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authorBrian Paul <[email protected]>2011-03-11 09:25:21 -0700
committerBrian Paul <[email protected]>2011-03-11 09:25:21 -0700
commit4293a12c7f0d4fd7ac3a278570f3fe55fc4433a6 (patch)
tree8cd88b51eac57b8fadaf41e0c563439ad15677c9
parenta4a5d7e0dd0fb8888ab939e209b229e0f78139f4 (diff)
mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objects
Need to flush rendering (or at least indicate that the rug might be getting pulled out from underneath us) when a shader, buffer object or query object is about to be deleted. Also, this helps to tell the VBO module to unmap its current vertex buffer.
-rw-r--r--src/mesa/main/bufferobj.c1
-rw-r--r--src/mesa/main/queryobj.c1
-rw-r--r--src/mesa/main/shaderapi.c3
3 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 44072fbc50b..3343bb2f40e 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -749,6 +749,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
GET_CURRENT_CONTEXT(ctx);
GLsizei i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
index fa35c6ce58a..e9cf5f64d08 100644
--- a/src/mesa/main/queryobj.c
+++ b/src/mesa/main/queryobj.c
@@ -218,6 +218,7 @@ _mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDeleeteQueries(%d)\n", n);
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 11b0f884fa4..6650613d28d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1236,6 +1236,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj)
if (obj) {
GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (is_program(ctx, obj)) {
delete_shader_program(ctx, obj);
}
@@ -1254,6 +1255,7 @@ _mesa_DeleteProgram(GLuint name)
{
if (name) {
GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
delete_shader_program(ctx, name);
}
}
@@ -1264,6 +1266,7 @@ _mesa_DeleteShader(GLuint name)
{
if (name) {
GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
delete_shader(ctx, name);
}
}