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authorDave Airlie <[email protected]>2017-06-20 13:59:33 +1000
committerDave Airlie <[email protected]>2017-06-26 08:45:14 +1000
commit4042892cee83cb04ca50908926d95215d7ab1d42 (patch)
tree994f0ba09bae9ade488901b3715ae2452a9817b5
parentafb8f2d4a346041adf54d45729963a55a625ac1f (diff)
radv: set use_prim_id for tess shaders correctly.
Just noticed in passing. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/common/ac_nir_to_llvm.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 49117d21bd2..4d9c070dabe 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3869,11 +3869,13 @@ static void visit_intrinsic(struct nir_to_llvm_context *ctx,
case nir_intrinsic_load_primitive_id:
if (ctx->stage == MESA_SHADER_GEOMETRY)
result = ctx->gs_prim_id;
- else if (ctx->stage == MESA_SHADER_TESS_CTRL)
+ else if (ctx->stage == MESA_SHADER_TESS_CTRL) {
+ ctx->shader_info->tcs.uses_prim_id = true;
result = ctx->tcs_patch_id;
- else if (ctx->stage == MESA_SHADER_TESS_EVAL)
+ } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+ ctx->shader_info->tcs.uses_prim_id = true;
result = ctx->tes_patch_id;
- else
+ } else
fprintf(stderr, "Unknown primitive id intrinsic: %d", ctx->stage);
break;
case nir_intrinsic_load_sample_id: