diff options
author | Jason Ekstrand <[email protected]> | 2018-06-28 22:44:43 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-07-02 12:09:50 -0700 |
commit | 06412bfc9869247f33b6bba8e256cf33f71f6973 (patch) | |
tree | 9ae51aa0bfb137a804f9de0df661298c308c1e3e | |
parent | 70ce8804341479aba8115784d8dad1166315e402 (diff) |
anv,intel: Enable nir_opt_large_constants for Vulkan
According to RenderDoc, this shaves 99.6% of the run time off of the
ambient occlusion pass in Skyrim Special Edition when running under DXVK
and shaves 92% off the runtime for a reasonably representative frame.
When running the actual game, Skyrim goes from being a slide-show to a
very stable and playable framerate on my SKL GT4e machine.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/intel/compiler/brw_compiler.h | 6 | ||||
-rw-r--r-- | src/intel/compiler/brw_nir.c | 7 | ||||
-rw-r--r-- | src/intel/vulkan/anv_device.c | 1 |
3 files changed, 14 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h index 2f745d92745..9dfcfcc0115 100644 --- a/src/intel/compiler/brw_compiler.h +++ b/src/intel/compiler/brw_compiler.h @@ -112,6 +112,12 @@ struct brw_compiler { * will attempt to push everything. */ bool supports_pull_constants; + + /** + * Whether or not the driver supports NIR shader constants. This controls + * whether nir_opt_large_constants will be run. + */ + bool supports_shader_constants; }; /** diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index dfeea73b06a..f4aee3d41ee 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -664,6 +664,13 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir) nir = brw_nir_optimize(nir, compiler, is_scalar); + /* This needs to be run after the first optimization pass but before we + * lower indirect derefs away + */ + if (compiler->supports_shader_constants) { + OPT(nir_opt_large_constants, NULL, 32); + } + nir_lower_bit_size(nir, lower_bit_size_callback, NULL); if (is_scalar) { diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index cc319f09018..9240cbdbe0a 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -434,6 +434,7 @@ anv_physical_device_init(struct anv_physical_device *device, device->compiler->supports_pull_constants = false; device->compiler->constant_buffer_0_is_relative = device->info.gen < 8 || !device->has_context_isolation; + device->compiler->supports_shader_constants = true; isl_device_init(&device->isl_dev, &device->info, swizzled); |