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authorJason Ekstrand <[email protected]>2015-04-22 09:30:30 -0700
committerJason Ekstrand <[email protected]>2015-04-22 16:00:35 -0700
commit1948880720a631f959c6fa7f5bc533f26619a31a (patch)
tree396edb692afd666e1a38f4ef8cb2fd1d9f0c11d2
parentae3870df7043861632aa553e12cc9284a9aef827 (diff)
mesa: remove the gl_sl_pragmas structure
This code was added by Brian Paul in 2009 but, as far as Matt and I can tell, it's been dead ever since the new GLSL compiler was added. Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/glsl/standalone_scaffolding.cpp3
-rw-r--r--src/mesa/main/mtypes.h13
-rw-r--r--src/mesa/main/shaderapi.c6
3 files changed, 0 insertions, 22 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 6f5a27f85b2..a109c4e92d2 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -189,9 +189,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
options.MaxUnrollIterations = 32;
options.MaxIfDepth = UINT_MAX;
- /* Default pragma settings */
- options.DefaultPragmas.Optimize = true;
-
for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1c751cfff25..fb4143086dd 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2365,16 +2365,6 @@ struct gl_ati_fragment_shader_state
};
-/** Set by #pragma directives */
-struct gl_sl_pragmas
-{
- GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
- GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
- GLboolean Optimize; /**< defaults on */
- GLboolean Debug; /**< defaults off */
-};
-
-
/**
* A GLSL vertex or fragment shader object.
*/
@@ -2397,7 +2387,6 @@ struct gl_shader
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
- struct gl_sl_pragmas Pragmas;
unsigned Version; /**< GLSL version used for linking */
@@ -2903,8 +2892,6 @@ struct gl_shader_compiler_options
*/
GLboolean OptimizeForAOS;
- struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
-
const struct nir_shader_compiler_options *NirOptions;
};
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 77e2b8745c7..cc001ba2bcf 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -115,9 +115,6 @@ _mesa_init_shader_state(struct gl_context *ctx)
options.MaxUnrollIterations = 32;
options.MaxIfDepth = UINT_MAX;
- /* Default pragma settings */
- options.DefaultPragmas.Optimize = GL_TRUE;
-
for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
@@ -872,9 +869,6 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
- /* set default pragma state for shader */
- sh->Pragmas = options->DefaultPragmas;
-
if (!sh->Source) {
/* If the user called glCompileShader without first calling
* glShaderSource, we should fail to compile, but not raise a GL_ERROR.