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authorJosé Fonseca <[email protected]>2009-12-26 11:00:42 +0000
committerJosé Fonseca <[email protected]>2009-12-26 11:00:42 +0000
commit491a18494373434c1a8e563f489d51b7760f227f (patch)
treef1bf8403fcbb9b074834deb89d78015afd14a995
parent399190d13668ed457cf5d6bbbefe908a95bad289 (diff)
llvmpipe: Flush draw module before switching framebuffer.
Otherwise geometry will end up in the wrong rendertarget.
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_surface.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_surface.c b/src/gallium/drivers/llvmpipe/lp_state_surface.c
index ba970cac985..e37ff04f3df 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_surface.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_surface.c
@@ -51,6 +51,8 @@ llvmpipe_set_framebuffer_state(struct pipe_context *pipe,
struct llvmpipe_context *lp = llvmpipe_context(pipe);
uint i;
+ draw_flush(lp->draw);
+
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
/* check if changing cbuf */
if (lp->framebuffer.cbufs[i] != fb->cbufs[i]) {