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authorMatt Turner <[email protected]>2017-04-21 13:48:38 +1000
committerTimothy Arceri <[email protected]>2017-04-22 10:01:15 +1000
commit0b2750620b65f9a5fd56ed857ddfef5fafec0894 (patch)
tree34fbc1e49c540c7ddddd554a1b9ccee5e878cc03
parent622a68ed3e36a6b56db35df62c5913d2d54d5ed6 (diff)
mesa: Remove unnecessary locking from container objects.
From Chapter 5 'Shared Objects and Multiple Contexts' of the OpenGL 4.5 spec: "Objects which contain references to other objects include framebuffer, program pipeline, query, transform feedback, and vertex array objects. Such objects are called container objects and are not shared" For we leave locking in place for framebuffer objects because the EXT fbo extension allowed sharing. V2: (Timothy Arceri) - rebased and dropped changes to framebuffer objects Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r--src/mesa/main/arrayobj.c6
-rw-r--r--src/mesa/main/mtypes.h4
-rw-r--r--src/mesa/main/pipelineobj.c6
-rw-r--r--src/mesa/main/shaderapi.c3
4 files changed, 0 insertions, 19 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index fdb3caad954..9f4477e45b3 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -169,7 +169,6 @@ _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
{
unbind_array_object_vbos(ctx, obj);
_mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
- mtx_destroy(&obj->Mutex);
free(obj->Label);
free(obj);
}
@@ -192,11 +191,9 @@ _mesa_reference_vao_(struct gl_context *ctx,
GLboolean deleteFlag = GL_FALSE;
struct gl_vertex_array_object *oldObj = *ptr;
- mtx_lock(&oldObj->Mutex);
assert(oldObj->RefCount > 0);
oldObj->RefCount--;
deleteFlag = (oldObj->RefCount == 0);
- mtx_unlock(&oldObj->Mutex);
if (deleteFlag)
_mesa_delete_vao(ctx, oldObj);
@@ -207,12 +204,10 @@ _mesa_reference_vao_(struct gl_context *ctx,
if (vao) {
/* reference new array object */
- mtx_lock(&vao->Mutex);
assert(vao->RefCount > 0);
vao->RefCount++;
*ptr = vao;
- mtx_unlock(&vao->Mutex);
}
}
@@ -268,7 +263,6 @@ _mesa_initialize_vao(struct gl_context *ctx,
vao->Name = name;
- mtx_init(&vao->Mutex, mtx_plain);
vao->RefCount = 1;
/* Init the individual arrays */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c4fab9dbac2..b3711ba256c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1509,8 +1509,6 @@ struct gl_vertex_array_object
GLchar *Label; /**< GL_KHR_debug */
- mtx_t Mutex;
-
/**
* Does the VAO use ARB semantics or Apple semantics?
*
@@ -3001,8 +2999,6 @@ struct gl_pipeline_object
GLint RefCount;
- mtx_t Mutex;
-
GLchar *Label; /**< GL_KHR_debug */
/**
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 2988c97455e..a0fa55a85c4 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -66,7 +66,6 @@ _mesa_delete_pipeline_object(struct gl_context *ctx,
}
_mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
- mtx_destroy(&obj->Mutex);
free(obj->Label);
ralloc_free(obj);
}
@@ -80,7 +79,6 @@ _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
if (obj) {
obj->Name = name;
- mtx_init(&obj->Mutex, mtx_plain);
obj->RefCount = 1;
obj->Flags = _mesa_get_shader_flags();
obj->InfoLog = NULL;
@@ -189,11 +187,9 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx,
GLboolean deleteFlag = GL_FALSE;
struct gl_pipeline_object *oldObj = *ptr;
- mtx_lock(&oldObj->Mutex);
assert(oldObj->RefCount > 0);
oldObj->RefCount--;
deleteFlag = (oldObj->RefCount == 0);
- mtx_unlock(&oldObj->Mutex);
if (deleteFlag) {
_mesa_delete_pipeline_object(ctx, oldObj);
@@ -205,12 +201,10 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx,
if (obj) {
/* reference new pipeline object */
- mtx_lock(&obj->Mutex);
assert(obj->RefCount > 0);
obj->RefCount++;
*ptr = obj;
- mtx_unlock(&obj->Mutex);
}
}
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 187475f1277..c41f006eb79 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -138,8 +138,6 @@ _mesa_init_shader_state(struct gl_context *ctx)
/* Extended for ARB_separate_shader_objects */
ctx->Shader.RefCount = 1;
- mtx_init(&ctx->Shader.Mutex, mtx_plain);
-
ctx->TessCtrlProgram.patch_vertices = 3;
for (i = 0; i < 4; ++i)
ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
@@ -164,7 +162,6 @@ _mesa_free_shader_state(struct gl_context *ctx)
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
assert(ctx->Shader.RefCount == 1);
- mtx_destroy(&ctx->Shader.Mutex);
}