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authorRyan Houdek <[email protected]>2015-11-05 10:59:32 -0600
committerIlia Mirkin <[email protected]>2015-11-19 11:39:51 -0500
commit1d1d02f2ac69475da112a6aadfa7c161b13ff4da (patch)
tree6e57db7b9f07e8cf73b1acbb5bb85aa35ec13114
parentceecb0876f1479661e561520c7e3561fd051720a (diff)
glsl: add support for EXT_blend_func_extended builtins
gl_MaxDualSourceDrawBuffersEXT - Maximum dual-source draw buffers supported For ESSL 1.0, it provides two builtins since you can't have user-defined color output variables: gl_SecondaryFragColorEXT gl_SecondaryFragDataEXT[MaxDSDrawBuffers] Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp24
-rw-r--r--src/glsl/builtin_variables.cpp68
2 files changed, 92 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 41d05c07eee..a9b1c0ed34b 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -7194,6 +7194,8 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
{
bool gl_FragColor_assigned = false;
bool gl_FragData_assigned = false;
+ bool gl_FragSecondaryColor_assigned = false;
+ bool gl_FragSecondaryData_assigned = false;
bool user_defined_fs_output_assigned = false;
ir_variable *user_defined_fs_output = NULL;
@@ -7211,6 +7213,10 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
gl_FragColor_assigned = true;
else if (strcmp(var->name, "gl_FragData") == 0)
gl_FragData_assigned = true;
+ else if (strcmp(var->name, "gl_SecondaryFragColorEXT") == 0)
+ gl_FragSecondaryColor_assigned = true;
+ else if (strcmp(var->name, "gl_SecondaryFragDataEXT") == 0)
+ gl_FragSecondaryData_assigned = true;
else if (!is_gl_identifier(var->name)) {
if (state->stage == MESA_SHADER_FRAGMENT &&
var->data.mode == ir_var_shader_out) {
@@ -7242,11 +7248,29 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
"`gl_FragColor' and `%s'",
user_defined_fs_output->name);
+ } else if (gl_FragSecondaryColor_assigned && gl_FragSecondaryData_assigned) {
+ _mesa_glsl_error(&loc, state, "fragment shader writes to both "
+ "`gl_FragSecondaryColorEXT' and"
+ " `gl_FragSecondaryDataEXT'");
+ } else if (gl_FragColor_assigned && gl_FragSecondaryData_assigned) {
+ _mesa_glsl_error(&loc, state, "fragment shader writes to both "
+ "`gl_FragColor' and"
+ " `gl_FragSecondaryDataEXT'");
+ } else if (gl_FragData_assigned && gl_FragSecondaryColor_assigned) {
+ _mesa_glsl_error(&loc, state, "fragment shader writes to both "
+ "`gl_FragData' and"
+ " `gl_FragSecondaryColorEXT'");
} else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
"`gl_FragData' and `%s'",
user_defined_fs_output->name);
}
+
+ if ((gl_FragSecondaryColor_assigned || gl_FragSecondaryData_assigned) &&
+ !state->EXT_blend_func_extended_enable) {
+ _mesa_glsl_error(&loc, state,
+ "Dual source blending requires EXT_blend_func_extended");
+ }
}
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index fc7a3c3f64c..e8eab808a19 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -377,6 +377,11 @@ private:
return add_variable(name, type, ir_var_shader_out, slot);
}
+ ir_variable *add_index_output(int slot, int index, const glsl_type *type, const char *name)
+ {
+ return add_index_variable(name, type, ir_var_shader_out, slot, index);
+ }
+
ir_variable *add_system_value(int slot, const glsl_type *type,
const char *name)
{
@@ -385,6 +390,8 @@ private:
ir_variable *add_variable(const char *name, const glsl_type *type,
enum ir_variable_mode mode, int slot);
+ ir_variable *add_index_variable(const char *name, const glsl_type *type,
+ enum ir_variable_mode mode, int slot, int index);
ir_variable *add_uniform(const glsl_type *type, const char *name);
ir_variable *add_const(const char *name, int value);
ir_variable *add_const_ivec3(const char *name, int x, int y, int z);
@@ -430,6 +437,46 @@ builtin_variable_generator::builtin_variable_generator(
{
}
+ir_variable *
+builtin_variable_generator::add_index_variable(const char *name,
+ const glsl_type *type,
+ enum ir_variable_mode mode, int slot, int index)
+{
+ ir_variable *var = new(symtab) ir_variable(type, name, mode);
+ var->data.how_declared = ir_var_declared_implicitly;
+
+ switch (var->data.mode) {
+ case ir_var_auto:
+ case ir_var_shader_in:
+ case ir_var_uniform:
+ case ir_var_system_value:
+ var->data.read_only = true;
+ break;
+ case ir_var_shader_out:
+ case ir_var_shader_storage:
+ break;
+ default:
+ /* The only variables that are added using this function should be
+ * uniforms, shader storage, shader inputs, and shader outputs, constants
+ * (which use ir_var_auto), and system values.
+ */
+ assert(0);
+ break;
+ }
+
+ var->data.location = slot;
+ var->data.explicit_location = (slot >= 0);
+ var->data.explicit_index = 1;
+ var->data.index = index;
+
+ /* Once the variable is created an initialized, add it to the symbol table
+ * and add the declaration to the IR stream.
+ */
+ instructions->push_tail(var);
+
+ symtab->add_variable(var);
+ return var;
+}
ir_variable *
builtin_variable_generator::add_variable(const char *name,
@@ -581,6 +628,14 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxVaryingVectors",
state->ctx->Const.MaxVarying);
}
+
+ /* EXT_blend_func_extended brings a built in constant
+ * for determining number of dual source draw buffers
+ */
+ if (state->EXT_blend_func_extended_enable) {
+ add_const("gl_MaxDualSourceDrawBuffersEXT",
+ state->Const.MaxDualSourceDrawBuffers);
+ }
} else {
add_const("gl_MaxVertexUniformComponents",
state->Const.MaxVertexUniformComponents);
@@ -1017,6 +1072,19 @@ builtin_variable_generator::generate_fs_special_vars()
array(vec4_t, state->Const.MaxDrawBuffers), "gl_FragData");
}
+ if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) {
+ /* We make an assumption here that there will only ever be one dual-source draw buffer
+ * In case this assumption is ever proven to be false, make sure to assert here
+ * since we don't handle this case.
+ * In practice, this issue will never arise since no hardware will support it.
+ */
+ assert(state->Const.MaxDualSourceDrawBuffers <= 1);
+ add_index_output(FRAG_RESULT_DATA0, 1, vec4_t, "gl_SecondaryFragColorEXT");
+ add_index_output(FRAG_RESULT_DATA0, 1,
+ array(vec4_t, state->Const.MaxDualSourceDrawBuffers),
+ "gl_SecondaryFragDataEXT");
+ }
+
/* gl_FragDepth has always been in desktop GLSL, but did not appear in GLSL
* ES 1.00.
*/