diff options
author | Brian Paul <[email protected]> | 2009-09-10 19:40:53 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-09-10 19:40:53 -0600 |
commit | 4781c1f45925031a9e4a5f8ebf80cfd821312e3c (patch) | |
tree | 6b5f6c70e312e09c4a6d78923c5b3e2f8a68ce6a | |
parent | 6bc36f29c7e9cb4e5acc65acab27e9b6ec83ab94 (diff) |
st/mesa: use st_context() helper
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index a9cafbf8cdc..99f3ba678bb 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -98,7 +98,7 @@ is_passthrough_program(const struct gl_fragment_program *prog) static struct st_fragment_program * combined_drawpix_fragment_program(GLcontext *ctx) { - struct st_context *st = ctx->st; + struct st_context *st = st_context(ctx); struct st_fragment_program *stfp; if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn @@ -445,8 +445,8 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, GLfloat x1, GLfloat y1, const GLfloat *color, GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord) { - struct st_context *st = ctx->st; - struct pipe_context *pipe = ctx->st->pipe; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */ /* setup vertex data */ @@ -540,9 +540,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, const GLfloat *color, GLboolean invertTex) { - struct st_context *st = ctx->st; - struct pipe_context *pipe = ctx->st->pipe; - struct cso_context *cso = ctx->st->cso_context; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct cso_context *cso = st->cso_context; GLfloat x0, y0, x1, y1; GLsizei maxSize; @@ -652,7 +652,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { - struct st_context *st = ctx->st; + struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct st_renderbuffer *strb; @@ -793,7 +793,7 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, { struct st_fragment_program *stfp; struct st_vertex_program *stvp; - struct st_context *st = ctx->st; + struct st_context *st = st_context(ctx); struct pipe_surface *ps; const GLfloat *color; @@ -811,21 +811,21 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, if (format == GL_DEPTH_COMPONENT) { ps = st->state.framebuffer.zsbuf; - stfp = make_fragment_shader_z(ctx->st); - stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE); + stfp = make_fragment_shader_z(st); + stvp = st_make_passthrough_vertex_shader(st, GL_TRUE); color = ctx->Current.RasterColor; } else { ps = st->state.framebuffer.cbufs[0]; stfp = combined_drawpix_fragment_program(ctx); - stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE); + stvp = st_make_passthrough_vertex_shader(st, GL_FALSE); color = NULL; } /* draw with textured quad */ { struct pipe_texture *pt - = make_texture(ctx->st, width, height, format, type, unpack, pixels); + = make_texture(st, width, height, format, type, unpack, pixels); if (pt) { draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, @@ -942,7 +942,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type) { - struct st_context *st = ctx->st; + struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct st_renderbuffer *rbRead; @@ -995,14 +995,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, rbRead = st_get_color_read_renderbuffer(ctx); color = NULL; stfp = combined_drawpix_fragment_program(ctx); - stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE); + stvp = st_make_passthrough_vertex_shader(st, GL_FALSE); } else { assert(type == GL_DEPTH); rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - stfp = make_fragment_shader_z(ctx->st); - stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE); + stfp = make_fragment_shader_z(st); + stvp = st_make_passthrough_vertex_shader(st, GL_TRUE); } srcFormat = rbRead->texture->format; @@ -1059,7 +1059,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, assert(pth <= maxSize); } - pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0, + pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0, ptw, pth, 1, PIPE_TEXTURE_USAGE_SAMPLER); if (!pt) |