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authorJosé Fonseca <[email protected]>2010-12-01 15:41:12 +0000
committerJosé Fonseca <[email protected]>2011-02-09 18:31:21 +0000
commit2d958853080d74da3abb4251fba75cd7df9cd879 (patch)
treef77cf332334321d8a79605a32a58cdcd589cb81d
parent04c5cc5b8bec1f34f2405b08fd0d9ed6bd70ea61 (diff)
svga: Don't advertise pixel shader addr register support.
It's not fully supported.
-rw-r--r--src/gallium/drivers/svga/svga_screen.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index d0f42c614c9..9b699eadcc1 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -225,13 +225,18 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
return svgascreen->use_ps30 ? 32 : 12;
return result.u;
case PIPE_SHADER_CAP_MAX_ADDRS:
- return svgascreen->use_ps30 ? 1 : 0;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ /*
+ * Although PS 3.0 has some addressing abilities it can only represent
+ * loops that can be statically determined and unrolled. Given we can
+ * only handle a subset of the cases that the state tracker already
+ * does it is better to defer loop unrolling to the state tracker.
+ */
+ return 0;
case PIPE_SHADER_CAP_MAX_PREDS:
return svgascreen->use_ps30 ? 1 : 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
- case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
- return svgascreen->use_ps30 ? 1 : 0;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: