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authorNeil Roberts <[email protected]>2020-06-17 10:13:44 +0200
committerNeil Roberts <[email protected]>2020-06-22 08:23:06 +0200
commit0a18c935e15e70f23444bd594e05d40153871a1e (patch)
tree6780ce8ff91d2ede39ce9662ee575e56a22fa0d2
parentdf8dc30cea76179c7bca510ed48dff938982be8b (diff)
v3d: Remove unused member of v3d_compile
It looks like gs_input_sizes was added when GS shaders were implemented but it was never used anywhere. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
-rw-r--r--src/broadcom/compiler/v3d_compiler.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 0489ebdc12e..c7896a28e74 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -571,7 +571,6 @@ struct v3d_compile {
int local_invocation_index_bits;
uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
- uint8_t gs_input_sizes[V3D_MAX_GS_INPUTS];
uint32_t vpm_output_size;
/* Size in bytes of registers that have been spilled. This is how much