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authorTimothy Arceri <[email protected]>2017-10-23 11:10:47 +1100
committerTimothy Arceri <[email protected]>2017-10-24 09:27:40 +1100
commit013313cf895e4d47b2631d5f4dd32fcbce2b0a17 (patch)
tree039a88ec86f6d836f63b338a3f432bfe924441df
parent069211f205e0f62b3cdae94608b63b253f37799e (diff)
radv: clone meta shaders before linking
The IR is reused in different pipeline combinations so we need to clone it to avoid link time optimistaions messing up the original copy. Fixes: 06f05040eb73 (radv: Link shaders) Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/vulkan/radv_pipeline.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 669d9a4858e..30a90ac9608 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1766,6 +1766,13 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
stage ? stage->pName : "main", i,
stage ? stage->pSpecializationInfo : NULL);
pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+ /* We don't want to alter meta shaders IR directly so clone it
+ * first.
+ */
+ if (nir[i]->info.name) {
+ nir[i] = nir_shader_clone(NULL, nir[i]);
+ }
+
}
if (nir[MESA_SHADER_TESS_CTRL]) {
@@ -1863,7 +1870,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
- if (modules[i] && !modules[i]->nir && !pipeline->device->trace_bo)
+ if (modules[i] && !pipeline->device->trace_bo)
ralloc_free(nir[i]);
}