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authorTapani Pälli <[email protected]>2015-08-31 09:54:23 +0300
committerTapani Pälli <[email protected]>2015-09-04 08:22:37 +0300
commit04e201d0c02cd30ace5c6fe80e9f021ebb733682 (patch)
treeffaa13fa4de05dc7fa01c09bdae21e816dff1ea1
parent0db323a62481a57269a46287a64fa743756e80f3 (diff)
mesa: change 'SHADER_SUBST' facility to work with env variables
Patch modifies existing shader source and replace functionality to work with environment variables rather than enable dumping on compile time. Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid collisions. Functionality is controlled via two environment variables: MESA_SHADER_DUMP_PATH - path where shader sources are dumped MESA_SHADER_READ_PATH - path where replacement shaders are read v2: cleanups, add strerror if fopen fails, put all functionality inside HAVE_SHA1 since sha1 is required Signed-off-by: Tapani Pälli <[email protected]> Suggested-by: Eero Tamminen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--docs/shading.html14
-rw-r--r--src/mesa/main/shaderapi.c139
2 files changed, 115 insertions, 38 deletions
diff --git a/docs/shading.html b/docs/shading.html
index 77a0ee413d9..e9fe3dde166 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -63,6 +63,20 @@ execution. These are generally used for debugging.
Example: export MESA_GLSL=dump,nopt
</p>
+<p>
+Shaders can be dumped and replaced on runtime for debugging purposes. Mesa
+needs to be configured with '--with-sha1' to enable this functionality. This
+feature is not currently supported by SCons build.
+
+This is controlled via following environment variables:
+<ul>
+<li><b>MESA_SHADER_DUMP_PATH</b> - path where shader sources are dumped
+<li><b>MESA_SHADER_READ_PATH</b> - path where replacement shaders are read
+</ul>
+Note, path set must exist before running for dumping or replacing to work.
+When both are set, these paths should be different so the dumped shaders do
+not clobber the replacement shaders.
+</p>
<h2 id="support">GLSL Version</h2>
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 0e0e0d6ba30..7680b5875b2 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -53,15 +53,13 @@
#include "program/prog_parameter.h"
#include "util/ralloc.h"
#include "util/hash_table.h"
+#include "util/mesa-sha1.h"
#include <stdbool.h>
#include "../glsl/glsl_parser_extras.h"
#include "../glsl/ir.h"
#include "../glsl/ir_uniform.h"
#include "../glsl/program.h"
-/** Define this to enable shader substitution (see below) */
-#define SHADER_SUBST 0
-
/**
* Return mask of GLSL_x flags by examining the MESA_GLSL env var.
@@ -1512,24 +1510,100 @@ _mesa_LinkProgram(GLhandleARB programObj)
link_program(ctx, programObj);
}
+#if defined(HAVE_SHA1)
+/**
+ * Generate a SHA-1 hash value string for given source string.
+ */
+static void
+generate_sha1(const char *source, char sha_str[64])
+{
+ unsigned char sha[20];
+ _mesa_sha1_compute(source, strlen(source), sha);
+ _mesa_sha1_format(sha_str, sha);
+}
+
+/**
+ * Construct a full path for shader replacement functionality using
+ * following format:
+ *
+ * <path>/<stage prefix>_<CHECKSUM>.glsl
+ */
+static void
+construct_name(const gl_shader_stage stage, const char *source,
+ const char *path, char *name, unsigned length)
+{
+ char sha[64];
+ static const char *types[] = {
+ "VS", "TC", "TE", "GS", "FS", "CS",
+ };
+
+ generate_sha1(source, sha);
+ _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
+ sha);
+}
+
+/**
+ * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
+ */
+static void
+dump_shader(const gl_shader_stage stage, const char *source)
+{
+ char name[PATH_MAX];
+ static bool path_exists = true;
+ char *dump_path;
+ FILE *f;
+
+ if (!path_exists)
+ return;
+
+ dump_path = getenv("MESA_SHADER_DUMP_PATH");
+ if (!dump_path) {
+ path_exists = false;
+ return;
+ }
+ construct_name(stage, source, dump_path, name, PATH_MAX);
+
+ f = fopen(name, "w");
+ if (f) {
+ fputs(source, f);
+ fclose(f);
+ } else {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
+ strerror(errno));
+ }
+}
/**
* Read shader source code from a file.
* Useful for debugging to override an app's shader.
*/
static GLcharARB *
-read_shader(const char *fname)
+read_shader(const gl_shader_stage stage, const char *source)
{
- int shader_size = 0;
- FILE *f = fopen(fname, "r");
- GLcharARB *buffer, *shader;
- int len;
+ char name[PATH_MAX];
+ char *read_path;
+ static bool path_exists = true;
+ int len, shader_size = 0;
+ GLcharARB *buffer;
+ FILE *f;
+
+ if (!path_exists)
+ return NULL;
- if (!f) {
+ read_path = getenv("MESA_SHADER_READ_PATH");
+ if (!read_path) {
+ path_exists = false;
return NULL;
}
+ construct_name(stage, source, read_path, name, PATH_MAX);
+
+ f = fopen(name, "r");
+ if (!f)
+ return NULL;
+
/* allocate enough room for the entire shader */
fseek(f, 0, SEEK_END);
shader_size = ftell(f);
@@ -1547,12 +1621,9 @@ read_shader(const char *fname)
fclose(f);
- shader = strdup(buffer);
- free(buffer);
-
- return shader;
+ return buffer;
}
-
+#endif /* HAVE_SHA1 */
/**
* Called via glShaderSource() and glShaderSourceARB() API functions.
@@ -1567,7 +1638,11 @@ _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
GLint *offsets;
GLsizei i, totalLength;
GLcharARB *source;
- GLuint checksum;
+
+#if defined(HAVE_SHA1)
+ GLcharARB *replacement;
+ struct gl_shader *sh;
+#endif /* HAVE_SHA1 */
if (!shaderObj || string == NULL) {
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
@@ -1620,35 +1695,23 @@ _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
source[totalLength - 1] = '\0';
source[totalLength - 2] = '\0';
- if (SHADER_SUBST) {
- /* Compute the shader's source code checksum then try to open a file
- * named newshader_<CHECKSUM>. If it exists, use it in place of the
- * original shader source code. For debugging.
- */
- char filename[100];
- GLcharARB *newSource;
+#if defined(HAVE_SHA1)
+ sh = _mesa_lookup_shader(ctx, shaderObj);
- checksum = _mesa_str_checksum(source);
-
- _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
+ /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
+ * if corresponding entry found from MESA_SHADER_READ_PATH.
+ */
+ dump_shader(sh->Stage, source);
- newSource = read_shader(filename);
- if (newSource) {
- fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
- shaderObj, checksum, filename);
- free(source);
- source = newSource;
- }
+ replacement = read_shader(sh->Stage, source);
+ if (replacement) {
+ free(source);
+ source = replacement;
}
+#endif /* HAVE_SHA1 */
shader_source(ctx, shaderObj, source);
- if (SHADER_SUBST) {
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
- if (sh)
- sh->SourceChecksum = checksum; /* save original checksum */
- }
-
free(offsets);
}