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authorIlia Mirkin <[email protected]>2016-08-27 17:18:55 -0400
committerIlia Mirkin <[email protected]>2016-08-28 21:38:55 -0400
commit4ec1c2bb7f4ed4238ce80e25f93dd1120201aaec (patch)
tree1b904ec78731cfbf713a76f0d2d30aadd8d47c53
parent89e95d15f96241e2851029dea80679d31798dc08 (diff)
mesa: remove OES_shader_io_blocks enable
This extension should just be available whenever ES 3.1 is available. With the new extension verification infrastructure, it will only be enable-able on a #version 310 es shader, rendering the original reason for having a separate enable moot. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/intel_extensions.c1
-rw-r--r--src/mesa/main/extensions_table.h4
-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/state_tracker/st_extensions.c6
4 files changed, 2 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
index 48822b72f34..3ca30d01561 100644
--- a/src/mesa/drivers/dri/i965/intel_extensions.c
+++ b/src/mesa/drivers/dri/i965/intel_extensions.c
@@ -399,7 +399,6 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_gpu_shader_fp64 = true;
ctx->Extensions.ARB_vertex_attrib_64bit = true;
ctx->Extensions.OES_geometry_shader = true;
- ctx->Extensions.OES_shader_io_blocks = true;
ctx->Extensions.OES_texture_cube_map_array = true;
}
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index a3fcad52121..0a0d9a2d5aa 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -231,7 +231,7 @@ EXT(EXT_separate_shader_objects , dummy_true
EXT(EXT_separate_specular_color , dummy_true , GLL, x , x , x , 1997)
EXT(EXT_shader_framebuffer_fetch , MESA_shader_framebuffer_fetch , x , x , x , ES2, 2013)
EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GLL, GLC, x , 30, 2013)
-EXT(EXT_shader_io_blocks , OES_shader_io_blocks , x , x , x , 31, 2014)
+EXT(EXT_shader_io_blocks , dummy_true , x , x , x , 31, 2014)
EXT(EXT_shader_samples_identical , EXT_shader_samples_identical , GLL, GLC, x , 31, 2015)
EXT(EXT_shadow_funcs , ARB_shadow , GLL, x , x , x , 2002)
EXT(EXT_stencil_two_side , EXT_stencil_two_side , GLL, x , x , x , 2001)
@@ -357,7 +357,7 @@ EXT(OES_rgb8_rgba8 , dummy_true
EXT(OES_sample_shading , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_sample_variables , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_shader_image_atomic , ARB_shader_image_load_store , x , x , x , 31, 2015)
-EXT(OES_shader_io_blocks , OES_shader_io_blocks , x , x , x , 31, 2014)
+EXT(OES_shader_io_blocks , dummy_true , x , x , x , 31, 2014)
EXT(OES_shader_multisample_interpolation , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_single_precision , dummy_true , x , x , ES1, x , 2003)
EXT(OES_standard_derivatives , OES_standard_derivatives , x , x , x , ES2, 2005)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fceed95b17c..4013ca7e341 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3941,7 +3941,6 @@ struct gl_extensions
GLboolean EXT_window_rectangles;
GLboolean OES_copy_image;
GLboolean OES_sample_variables;
- GLboolean OES_shader_io_blocks;
GLboolean OES_standard_derivatives;
GLboolean OES_texture_buffer;
GLboolean OES_texture_cube_map_array;
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 1f53bdfd365..f86a5a33c64 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -1210,10 +1210,4 @@ void st_init_extensions(struct pipe_screen *screen,
extensions->ARB_texture_multisample &&
extensions->ARB_gpu_shader5 &&
extensions->EXT_shader_integer_mix;
-
- /* And if we have enough for ES 3.1, we can also expose
- * OES_shader_io_blocks, which is only hidden due to the compiler not being
- * able to version-restrict things.
- */
- extensions->OES_shader_io_blocks = extensions->ARB_ES3_1_compatibility;
}