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authorMarek Olšák <[email protected]>2013-05-29 20:12:27 +0200
committerMarek Olšák <[email protected]>2013-06-13 03:54:13 +0200
commit4d59258856a3601fb7fbb4c4d80f64491f0cb5c7 (patch)
tree96517f8de61cc65988a8de19d0db840e69e9d8bc
parent72a086b8b2a58044be1a66dc09d9cb8b0d3da719 (diff)
r600g: upsample and downsample MSAA resources for transfers
We did downsample (=resolve) MSAA resources to make ReadPixels work with MSAA GLX visuals, which was enough for read-only color-only transfers. This commit makes write color transfers and depth-stencil transfers work in a similar manner. It does downsampling in transfer_map and upsampling in transfer_unmap. Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/gallium/drivers/r600/r600_texture.c220
1 files changed, 141 insertions, 79 deletions
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 19afd65e2c8..60d8c3610d6 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -33,6 +33,40 @@
#include "util/u_memory.h"
+/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
+static void r600_copy_region_with_blit(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = src;
+ blit.src.format = src->format;
+ blit.src.level = src_level;
+ blit.src.box = *src_box;
+ blit.dst.resource = dst;
+ blit.dst.format = dst->format;
+ blit.dst.level = dst_level;
+ blit.dst.box.x = dstx;
+ blit.dst.box.y = dsty;
+ blit.dst.box.z = dstz;
+ blit.dst.box.width = src_box->width;
+ blit.dst.box.height = src_box->height;
+ blit.dst.box.depth = src_box->depth;
+ blit.mask = util_format_get_mask(src->format) &
+ util_format_get_mask(dst->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ if (blit.mask) {
+ pipe->blit(pipe, &blit);
+ }
+}
+
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
@@ -41,32 +75,17 @@ static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_t
struct pipe_resource *dst = &rtransfer->staging->b.b;
struct pipe_resource *src = transfer->resource;
- if (src->nr_samples <= 1) {
- if (!rctx->screen->dma_blit(ctx, dst, 0, 0, 0, 0,
- src, transfer->level,
- &transfer->box)) {
- /* async dma could not be use */
- ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
- src, transfer->level, &transfer->box);
- }
- } else {
- /* Resolve the resource. */
- struct pipe_blit_info blit;
-
- memset(&blit, 0, sizeof(blit));
- blit.src.resource = src;
- blit.src.format = src->format;
- blit.src.level = transfer->level;
- blit.src.box = transfer->box;
- blit.dst.resource = dst;
- blit.dst.format = dst->format;
- blit.dst.box.width = transfer->box.width;
- blit.dst.box.height = transfer->box.height;
- blit.dst.box.depth = transfer->box.depth;
- blit.mask = PIPE_MASK_RGBA;
- blit.filter = PIPE_TEX_FILTER_NEAREST;
-
- ctx->blit(ctx, &blit);
+ if (src->nr_samples > 1) {
+ r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level, &transfer->box);
+ return;
+ }
+
+ if (!rctx->screen->dma_blit(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level,
+ &transfer->box)) {
+ ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level, &transfer->box);
}
}
@@ -75,19 +94,25 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *texture = transfer->resource;
+ struct pipe_resource *dst = transfer->resource;
+ struct pipe_resource *src = &rtransfer->staging->b.b;
struct pipe_box sbox;
u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
- if (!rctx->screen->dma_blit(ctx, texture, transfer->level,
+ if (dst->nr_samples > 1) {
+ r600_copy_region_with_blit(ctx, dst, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ src, 0, &sbox);
+ return;
+ }
+
+ if (!rctx->screen->dma_blit(ctx, dst, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
- &rtransfer->staging->b.b, 0, &sbox)) {
- /* async dma could not be use */
- ctx->resource_copy_region(ctx, texture, transfer->level,
+ src, 0, &sbox)) {
+ ctx->resource_copy_region(ctx, dst, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
- &rtransfer->staging->b.b,
- 0, &sbox);
+ src, 0, &sbox);
}
}
@@ -731,6 +756,44 @@ bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
return true;
}
+/**
+ * Initialize the pipe_resource descriptor to be of the same size as the box,
+ * which is supposed to hold a subregion of the texture "orig" at the given
+ * mipmap level.
+ */
+static void r600_init_temp_resource_from_box(struct pipe_resource *res,
+ struct pipe_resource *orig,
+ const struct pipe_box *box,
+ unsigned level, unsigned flags)
+{
+ memset(res, 0, sizeof(*res));
+ res->format = orig->format;
+ res->width0 = box->width;
+ res->height0 = box->height;
+ res->depth0 = 1;
+ res->array_size = 1;
+ res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC;
+ res->flags = flags;
+
+ /* We must set the correct texture target and dimensions for a 3D box. */
+ if (box->depth > 1 && util_max_layer(orig, level) > 0)
+ res->target = orig->target;
+ else
+ res->target = PIPE_TEXTURE_2D;
+
+ switch (res->target) {
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ res->array_size = box->depth;
+ break;
+ case PIPE_TEXTURE_3D:
+ res->depth0 = box->depth;
+ break;
+ default:;
+ }
+}
+
static void *r600_texture_transfer_map(struct pipe_context *ctx,
struct pipe_resource *texture,
unsigned level,
@@ -784,66 +847,65 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
trans->transfer.level = level;
trans->transfer.usage = usage;
trans->transfer.box = *box;
+
if (rtex->is_depth) {
- /* XXX: only readback the rectangle which is being mapped?
- */
- /* XXX: when discard is true, no need to read back from depth texture
- */
+ /* XXX: only readback the rectangle which is being mapped? */
+ /* XXX: when discard is true, no need to read back from depth texture */
struct r600_texture *staging_depth;
- assert(rtex->resource.b.b.nr_samples <= 1);
if (rtex->resource.b.b.nr_samples > 1) {
- R600_ERR("mapping MSAA zbuffer unimplemented\n");
- FREE(trans);
- return NULL;
- }
+ /* MSAA depth buffers need to be converted to single sample buffers.
+ *
+ * Mapping MSAA depth buffers can occur if ReadPixels is called
+ * with a multisample GLX visual.
+ *
+ * First downsample the depth buffer to a temporary texture,
+ * then decompress the temporary one to staging.
+ */
+ struct pipe_resource *temp;
+ struct pipe_resource resource;
- if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
+ r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
+ temp = ctx->screen->resource_create(ctx->screen, &resource);
+
+ r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
+
+ if (!r600_init_flushed_depth_texture(ctx, temp, &staging_depth)) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
+ 0, 0, 0, box->depth, 0, 0);
+
+ pipe_resource_reference((struct pipe_resource**)&temp, NULL);
+ trans->offset = 0;
}
+ else {
+ if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
- r600_blit_decompress_depth(ctx, rtex, staging_depth,
- level, level,
- box->z, box->z + box->depth - 1,
- 0, 0);
+ r600_blit_decompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1,
+ 0, 0);
+
+ trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
+ }
trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
- trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
trans->staging = (struct r600_resource*)staging_depth;
} else if (use_staging_texture) {
struct pipe_resource resource;
struct r600_texture *staging;
- memset(&resource, 0, sizeof(resource));
- resource.format = texture->format;
- resource.width0 = box->width;
- resource.height0 = box->height;
- resource.depth0 = 1;
- resource.array_size = 1;
- resource.usage = PIPE_USAGE_STAGING;
- resource.flags = R600_RESOURCE_FLAG_TRANSFER;
-
- /* We must set the correct texture target and dimensions if needed for a 3D transfer. */
- if (box->depth > 1 && util_max_layer(texture, level) > 0)
- resource.target = texture->target;
- else
- resource.target = PIPE_TEXTURE_2D;
-
- switch (resource.target) {
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE_ARRAY:
- resource.array_size = box->depth;
- break;
- case PIPE_TEXTURE_3D:
- resource.depth0 = box->depth;
- break;
- default:;
- }
-
+ r600_init_temp_resource_from_box(&resource, texture, box, level,
+ R600_RESOURCE_FLAG_TRANSFER);
/* Create the temporary texture. */
staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
@@ -911,7 +973,7 @@ static void r600_texture_transfer_unmap(struct pipe_context *ctx,
rctx->ws->buffer_unmap(buf);
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
- if (rtex->is_depth) {
+ if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
&rtransfer->staging->b.b, transfer->level,