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author | Connor Abbott <[email protected]> | 2019-06-10 21:59:12 +0200 |
---|---|---|
committer | Connor Abbott <[email protected]> | 2019-07-18 14:21:41 +0200 |
commit | 4423552ff04647aae75dc2cc0dc0ce580b80b3a3 (patch) | |
tree | 559f0b654dc6b9eb5442221be685e444c28a3d2c | |
parent | 6e5e4bf0505f0723e500f2827d45c5d0191fb098 (diff) |
nir/lower_viewport: Check variable mode first
The location is unused for shader_temp and function_temp variables, and
due to the way we nir_lower_io_to_temproraries demotes shader_out
variables to shader_temp variables, it happened to equal
VARYING_SLOT_POS for the gl_Position temporary, which made this pass
fail with the offline compiler due to this coming before vars_to_ssa.
Reviewed-by: Qiang Yu <[email protected]>
-rw-r--r-- | src/compiler/nir/nir_lower_viewport_transform.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_lower_viewport_transform.c b/src/compiler/nir/nir_lower_viewport_transform.c index 94b54524ab7..4bbc88d75f5 100644 --- a/src/compiler/nir/nir_lower_viewport_transform.c +++ b/src/compiler/nir/nir_lower_viewport_transform.c @@ -56,7 +56,8 @@ nir_lower_viewport_transform(nir_shader *shader) continue; nir_variable *var = nir_intrinsic_get_var(intr, 0); - if (var->data.location != VARYING_SLOT_POS) + if (var->data.mode != nir_var_shader_out || + var->data.location != VARYING_SLOT_POS) continue; nir_builder b; |