diff options
author | Carl Worth <[email protected]> | 2012-12-05 12:56:16 -0800 |
---|---|---|
committer | Carl Worth <[email protected]> | 2013-01-11 13:55:41 -0800 |
commit | f8987f99720c46dda1adfff05bcb2884cac01bd8 (patch) | |
tree | d9c04d673340c47d6c1661a27fa3729f1546bc54 | |
parent | 4b00ecebd0019202315f0f4a9e6105d962e659f7 (diff) |
glcpp: Accept pointer to GL context rather than just the API version
As the preprocessor becomes more sophisticated and gains more optional
behavior, it's easiest to just pass the GL context pointer to it so that
it can examine any fields there that it needs to (such as API version,
or the state of any driconf options, etc.).
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/glcpp/glcpp.c | 13 | ||||
-rw-r--r-- | src/glsl/glcpp/glcpp.h | 4 | ||||
-rw-r--r-- | src/glsl/glcpp/pp.c | 4 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 | ||||
-rw-r--r-- | src/glsl/main.cpp | 2 | ||||
-rw-r--r-- | src/glsl/test_optpass.cpp | 2 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
7 files changed, 21 insertions, 8 deletions
diff --git a/src/glsl/glcpp/glcpp.c b/src/glsl/glcpp/glcpp.c index 7c2ded850bd..79fbdac5cc0 100644 --- a/src/glsl/glcpp/glcpp.c +++ b/src/glsl/glcpp/glcpp.c @@ -94,6 +94,14 @@ load_text_file(void *ctx, const char *filename) return text; } +/* Initialize only those things that glcpp cares about. + */ +static void +init_fake_gl_context (struct gl_context *gl_ctx) +{ + gl_ctx->API = API_OPENGL_COMPAT; +} + int main (int argc, char *argv[]) { @@ -102,6 +110,9 @@ main (int argc, char *argv[]) char *info_log = ralloc_strdup(ctx, ""); const char *shader; int ret; + struct gl_context gl_ctx; + + init_fake_gl_context (&gl_ctx); if (argc) { filename = argv[1]; @@ -111,7 +122,7 @@ main (int argc, char *argv[]) if (shader == NULL) return 1; - ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL_COMPAT); + ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, &gl_ctx); printf("%s", shader); fprintf(stderr, "%s", info_log); diff --git a/src/glsl/glcpp/glcpp.h b/src/glsl/glcpp/glcpp.h index 03a77b7047a..8aaa551d128 100644 --- a/src/glsl/glcpp/glcpp.h +++ b/src/glsl/glcpp/glcpp.h @@ -27,6 +27,8 @@ #include <stdint.h> #include <stdbool.h> +#include "main/mtypes.h" + #include "../ralloc.h" #include "program/hash_table.h" @@ -198,7 +200,7 @@ glcpp_parser_destroy (glcpp_parser_t *parser); int glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log, - const struct gl_extensions *extensions, int api); + const struct gl_extensions *extensions, struct gl_context *g_ctx); /* Functions for writing to the info log */ diff --git a/src/glsl/glcpp/pp.c b/src/glsl/glcpp/pp.c index 11b29417be2..5f86a499cd4 100644 --- a/src/glsl/glcpp/pp.c +++ b/src/glsl/glcpp/pp.c @@ -151,10 +151,10 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader) int glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log, - const struct gl_extensions *extensions, int api) + const struct gl_extensions *extensions, struct gl_context *gl_ctx) { int errors; - glcpp_parser_t *parser = glcpp_parser_create (extensions, api); + glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API); *shader = remove_line_continuations(parser, *shader); glcpp_lex_set_source_string (parser, *shader); diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 46e0784ba36..2e6bb0b0a3d 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -354,7 +354,7 @@ extern "C" { #endif extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, - const struct gl_extensions *extensions, int api); + const struct gl_extensions *extensions, struct gl_context *gl_ctx); extern void _mesa_destroy_shader_compiler(void); extern void _mesa_destroy_shader_compiler_caches(void); diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index a84d010f460..ed6f122798a 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -146,7 +146,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) const char *source = shader->Source; state->error = glcpp_preprocess(state, &source, &state->info_log, - state->extensions, ctx->API) != 0; + state->extensions, ctx) != 0; if (!state->error) { _mesa_glsl_lexer_ctor(state, source); diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp index ce5df24d904..117b0b006bc 100644 --- a/src/glsl/test_optpass.cpp +++ b/src/glsl/test_optpass.cpp @@ -217,7 +217,7 @@ int test_optpass(int argc, char **argv) shader->Source = input.c_str(); const char *source = shader->Source; state->error = glcpp_preprocess(state, &source, &state->info_log, - state->extensions, ctx->API) != 0; + state->extensions, ctx) != 0; if (!state->error) { _mesa_glsl_lexer_ctor(state, source); diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index d5b9683db13..0f7439b3b06 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3061,7 +3061,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) } state->error = glcpp_preprocess(state, &source, &state->info_log, - &ctx->Extensions, ctx->API); + &ctx->Extensions, ctx); if (ctx->Shader.Flags & GLSL_DUMP) { printf("GLSL source for %s shader %d:\n", |