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authorEric Anholt <[email protected]>2009-12-10 09:16:37 -0800
committerEric Anholt <[email protected]>2009-12-10 09:56:52 -0800
commit51e945ec9c0b803f5e998f87449fb02a7c39ae65 (patch)
treebde428c463de8907810fc7a63960a806f6653fbc
parent71f4267ac23f52dcc94590cb94c3e0ce451662aa (diff)
intel: Attempt to fix up after "Update vertex texture code."
The MaxCombinedTextureImageUnits is the total number of samplers that can be bound between vertex, geometry, and fragment, not 0. This should report the correct value on 965 now. Other DRI drivers may also need updating if their MaxVertexTextureImageUnits != 0 (for example, if using the sw vertex pipeline). It's not clear to me if there's going to be a valid value for this limit other than MaxTextureImageUnits + MaxVertexTextureImageUnits (+ MaxGeometryTextureImageUnits eventually). If not, then we should probably just move this into the core at Get time. Bug #25518 (wine regression). Fixes piglit vp-combined-image-units.
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c3
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c4
2 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 7d4c7cfbabb..0485be2cc1f 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -143,6 +143,9 @@ i915CreateContext(const __GLcontextModes * mesaVis,
ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;
ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
ctx->Const.MaxVarying = I915_TEX_UNITS;
+ ctx->Const.MaxCombinedTextureImageUnits =
+ ctx->Const.MaxVertexTextureImageUnits +
+ ctx->Const.MaxTextureImageUnits;
/* Advertise the full hardware capabilities. The new memory
* manager should cope much better with overload situations:
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 8bdda60697b..78bea829493 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -111,7 +111,9 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
ctx->Const.MaxTextureImageUnits);
ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
- ctx->Const.MaxCombinedTextureImageUnits = 0;
+ ctx->Const.MaxCombinedTextureImageUnits =
+ ctx->Const.MaxVertexTextureImageUnits +
+ ctx->Const.MaxTextureImageUnits;
/* Mesa limits textures to 4kx4k; it would be nice to fix that someday
*/