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authorLionel Landwerlin <[email protected]>2020-02-20 14:29:22 +0200
committerLionel Landwerlin <[email protected]>2020-03-25 13:42:01 +0200
commit12711939320e4fcd3a0d86af22da1042ad92035f (patch)
treeb5a7b0e8b734d744ebdf748b233ef7f852eff910
parent5533c41541f57774314517d893045eedfc5b2da1 (diff)
vulkan/overlay: Add a workaround semaphore for application presenting without one
When an application calls vkQueuePresent() on a different queue than the one we run our drawing on and it doesn't give a semaphore to wait on, let's insert our own semaphore so that we don't race the application's drawing. Signed-off-by: Lionel Landwerlin <[email protected]> Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2540 Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3893> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3893>
-rw-r--r--src/vulkan/overlay-layer/overlay.cpp72
1 files changed, 53 insertions, 19 deletions
diff --git a/src/vulkan/overlay-layer/overlay.cpp b/src/vulkan/overlay-layer/overlay.cpp
index 565f5884bb6..1ed1d2b02e7 100644
--- a/src/vulkan/overlay-layer/overlay.cpp
+++ b/src/vulkan/overlay-layer/overlay.cpp
@@ -125,6 +125,8 @@ struct overlay_draw {
VkCommandBuffer command_buffer;
+ VkSemaphore cross_engine_semaphore;
+
VkSemaphore semaphore;
VkFence fence;
@@ -544,6 +546,8 @@ struct overlay_draw *get_overlay_draw(struct swapchain_data *data)
VK_CHECK(device_data->vtable.CreateSemaphore(device_data->device, &sem_info,
NULL, &draw->semaphore));
+ VK_CHECK(device_data->vtable.CreateSemaphore(device_data->device, &sem_info,
+ NULL, &draw->cross_engine_semaphore));
list_addtail(&draw->link, &data->draws);
@@ -1349,26 +1353,55 @@ static struct overlay_draw *render_swapchain_display(struct swapchain_data *data
device_data->vtable.EndCommandBuffer(draw->command_buffer);
- VkPipelineStageFlags *stages_wait = (VkPipelineStageFlags*) malloc(sizeof(VkPipelineStageFlags) * n_wait_semaphores);
- for (unsigned i = 0; i < n_wait_semaphores; i++)
- {
- // wait in the fragment stage until the swapchain image is ready
- stages_wait[i] = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ /* When presenting on a different queue than where we're drawing the
+ * overlay *AND* when the application does not provide a semaphore to
+ * vkQueuePresent, insert our own cross engine synchronization
+ * semaphore.
+ */
+ if (n_wait_semaphores == 0 && device_data->graphic_queue->queue != present_queue->queue) {
+ VkPipelineStageFlags stages_wait = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ VkSubmitInfo submit_info = {};
+ submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+ submit_info.commandBufferCount = 0;
+ submit_info.pWaitDstStageMask = &stages_wait;
+ submit_info.waitSemaphoreCount = 0;
+ submit_info.signalSemaphoreCount = 1;
+ submit_info.pSignalSemaphores = &draw->cross_engine_semaphore;
+
+ device_data->vtable.QueueSubmit(present_queue->queue, 1, &submit_info, VK_NULL_HANDLE);
+
+ submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+ submit_info.commandBufferCount = 1;
+ submit_info.pWaitDstStageMask = &stages_wait;
+ submit_info.pCommandBuffers = &draw->command_buffer;
+ submit_info.waitSemaphoreCount = 1;
+ submit_info.pWaitSemaphores = &draw->cross_engine_semaphore;
+ submit_info.signalSemaphoreCount = 1;
+ submit_info.pSignalSemaphores = &draw->semaphore;
+
+ device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence);
+ } else {
+ VkPipelineStageFlags *stages_wait = (VkPipelineStageFlags*) malloc(sizeof(VkPipelineStageFlags) * n_wait_semaphores);
+ for (unsigned i = 0; i < n_wait_semaphores; i++)
+ {
+ // wait in the fragment stage until the swapchain image is ready
+ stages_wait[i] = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ }
+
+ VkSubmitInfo submit_info = {};
+ submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+ submit_info.commandBufferCount = 1;
+ submit_info.pCommandBuffers = &draw->command_buffer;
+ submit_info.pWaitDstStageMask = stages_wait;
+ submit_info.waitSemaphoreCount = n_wait_semaphores;
+ submit_info.pWaitSemaphores = wait_semaphores;
+ submit_info.signalSemaphoreCount = 1;
+ submit_info.pSignalSemaphores = &draw->semaphore;
+
+ device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence);
+
+ free(stages_wait);
}
-
- VkSubmitInfo submit_info = {};
- submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- submit_info.commandBufferCount = 1;
- submit_info.pCommandBuffers = &draw->command_buffer;
- submit_info.pWaitDstStageMask = stages_wait;
- submit_info.waitSemaphoreCount = n_wait_semaphores;
- submit_info.pWaitSemaphores = wait_semaphores;
- submit_info.signalSemaphoreCount = 1;
- submit_info.pSignalSemaphores = &draw->semaphore;
-
- device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence);
-
- free(stages_wait);
return draw;
}
@@ -1750,6 +1783,7 @@ static void shutdown_swapchain_data(struct swapchain_data *data)
struct device_data *device_data = data->device;
list_for_each_entry_safe(struct overlay_draw, draw, &data->draws, link) {
+ device_data->vtable.DestroySemaphore(device_data->device, draw->cross_engine_semaphore, NULL);
device_data->vtable.DestroySemaphore(device_data->device, draw->semaphore, NULL);
device_data->vtable.DestroyFence(device_data->device, draw->fence, NULL);
device_data->vtable.DestroyBuffer(device_data->device, draw->vertex_buffer, NULL);