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authorMarek Olšák <[email protected]>2017-11-07 18:53:37 +0100
committerMarek Olšák <[email protected]>2017-11-09 17:32:14 +0100
commit169525684f0aa8ef2f59bd8425d7ffe88942c147 (patch)
treeeaae75ebe4f45176df681c933dba67d88662327a
parentf8a4b606a232b0b5c4142d108f5fba9abe55c882 (diff)
radeonsi: pack r600_texture better
1752 -> 1736 bytes Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/gallium/drivers/radeon/r600_pipe_common.h53
1 files changed, 26 insertions, 27 deletions
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h
index f85e032230a..523794b98be 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.h
+++ b/src/gallium/drivers/radeon/r600_pipe_common.h
@@ -233,17 +233,9 @@ struct r600_cmask_info {
struct r600_texture {
struct r600_resource resource;
+ struct radeon_surf surface;
uint64_t size;
- unsigned num_level0_transfers;
- enum pipe_format db_render_format;
- bool is_depth;
- bool db_compatible;
- bool can_sample_z;
- bool can_sample_s;
- unsigned dirty_level_mask; /* each bit says if that mipmap is compressed */
- unsigned stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
struct r600_texture *flushed_depth_texture;
- struct radeon_surf surface;
/* Colorbuffer compression and fast clear. */
struct r600_fmask_info fmask;
@@ -253,16 +245,37 @@ struct r600_texture {
unsigned cb_color_info; /* fast clear enable bit */
unsigned color_clear_value[2];
unsigned last_msaa_resolve_target_micro_mode;
+ unsigned num_level0_transfers;
/* Depth buffer compression and fast clear. */
uint64_t htile_offset;
- bool tc_compatible_htile;
- bool depth_cleared; /* if it was cleared at least once */
float depth_clear_value;
- bool stencil_cleared; /* if it was cleared at least once */
+ uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
+ uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
+ enum pipe_format db_render_format:16;
uint8_t stencil_clear_value;
- bool upgraded_depth; /* upgraded from unorm to Z32_FLOAT */
+ bool tc_compatible_htile:1;
+ bool depth_cleared:1; /* if it was cleared at least once */
+ bool stencil_cleared:1; /* if it was cleared at least once */
+ bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
+ bool is_depth:1;
+ bool db_compatible:1;
+ bool can_sample_z:1;
+ bool can_sample_s:1;
+ /* We need to track DCC dirtiness, because st/dri usually calls
+ * flush_resource twice per frame (not a bug) and we don't wanna
+ * decompress DCC twice. Also, the dirty tracking must be done even
+ * if DCC isn't used, because it's required by the DCC usage analysis
+ * for a possible future enablement.
+ */
+ bool separate_dcc_dirty:1;
+ /* Statistics gathering for the DCC enablement heuristic. */
+ bool dcc_gather_statistics:1;
+ /* Counter that should be non-zero if the texture is bound to a
+ * framebuffer.
+ */
+ unsigned framebuffers_bound;
/* Whether the texture is a displayable back buffer and needs DCC
* decompression, which is expensive. Therefore, it's enabled only
* if statistics suggest that it will pay off and it's allocated
@@ -273,15 +286,6 @@ struct r600_texture {
struct r600_resource *dcc_separate_buffer;
/* When DCC is temporarily disabled, the separate buffer is here. */
struct r600_resource *last_dcc_separate_buffer;
- /* We need to track DCC dirtiness, because st/dri usually calls
- * flush_resource twice per frame (not a bug) and we don't wanna
- * decompress DCC twice. Also, the dirty tracking must be done even
- * if DCC isn't used, because it's required by the DCC usage analysis
- * for a possible future enablement.
- */
- bool separate_dcc_dirty;
- /* Statistics gathering for the DCC enablement heuristic. */
- bool dcc_gather_statistics;
/* Estimate of how much this color buffer is written to in units of
* full-screen draws: ps_invocations / (width * height)
* Shader kills, late Z, and blending with trivial discards make it
@@ -290,11 +294,6 @@ struct r600_texture {
unsigned ps_draw_ratio;
/* The number of clears since the last DCC usage analysis. */
unsigned num_slow_clears;
-
- /* Counter that should be non-zero if the texture is bound to a
- * framebuffer. Implemented in radeonsi only.
- */
- uint32_t framebuffers_bound;
};
struct r600_surface {