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authorTapani Pälli <[email protected]>2019-11-08 08:17:17 +0200
committerTapani Pälli <[email protected]>2019-11-28 14:11:46 +0200
commitd61a21f439386b12752d498b1b1c85a891c50bc8 (patch)
treea20afb41ce5896a15d69ccd80db85adc828bb31f
parent4cde0e04e38ad2b9212d451cb5a84ed4ceaffd03 (diff)
glsl: handle max uniform limits with lower_const_arrays_to_uniforms
Fixes arb_tessellation_shader-large-uniforms Piglit test. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/compiler/glsl/ir_optimization.h2
-rw-r--r--src/compiler/glsl/linker.cpp4
-rw-r--r--src/compiler/glsl/lower_const_arrays_to_uniforms.cpp39
3 files changed, 40 insertions, 5 deletions
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index e027654d3a0..cd0be38e56f 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -140,7 +140,7 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
exec_list *instructions, bool lower_input, bool lower_output,
bool lower_temp, bool lower_uniform);
bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
-bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage);
+bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
bool lower_clip_cull_distance(struct gl_shader_program *prog,
gl_linked_shader *shader);
void lower_output_reads(unsigned stage, exec_list *instructions);
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 977d91f5118..912d15c825e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -5196,8 +5196,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
/* Call opts after lowering const arrays to copy propagate things. */
if (ctx->Const.GLSLLowerConstArrays &&
- lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i))
+ lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i,
+ ctx->Const.Program[i].MaxUniformComponents))
linker_optimisation_loop(ctx, prog->_LinkedShaders[i]->ir, i);
+
}
/* Validation for special cases where we allow sampler array indexing
diff --git a/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp b/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp
index 73b9b542448..dbca6321bea 100644
--- a/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp
+++ b/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp
@@ -45,11 +45,13 @@
namespace {
class lower_const_array_visitor : public ir_rvalue_visitor {
public:
- lower_const_array_visitor(exec_list *insts, unsigned s)
+ lower_const_array_visitor(exec_list *insts, unsigned s,
+ unsigned available_uni_components)
{
instructions = insts;
stage = s;
const_count = 0;
+ free_uni_components = available_uni_components;
progress = false;
}
@@ -66,6 +68,7 @@ private:
exec_list *instructions;
unsigned stage;
unsigned const_count;
+ unsigned free_uni_components;
bool progress;
};
@@ -85,6 +88,15 @@ lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue)
if (!con || !con->type->is_array())
return;
+ /* How many uniform component slots are required? */
+ unsigned component_slots = con->type->component_slots();
+
+ /* We would utilize more than is available, bail out. */
+ if (component_slots > free_uni_components)
+ return;
+
+ free_uni_components -= component_slots;
+
void *mem_ctx = ralloc_parent(con);
/* In the very unlikely event of 4294967295 constant arrays in a single
@@ -116,9 +128,30 @@ lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue)
} /* anonymous namespace */
+
+static unsigned
+count_uniforms(exec_list *instructions)
+{
+ unsigned total = 0;
+
+ foreach_in_list(ir_instruction, node, instructions) {
+ ir_variable *const var = node->as_variable();
+
+ if (!var || var->data.mode != ir_var_uniform)
+ continue;
+
+ total += var->type->component_slots();
+ }
+ return total;
+}
+
bool
-lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage)
+lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage,
+ unsigned max_uniform_components)
{
- lower_const_array_visitor v(instructions, stage);
+ unsigned uniform_components = count_uniforms(instructions);
+ unsigned free_uniform_slots = max_uniform_components - uniform_components;
+
+ lower_const_array_visitor v(instructions, stage, free_uniform_slots);
return v.run();
}