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authorPaul Berry <[email protected]>2013-08-27 20:51:31 -0700
committerPaul Berry <[email protected]>2013-09-09 09:34:46 -0700
commit2924b5f73bd9468e59da9bf53e88c314669a729f (patch)
tree3e6cbdda6516a59379fd3c774077e22e433df28c
parent2937d704dcae4451b2baa7d02f97205e73b37c8c (diff)
vbo: Implement new gs prim types in vbo_count_tessellated_primitives.
Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index 9c20bdef296..aa2c7b07bbd 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -149,6 +149,18 @@ vbo_count_tessellated_primitives(GLenum mode, GLuint count,
case GL_QUADS:
num_primitives = (count / 4) * 2;
break;
+ case GL_LINES_ADJACENCY:
+ num_primitives = count / 4;
+ break;
+ case GL_LINE_STRIP_ADJACENCY:
+ num_primitives = count >= 4 ? count - 3 : 0;
+ break;
+ case GL_TRIANGLES_ADJACENCY:
+ num_primitives = count / 6;
+ break;
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ num_primitives = count >= 6 ? (count - 4) / 2 : 0;
+ break;
default:
assert(!"Unexpected primitive type in count_tessellated_primitives");
num_primitives = 0;