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authorIan Romanick <[email protected]>2005-08-10 23:39:42 +0000
committerIan Romanick <[email protected]>2005-08-10 23:39:42 +0000
commit1b8d0f149e0afac859c4c1e1e47772bb19da0187 (patch)
tree24b2e6cd16e3fd0deb2e436f67edff632ff8e8ed
parent8c9cd63c89923e7c3cb751a1f24038c199d226d8 (diff)
Mesa uses the glVertexAttrib*NV functions to implement fixed-function
attributes in display lists. If a driver doesn't add entry points for GL_NV_vertex_program, it will explode. This patch adds GL_NV_vertex_program to the list of default extensions whose entry points are added by driInitExtensions. Thanks go to Roland Scheidegger for tracking the problem down and suggesting the fix.
-rw-r--r--src/mesa/drivers/dri/common/utils.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 7ae7f284ee9..fbe1991fa5d 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -188,10 +188,12 @@ driGetRendererString( char * buffer, const char * hardware_name,
#define need_GL_EXT_vertex_array
#define need_GL_MESA_window_pos
-/* This is needed in *all* drivers because Mesa internally implements
- * glBlendFunc by calling glBlendFuncSeparateEXT.
+/* These are needed in *all* drivers because Mesa internally implements
+ * certain functionality in terms of functions provided by these extensions.
+ * For example, glBlendFunc is implemented by calling glBlendFuncSeparateEXT.
*/
#define need_GL_EXT_blend_func_separate
+#define need_GL_NV_vertex_program
#include "extension_helper.h"
@@ -205,6 +207,7 @@ static const struct dri_extension all_mesa_extensions[] = {
{ "GL_EXT_texture_object", GL_EXT_texture_object_functions },
{ "GL_EXT_vertex_array", GL_EXT_vertex_array_functions },
{ "GL_MESA_window_pos", GL_MESA_window_pos_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
{ NULL, NULL }
};