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authorBrian Paul <[email protected]>2001-05-04 17:42:53 +0000
committerBrian Paul <[email protected]>2001-05-04 17:42:53 +0000
commit43caa5c09a5059c1ee05f5ecc7030f5a1c642531 (patch)
treee7a09188499d9b4824eb15c0f1d7a953f0353fcf
parenta2519c8aed0bf2019d0a664974ff848e918cc510 (diff)
added info about driver status in 3.5
-rw-r--r--docs/RELNOTES-3.554
1 files changed, 33 insertions, 21 deletions
diff --git a/docs/RELNOTES-3.5 b/docs/RELNOTES-3.5
index 96ab65e22a4..b92e447cad6 100644
--- a/docs/RELNOTES-3.5
+++ b/docs/RELNOTES-3.5
@@ -1,7 +1,7 @@
Mesa 3.5 release notes
- Month ??, 2001
+ May ??, 2001
PLEASE READ!!!!
@@ -11,14 +11,39 @@ Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
-Odd numbered versions (such as 3.3) designate new developmental releases.
+Odd numbered versions (such as 3.5) designate new developmental releases.
Even numbered versions (such as 3.4) designate stable releases.
-The internal structure of Mesa 3.5 is (will be) changed so that it
-is more modular. The motivation is better support of 3D hardware
-such as T&L hardware in which much of core Mesa isn't needed.
+The biggest change in Mesa 3.5 is a complete overhaul of the source
+code in order to make it more modular. This was driven by the DRI
+hardware drivers. It simplifies the DRI drivers and opens the door
+to hardware transform/clip/lighting (TCL).
+
+
+
+Driver Support
+--------------
+
+The device driver interface in Mesa 3.5 has changed a lot since Mesa 3.4
+Not all of the older Mesa drivers have been updated. Here's the status:
+
+Driver Status
+---------------------- -----------
+XMesa (Xlib) updated
+OSMesa (off-screen) updated
+FX (3dfx Voodoo1/2) updated
+SVGA updated
+GGI not updated
+Windows/Win32 not updated
+DOS/DJGPP not updated
+BeOS not updated
+Allegro not updated
+D3D not updated
+DOS not updated
+
+We're looking for volunteers to update the remaining drivers. Please
+post to the Mesa3d-dev mailing list if you can help.
-Details to come...
GLU 1.3
@@ -156,20 +181,7 @@ xm_dd.c, xm_line.c, xm_span.c and xm_tri.c.
Multitexture
------------
-Three texture units are now supported by default. We'll allow more
-than three texture units when we fix some bitfield issues. In at least
-one place we have a 32-bit bitfield which is fully allocated, leaving
-no space for texture unit #3 or higher.
-
-The TEXTURE1_1D, TEXTURE1_2D, etc constants may go away in the future.
-Currently, they're only used in the ctx->Texture.ReallyEnabled field.
-This bitfield is just a conglomerate of ctx->Texture.Unit[i].ReallyEnabled
-for all <i> texture units. ctx->Texture.ReallyEnabled may become a
-GLboolean. Then, drivers will have to loop over the texture units to
-examine ctx->Texture.Unit[i].ReallyEnabled.
-
-
-
+Eight texture units are now supported by default.
@@ -208,4 +220,4 @@ In the future I hope to implement support for 32-bit, floating point
color channels.
----------------------------------------------------------------------
-$Id: RELNOTES-3.5,v 1.12 2001/04/26 22:33:34 brianp Exp $
+$Id: RELNOTES-3.5,v 1.13 2001/05/04 17:42:53 brianp Exp $