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authorBrian Paul <[email protected]>2003-09-05 14:47:24 +0000
committerBrian Paul <[email protected]>2003-09-05 14:47:24 +0000
commit1ac73bc993ea4dd90929b6fdf3647fd7a8385fe5 (patch)
treec9dffe9d3aeddfb50e60ca83c290abb49407dba0
parent5f37abfc436f6ee6aaf2a34d8798faea799c70c4 (diff)
update directories
-rw-r--r--docs/README.WIN3212
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/README.WIN32 b/docs/README.WIN32
index 3e47c654185..d38caaefad1 100644
--- a/docs/README.WIN32
+++ b/docs/README.WIN32
@@ -16,12 +16,12 @@ to set up the appropriate compiler environment variables.
Details and Notes
- Building Mesa as noted above should visit and build the following:
- src MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib
- si-glu MesaGLU.dll, MesaGLU.lib
- src-glut glut32.dll, glut32.lib
- demos a handful of demo executables.
- book more examples
- samples more examples
+ src/mesa MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib
+ src/glu MesaGLU.dll, MesaGLU.lib
+ src/glut glut32.dll, glut32.lib
+ progs/demos a handful of demo executables.
+ progs/redbook examples from the OpenGL Programming Guide
+ progs/samples more examples from SGI
- After building, you can copy the above DLL files to a place in your PATH
such as $SystemRoot/SYSTEM32. If you don't like putting things in a