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authorRob Clark <[email protected]>2020-05-13 09:54:57 -0700
committerMarge Bot <[email protected]>2020-06-16 20:56:15 +0000
commit1418ea0d0015d6bf8a5256668f4485ae22ffbc0a (patch)
tree7006c2d0a3f7453bf9887d57952fabb248b636a4
parent541c288b5f8b8b579a00460b7343784ae9cdbde9 (diff)
freedreno/a6xx: emit shader names in debug builds
To simplify mapping a shader in a cmdstream trace back to glsl. Signed-off-by: Rob Clark <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5280>
-rw-r--r--src/gallium/drivers/freedreno/a6xx/fd6_program.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_program.c b/src/gallium/drivers/freedreno/a6xx/fd6_program.c
index 9faa11bd384..9f1510942c6 100644
--- a/src/gallium/drivers/freedreno/a6xx/fd6_program.c
+++ b/src/gallium/drivers/freedreno/a6xx/fd6_program.c
@@ -78,6 +78,13 @@ fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
unreachable("");
}
+#ifdef DEBUG
+ /* Name should generally match what you get with MESA_SHADER_CAPTURE_PATH: */
+ const char *name = so->shader->nir->info.name;
+ if (name)
+ fd_emit_string5(ring, name, strlen(name));
+#endif
+
OUT_PKT4(ring, instrlen, 1);
OUT_RING(ring, so->instrlen);