diff options
author | Neil Roberts <[email protected]> | 2020-06-17 10:13:44 +0200 |
---|---|---|
committer | Neil Roberts <[email protected]> | 2020-06-22 08:23:06 +0200 |
commit | 0a18c935e15e70f23444bd594e05d40153871a1e (patch) | |
tree | 6780ce8ff91d2ede39ce9662ee575e56a22fa0d2 | |
parent | df8dc30cea76179c7bca510ed48dff938982be8b (diff) |
v3d: Remove unused member of v3d_compile
It looks like gs_input_sizes was added when GS shaders were implemented
but it was never used anywhere.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
-rw-r--r-- | src/broadcom/compiler/v3d_compiler.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 0489ebdc12e..c7896a28e74 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -571,7 +571,6 @@ struct v3d_compile { int local_invocation_index_bits; uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4]; - uint8_t gs_input_sizes[V3D_MAX_GS_INPUTS]; uint32_t vpm_output_size; /* Size in bytes of registers that have been spilled. This is how much |