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authorMatt Turner <[email protected]>2013-02-07 16:37:06 -0800
committerMatt Turner <[email protected]>2013-02-07 17:53:13 -0800
commit3ee602314fc22054f69ee476f2e1037653d269bc (patch)
treebf853629a267c4ea64851b92acd3d4198e827ed3
parent6e226ab5ac7ee4e2cc5ecbc43731c1c2c9eadff4 (diff)
mesa: Allow glGet* queries of MAX_VARYING_COMPONENTS in ES 3
Should have been done in d9948e49 but I missed it because MAX_VARYING_FLOATS doesn't appear in the ES 3 spec, but is the same value as MAX_VARYING_COMPONENTS. NOTE: Candidate for the 9.1 branch Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/get_hash_params.py4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index b6bed809cf7..1b7d6ad8e7a 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -225,9 +225,6 @@ descriptor=[
# GL_OES_point_sprite
[ "POINT_SPRITE_NV", "CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite" ],
-
-# GL_ARB_vertex_shader
- [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
]},
@@ -362,6 +359,7 @@ descriptor=[
# GL_ARB_vertex_shader
[ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ],
+ [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
# GL_EXT_framebuffer_blit
# NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT