diff options
author | Samuel Pitoiset <[email protected]> | 2019-06-18 18:58:40 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2019-06-19 11:18:50 +0200 |
commit | 0a313cc285c2939de9cac07f045b0b699bc208ca (patch) | |
tree | cb4b5998c90805437b6fa8feaff605a84d1b8dc9 | |
parent | e91c1ea06c56a45b6040b36e6ef32d0b126eebbc (diff) |
radv: disable viewport clamping even if FS doesn't write Z
This fixes new CTS dEQP-VK.pipeline.depth_range_unrestricted.*.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 8bc0d9b53e6..e61f9647596 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2739,7 +2739,6 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs, const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState; RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; - struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; struct radv_render_pass_attachment *attachment = NULL; uint32_t db_depth_control = 0, db_stencil_control = 0; uint32_t db_render_control = 0, db_render_override2 = 0; @@ -2788,8 +2787,7 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs, db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) | S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE); - if (!pCreateInfo->pRasterizationState->depthClampEnable && - ps->info.info.ps.writes_z) { + if (!pCreateInfo->pRasterizationState->depthClampEnable) { /* From VK_EXT_depth_range_unrestricted spec: * * "The behavior described in Primitive Clipping still applies. |