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authorFrancisco Jerez <[email protected]>2017-04-04 14:12:59 -0700
committerFrancisco Jerez <[email protected]>2017-04-04 14:13:03 -0700
commit0de17f52a515e655682b4b894c44ad9d7308794e (patch)
tree9568e00aa56a86f2ef43d760a4f9da77a28701e1
parente8d9b76f6390459b2f7e2aa6ae8b74275f66c791 (diff)
drirc: Set glsl_zero_init for Kerbal Space Program.
This fixes the stripes of garbage rendered on the floor of the vehicle assembly building among other rendering issues. The reason for the misrendering seems to be that some of the GLSL shaders used by the application use variables before initializing them, incorrectly assuming that they will be implicitly set to zero by the implementation. Acked-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/drivers/dri/common/drirc8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 23d09fabb16..14d7713fdce 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -128,5 +128,13 @@ TODO: document the other workarounds.
<application name="Spec Ops: The Line (64-bit)" executable="specops">
<option name="force_glsl_abs_sqrt" value="true" />
</application>
+
+ <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
+ <option name="glsl_zero_init" value="true"/>
+ </application>
+
+ <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
+ <option name="glsl_zero_init" value="true"/>
+ </application>
</device>
</driconf>