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authorIan Romanick <[email protected]>2011-10-31 14:04:10 -0700
committerIan Romanick <[email protected]>2011-11-03 13:36:00 -0700
commit22af08b410f47227ea27b06cce097ccbe0130540 (patch)
treeddcc63205210f7f1a35863b7823b128b0a1d7192
parent46173f907979af0b753befdcf6992e19d8453951 (diff)
glsl: Put all bitfields in ir_variable together for better packing
The diff looks weird because ir_variable::depth_layout was between the last two bitfields in the structure. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
-rw-r--r--src/glsl/ir.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 404d4cffa91..abbf4556978 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -356,14 +356,6 @@ public:
/*@}*/
/**
- * \brief Layout qualifier for gl_FragDepth.
- *
- * This is not equal to \c ir_depth_layout_none if and only if this
- * variable is \c gl_FragDepth and a layout qualifier is specified.
- */
- ir_depth_layout depth_layout;
-
- /**
* Was the location explicitly set in the shader?
*
* If the location is explicitly set in the shader, it \b cannot be changed
@@ -373,6 +365,14 @@ public:
unsigned explicit_location:1;
/**
+ * \brief Layout qualifier for gl_FragDepth.
+ *
+ * This is not equal to \c ir_depth_layout_none if and only if this
+ * variable is \c gl_FragDepth and a layout qualifier is specified.
+ */
+ ir_depth_layout depth_layout;
+
+ /**
* Storage location of the base of this variable
*
* The precise meaning of this field depends on the nature of the variable.