diff options
author | Timothy Arceri <[email protected]> | 2019-06-27 15:06:30 +1000 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2019-08-01 16:12:27 -0700 |
commit | 00b5bf2d729f6c23525c4496552036c71d05479e (patch) | |
tree | 8d1f6ba9f05b635899183cf77dafd12909eb3a9a | |
parent | 70dc017aec72b80e7fd674b90eec4332807e3619 (diff) |
iris: add support for gl_ClipVertex in geometry shaders
This will enable us to support the OpenGL compat profile.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/gallium/drivers/iris/iris_context.h | 3 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_program.c | 50 | ||||
-rw-r--r-- | src/gallium/drivers/iris/iris_state.c | 16 | ||||
-rw-r--r-- | src/intel/compiler/brw_compiler.h | 9 |
4 files changed, 57 insertions, 21 deletions
diff --git a/src/gallium/drivers/iris/iris_context.h b/src/gallium/drivers/iris/iris_context.h index 16946582dcb..ed8ffc008aa 100644 --- a/src/gallium/drivers/iris/iris_context.h +++ b/src/gallium/drivers/iris/iris_context.h @@ -468,12 +468,15 @@ struct iris_vtable { const struct brw_vue_map *vue_map); void (*populate_vs_key)(const struct iris_context *ice, const struct shader_info *info, + gl_shader_stage last_stage, struct brw_vs_prog_key *key); void (*populate_tcs_key)(const struct iris_context *ice, struct brw_tcs_prog_key *key); void (*populate_tes_key)(const struct iris_context *ice, struct brw_tes_prog_key *key); void (*populate_gs_key)(const struct iris_context *ice, + const struct shader_info *info, + gl_shader_stage last_stage, struct brw_gs_prog_key *key); void (*populate_fs_key)(const struct iris_context *ice, const struct shader_info *info, diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c index 6f42057bc42..1453390b02d 100644 --- a/src/gallium/drivers/iris/iris_program.c +++ b/src/gallium/drivers/iris/iris_program.c @@ -869,6 +869,22 @@ iris_debug_recompile(struct iris_context *ice, brw_debug_key_recompile(c, &ice->dbg, info->stage, old_key, key); } +/** + * Get the shader for the last enabled geometry stage. + * + * This stage is the one which will feed stream output and the rasterizer. + */ +static gl_shader_stage +last_vue_stage(struct iris_context *ice) +{ + if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) + return MESA_SHADER_GEOMETRY; + + if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) + return MESA_SHADER_TESS_EVAL; + + return MESA_SHADER_VERTEX; +} /** * Compile a vertex shader, and upload the assembly. @@ -968,7 +984,7 @@ iris_update_compiled_vs(struct iris_context *ice) const struct gen_device_info *devinfo = &screen->devinfo; struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) }; - ice->vtbl.populate_vs_key(ice, &ish->nir->info, &key); + ice->vtbl.populate_vs_key(ice, &ish->nir->info, last_vue_stage(ice), &key); struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS]; struct iris_compiled_shader *shader = @@ -1341,6 +1357,15 @@ iris_compile_gs(struct iris_context *ice, nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir); + if (key->nr_userclip_plane_consts) { + nir_function_impl *impl = nir_shader_get_entrypoint(nir); + nir_lower_clip_gs(nir, (1 << key->nr_userclip_plane_consts) - 1); + nir_lower_io_to_temporaries(nir, impl, true, false); + nir_lower_global_vars_to_local(nir); + nir_lower_vars_to_ssa(nir); + nir_shader_gather_info(nir, impl); + } + iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values, &num_system_values, &num_cbufs); @@ -1403,7 +1428,7 @@ iris_update_compiled_gs(struct iris_context *ice) struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct gen_device_info *devinfo = &screen->devinfo; struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) }; - ice->vtbl.populate_gs_key(ice, &key); + ice->vtbl.populate_gs_key(ice, &ish->nir->info, last_vue_stage(ice), &key); shader = iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key); @@ -1527,23 +1552,6 @@ iris_update_compiled_fs(struct iris_context *ice) } /** - * Get the shader for the last enabled geometry stage. - * - * This stage is the one which will feed stream output and the rasterizer. - */ -static gl_shader_stage -last_vue_stage(struct iris_context *ice) -{ - if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) - return MESA_SHADER_GEOMETRY; - - if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) - return MESA_SHADER_TESS_EVAL; - - return MESA_SHADER_VERTEX; -} - -/** * Update the last enabled stage's VUE map. * * When the shader feeding the rasterizer's output interface changes, we @@ -2027,6 +2035,10 @@ iris_create_gs_state(struct pipe_context *ctx, struct iris_screen *screen = (void *) ctx->screen; struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state); + /* User clip planes */ + if (ish->nir->info.clip_distance_array_size == 0) + ish->nos |= (1ull << IRIS_NOS_RASTERIZER); + if (screen->precompile) { const struct gen_device_info *devinfo = &screen->devinfo; struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) }; diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c index ea38225f01a..60b30739df8 100644 --- a/src/gallium/drivers/iris/iris_state.c +++ b/src/gallium/drivers/iris/iris_state.c @@ -2180,11 +2180,13 @@ iris_set_clip_state(struct pipe_context *ctx, { struct iris_context *ice = (struct iris_context *) ctx; struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX]; + struct iris_shader_state *gshs = &ice->state.shaders[MESA_SHADER_GEOMETRY]; memcpy(&ice->state.clip_planes, state, sizeof(*state)); - ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS; + ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS | IRIS_DIRTY_CONSTANTS_GS; shs->sysvals_need_upload = true; + gshs->sysvals_need_upload = true; } /** @@ -3336,12 +3338,14 @@ iris_emit_sbe(struct iris_batch *batch, const struct iris_context *ice) static void iris_populate_vs_key(const struct iris_context *ice, const struct shader_info *info, + gl_shader_stage last_stage, struct brw_vs_prog_key *key) { const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; if (info->clip_distance_array_size == 0 && - (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX))) + (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) && + last_stage == MESA_SHADER_VERTEX) key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; } @@ -3368,8 +3372,16 @@ iris_populate_tes_key(const struct iris_context *ice, */ static void iris_populate_gs_key(const struct iris_context *ice, + const struct shader_info *info, + gl_shader_stage last_stage, struct brw_gs_prog_key *key) { + const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; + + if (info->clip_distance_array_size == 0 && + (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) && + last_stage == MESA_SHADER_GEOMETRY) + key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; } /** diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h index 736d85669dc..781e357f2f2 100644 --- a/src/intel/compiler/brw_compiler.h +++ b/src/intel/compiler/brw_compiler.h @@ -323,6 +323,15 @@ struct brw_tes_prog_key struct brw_gs_prog_key { struct brw_base_prog_key base; + + /** + * How many user clipping planes are being uploaded to the geometry shader + * as push constants. + * + * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to + * clip distances. + */ + unsigned nr_userclip_plane_consts:4; }; enum brw_sf_primitive { |