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authorLuca Barbieri <[email protected]>2010-09-05 10:10:09 +0200
committerLuca Barbieri <[email protected]>2010-09-05 17:52:26 +0200
commitd46c5ce7b6a707b491a28345e3ee2adfce201632 (patch)
tree49bcdfa7790d50ec141e3b6c8dc42604fb3c8428
parent3bca263a92ab206d371e18ac65f6d36cadbc62a5 (diff)
nvfx: switch to rules-ng-ng register headers
This is the new register generation toolkit in use by nouveau. As far as I know, this is the best register description toolkit in existence, and you should use it too for your hardware :) Thanks to Marcin Kościelnicki for inventing it and performing invaluable reverse engineering work of nVidia chips.
-rw-r--r--src/gallium/drivers/nouveau/nv_object.xml.h231
-rw-r--r--src/gallium/drivers/nvfx/nv30-40_3d.xml.h2022
-rw-r--r--src/gallium/drivers/nvfx/nv30_fragtex.c24
-rw-r--r--src/gallium/drivers/nvfx/nv40_fragtex.c30
-rw-r--r--src/gallium/drivers/nvfx/nvfx_context.h10
-rw-r--r--src/gallium/drivers/nvfx/nvfx_draw.c24
-rw-r--r--src/gallium/drivers/nvfx/nvfx_fragprog.c28
-rw-r--r--src/gallium/drivers/nvfx/nvfx_fragtex.c84
-rw-r--r--src/gallium/drivers/nvfx/nvfx_push.c28
-rw-r--r--src/gallium/drivers/nvfx/nvfx_query.c12
-rw-r--r--src/gallium/drivers/nvfx/nvfx_screen.c58
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state.c68
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state_emit.c56
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state_fb.c96
-rw-r--r--src/gallium/drivers/nvfx/nvfx_surface.c4
-rw-r--r--src/gallium/drivers/nvfx/nvfx_tex.h54
-rw-r--r--src/gallium/drivers/nvfx/nvfx_vbo.c80
-rw-r--r--src/gallium/drivers/nvfx/nvfx_vertprog.c12
18 files changed, 2587 insertions, 334 deletions
diff --git a/src/gallium/drivers/nouveau/nv_object.xml.h b/src/gallium/drivers/nouveau/nv_object.xml.h
new file mode 100644
index 00000000000..cb7653c3fe2
--- /dev/null
+++ b/src/gallium/drivers/nouveau/nv_object.xml.h
@@ -0,0 +1,231 @@
+#ifndef NV_OBJECT_XML
+#define NV_OBJECT_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv30-40_3d.xml ( 31709 bytes, from 2010-09-05 07:53:14)
+- copyright.xml ( 6503 bytes, from 2010-04-10 23:15:50)
+- nv_3ddefs.xml ( 15193 bytes, from 2010-09-05 07:50:15)
+- nv_defs.xml ( 4437 bytes, from 2010-08-05 19:38:53)
+- nv_object.xml ( 10424 bytes, from 2010-08-05 19:38:53)
+- nvchipsets.xml ( 2824 bytes, from 2010-08-05 19:38:53)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <[email protected]> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <[email protected]> (koala_br)
+- Carlos Martin <[email protected]> (carlosmn)
+- Christoph Bumiller <[email protected]> (calim, chrisbmr)
+- Dawid Gajownik <[email protected]> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <[email protected]> (lumag)
+- EdB <[email protected]> (edb_)
+- Erik Waling <[email protected]> (erikwaling)
+- Francisco Jerez <[email protected]> (curro, curro_, currojerez)
+- imirkin <[email protected]> (imirkin)
+- jb17bsome <[email protected]> (jb17bsome)
+- Jeremy Kolb <[email protected]> (kjeremy)
+- Laurent Carlier <[email protected]> (lordheavy)
+- Luca Barbieri <[email protected]> (lb, lb1)
+- Maarten Maathuis <[email protected]> (stillunknown)
+- Marcin Kościelnicki <[email protected]> (mwk, koriakin)
+- Mark Carey <[email protected]> (careym)
+- Matthieu Castet <[email protected]> (mat-c)
+- nvidiaman <[email protected]> (nvidiaman)
+- Patrice Mandin <[email protected]> (pmandin, pmdata)
+- Pekka Paalanen <[email protected]> (pq, ppaalanen)
+- Peter Popov <[email protected]> (ironpeter)
+- Richard Hughes <[email protected]> (hughsient)
+- Rudi Cilibrasi <[email protected]> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <[email protected]> (leroutier)
+- Stephane Marchesin <[email protected]> (marcheu)
+- sturmflut <[email protected]> (sturmflut)
+- Sylvain Munaut <[email protected]>
+- Victor Stinner <[email protected]> (haypo)
+- Wladmir van der Laan <[email protected]> (miathan6)
+- Younes Manton <[email protected]> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+#define NV01_ROOT 0x00000001
+#define NV01_CONTEXT_DMA 0x00000002
+#define NV01_DEVICE 0x00000003
+#define NV01_TIMER 0x00000004
+#define NV01_NULL 0x00000030
+#define NV01_MEMORY_LOCAL_BANKED 0x0000003d
+#define NV01_MAPPING_SYSTEM 0x0000003e
+#define NV03_MEMORY_LOCAL_CURSOR 0x0000003f
+#define NV01_MEMORY_LOCAL_LINEAR 0x00000040
+#define NV01_MAPPING_LOCAL 0x00000041
+#define NV03_VIDEO_LUT_CURSOR_DAC 0x00000046
+#define NV03_CHANNEL_PIO 0x0000006a
+#define NV03_CHANNEL_DMA 0x0000006b
+#define NV10_VIDEO_DISPLAY 0x0000007c
+#define NV01_CONTEXT_BETA1 0x00000012
+#define NV04_BETA_SOLID 0x00000072
+#define NV01_CONTEXT_COLOR_KEY 0x00000017
+#define NV04_CONTEXT_COLOR_KEY 0x00000057
+#define NV01_CONTEXT_PATTERN 0x00000018
+#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019
+#define NV03_CONTEXT_ROP 0x00000043
+#define NV04_IMAGE_PATTERN 0x00000044
+#define NV01_RENDER_SOLID_LINE 0x0000001c
+#define NV04_RENDER_SOLID_LINE 0x0000005c
+#define NV30_RENDER_SOLID_LINE 0x0000035c
+#define NV40_RENDER_SOLID_LINE 0x0000305c
+#define NV01_RENDER_SOLID_TRIANGLE 0x0000001d
+#define NV04_RENDER_SOLID_TRIANGLE 0x0000005d
+#define NV01_RENDER_SOLID_RECTANGLE 0x0000001e
+#define NV04_RENDER_SOLID_RECTANGLE 0x0000005e
+#define NV01_IMAGE_BLIT 0x0000001f
+#define NV04_IMAGE_BLIT 0x0000005f
+#define NV11_IMAGE_BLIT 0x0000009f
+#define NV01_IMAGE_FROM_CPU 0x00000021
+#define NV04_IMAGE_FROM_CPU 0x00000061
+#define NV05_IMAGE_FROM_CPU 0x00000065
+#define NV10_IMAGE_FROM_CPU 0x0000008a
+#define NV30_IMAGE_FROM_CPU 0x0000038a
+#define NV40_IMAGE_FROM_CPU 0x0000308a
+#define NV03_STRETCHED_IMAGE_FROM_CPU 0x00000036
+#define NV04_STRETCHED_IMAGE_FROM_CPU 0x00000076
+#define NV05_STRETCHED_IMAGE_FROM_CPU 0x00000066
+#define NV30_STRETCHED_IMAGE_FROM_CPU 0x00000366
+#define NV40_STRETCHED_IMAGE_FROM_CPU 0x00003066
+#define NV03_SCALED_IMAGE_FROM_MEMORY 0x00000037
+#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077
+#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063
+#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089
+#define NV30_SCALED_IMAGE_FROM_MEMORY 0x00000389
+#define NV40_SCALED_IMAGE_FROM_MEMORY 0x00003089
+#define NV50_SCALED_IMAGE_FROM_MEMORY 0x00005089
+#define NV04_DVD_SUBPICTURE 0x00000038
+#define NV10_DVD_SUBPICTURE 0x00000088
+#define NV03_GDI_RECTANGLE_TEXT 0x0000004b
+#define NV04_GDI_RECTANGLE_TEXT 0x0000004a
+#define NV04_SWIZZLED_SURFACE 0x00000052
+#define NV11_SWIZZLED_SURFACE 0x0000009e
+#define NV30_SWIZZLED_SURFACE 0x0000039e
+#define NV40_SWIZZLED_SURFACE 0x0000309e
+#define NV03_CONTEXT_SURFACE_DST 0x00000058
+#define NV03_CONTEXT_SURFACE_SRC 0x00000059
+#define NV04_CONTEXT_SURFACES_2D 0x00000042
+#define NV10_CONTEXT_SURFACES_2D 0x00000062
+#define NV30_CONTEXT_SURFACES_2D 0x00000362
+#define NV40_CONTEXT_SURFACES_2D 0x00003062
+#define NV50_CONTEXT_SURFACES_2D 0x00005062
+#define NV04_INDEXED_IMAGE_FROM_CPU 0x00000060
+#define NV05_INDEXED_IMAGE_FROM_CPU 0x00000064
+#define NV30_INDEXED_IMAGE_FROM_CPU 0x00000364
+#define NV40_INDEXED_IMAGE_FROM_CPU 0x00003064
+#define NV10_TEXTURE_FROM_CPU 0x0000007b
+#define NV30_TEXTURE_FROM_CPU 0x0000037b
+#define NV40_TEXTURE_FROM_CPU 0x0000307b
+#define NV04_M2MF 0x00000039
+#define NV50_M2MF 0x00005039
+#define NVC0_M2MF 0x00009039
+#define NV03_TEXTURED_TRIANGLE 0x00000048
+#define NV04_TEXTURED_TRIANGLE 0x00000054
+#define NV10_TEXTURED_TRIANGLE 0x00000094
+#define NV04_MULTITEX_TRIANGLE 0x00000055
+#define NV10_MULTITEX_TRIANGLE 0x00000095
+#define NV03_CONTEXT_SURFACE_COLOR 0x0000005a
+#define NV03_CONTEXT_SURFACE_ZETA 0x0000005b
+#define NV04_CONTEXT_SURFACES_3D 0x00000053
+#define NV10_CONTEXT_SURFACES_3D 0x00000093
+#define NV10_3D 0x00000056
+#define NV11_3D 0x00000096
+#define NV17_3D 0x00000099
+#define NV20_3D 0x00000097
+#define NV25_3D 0x00000597
+#define NV30_3D 0x00000397
+#define NV35_3D 0x00000497
+#define NV34_3D 0x00000697
+#define NV40_3D 0x00004097
+#define NV44_3D 0x00004497
+#define NV50_3D 0x00005097
+#define NV84_3D 0x00008297
+#define NVA0_3D 0x00008397
+#define NVA3_3D 0x00008597
+#define NVAF_3D 0x00008697
+#define NVC0_3D 0x00009097
+#define NV50_2D 0x0000502d
+#define NVC0_2D 0x0000902d
+#define NV50_COMPUTE 0x000050c0
+#define NVA3_COMPUTE 0x000085c0
+#define NVC0_COMPUTE 0x000090c0
+#define NV01_SUBCHAN__SIZE 0x00002000
+#define NV01_SUBCHAN 0x00000000
+
+#define NV01_SUBCHAN_OBJECT 0x00000000
+
+
+#define NV84_SUBCHAN_QUERY_ADDRESS_HIGH 0x00000010
+
+#define NV84_SUBCHAN_QUERY_ADDRESS_LOW 0x00000014
+
+#define NV84_SUBCHAN_QUERY_COUNTER 0x00000018
+
+#define NV84_SUBCHAN_QUERY_GET 0x0000001c
+
+#define NV84_SUBCHAN_UNK20 0x00000020
+
+#define NV84_SUBCHAN_UNK24 0x00000024
+
+#define NV10_SUBCHAN_REF_CNT 0x00000050
+
+
+#define NV11_SUBCHAN_DMA_SEMAPHORE 0x00000060
+
+#define NV11_SUBCHAN_SEMAPHORE_OFFSET 0x00000064
+
+#define NV11_SUBCHAN_SEMAPHORE_ACQUIRE 0x00000068
+
+#define NV11_SUBCHAN_SEMAPHORE_RELEASE 0x0000006c
+
+#define NV50_SUBCHAN_UNK80 0x00000080
+
+#define NV01_GRAPH 0x00000000
+
+#define NV04_GRAPH_NOP 0x00000100
+
+#define NV01_GRAPH_NOTIFY 0x00000104
+#define NV01_GRAPH_NOTIFY_WRITE 0x00000000
+#define NV01_GRAPH_NOTIFY_WRITE_AND_AWAKEN 0x00000001
+
+#define NV50_GRAPH_WAIT_FOR_IDLE 0x00000110
+
+#define NVA3_GRAPH_UNK0120 0x00000120
+
+#define NVA3_GRAPH_UNK0124 0x00000124
+
+#define NV40_GRAPH_PM_TRIGGER 0x00000140
+
+
+#endif /* NV_OBJECT_XML */
diff --git a/src/gallium/drivers/nvfx/nv30-40_3d.xml.h b/src/gallium/drivers/nvfx/nv30-40_3d.xml.h
new file mode 100644
index 00000000000..a705a6bd3f2
--- /dev/null
+++ b/src/gallium/drivers/nvfx/nv30-40_3d.xml.h
@@ -0,0 +1,2022 @@
+#ifndef NV30_40_3D_XML
+#define NV30_40_3D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv30-40_3d.xml ( 31709 bytes, from 2010-09-05 08:00:50)
+- copyright.xml ( 6503 bytes, from 2010-04-10 23:15:50)
+- nv_3ddefs.xml ( 15391 bytes, from 2010-09-05 08:00:46)
+- nv_defs.xml ( 4437 bytes, from 2010-08-05 19:38:53)
+- nv_object.xml ( 10424 bytes, from 2010-08-05 19:38:53)
+- nvchipsets.xml ( 2824 bytes, from 2010-08-05 19:38:53)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <[email protected]> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <[email protected]> (koala_br)
+- Carlos Martin <[email protected]> (carlosmn)
+- Christoph Bumiller <[email protected]> (calim, chrisbmr)
+- Dawid Gajownik <[email protected]> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <[email protected]> (lumag)
+- EdB <[email protected]> (edb_)
+- Erik Waling <[email protected]> (erikwaling)
+- Francisco Jerez <[email protected]> (curro, curro_, currojerez)
+- imirkin <[email protected]> (imirkin)
+- jb17bsome <[email protected]> (jb17bsome)
+- Jeremy Kolb <[email protected]> (kjeremy)
+- Laurent Carlier <[email protected]> (lordheavy)
+- Luca Barbieri <[email protected]> (lb, lb1)
+- Maarten Maathuis <[email protected]> (stillunknown)
+- Marcin Kościelnicki <[email protected]> (mwk, koriakin)
+- Mark Carey <[email protected]> (careym)
+- Matthieu Castet <[email protected]> (mat-c)
+- nvidiaman <[email protected]> (nvidiaman)
+- Patrice Mandin <[email protected]> (pmandin, pmdata)
+- Pekka Paalanen <[email protected]> (pq, ppaalanen)
+- Peter Popov <[email protected]> (ironpeter)
+- Richard Hughes <[email protected]> (hughsient)
+- Rudi Cilibrasi <[email protected]> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <[email protected]> (leroutier)
+- Stephane Marchesin <[email protected]> (marcheu)
+- sturmflut <[email protected]> (sturmflut)
+- Sylvain Munaut <[email protected]>
+- Victor Stinner <[email protected]> (haypo)
+- Wladmir van der Laan <[email protected]> (miathan6)
+- Younes Manton <[email protected]> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV30_3D_DMA_NOTIFY 0x00000180
+
+#define NV30_3D_DMA_TEXTURE0 0x00000184
+
+#define NV30_3D_DMA_TEXTURE1 0x00000188
+
+#define NV30_3D_DMA_COLOR1 0x0000018c
+
+#define NV30_3D_DMA_UNK190 0x00000190
+
+#define NV30_3D_DMA_COLOR0 0x00000194
+
+#define NV30_3D_DMA_ZETA 0x00000198
+
+#define NV30_3D_DMA_VTXBUF0 0x0000019c
+
+#define NV30_3D_DMA_VTXBUF1 0x000001a0
+
+#define NV30_3D_DMA_FENCE 0x000001a4
+
+#define NV30_3D_DMA_QUERY 0x000001a8
+
+#define NV30_3D_DMA_UNK1AC 0x000001ac
+
+#define NV30_3D_DMA_UNK1B0 0x000001b0
+
+#define NV40_3D_DMA_COLOR2 0x000001b4
+
+#define NV40_3D_DMA_COLOR3 0x000001b8
+
+#define NV30_3D_RT_HORIZ 0x00000200
+#define NV30_3D_RT_HORIZ_X__MASK 0x0000ffff
+#define NV30_3D_RT_HORIZ_X__SHIFT 0
+#define NV30_3D_RT_HORIZ_W__MASK 0xffff0000
+#define NV30_3D_RT_HORIZ_W__SHIFT 16
+
+#define NV30_3D_RT_VERT 0x00000204
+#define NV30_3D_RT_VERT_Y__MASK 0x0000ffff
+#define NV30_3D_RT_VERT_Y__SHIFT 0
+#define NV30_3D_RT_VERT_H__MASK 0xffff0000
+#define NV30_3D_RT_VERT_H__SHIFT 16
+
+#define NV30_3D_RT_FORMAT 0x00000208
+#define NV30_3D_RT_FORMAT_COLOR__MASK 0x0000001f
+#define NV30_3D_RT_FORMAT_COLOR__SHIFT 0
+#define NV30_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003
+#define NV30_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005
+#define NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008
+#define NV30_3D_RT_FORMAT_COLOR_B8 0x00000009
+#define NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT 0x0000000b
+#define NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT 0x0000000c
+#define NV30_3D_RT_FORMAT_COLOR_R32_FLOAT 0x0000000d
+#define NV30_3D_RT_FORMAT_COLOR_UNK0D 0x0000000d
+#define NV30_3D_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f
+#define NV30_3D_RT_FORMAT_COLOR_A8B8G8R8 0x00000010
+#define NV30_3D_RT_FORMAT_ZETA__MASK 0x000000e0
+#define NV30_3D_RT_FORMAT_ZETA__SHIFT 5
+#define NV30_3D_RT_FORMAT_ZETA_Z16 0x00000020
+#define NV30_3D_RT_FORMAT_ZETA_Z24S8 0x00000040
+#define NV30_3D_RT_FORMAT_TYPE__MASK 0x00000f00
+#define NV30_3D_RT_FORMAT_TYPE__SHIFT 8
+#define NV30_3D_RT_FORMAT_TYPE_LINEAR 0x00000100
+#define NV30_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200
+#define NV30_3D_RT_FORMAT_LOG2_WIDTH__MASK 0x00ff0000
+#define NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT 16
+#define NV30_3D_RT_FORMAT_LOG2_HEIGHT__MASK 0xff000000
+#define NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT 24
+
+#define NV30_3D_COLOR0_PITCH 0x0000020c
+#define NV30_3D_COLOR0_PITCH_COLOR0__MASK 0x0000ffff
+#define NV30_3D_COLOR0_PITCH_COLOR0__SHIFT 0
+#define NV30_3D_COLOR0_PITCH_ZETA__MASK 0xffff0000
+#define NV30_3D_COLOR0_PITCH_ZETA__SHIFT 16
+
+#define NV40_3D_COLOR0_PITCH 0x0000020c
+
+#define NV30_3D_COLOR0_OFFSET 0x00000210
+
+#define NV30_3D_ZETA_OFFSET 0x00000214
+
+#define NV30_3D_COLOR1_OFFSET 0x00000218
+
+#define NV30_3D_COLOR1_PITCH 0x0000021c
+
+#define NV30_3D_RT_ENABLE 0x00000220
+#define NV30_3D_RT_ENABLE_COLOR0 0x00000001
+#define NV30_3D_RT_ENABLE_COLOR1 0x00000002
+#define NV40_3D_RT_ENABLE_COLOR2 0x00000004
+#define NV40_3D_RT_ENABLE_COLOR3 0x00000008
+#define NV30_3D_RT_ENABLE_MRT 0x00000010
+
+#define NV40_3D_ZETA_PITCH 0x0000022c
+
+#define NV30_3D_LMA_DEPTH_PITCH 0x0000022c
+
+#define NV30_3D_LMA_DEPTH_OFFSET 0x00000230
+
+#define NV30_3D_TEX_UNITS_ENABLE 0x0000023c
+#define NV30_3D_TEX_UNITS_ENABLE_TX0 0x00000001
+#define NV30_3D_TEX_UNITS_ENABLE_TX1 0x00000002
+#define NV30_3D_TEX_UNITS_ENABLE_TX2 0x00000004
+#define NV30_3D_TEX_UNITS_ENABLE_TX3 0x00000008
+#define NV30_3D_TEX_UNITS_ENABLE_TX4 0x00000010
+#define NV30_3D_TEX_UNITS_ENABLE_TX5 0x00000020
+#define NV30_3D_TEX_UNITS_ENABLE_TX6 0x00000040
+#define NV30_3D_TEX_UNITS_ENABLE_TX7 0x00000080
+
+#define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0))
+#define NV30_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004
+#define NV30_3D_TEX_MATRIX_ENABLE__LEN 0x00000008
+
+#define NV40_3D_COLOR2_PITCH 0x00000280
+
+#define NV40_3D_COLOR3_PITCH 0x00000284
+
+#define NV40_3D_COLOR2_OFFSET 0x00000288
+
+#define NV40_3D_COLOR3_OFFSET 0x0000028c
+
+#define NV30_3D_VIEWPORT_TX_ORIGIN 0x000002b8
+#define NV30_3D_VIEWPORT_TX_ORIGIN_X__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_TX_ORIGIN_X__SHIFT 0
+#define NV30_3D_VIEWPORT_TX_ORIGIN_Y__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_TX_ORIGIN_Y__SHIFT 16
+
+#define NV30_3D_VIEWPORT_CLIP_MODE 0x000002bc
+
+#define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0))
+#define NV30_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_L__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_L__SHIFT 0
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_R__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_R__SHIFT 16
+
+#define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0))
+#define NV30_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_VERT_T__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_CLIP_VERT_T__SHIFT 0
+#define NV30_3D_VIEWPORT_CLIP_VERT_D__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_CLIP_VERT_D__SHIFT 16
+
+#define NV30_3D_DITHER_ENABLE 0x00000300
+
+#define NV30_3D_ALPHA_FUNC_ENABLE 0x00000304
+
+#define NV30_3D_ALPHA_FUNC_FUNC 0x00000308
+#define NV30_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200
+#define NV30_3D_ALPHA_FUNC_FUNC_LESS 0x00000201
+#define NV30_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202
+#define NV30_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203
+#define NV30_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204
+#define NV30_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV30_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206
+#define NV30_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV30_3D_ALPHA_FUNC_REF 0x0000030c
+
+#define NV30_3D_BLEND_FUNC_ENABLE 0x00000310
+
+#define NV30_3D_BLEND_FUNC_SRC 0x00000314
+#define NV30_3D_BLEND_FUNC_SRC_RGB__MASK 0x0000ffff
+#define NV30_3D_BLEND_FUNC_SRC_RGB__SHIFT 0
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE 0x00000001
+#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_COLOR 0x00000300
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_COLOR 0x00000301
+#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA 0x00000302
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_ALPHA 0x00000303
+#define NV30_3D_BLEND_FUNC_SRC_RGB_DST_ALPHA 0x00000304
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_ALPHA 0x00000305
+#define NV30_3D_BLEND_FUNC_SRC_RGB_DST_COLOR 0x00000306
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_COLOR 0x00000307
+#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA_SATURATE 0x00000308
+#define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_COLOR 0x00008001
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002
+#define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_ALPHA 0x00008003
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA__MASK 0xffff0000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA__SHIFT 16
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE 0x00010000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_COLOR 0x03000000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA 0x03020000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_ALPHA 0x03040000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_COLOR 0x03060000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_COLOR 0x03070000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA_SATURATE 0x03080000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_COLOR 0x80010000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_ALPHA 0x80030000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000
+
+#define NV30_3D_BLEND_FUNC_DST 0x00000318
+#define NV30_3D_BLEND_FUNC_DST_RGB__MASK 0x0000ffff
+#define NV30_3D_BLEND_FUNC_DST_RGB__SHIFT 0
+#define NV30_3D_BLEND_FUNC_DST_RGB_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE 0x00000001
+#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_COLOR 0x00000300
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_COLOR 0x00000301
+#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA 0x00000302
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_ALPHA 0x00000303
+#define NV30_3D_BLEND_FUNC_DST_RGB_DST_ALPHA 0x00000304
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_ALPHA 0x00000305
+#define NV30_3D_BLEND_FUNC_DST_RGB_DST_COLOR 0x00000306
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_COLOR 0x00000307
+#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA_SATURATE 0x00000308
+#define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_COLOR 0x00008001
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002
+#define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_ALPHA 0x00008003
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004
+#define NV30_3D_BLEND_FUNC_DST_ALPHA__MASK 0xffff0000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA__SHIFT 16
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE 0x00010000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_COLOR 0x03000000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA 0x03020000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_ALPHA 0x03040000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_COLOR 0x03060000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_COLOR 0x03070000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA_SATURATE 0x03080000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_COLOR 0x80010000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_ALPHA 0x80030000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000
+
+#define NV30_3D_BLEND_COLOR 0x0000031c
+#define NV30_3D_BLEND_COLOR_B__MASK 0x000000ff
+#define NV30_3D_BLEND_COLOR_B__SHIFT 0
+#define NV30_3D_BLEND_COLOR_G__MASK 0x0000ff00
+#define NV30_3D_BLEND_COLOR_G__SHIFT 8
+#define NV30_3D_BLEND_COLOR_R__MASK 0x00ff0000
+#define NV30_3D_BLEND_COLOR_R__SHIFT 16
+#define NV30_3D_BLEND_COLOR_A__MASK 0xff000000
+#define NV30_3D_BLEND_COLOR_A__SHIFT 24
+
+#define NV30_3D_BLEND_EQUATION 0x00000320
+#define NV30_3D_BLEND_EQUATION_FUNC_ADD 0x00008006
+#define NV30_3D_BLEND_EQUATION_MIN 0x00008007
+#define NV30_3D_BLEND_EQUATION_MAX 0x00008008
+#define NV30_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a
+#define NV30_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b
+
+#define NV40_3D_BLEND_EQUATION 0x00000320
+#define NV40_3D_BLEND_EQUATION_RGB__MASK 0x0000ffff
+#define NV40_3D_BLEND_EQUATION_RGB__SHIFT 0
+#define NV40_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
+#define NV40_3D_BLEND_EQUATION_RGB_MIN 0x00008007
+#define NV40_3D_BLEND_EQUATION_RGB_MAX 0x00008008
+#define NV40_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
+#define NV40_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
+#define NV40_3D_BLEND_EQUATION_ALPHA__MASK 0xffff0000
+#define NV40_3D_BLEND_EQUATION_ALPHA__SHIFT 16
+#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x80060000
+#define NV40_3D_BLEND_EQUATION_ALPHA_MIN 0x80070000
+#define NV40_3D_BLEND_EQUATION_ALPHA_MAX 0x80080000
+#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x800a0000
+#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x800b0000
+
+#define NV30_3D_COLOR_MASK 0x00000324
+#define NV30_3D_COLOR_MASK_B 0x000000ff
+#define NV30_3D_COLOR_MASK_G 0x0000ff00
+#define NV30_3D_COLOR_MASK_R 0x00ff0000
+#define NV30_3D_COLOR_MASK_A 0xff000000
+
+#define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0))
+#define NV30_3D_STENCIL__ESIZE 0x00000020
+#define NV30_3D_STENCIL__LEN 0x00000002
+
+#define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0))
+
+#define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0))
+
+#define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0))
+#define NV30_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200
+#define NV30_3D_STENCIL_FUNC_FUNC_LESS 0x00000201
+#define NV30_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202
+#define NV30_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203
+#define NV30_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204
+#define NV30_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV30_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206
+#define NV30_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0))
+
+#define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0))
+
+#define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0))
+#define NV30_3D_STENCIL_OP_FAIL_ZERO 0x00000000
+#define NV30_3D_STENCIL_OP_FAIL_INVERT 0x0000150a
+#define NV30_3D_STENCIL_OP_FAIL_KEEP 0x00001e00
+#define NV30_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01
+#define NV30_3D_STENCIL_OP_FAIL_INCR 0x00001e02
+#define NV30_3D_STENCIL_OP_FAIL_DECR 0x00001e03
+#define NV30_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507
+#define NV30_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508
+
+#define NV30_3D_STENCIL_OP_ZFAIL(i0) (0x00000340 + 0x20*(i0))
+#define NV30_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000
+#define NV30_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a
+#define NV30_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00
+#define NV30_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01
+#define NV30_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02
+#define NV30_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03
+#define NV30_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507
+#define NV30_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508
+
+#define NV30_3D_STENCIL_OP_ZPASS(i0) (0x00000344 + 0x20*(i0))
+#define NV30_3D_STENCIL_OP_ZPASS_ZERO 0x00000000
+#define NV30_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a
+#define NV30_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00
+#define NV30_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01
+#define NV30_3D_STENCIL_OP_ZPASS_INCR 0x00001e02
+#define NV30_3D_STENCIL_OP_ZPASS_DECR 0x00001e03
+#define NV30_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507
+#define NV30_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508
+
+#define NV30_3D_SHADE_MODEL 0x00000368
+#define NV30_3D_SHADE_MODEL_FLAT 0x00001d00
+#define NV30_3D_SHADE_MODEL_SMOOTH 0x00001d01
+
+#define NV30_3D_FOG_ENABLE 0x0000036c
+
+#define NV30_3D_FOG_COLOR 0x00000370
+#define NV30_3D_FOG_COLOR_R__MASK 0x000000ff
+#define NV30_3D_FOG_COLOR_R__SHIFT 0
+#define NV30_3D_FOG_COLOR_G__MASK 0x0000ff00
+#define NV30_3D_FOG_COLOR_G__SHIFT 8
+#define NV30_3D_FOG_COLOR_B__MASK 0x00ff0000
+#define NV30_3D_FOG_COLOR_B__SHIFT 16
+#define NV30_3D_FOG_COLOR_A__MASK 0xff000000
+#define NV30_3D_FOG_COLOR_A__SHIFT 24
+
+#define NV40_3D_MRT_COLOR_MASK 0x00000370
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_A 0x00000010
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_R 0x00000020
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_G 0x00000040
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_B 0x00000080
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_A 0x00000100
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_R 0x00000200
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_G 0x00000400
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_B 0x00000800
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_A 0x00001000
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_R 0x00002000
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_G 0x00004000
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_B 0x00008000
+
+#define NV30_3D_COLOR_LOGIC_OP_ENABLE 0x00000374
+
+#define NV30_3D_COLOR_LOGIC_OP_OP 0x00000378
+#define NV30_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500
+#define NV30_3D_COLOR_LOGIC_OP_OP_AND 0x00001501
+#define NV30_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502
+#define NV30_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503
+#define NV30_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504
+#define NV30_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505
+#define NV30_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506
+#define NV30_3D_COLOR_LOGIC_OP_OP_OR 0x00001507
+#define NV30_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508
+#define NV30_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509
+#define NV30_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a
+#define NV30_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b
+#define NV30_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c
+#define NV30_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d
+#define NV30_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e
+#define NV30_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f
+
+#define NV30_3D_NORMALIZE_ENABLE 0x0000037c
+
+#define NV30_3D_COLOR_MATERIAL 0x00000390
+#define NV30_3D_COLOR_MATERIAL_FRONT_EMISSION_ENABLE 0x00000001
+#define NV30_3D_COLOR_MATERIAL_FRONT_AMBIENT_ENABLE 0x00000004
+#define NV30_3D_COLOR_MATERIAL_FRONT_DIFFUSE_ENABLE 0x00000010
+#define NV30_3D_COLOR_MATERIAL_FRONT_SPECULAR_ENABLE 0x00000040
+#define NV30_3D_COLOR_MATERIAL_BACK_EMISSION_ENABLE 0x00000100
+#define NV30_3D_COLOR_MATERIAL_BACK_AMBIENT_ENABLE 0x00000400
+#define NV30_3D_COLOR_MATERIAL_BACK_DIFFUSE_ENABLE 0x00001000
+#define NV30_3D_COLOR_MATERIAL_BACK_SPECULAR_ENABLE 0x00004000
+
+#define NV30_3D_DEPTH_RANGE_NEAR 0x00000394
+
+#define NV30_3D_DEPTH_RANGE_FAR 0x00000398
+
+#define NV30_3D_COLOR_MATERIAL_FRONT 0x000003a0
+
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_R 0x000003a0
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_G 0x000003a4
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_B 0x000003a8
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_A 0x000003ac
+
+#define NV40_3D_MIPMAP_ROUNDING 0x000003b0
+#define NV40_3D_MIPMAP_ROUNDING_MODE__MASK 0x00100000
+#define NV40_3D_MIPMAP_ROUNDING_MODE__SHIFT 20
+#define NV40_3D_MIPMAP_ROUNDING_MODE_UP 0x00000000
+#define NV40_3D_MIPMAP_ROUNDING_MODE_DOWN 0x00100000
+
+#define NV30_3D_LINE_WIDTH 0x000003b8
+
+#define NV30_3D_LINE_SMOOTH_ENABLE 0x000003bc
+
+
+
+#define NV30_3D_TEX_GEN_MODE(i0, i1) (0x00000400 + 0x10*(i0) + 0x4*(i1))
+#define NV30_3D_TEX_GEN_MODE__ESIZE 0x00000004
+#define NV30_3D_TEX_GEN_MODE__LEN 0x00000004
+#define NV30_3D_TEX_GEN_MODE_FALSE 0x00000000
+#define NV30_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400
+#define NV30_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401
+#define NV30_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402
+#define NV30_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511
+#define NV30_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512
+
+#define NV30_3D_MODELVIEW_MATRIX(i0) (0x00000480 + 0x4*(i0))
+#define NV30_3D_MODELVIEW_MATRIX__ESIZE 0x00000004
+#define NV30_3D_MODELVIEW_MATRIX__LEN 0x00000010
+
+#define NV30_3D_INVERSE_MODELVIEW_MATRIX(i0) (0x00000580 + 0x4*(i0))
+#define NV30_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004
+#define NV30_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c
+
+#define NV30_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0))
+#define NV30_3D_PROJECTION_MATRIX__ESIZE 0x00000004
+#define NV30_3D_PROJECTION_MATRIX__LEN 0x00000010
+
+
+#define NV30_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1))
+#define NV30_3D_TEX_MATRIX__ESIZE 0x00000004
+#define NV30_3D_TEX_MATRIX__LEN 0x00000010
+
+#define NV30_3D_SCISSOR_HORIZ 0x000008c0
+#define NV30_3D_SCISSOR_HORIZ_X__MASK 0x0000ffff
+#define NV30_3D_SCISSOR_HORIZ_X__SHIFT 0
+#define NV30_3D_SCISSOR_HORIZ_W__MASK 0xffff0000
+#define NV30_3D_SCISSOR_HORIZ_W__SHIFT 16
+
+#define NV30_3D_SCISSOR_VERT 0x000008c4
+#define NV30_3D_SCISSOR_VERT_Y__MASK 0x0000ffff
+#define NV30_3D_SCISSOR_VERT_Y__SHIFT 0
+#define NV30_3D_SCISSOR_VERT_H__MASK 0xffff0000
+#define NV30_3D_SCISSOR_VERT_H__SHIFT 16
+
+#define NV30_3D_FOG_COORD_DIST 0x000008c8
+
+#define NV30_3D_FOG_MODE 0x000008cc
+
+#define NV30_3D_FOG_EQUATION_CONSTANT 0x000008d0
+
+#define NV30_3D_FOG_EQUATION_LINEAR 0x000008d4
+
+#define NV30_3D_FOG_EQUATION_QUADRATIC 0x000008d8
+
+#define NV30_3D_FP_ACTIVE_PROGRAM 0x000008e4
+#define NV30_3D_FP_ACTIVE_PROGRAM_DMA0 0x00000001
+#define NV30_3D_FP_ACTIVE_PROGRAM_DMA1 0x00000002
+#define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__MASK 0xfffffffc
+#define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__SHIFT 2
+
+
+#define NV30_3D_RC_COLOR0 0x000008ec
+#define NV30_3D_RC_COLOR0_B__MASK 0x000000ff
+#define NV30_3D_RC_COLOR0_B__SHIFT 0
+#define NV30_3D_RC_COLOR0_G__MASK 0x0000ff00
+#define NV30_3D_RC_COLOR0_G__SHIFT 8
+#define NV30_3D_RC_COLOR0_R__MASK 0x00ff0000
+#define NV30_3D_RC_COLOR0_R__SHIFT 16
+#define NV30_3D_RC_COLOR0_A__MASK 0xff000000
+#define NV30_3D_RC_COLOR0_A__SHIFT 24
+
+#define NV30_3D_RC_COLOR1 0x000008f0
+#define NV30_3D_RC_COLOR1_B__MASK 0x000000ff
+#define NV30_3D_RC_COLOR1_B__SHIFT 0
+#define NV30_3D_RC_COLOR1_G__MASK 0x0000ff00
+#define NV30_3D_RC_COLOR1_G__SHIFT 8
+#define NV30_3D_RC_COLOR1_R__MASK 0x00ff0000
+#define NV30_3D_RC_COLOR1_R__SHIFT 16
+#define NV30_3D_RC_COLOR1_A__MASK 0xff000000
+#define NV30_3D_RC_COLOR1_A__SHIFT 24
+
+#define NV30_3D_RC_FINAL0 0x000008f4
+#define NV30_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f
+#define NV30_3D_RC_FINAL0_D_INPUT__SHIFT 0
+#define NV30_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_FINAL0_D_INPUT_FOG 0x00000003
+#define NV30_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV30_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0
+#define NV30_3D_RC_FINAL0_D_MAPPING__SHIFT 5
+#define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV30_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_FINAL0_C_INPUT__SHIFT 8
+#define NV30_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_FINAL0_C_INPUT_FOG 0x00000300
+#define NV30_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_FINAL0_C_MAPPING__SHIFT 13
+#define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_FINAL0_B_INPUT__SHIFT 16
+#define NV30_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_FINAL0_B_INPUT_FOG 0x00030000
+#define NV30_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_FINAL0_B_MAPPING__SHIFT 21
+#define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_FINAL0_A_INPUT__SHIFT 24
+#define NV30_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_FINAL0_A_INPUT_FOG 0x03000000
+#define NV30_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_FINAL0_A_MAPPING__SHIFT 29
+#define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_FINAL1 0x000008f8
+#define NV30_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080
+#define NV30_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_FINAL1_G_INPUT__SHIFT 8
+#define NV30_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_FINAL1_G_INPUT_FOG 0x00000300
+#define NV30_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_FINAL1_G_MAPPING__SHIFT 13
+#define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_FINAL1_F_INPUT__SHIFT 16
+#define NV30_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_FINAL1_F_INPUT_FOG 0x00030000
+#define NV30_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_FINAL1_F_MAPPING__SHIFT 21
+#define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_FINAL1_E_INPUT__SHIFT 24
+#define NV30_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_FINAL1_E_INPUT_FOG 0x03000000
+#define NV30_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_FINAL1_E_MAPPING__SHIFT 29
+#define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_ENABLE 0x000008fc
+#define NV30_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f
+#define NV30_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0
+#define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR0 0x0000f000
+#define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR1 0x000f0000
+
+
+#define NV30_3D_RC_IN_ALPHA(i0) (0x00000900 + 0x20*(i0))
+#define NV30_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f
+#define NV30_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV30_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_IN_RGB(i0) (0x00000904 + 0x20*(i0))
+#define NV30_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f
+#define NV30_3D_RC_IN_RGB_D_INPUT__SHIFT 0
+#define NV30_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003
+#define NV30_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV30_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0
+#define NV30_3D_RC_IN_RGB_D_MAPPING__SHIFT 5
+#define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV30_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_IN_RGB_C_INPUT__SHIFT 8
+#define NV30_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300
+#define NV30_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_IN_RGB_C_MAPPING__SHIFT 13
+#define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_IN_RGB_B_INPUT__SHIFT 16
+#define NV30_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000
+#define NV30_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_IN_RGB_B_MAPPING__SHIFT 21
+#define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_IN_RGB_A_INPUT__SHIFT 24
+#define NV30_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING__SHIFT 29
+#define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_CONSTANT_COLOR0(i0) (0x00000908 + 0x20*(i0))
+#define NV30_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff
+#define NV30_3D_RC_CONSTANT_COLOR0_B__SHIFT 0
+#define NV30_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00
+#define NV30_3D_RC_CONSTANT_COLOR0_G__SHIFT 8
+#define NV30_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000
+#define NV30_3D_RC_CONSTANT_COLOR0_R__SHIFT 16
+#define NV30_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000
+#define NV30_3D_RC_CONSTANT_COLOR0_A__SHIFT 24
+
+#define NV30_3D_RC_CONSTANT_COLOR1(i0) (0x0000090c + 0x20*(i0))
+#define NV30_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff
+#define NV30_3D_RC_CONSTANT_COLOR1_B__SHIFT 0
+#define NV30_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00
+#define NV30_3D_RC_CONSTANT_COLOR1_G__SHIFT 8
+#define NV30_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000
+#define NV30_3D_RC_CONSTANT_COLOR1_R__SHIFT 16
+#define NV30_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000
+#define NV30_3D_RC_CONSTANT_COLOR1_A__SHIFT 24
+
+#define NV30_3D_RC_OUT_ALPHA(i0) (0x00000910 + 0x20*(i0))
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000
+#define NV30_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000
+#define NV30_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000
+#define NV30_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000
+#define NV30_3D_RC_OUT_ALPHA_BIAS__SHIFT 15
+#define NV30_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
+#define NV30_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000
+#define NV30_3D_RC_OUT_ALPHA_SCALE__SHIFT 16
+#define NV30_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000
+#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000
+#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000
+
+#define NV30_3D_RC_OUT_RGB(i0) (0x00000914 + 0x20*(i0))
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000
+#define NV30_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000
+#define NV30_3D_RC_OUT_RGB_MUX_SUM 0x00004000
+#define NV30_3D_RC_OUT_RGB_BIAS__MASK 0x00008000
+#define NV30_3D_RC_OUT_RGB_BIAS__SHIFT 15
+#define NV30_3D_RC_OUT_RGB_BIAS_NONE 0x00000000
+#define NV30_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
+#define NV30_3D_RC_OUT_RGB_SCALE__MASK 0x00030000
+#define NV30_3D_RC_OUT_RGB_SCALE__SHIFT 16
+#define NV30_3D_RC_OUT_RGB_SCALE_NONE 0x00000000
+#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000
+#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000
+#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000
+
+#define NV30_3D_VIEWPORT_HORIZ 0x00000a00
+#define NV30_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_HORIZ_X__SHIFT 0
+#define NV30_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_HORIZ_W__SHIFT 16
+
+#define NV30_3D_VIEWPORT_VERT 0x00000a04
+#define NV30_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_VERT_Y__SHIFT 0
+#define NV30_3D_VIEWPORT_VERT_H__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_VERT_H__SHIFT 16
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x00000a10
+
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
+
+#define NV30_3D_VIEWPORT_TRANSLATE 0x00000a20
+
+
+#define NV30_3D_VIEWPORT_TRANSLATE_X 0x00000a20
+
+#define NV30_3D_VIEWPORT_TRANSLATE_Y 0x00000a24
+
+#define NV30_3D_VIEWPORT_TRANSLATE_Z 0x00000a28
+
+#define NV30_3D_VIEWPORT_TRANSLATE_W 0x00000a2c
+
+#define NV30_3D_VIEWPORT_SCALE 0x00000a30
+
+
+#define NV30_3D_VIEWPORT_SCALE_X 0x00000a30
+
+#define NV30_3D_VIEWPORT_SCALE_Y 0x00000a34
+
+#define NV30_3D_VIEWPORT_SCALE_Z 0x00000a38
+
+#define NV30_3D_VIEWPORT_SCALE_W 0x00000a3c
+
+#define NV30_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a60
+
+#define NV30_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64
+
+#define NV30_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a68
+
+#define NV30_3D_DEPTH_FUNC 0x00000a6c
+#define NV30_3D_DEPTH_FUNC_NEVER 0x00000200
+#define NV30_3D_DEPTH_FUNC_LESS 0x00000201
+#define NV30_3D_DEPTH_FUNC_EQUAL 0x00000202
+#define NV30_3D_DEPTH_FUNC_LEQUAL 0x00000203
+#define NV30_3D_DEPTH_FUNC_GREATER 0x00000204
+#define NV30_3D_DEPTH_FUNC_NOTEQUAL 0x00000205
+#define NV30_3D_DEPTH_FUNC_GEQUAL 0x00000206
+#define NV30_3D_DEPTH_FUNC_ALWAYS 0x00000207
+
+#define NV30_3D_DEPTH_WRITE_ENABLE 0x00000a70
+
+#define NV30_3D_DEPTH_TEST_ENABLE 0x00000a74
+
+#define NV30_3D_POLYGON_OFFSET_FACTOR 0x00000a78
+
+#define NV30_3D_POLYGON_OFFSET_UNITS 0x00000a7c
+
+#define NV30_3D_VTX_ATTR_3I_XY(i0) (0x00000a80 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_3I_XY__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_3I_XY__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_3I_XY_X__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_3I_XY_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_3I_XY_Y__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_3I_XY_Y__SHIFT 16
+
+#define NV30_3D_VTX_ATTR_3I_Z(i0) (0x00000a84 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_3I_Z__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_3I_Z__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_3I_Z_Z__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_3I_Z_Z__SHIFT 0
+
+#define NV30_3D_TEX_FILTER_OPTIMIZATION(i0) (0x00000b00 + 0x4*(i0))
+#define NV30_3D_TEX_FILTER_OPTIMIZATION__ESIZE 0x00000004
+#define NV30_3D_TEX_FILTER_OPTIMIZATION__LEN 0x00000004
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__MASK 0x0000001f
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__SHIFT 0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_OFF 0x00000000
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_QUALITY 0x00000004
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_QUALITY 0x00000006
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_PERFORMANCE 0x00000008
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_PERFORMANCE 0x00000018
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__MASK 0x000001c0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__SHIFT 6
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_OFF 0x00000000
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_HIGH_QUALITY 0x000000c0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_QUALITY 0x000001c0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_PERFORMANCE 0x00000140
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__MASK 0x00007c00
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__SHIFT 10
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_OFF 0x00000000
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_PARTIAL 0x00002c00
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_FULL 0x00007c00
+
+#define NV40_3D_UNK0B40(i0) (0x00000b40 + 0x4*(i0))
+#define NV40_3D_UNK0B40__ESIZE 0x00000004
+#define NV40_3D_UNK0B40__LEN 0x00000008
+
+#define NV30_3D_VP_UPLOAD_INST(i0) (0x00000b80 + 0x4*(i0))
+#define NV30_3D_VP_UPLOAD_INST__ESIZE 0x00000004
+#define NV30_3D_VP_UPLOAD_INST__LEN 0x00000004
+
+
+#define NV30_3D_TEX_CLIP_PLANE(i0) (0x00000e00 + 0x10*(i0))
+
+
+#define NV30_3D_TEX_CLIP_PLANE_X(i0) (0x00000e00 + 0x10*(i0))
+
+#define NV30_3D_TEX_CLIP_PLANE_Y(i0) (0x00000e04 + 0x10*(i0))
+
+#define NV30_3D_TEX_CLIP_PLANE_Z(i0) (0x00000e08 + 0x10*(i0))
+
+#define NV30_3D_TEX_CLIP_PLANE_W(i0) (0x00000e0c + 0x10*(i0))
+
+#define NV30_3D_LIGHT 0x00001000
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT(i0) (0x00001000 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(i0) (0x00001000 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(i0) (0x00001004 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(i0) (0x00001008 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE(i0) (0x0000100c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(i0) (0x0000100c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(i0) (0x00001010 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(i0) (0x00001014 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR(i0) (0x00001018 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(i0) (0x00001018 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(i0) (0x0000101c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(i0) (0x00001020 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_UNK24(i0) (0x00001024 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_A(i0) (0x00001200 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_B(i0) (0x00001204 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_C(i0) (0x00001208 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_DIR(i0) (0x0000120c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_SPOT_DIR_X(i0) (0x0000120c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_DIR_Y(i0) (0x00001210 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_DIR_Z(i0) (0x00001214 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_D(i0) (0x00001218 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_POSITION(i0) (0x0000121c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_POSITION_X(i0) (0x0000121c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_POSITION_Y(i0) (0x00001220 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_POSITION_Z(i0) (0x00001224 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION(i0) (0x00001228 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001228 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000122c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001230 + 0x40*(i0))
+
+#define NV30_3D_FRONT_MATERIAL_SHININESS(i0) (0x00001400 + 0x4*(i0))
+#define NV30_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004
+#define NV30_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006
+
+#define NV30_3D_ENABLED_LIGHTS 0x00001420
+
+#define NV30_3D_VERTEX_TWO_SIDE_ENABLE 0x0000142c
+
+#define NV30_3D_FP_REG_CONTROL 0x00001450
+#define NV30_3D_FP_REG_CONTROL_UNK0__MASK 0x0000ffff
+#define NV30_3D_FP_REG_CONTROL_UNK0__SHIFT 0
+#define NV30_3D_FP_REG_CONTROL_UNK1__MASK 0xffff0000
+#define NV30_3D_FP_REG_CONTROL_UNK1__SHIFT 16
+
+#define NV30_3D_FLATSHADE_FIRST 0x00001454
+
+#define NV30_3D_EDGEFLAG 0x0000145c
+#define NV30_3D_EDGEFLAG_ENABLE 0x00000001
+
+#define NV30_3D_VP_CLIP_PLANES_ENABLE 0x00001478
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 0x00000002
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 0x00000020
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 0x00000200
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 0x00002000
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 0x00020000
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5 0x00200000
+
+#define NV30_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
+
+#define NV30_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0))
+#define NV30_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
+#define NV30_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
+
+#define NV30_3D_VTX_ATTR_3F(i0) (0x00001500 + 0x10*(i0))
+#define NV30_3D_VTX_ATTR_3F__ESIZE 0x00000010
+#define NV30_3D_VTX_ATTR_3F__LEN 0x00000010
+
+
+#define NV30_3D_VTX_ATTR_3F_X(i0) (0x00001500 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_3F_Y(i0) (0x00001504 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_3F_Z(i0) (0x00001508 + 0x10*(i0))
+
+
+#define NV30_3D_VP_CLIP_PLANE(i0, i1) (0x00001600 + 0x10*(i0) + 0x4*(i1))
+#define NV30_3D_VP_CLIP_PLANE__ESIZE 0x00000004
+#define NV30_3D_VP_CLIP_PLANE__LEN 0x00000004
+
+#define NV30_3D_VTXBUF(i0) (0x00001680 + 0x4*(i0))
+#define NV30_3D_VTXBUF__ESIZE 0x00000004
+#define NV30_3D_VTXBUF__LEN 0x00000010
+#define NV30_3D_VTXBUF_OFFSET__MASK 0x0fffffff
+#define NV30_3D_VTXBUF_OFFSET__SHIFT 0
+#define NV30_3D_VTXBUF_DMA1 0x80000000
+
+#define NV40_3D_VTX_CACHE_INVALIDATE 0x00001714
+
+#define NV30_3D_VTXFMT(i0) (0x00001740 + 0x4*(i0))
+#define NV30_3D_VTXFMT__ESIZE 0x00000004
+#define NV30_3D_VTXFMT__LEN 0x00000010
+#define NV30_3D_VTXFMT_TYPE__MASK 0x0000000f
+#define NV30_3D_VTXFMT_TYPE__SHIFT 0
+#define NV30_3D_VTXFMT_TYPE_B8G8R8A8_UNORM 0x00000000
+#define NV30_3D_VTXFMT_TYPE_V16_SNORM 0x00000001
+#define NV30_3D_VTXFMT_TYPE_V32_FLOAT 0x00000002
+#define NV30_3D_VTXFMT_TYPE_V16_FLOAT 0x00000003
+#define NV30_3D_VTXFMT_TYPE_U8_UNORM 0x00000004
+#define NV30_3D_VTXFMT_TYPE_V16_SSCALED 0x00000005
+#define NV30_3D_VTXFMT_TYPE_U8_USCALED 0x00000007
+#define NV30_3D_VTXFMT_SIZE__MASK 0x000000f0
+#define NV30_3D_VTXFMT_SIZE__SHIFT 4
+#define NV30_3D_VTXFMT_STRIDE__MASK 0x0000ff00
+#define NV30_3D_VTXFMT_STRIDE__SHIFT 8
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x000017a0
+
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
+
+#define NV30_3D_COLOR_MATERIAL_BACK 0x000017b0
+
+
+#define NV30_3D_COLOR_MATERIAL_BACK_R 0x000017b0
+
+#define NV30_3D_COLOR_MATERIAL_BACK_G 0x000017b4
+
+#define NV30_3D_COLOR_MATERIAL_BACK_B 0x000017b8
+
+#define NV30_3D_COLOR_MATERIAL_BACK_A 0x000017bc
+
+#define NV30_3D_QUERY_RESET 0x000017c8
+
+#define NV30_3D_QUERY_ENABLE 0x000017cc
+
+#define NV30_3D_QUERY_GET 0x00001800
+#define NV30_3D_QUERY_GET_OFFSET__MASK 0x00ffffff
+#define NV30_3D_QUERY_GET_OFFSET__SHIFT 0
+#define NV30_3D_QUERY_GET_UNK24__MASK 0xff000000
+#define NV30_3D_QUERY_GET_UNK24__SHIFT 24
+
+#define NV30_3D_VERTEX_BEGIN_END 0x00001808
+#define NV30_3D_VERTEX_BEGIN_END_STOP 0x00000000
+#define NV30_3D_VERTEX_BEGIN_END_POINTS 0x00000001
+#define NV30_3D_VERTEX_BEGIN_END_LINES 0x00000002
+#define NV30_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003
+#define NV30_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004
+#define NV30_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005
+#define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006
+#define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007
+#define NV30_3D_VERTEX_BEGIN_END_QUADS 0x00000008
+#define NV30_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009
+#define NV30_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a
+
+#define NV30_3D_VB_ELEMENT_U16 0x0000180c
+#define NV30_3D_VB_ELEMENT_U16_0__MASK 0x0000ffff
+#define NV30_3D_VB_ELEMENT_U16_0__SHIFT 0
+#define NV30_3D_VB_ELEMENT_U16_1__MASK 0xffff0000
+#define NV30_3D_VB_ELEMENT_U16_1__SHIFT 16
+
+#define NV30_3D_VB_ELEMENT_U32 0x00001810
+
+#define NV30_3D_VB_VERTEX_BATCH 0x00001814
+#define NV30_3D_VB_VERTEX_BATCH_OFFSET__MASK 0x00ffffff
+#define NV30_3D_VB_VERTEX_BATCH_OFFSET__SHIFT 0
+#define NV30_3D_VB_VERTEX_BATCH_COUNT__MASK 0xff000000
+#define NV30_3D_VB_VERTEX_BATCH_COUNT__SHIFT 24
+
+#define NV30_3D_VERTEX_DATA 0x00001818
+
+#define NV30_3D_IDXBUF_OFFSET 0x0000181c
+
+#define NV30_3D_IDXBUF_FORMAT 0x00001820
+#define NV30_3D_IDXBUF_FORMAT_DMA1 0x00000001
+#define NV30_3D_IDXBUF_FORMAT_TYPE__MASK 0x000000f0
+#define NV30_3D_IDXBUF_FORMAT_TYPE__SHIFT 4
+#define NV30_3D_IDXBUF_FORMAT_TYPE_U32 0x00000000
+#define NV30_3D_IDXBUF_FORMAT_TYPE_U16 0x00000010
+
+#define NV30_3D_VB_INDEX_BATCH 0x00001824
+#define NV30_3D_VB_INDEX_BATCH_START__MASK 0x00ffffff
+#define NV30_3D_VB_INDEX_BATCH_START__SHIFT 0
+#define NV30_3D_VB_INDEX_BATCH_COUNT__MASK 0xff000000
+#define NV30_3D_VB_INDEX_BATCH_COUNT__SHIFT 24
+
+#define NV30_3D_POLYGON_MODE_FRONT 0x00001828
+#define NV30_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
+#define NV30_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
+#define NV30_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
+
+#define NV30_3D_POLYGON_MODE_BACK 0x0000182c
+#define NV30_3D_POLYGON_MODE_BACK_POINT 0x00001b00
+#define NV30_3D_POLYGON_MODE_BACK_LINE 0x00001b01
+#define NV30_3D_POLYGON_MODE_BACK_FILL 0x00001b02
+
+#define NV30_3D_CULL_FACE 0x00001830
+#define NV30_3D_CULL_FACE_FRONT 0x00000404
+#define NV30_3D_CULL_FACE_BACK 0x00000405
+#define NV30_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
+
+#define NV30_3D_FRONT_FACE 0x00001834
+#define NV30_3D_FRONT_FACE_CW 0x00000900
+#define NV30_3D_FRONT_FACE_CCW 0x00000901
+
+#define NV30_3D_POLYGON_SMOOTH_ENABLE 0x00001838
+
+#define NV30_3D_CULL_FACE_ENABLE 0x0000183c
+
+#define NV30_3D_TEX_PALETTE_OFFSET(i0) (0x00001840 + 0x4*(i0))
+#define NV30_3D_TEX_PALETTE_OFFSET__ESIZE 0x00000004
+#define NV30_3D_TEX_PALETTE_OFFSET__LEN 0x00000008
+
+#define NV40_3D_TEX_SIZE1(i0) (0x00001840 + 0x4*(i0))
+#define NV40_3D_TEX_SIZE1__ESIZE 0x00000004
+#define NV40_3D_TEX_SIZE1__LEN 0x00000008
+#define NV40_3D_TEX_SIZE1_DEPTH__MASK 0xfff00000
+#define NV40_3D_TEX_SIZE1_DEPTH__SHIFT 20
+#define NV40_3D_TEX_SIZE1_PITCH__MASK 0x0000ffff
+#define NV40_3D_TEX_SIZE1_PITCH__SHIFT 0
+
+#define NV30_3D_VTX_ATTR_2F(i0) (0x00001880 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_2F__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_2F__LEN 0x00000010
+
+
+#define NV30_3D_VTX_ATTR_2F_X(i0) (0x00001880 + 0x8*(i0))
+
+#define NV30_3D_VTX_ATTR_2F_Y(i0) (0x00001884 + 0x8*(i0))
+
+#define NV30_3D_VTX_ATTR_2I(i0) (0x00001900 + 0x4*(i0))
+#define NV30_3D_VTX_ATTR_2I__ESIZE 0x00000004
+#define NV30_3D_VTX_ATTR_2I__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_2I_X__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_2I_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_2I_Y__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_2I_Y__SHIFT 16
+
+#define NV30_3D_VTX_ATTR_4UB(i0) (0x00001940 + 0x4*(i0))
+#define NV30_3D_VTX_ATTR_4UB__ESIZE 0x00000004
+#define NV30_3D_VTX_ATTR_4UB__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_4UB_X__MASK 0x000000ff
+#define NV30_3D_VTX_ATTR_4UB_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00
+#define NV30_3D_VTX_ATTR_4UB_Y__SHIFT 8
+#define NV30_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000
+#define NV30_3D_VTX_ATTR_4UB_Z__SHIFT 16
+#define NV30_3D_VTX_ATTR_4UB_W__MASK 0xff000000
+#define NV30_3D_VTX_ATTR_4UB_W__SHIFT 24
+
+#define NV30_3D_VTX_ATTR_4I(i0) (0x00001980 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_4I__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_4I__LEN 0x00000010
+
+#define NV30_3D_VTX_ATTR_4I_XY(i0) (0x00001980 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_4I_XY_X__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_4I_XY_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_4I_XY_Y__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_4I_XY_Y__SHIFT 16
+
+#define NV30_3D_VTX_ATTR_4I_ZW(i0) (0x00001984 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_4I_ZW_Z__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_4I_ZW_Z__SHIFT 0
+#define NV30_3D_VTX_ATTR_4I_ZW_W__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_4I_ZW_W__SHIFT 16
+
+#define NV30_3D_TEX_OFFSET(i0) (0x00001a00 + 0x20*(i0))
+#define NV30_3D_TEX_OFFSET__ESIZE 0x00000020
+#define NV30_3D_TEX_OFFSET__LEN 0x00000008
+
+#define NV30_3D_TEX_FORMAT(i0) (0x00001a04 + 0x20*(i0))
+#define NV30_3D_TEX_FORMAT__ESIZE 0x00000020
+#define NV30_3D_TEX_FORMAT__LEN 0x00000008
+#define NV30_3D_TEX_FORMAT_DMA0 0x00000001
+#define NV30_3D_TEX_FORMAT_DMA1 0x00000002
+#define NV30_3D_TEX_FORMAT_CUBIC 0x00000004
+#define NV30_3D_TEX_FORMAT_NO_BORDER 0x00000008
+#define NV30_3D_TEX_FORMAT_DIMS__MASK 0x000000f0
+#define NV30_3D_TEX_FORMAT_DIMS__SHIFT 4
+#define NV30_3D_TEX_FORMAT_DIMS_1D 0x00000010
+#define NV30_3D_TEX_FORMAT_DIMS_2D 0x00000020
+#define NV30_3D_TEX_FORMAT_DIMS_3D 0x00000030
+#define NV30_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00
+#define NV30_3D_TEX_FORMAT_FORMAT__SHIFT 8
+#define NV30_3D_TEX_FORMAT_FORMAT_L8 0x00000000
+#define NV30_3D_TEX_FORMAT_FORMAT_I8 0x00000100
+#define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200
+#define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400
+#define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500
+#define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600
+#define NV30_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700
+#define NV30_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00
+#define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000
+#define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100
+#define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200
+#define NV30_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300
+#define NV30_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700
+#define NV30_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00
+#define NV30_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00
+#define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00
+#define NV30_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00
+#define NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000
+#define NV30_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00
+#define NV30_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00
+#define NV30_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00
+#define NV30_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00
+#define NV30_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400
+#define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600
+#define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700
+#define NV30_3D_TEX_FORMAT_FORMAT_A16 0x00003200
+#define NV30_3D_TEX_FORMAT_FORMAT_A16_RECT 0x00003500
+#define NV30_3D_TEX_FORMAT_FORMAT_UNK3F 0x00003f00
+#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA16_NV 0x00004a00
+#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA32_NV 0x00004b00
+#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_R32_NV 0x00004c00
+#define NV40_3D_TEX_FORMAT_FORMAT__MASK 0x00001f00
+#define NV40_3D_TEX_FORMAT_FORMAT__SHIFT 8
+#define NV40_3D_TEX_FORMAT_FORMAT_L8 0x00000100
+#define NV40_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200
+#define NV40_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000300
+#define NV40_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000400
+#define NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000500
+#define NV40_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600
+#define NV40_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700
+#define NV40_3D_TEX_FORMAT_FORMAT_DXT5 0x00000800
+#define NV40_3D_TEX_FORMAT_FORMAT_A8L8 0x00000b00
+#define NV40_3D_TEX_FORMAT_FORMAT_Z24 0x00001000
+#define NV40_3D_TEX_FORMAT_FORMAT_Z16 0x00001200
+#define NV40_3D_TEX_FORMAT_FORMAT_A16 0x00001400
+#define NV40_3D_TEX_FORMAT_FORMAT_A16L16 0x00001500
+#define NV40_3D_TEX_FORMAT_FORMAT_HILO8 0x00001800
+#define NV40_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00001a00
+#define NV40_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00001b00
+#define NV40_3D_TEX_FORMAT_LINEAR 0x00002000
+#define NV40_3D_TEX_FORMAT_RECT 0x00004000
+#define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__MASK 0x000f0000
+#define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT 16
+#define NV30_3D_TEX_FORMAT_MIPMAP 0x00080000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28
+
+#define NV30_3D_TEX_WRAP(i0) (0x00001a08 + 0x20*(i0))
+#define NV30_3D_TEX_WRAP__ESIZE 0x00000020
+#define NV30_3D_TEX_WRAP__LEN 0x00000008
+#define NV30_3D_TEX_WRAP_S__MASK 0x000000ff
+#define NV30_3D_TEX_WRAP_S__SHIFT 0
+#define NV30_3D_TEX_WRAP_S_REPEAT 0x00000001
+#define NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002
+#define NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003
+#define NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004
+#define NV30_3D_TEX_WRAP_S_CLAMP 0x00000005
+#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE 0x00000006
+#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER 0x00000007
+#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP 0x00000008
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__MASK 0x00000070
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__SHIFT 4
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF 0x00000000
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_QUALITY 0x00000020
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_PERFORMANCE 0x00000030
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_HIGH_PERFORMANCE 0x00000070
+#define NV30_3D_TEX_WRAP_T__MASK 0x00000f00
+#define NV30_3D_TEX_WRAP_T__SHIFT 8
+#define NV30_3D_TEX_WRAP_T_REPEAT 0x00000100
+#define NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200
+#define NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300
+#define NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400
+#define NV30_3D_TEX_WRAP_T_CLAMP 0x00000500
+#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_EDGE 0x00000600
+#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_BORDER 0x00000700
+#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP 0x00000800
+#define NV30_3D_TEX_WRAP_EXPAND_NORMAL 0x0000f000
+#define NV30_3D_TEX_WRAP_R__MASK 0x000f0000
+#define NV30_3D_TEX_WRAP_R__SHIFT 16
+#define NV30_3D_TEX_WRAP_R_REPEAT 0x00010000
+#define NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000
+#define NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000
+#define NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000
+#define NV30_3D_TEX_WRAP_R_CLAMP 0x00050000
+#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_EDGE 0x00060000
+#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_BORDER 0x00070000
+#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP 0x00080000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__MASK 0x00f00000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__SHIFT 20
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_NONE 0x00000000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_RED 0x00100000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_GREEN 0x00200000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_BLUE 0x00400000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_ALL 0x00f00000
+#define NV30_3D_TEX_WRAP_RCOMP__MASK 0xf0000000
+#define NV30_3D_TEX_WRAP_RCOMP__SHIFT 28
+#define NV30_3D_TEX_WRAP_RCOMP_NEVER 0x00000000
+#define NV30_3D_TEX_WRAP_RCOMP_GREATER 0x10000000
+#define NV30_3D_TEX_WRAP_RCOMP_EQUAL 0x20000000
+#define NV30_3D_TEX_WRAP_RCOMP_GEQUAL 0x30000000
+#define NV30_3D_TEX_WRAP_RCOMP_LESS 0x40000000
+#define NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL 0x50000000
+#define NV30_3D_TEX_WRAP_RCOMP_LEQUAL 0x60000000
+#define NV30_3D_TEX_WRAP_RCOMP_ALWAYS 0x70000000
+
+#define NV30_3D_TEX_ENABLE(i0) (0x00001a0c + 0x20*(i0))
+#define NV30_3D_TEX_ENABLE__ESIZE 0x00000020
+#define NV30_3D_TEX_ENABLE__LEN 0x00000008
+#define NV30_3D_TEX_ENABLE_ANISO__MASK 0x00000030
+#define NV30_3D_TEX_ENABLE_ANISO__SHIFT 4
+#define NV30_3D_TEX_ENABLE_ANISO_NONE 0x00000000
+#define NV30_3D_TEX_ENABLE_ANISO_2X 0x00000010
+#define NV30_3D_TEX_ENABLE_ANISO_4X 0x00000020
+#define NV30_3D_TEX_ENABLE_ANISO_8X 0x00000030
+#define NV40_3D_TEX_ENABLE_ANISO__MASK 0x000000f0
+#define NV40_3D_TEX_ENABLE_ANISO__SHIFT 4
+#define NV40_3D_TEX_ENABLE_ANISO_NONE 0x00000000
+#define NV40_3D_TEX_ENABLE_ANISO_2X 0x00000010
+#define NV40_3D_TEX_ENABLE_ANISO_4X 0x00000020
+#define NV40_3D_TEX_ENABLE_ANISO_6X 0x00000030
+#define NV40_3D_TEX_ENABLE_ANISO_8X 0x00000040
+#define NV40_3D_TEX_ENABLE_ANISO_10X 0x00000050
+#define NV40_3D_TEX_ENABLE_ANISO_12X 0x00000060
+#define NV40_3D_TEX_ENABLE_ANISO_16X 0x00000070
+#define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000
+#define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14
+#define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x00038000
+#define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 15
+#define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000
+#define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26
+#define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x38000000
+#define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 27
+#define NV30_3D_TEX_ENABLE_ENABLE 0x40000000
+#define NV40_3D_TEX_ENABLE_ENABLE 0x80000000
+
+#define NV30_3D_TEX_SWIZZLE(i0) (0x00001a10 + 0x20*(i0))
+#define NV30_3D_TEX_SWIZZLE__ESIZE 0x00000020
+#define NV30_3D_TEX_SWIZZLE__LEN 0x00000008
+#define NV30_3D_TEX_SWIZZLE_S1_W__MASK 0x00000003
+#define NV30_3D_TEX_SWIZZLE_S1_W__SHIFT 0
+#define NV30_3D_TEX_SWIZZLE_S1_W_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_W_Z 0x00000001
+#define NV30_3D_TEX_SWIZZLE_S1_W_Y 0x00000002
+#define NV30_3D_TEX_SWIZZLE_S1_W_X 0x00000003
+#define NV30_3D_TEX_SWIZZLE_S1_Z__MASK 0x0000000c
+#define NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT 2
+#define NV30_3D_TEX_SWIZZLE_S1_Z_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_Z_Z 0x00000004
+#define NV30_3D_TEX_SWIZZLE_S1_Z_Y 0x00000008
+#define NV30_3D_TEX_SWIZZLE_S1_Z_X 0x0000000c
+#define NV30_3D_TEX_SWIZZLE_S1_Y__MASK 0x00000030
+#define NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT 4
+#define NV30_3D_TEX_SWIZZLE_S1_Y_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_Y_Z 0x00000010
+#define NV30_3D_TEX_SWIZZLE_S1_Y_Y 0x00000020
+#define NV30_3D_TEX_SWIZZLE_S1_Y_X 0x00000030
+#define NV30_3D_TEX_SWIZZLE_S1_X__MASK 0x000000c0
+#define NV30_3D_TEX_SWIZZLE_S1_X__SHIFT 6
+#define NV30_3D_TEX_SWIZZLE_S1_X_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_X_Z 0x00000040
+#define NV30_3D_TEX_SWIZZLE_S1_X_Y 0x00000080
+#define NV30_3D_TEX_SWIZZLE_S1_X_X 0x000000c0
+#define NV30_3D_TEX_SWIZZLE_S0_W__MASK 0x00000300
+#define NV30_3D_TEX_SWIZZLE_S0_W__SHIFT 8
+#define NV30_3D_TEX_SWIZZLE_S0_W_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_W_ONE 0x00000100
+#define NV30_3D_TEX_SWIZZLE_S0_W_S1 0x00000200
+#define NV30_3D_TEX_SWIZZLE_S0_Z__MASK 0x00000c00
+#define NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT 10
+#define NV30_3D_TEX_SWIZZLE_S0_Z_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_Z_ONE 0x00000400
+#define NV30_3D_TEX_SWIZZLE_S0_Z_S1 0x00000800
+#define NV30_3D_TEX_SWIZZLE_S0_Y__MASK 0x00003000
+#define NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT 12
+#define NV30_3D_TEX_SWIZZLE_S0_Y_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_Y_ONE 0x00001000
+#define NV30_3D_TEX_SWIZZLE_S0_Y_S1 0x00002000
+#define NV30_3D_TEX_SWIZZLE_S0_X__MASK 0x0000c000
+#define NV30_3D_TEX_SWIZZLE_S0_X__SHIFT 14
+#define NV30_3D_TEX_SWIZZLE_S0_X_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_X_ONE 0x00004000
+#define NV30_3D_TEX_SWIZZLE_S0_X_S1 0x00008000
+#define NV30_3D_TEX_SWIZZLE_RECT_PITCH__MASK 0xffff0000
+#define NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT 16
+
+#define NV30_3D_TEX_FILTER(i0) (0x00001a14 + 0x20*(i0))
+#define NV30_3D_TEX_FILTER__ESIZE 0x00000020
+#define NV30_3D_TEX_FILTER__LEN 0x00000008
+#define NV30_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00
+#define NV30_3D_TEX_FILTER_LOD_BIAS__SHIFT 8
+#define NV30_3D_TEX_FILTER_MIN__MASK 0x000f0000
+#define NV30_3D_TEX_FILTER_MIN__SHIFT 16
+#define NV30_3D_TEX_FILTER_MIN_NEAREST 0x00010000
+#define NV30_3D_TEX_FILTER_MIN_LINEAR 0x00020000
+#define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x00030000
+#define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x00040000
+#define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x00050000
+#define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x00060000
+#define NV30_3D_TEX_FILTER_MAG__MASK 0x0f000000
+#define NV30_3D_TEX_FILTER_MAG__SHIFT 24
+#define NV30_3D_TEX_FILTER_MAG_NEAREST 0x01000000
+#define NV30_3D_TEX_FILTER_MAG_LINEAR 0x02000000
+#define NV30_3D_TEX_FILTER_SIGNED_BLUE 0x10000000
+#define NV30_3D_TEX_FILTER_SIGNED_GREEN 0x20000000
+#define NV30_3D_TEX_FILTER_SIGNED_RED 0x40000000
+#define NV30_3D_TEX_FILTER_SIGNED_ALPHA 0x80000000
+
+#define NV30_3D_TEX_NPOT_SIZE(i0) (0x00001a18 + 0x20*(i0))
+#define NV30_3D_TEX_NPOT_SIZE__ESIZE 0x00000020
+#define NV30_3D_TEX_NPOT_SIZE__LEN 0x00000008
+#define NV30_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff
+#define NV30_3D_TEX_NPOT_SIZE_H__SHIFT 0
+#define NV30_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000
+#define NV30_3D_TEX_NPOT_SIZE_W__SHIFT 16
+
+#define NV30_3D_TEX_BORDER_COLOR(i0) (0x00001a1c + 0x20*(i0))
+#define NV30_3D_TEX_BORDER_COLOR__ESIZE 0x00000020
+#define NV30_3D_TEX_BORDER_COLOR__LEN 0x00000008
+#define NV30_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff
+#define NV30_3D_TEX_BORDER_COLOR_B__SHIFT 0
+#define NV30_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00
+#define NV30_3D_TEX_BORDER_COLOR_G__SHIFT 8
+#define NV30_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000
+#define NV30_3D_TEX_BORDER_COLOR_R__SHIFT 16
+#define NV30_3D_TEX_BORDER_COLOR_A__MASK 0xff000000
+#define NV30_3D_TEX_BORDER_COLOR_A__SHIFT 24
+
+#define NV30_3D_VTX_ATTR_4F(i0) (0x00001c00 + 0x10*(i0))
+#define NV30_3D_VTX_ATTR_4F__ESIZE 0x00000010
+#define NV30_3D_VTX_ATTR_4F__LEN 0x00000010
+
+
+#define NV30_3D_VTX_ATTR_4F_X(i0) (0x00001c00 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_4F_Y(i0) (0x00001c04 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_4F_Z(i0) (0x00001c08 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_4F_W(i0) (0x00001c0c + 0x10*(i0))
+
+#define NV30_3D_FP_CONTROL 0x00001d60
+#define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__MASK 0x0000000f
+#define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__SHIFT 0
+#define NV30_3D_FP_CONTROL_USES_KIL 0x00000080
+#define NV40_3D_FP_CONTROL_KIL 0x00000080
+#define NV40_3D_FP_CONTROL_TEMP_COUNT__MASK 0xff000000
+#define NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT 24
+
+#define NV30_3D_DEPTH_CONTROL 0x00001d78
+#define NV30_3D_DEPTH_CONTROL_CLAMP 0x000000f0
+
+#define NV30_3D_MULTISAMPLE_CONTROL 0x00001d7c
+#define NV30_3D_MULTISAMPLE_CONTROL_ENABLE 0x00000001
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_COVERAGE 0x00000010
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_ONE 0x00000100
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__MASK 0xffff0000
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__SHIFT 16
+
+#define NV30_3D_COORD_CONVENTIONS 0x00001d88
+#define NV30_3D_COORD_CONVENTIONS_HEIGHT__MASK 0x00000fff
+#define NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT 0
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN__MASK 0x00001000
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN__SHIFT 12
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN_NORMAL 0x00000000
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED 0x00001000
+#define NV30_3D_COORD_CONVENTIONS_CENTER__MASK 0x00010000
+#define NV30_3D_COORD_CONVENTIONS_CENTER__SHIFT 16
+#define NV30_3D_COORD_CONVENTIONS_CENTER_HALF_INTEGER 0x00000000
+#define NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER 0x00010000
+
+#define NV30_3D_CLEAR_DEPTH_VALUE 0x00001d8c
+
+#define NV30_3D_CLEAR_COLOR_VALUE 0x00001d90
+#define NV30_3D_CLEAR_COLOR_VALUE_B__MASK 0x000000ff
+#define NV30_3D_CLEAR_COLOR_VALUE_B__SHIFT 0
+#define NV30_3D_CLEAR_COLOR_VALUE_G__MASK 0x0000ff00
+#define NV30_3D_CLEAR_COLOR_VALUE_G__SHIFT 8
+#define NV30_3D_CLEAR_COLOR_VALUE_R__MASK 0x00ff0000
+#define NV30_3D_CLEAR_COLOR_VALUE_R__SHIFT 16
+#define NV30_3D_CLEAR_COLOR_VALUE_A__MASK 0xff000000
+#define NV30_3D_CLEAR_COLOR_VALUE_A__SHIFT 24
+
+#define NV30_3D_CLEAR_BUFFERS 0x00001d94
+#define NV30_3D_CLEAR_BUFFERS_DEPTH 0x00000001
+#define NV30_3D_CLEAR_BUFFERS_STENCIL 0x00000002
+#define NV30_3D_CLEAR_BUFFERS_COLOR_R 0x00000010
+#define NV30_3D_CLEAR_BUFFERS_COLOR_G 0x00000020
+#define NV30_3D_CLEAR_BUFFERS_COLOR_B 0x00000040
+#define NV30_3D_CLEAR_BUFFERS_COLOR_A 0x00000080
+
+#define NV30_3D_DO_VERTICES 0x00001dac
+
+#define NV30_3D_LINE_STIPPLE_ENABLE 0x00001db4
+
+#define NV30_3D_LINE_STIPPLE_PATTERN 0x00001db8
+#define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__MASK 0x0000ffff
+#define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__SHIFT 0
+#define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__MASK 0xffff0000
+#define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__SHIFT 16
+
+#define NV30_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e20 + 0x4*(i0))
+#define NV30_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004
+#define NV30_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006
+
+#define NV30_3D_VTX_ATTR_1F(i0) (0x00001e40 + 0x4*(i0))
+#define NV30_3D_VTX_ATTR_1F__ESIZE 0x00000004
+#define NV30_3D_VTX_ATTR_1F__LEN 0x00000010
+
+#define NV30_3D_ENGINE 0x00001e94
+#define NV30_3D_ENGINE_FP 0x00000001
+#define NV30_3D_ENGINE_VP 0x00000002
+#define NV30_3D_ENGINE_FIXED 0x00000004
+
+#define NV30_3D_VP_UPLOAD_FROM_ID 0x00001e9c
+
+#define NV30_3D_VP_START_FROM_ID 0x00001ea0
+
+#define NV30_3D_POINT_PARAMETERS(i0) (0x00001ec0 + 0x4*(i0))
+#define NV30_3D_POINT_PARAMETERS__ESIZE 0x00000004
+#define NV30_3D_POINT_PARAMETERS__LEN 0x00000008
+
+#define NV30_3D_POINT_SIZE 0x00001ee0
+
+#define NV30_3D_POINT_PARAMETERS_ENABLE 0x00001ee4
+
+#define NV30_3D_POINT_SPRITE 0x00001ee8
+#define NV30_3D_POINT_SPRITE_ENABLE 0x00000001
+#define NV30_3D_POINT_SPRITE_R_MODE__MASK 0x00000006
+#define NV30_3D_POINT_SPRITE_R_MODE__SHIFT 1
+#define NV30_3D_POINT_SPRITE_R_MODE_ZERO 0x00000000
+#define NV30_3D_POINT_SPRITE_R_MODE_R 0x00000002
+#define NV30_3D_POINT_SPRITE_R_MODE_S 0x00000004
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_0 0x00000100
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_1 0x00000200
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_2 0x00000400
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_3 0x00000800
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_4 0x00001000
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_5 0x00002000
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_6 0x00004000
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_7 0x00008000
+
+#define NV30_3D_VP_UPLOAD_CONST_ID 0x00001efc
+
+#define NV30_3D_VP_UPLOAD_CONST(i0) (0x00001f00 + 0x10*(i0))
+#define NV30_3D_VP_UPLOAD_CONST__ESIZE 0x00000010
+#define NV30_3D_VP_UPLOAD_CONST__LEN 0x00000004
+
+
+#define NV30_3D_VP_UPLOAD_CONST_X(i0) (0x00001f00 + 0x10*(i0))
+
+#define NV30_3D_VP_UPLOAD_CONST_Y(i0) (0x00001f04 + 0x10*(i0))
+
+#define NV30_3D_VP_UPLOAD_CONST_Z(i0) (0x00001f08 + 0x10*(i0))
+
+#define NV30_3D_VP_UPLOAD_CONST_W(i0) (0x00001f0c + 0x10*(i0))
+
+#define NV30_3D_UNK1F80(i0) (0x00001f80 + 0x4*(i0))
+#define NV30_3D_UNK1F80__ESIZE 0x00000004
+#define NV30_3D_UNK1F80__LEN 0x00000010
+
+#define NV40_3D_TEX_CACHE_CTL 0x00001fd8
+
+#define NV40_3D_VP_ATTRIB_EN 0x00001ff0
+
+#define NV40_3D_VP_RESULT_EN 0x00001ff4
+
+
+#endif /* NV30_40_3D_XML */
diff --git a/src/gallium/drivers/nvfx/nv30_fragtex.c b/src/gallium/drivers/nvfx/nv30_fragtex.c
index 0c3d43fd573..d6ede5b40a1 100644
--- a/src/gallium/drivers/nvfx/nv30_fragtex.c
+++ b/src/gallium/drivers/nvfx/nv30_fragtex.c
@@ -14,11 +14,11 @@ nv30_sampler_state_init(struct pipe_context *pipe,
if (cso->max_anisotropy >= 2)
{
if (cso->max_anisotropy >= 8)
- ps->en |= NV34TCL_TX_ENABLE_ANISO_8X;
+ ps->en |= NV30_3D_TEX_ENABLE_ANISO_8X;
else if (cso->max_anisotropy >= 4)
- ps->en |= NV34TCL_TX_ENABLE_ANISO_4X;
+ ps->en |= NV30_3D_TEX_ENABLE_ANISO_4X;
else if (cso->max_anisotropy >= 2)
- ps->en |= NV34TCL_TX_ENABLE_ANISO_2X;
+ ps->en |= NV30_3D_TEX_ENABLE_ANISO_2X;
}
limit = CLAMP(cso->lod_bias, -16.0, 15.0 + (255.0 / 256.0));
@@ -27,7 +27,7 @@ nv30_sampler_state_init(struct pipe_context *pipe,
ps->max_lod = (int)CLAMP(cso->max_lod, 0.0, 15.0);
ps->min_lod = (int)CLAMP(cso->min_lod, 0.0, 15.0);
- ps->en |= NV34TCL_TX_ENABLE_ENABLE;
+ ps->en |= NV30_3D_TEX_ENABLE_ENABLE;
}
void
@@ -42,10 +42,10 @@ nv30_sampler_view_init(struct pipe_context *pipe,
assert(tf->fmt[0] >= 0);
txf = sv->u.init_fmt;
- txf |= (level != sv->base.last_level ? NV34TCL_TX_FORMAT_MIPMAP : 0);
- txf |= util_logbase2(u_minify(pt->width0, level)) << NV34TCL_TX_FORMAT_BASE_SIZE_U_SHIFT;
- txf |= util_logbase2(u_minify(pt->height0, level)) << NV34TCL_TX_FORMAT_BASE_SIZE_V_SHIFT;
- txf |= util_logbase2(u_minify(pt->depth0, level)) << NV34TCL_TX_FORMAT_BASE_SIZE_W_SHIFT;
+ txf |= (level != sv->base.last_level ? NV30_3D_TEX_FORMAT_MIPMAP : 0);
+ txf |= util_logbase2(u_minify(pt->width0, level)) << NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT;
+ txf |= util_logbase2(u_minify(pt->height0, level)) << NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT;
+ txf |= util_logbase2(u_minify(pt->depth0, level)) << NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT;
txf |= 0x10000;
sv->u.nv30.fmt[0] = tf->fmt[0] | txf;
@@ -53,7 +53,7 @@ nv30_sampler_view_init(struct pipe_context *pipe,
sv->u.nv30.fmt[2] = tf->fmt[2] | txf;
sv->u.nv30.fmt[3] = tf->fmt[3] | txf;
- sv->swizzle |= (nvfx_subresource_pitch(pt, 0) << NV34TCL_TX_SWIZZLE_RECT_PITCH_SHIFT);
+ sv->swizzle |= (nvfx_subresource_pitch(pt, 0) << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT);
if(pt->height0 <= 1 || util_format_is_compressed(sv->base.format))
sv->u.nv30.rect = -1;
@@ -102,13 +102,13 @@ nv30_fragtex_set(struct nvfx_context *nvfx, int unit)
txf = sv->u.nv30.fmt[ps->compare + (use_rect ? 2 : 0)];
MARK_RING(chan, 9, 2);
- OUT_RING(chan, RING_3D(NV34TCL_TX_OFFSET(unit), 8));
+ OUT_RING(chan, RING_3D(NV30_3D_TEX_OFFSET(unit), 8));
OUT_RELOC(chan, bo, sv->offset, tex_flags | NOUVEAU_BO_LOW, 0, 0);
OUT_RELOC(chan, bo, txf,
tex_flags | NOUVEAU_BO_OR,
- NV34TCL_TX_FORMAT_DMA0, NV34TCL_TX_FORMAT_DMA1);
+ NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
OUT_RING(chan, (ps->wrap & sv->wrap_mask) | sv->wrap);
- OUT_RING(chan, ps->en | (min_lod << NV34TCL_TX_ENABLE_MIPMAP_MIN_LOD_SHIFT) | (max_lod << NV34TCL_TX_ENABLE_MIPMAP_MAX_LOD_SHIFT));
+ OUT_RING(chan, ps->en | (min_lod << NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT) | (max_lod << NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT));
OUT_RING(chan, sv->swizzle);
OUT_RING(chan, ps->filt | sv->filt);
OUT_RING(chan, sv->npot_size);
diff --git a/src/gallium/drivers/nvfx/nv40_fragtex.c b/src/gallium/drivers/nvfx/nv40_fragtex.c
index 106ce71a079..d4fb73702da 100644
--- a/src/gallium/drivers/nvfx/nv40_fragtex.c
+++ b/src/gallium/drivers/nvfx/nv40_fragtex.c
@@ -14,19 +14,19 @@ nv40_sampler_state_init(struct pipe_context *pipe,
ps->wrap |= (1 << 5);
if (cso->max_anisotropy >= 16)
- ps->en |= NV40TCL_TEX_ENABLE_ANISO_16X;
+ ps->en |= NV40_3D_TEX_ENABLE_ANISO_16X;
else if (cso->max_anisotropy >= 12)
- ps->en |= NV40TCL_TEX_ENABLE_ANISO_12X;
+ ps->en |= NV40_3D_TEX_ENABLE_ANISO_12X;
else if (cso->max_anisotropy >= 10)
- ps->en |= NV40TCL_TEX_ENABLE_ANISO_10X;
+ ps->en |= NV40_3D_TEX_ENABLE_ANISO_10X;
else if (cso->max_anisotropy >= 8)
- ps->en |= NV40TCL_TEX_ENABLE_ANISO_8X;
+ ps->en |= NV40_3D_TEX_ENABLE_ANISO_8X;
else if (cso->max_anisotropy >= 6)
- ps->en |= NV40TCL_TEX_ENABLE_ANISO_6X;
+ ps->en |= NV40_3D_TEX_ENABLE_ANISO_6X;
else if (cso->max_anisotropy >= 4)
- ps->en |= NV40TCL_TEX_ENABLE_ANISO_4X;
+ ps->en |= NV40_3D_TEX_ENABLE_ANISO_4X;
else
- ps->en |= NV40TCL_TEX_ENABLE_ANISO_2X;
+ ps->en |= NV40_3D_TEX_ENABLE_ANISO_2X;
}
limit = CLAMP(cso->lod_bias, -16.0, 15.0 + (255.0 / 256.0));
@@ -35,7 +35,7 @@ nv40_sampler_state_init(struct pipe_context *pipe,
ps->max_lod = (int)(CLAMP(cso->max_lod, 0.0, 15.0 + (255.0 / 256.0)) * 256.0);
ps->min_lod = (int)(CLAMP(cso->min_lod, 0.0, 15.0 + (255.0 / 256.0)) * 256.0);
- ps->en |= NV40TCL_TEX_ENABLE_ENABLE;
+ ps->en |= NV40_3D_TEX_ENABLE_ENABLE;
}
void
@@ -52,21 +52,21 @@ nv40_sampler_view_init(struct pipe_context *pipe,
txf = sv->u.init_fmt;
txf |= 0x8000;
if(pt->target == PIPE_TEXTURE_CUBE)
- txf |= ((pt->last_level + 1) << NV40TCL_TEX_FORMAT_MIPMAP_COUNT_SHIFT);
+ txf |= ((pt->last_level + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT);
else
- txf |= (((sv->base.last_level - sv->base.first_level) + 1) << NV40TCL_TEX_FORMAT_MIPMAP_COUNT_SHIFT);
+ txf |= (((sv->base.last_level - sv->base.first_level) + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT);
if (!mt->linear_pitch)
sv->u.nv40.npot_size2 = 0;
else {
sv->u.nv40.npot_size2 = mt->linear_pitch;
- txf |= NV40TCL_TEX_FORMAT_LINEAR;
+ txf |= NV40_3D_TEX_FORMAT_LINEAR;
}
sv->u.nv40.fmt[0] = tf->fmt[4] | txf;
sv->u.nv40.fmt[1] = tf->fmt[5] | txf;
- sv->u.nv40.npot_size2 |= (u_minify(pt->depth0, level) << NV40TCL_TEX_SIZE1_DEPTH_SHIFT);
+ sv->u.nv40.npot_size2 |= (u_minify(pt->depth0, level) << NV40_3D_TEX_SIZE1_DEPTH__SHIFT);
sv->lod_offset = (sv->base.first_level - level) * 256;
sv->max_lod_limit = (sv->base.last_level - level) * 256;
@@ -87,17 +87,17 @@ nv40_fragtex_set(struct nvfx_context *nvfx, int unit)
txf = sv->u.nv40.fmt[ps->compare] | ps->fmt;
MARK_RING(chan, 11, 2);
- OUT_RING(chan, RING_3D(NV34TCL_TX_OFFSET(unit), 8));
+ OUT_RING(chan, RING_3D(NV30_3D_TEX_OFFSET(unit), 8));
OUT_RELOC(chan, bo, sv->offset, tex_flags | NOUVEAU_BO_LOW, 0, 0);
OUT_RELOC(chan, bo, txf, tex_flags | NOUVEAU_BO_OR,
- NV34TCL_TX_FORMAT_DMA0, NV34TCL_TX_FORMAT_DMA1);
+ NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
OUT_RING(chan, (ps->wrap & sv->wrap_mask) | sv->wrap);
OUT_RING(chan, ps->en | (min_lod << 19) | (max_lod << 7));
OUT_RING(chan, sv->swizzle);
OUT_RING(chan, ps->filt | sv->filt);
OUT_RING(chan, sv->npot_size);
OUT_RING(chan, ps->bcol);
- OUT_RING(chan, RING_3D(NV40TCL_TEX_SIZE1(unit), 1));
+ OUT_RING(chan, RING_3D(NV40_3D_TEX_SIZE1(unit), 1));
OUT_RING(chan, sv->u.nv40.npot_size2);
nvfx->hw_txf[unit] = txf;
diff --git a/src/gallium/drivers/nvfx/nvfx_context.h b/src/gallium/drivers/nvfx/nvfx_context.h
index a164ba6c10b..48a9cd2b7c6 100644
--- a/src/gallium/drivers/nvfx/nvfx_context.h
+++ b/src/gallium/drivers/nvfx/nvfx_context.h
@@ -18,7 +18,7 @@
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
-
+#include "nv30-40_3d.xml.h"
#include "nvfx_state.h"
#define NOUVEAU_ERR(fmt, args...) \
@@ -343,25 +343,25 @@ static inline void nvfx_emit_vtx_attr(struct nouveau_channel* chan, unsigned att
{
switch (ncomp) {
case 4:
- OUT_RING(chan, RING_3D(NV34TCL_VTX_ATTR_4F_X(attrib), 4));
+ OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_4F_X(attrib), 4));
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
OUT_RING(chan, fui(v[2]));
OUT_RING(chan, fui(v[3]));
break;
case 3:
- OUT_RING(chan, RING_3D(NV34TCL_VTX_ATTR_3F_X(attrib), 3));
+ OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_3F_X(attrib), 3));
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
OUT_RING(chan, fui(v[2]));
break;
case 2:
- OUT_RING(chan, RING_3D(NV34TCL_VTX_ATTR_2F_X(attrib), 2));
+ OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_2F_X(attrib), 2));
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
break;
case 1:
- OUT_RING(chan, RING_3D(NV34TCL_VTX_ATTR_1F(attrib), 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_1F(attrib), 1));
OUT_RING(chan, fui(v[0]));
break;
}
diff --git a/src/gallium/drivers/nvfx/nvfx_draw.c b/src/gallium/drivers/nvfx/nvfx_draw.c
index 4bf38a9c181..61f888a8ea2 100644
--- a/src/gallium/drivers/nvfx/nvfx_draw.c
+++ b/src/gallium/drivers/nvfx/nvfx_draw.c
@@ -29,11 +29,11 @@ nvfx_render_flush(struct draw_stage *stage, unsigned flags)
struct nvfx_context *nvfx = rs->nvfx;
struct nouveau_channel *chan = nvfx->screen->base.channel;
- if (rs->prim != NV34TCL_VERTEX_BEGIN_END_STOP) {
+ if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) {
assert(AVAIL_RING(chan) >= 2);
- OUT_RING(chan, RING_3D(NV34TCL_VERTEX_BEGIN_END, 1));
- OUT_RING(chan, NV34TCL_VERTEX_BEGIN_END_STOP);
- rs->prim = NV34TCL_VERTEX_BEGIN_END_STOP;
+ OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
+ OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP);
+ rs->prim = NV30_3D_VERTEX_BEGIN_END_STOP;
}
}
@@ -62,9 +62,9 @@ nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim,
/* Switch primitive modes if necessary */
if (rs->prim != mode) {
- if (rs->prim != NV34TCL_VERTEX_BEGIN_END_STOP) {
- OUT_RING(chan, RING_3D(NV34TCL_VERTEX_BEGIN_END, 1));
- OUT_RING(chan, NV34TCL_VERTEX_BEGIN_END_STOP);
+ if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) {
+ OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
+ OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP);
}
/* XXX: any command a lot of times seems to (mostly) fix corruption that would otherwise happen */
@@ -79,12 +79,12 @@ nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim,
}
}
- OUT_RING(chan, RING_3D(NV34TCL_VERTEX_BEGIN_END, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
OUT_RING (chan, mode);
rs->prim = mode;
}
- OUT_RING(chan, RING_3D_NI(NV34TCL_VERTEX_DATA, num_attribs * 4 * count));
+ OUT_RING(chan, RING_3D_NI(NV30_3D_VERTEX_DATA, num_attribs * 4 * count));
if(no_elements) {
OUT_RING(chan, 0);
OUT_RING(chan, 0);
@@ -107,19 +107,19 @@ nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim,
static void
nvfx_render_point(struct draw_stage *draw, struct prim_header *prim)
{
- nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_POINTS, 1);
+ nvfx_render_prim(draw, prim, NV30_3D_VERTEX_BEGIN_END_POINTS, 1);
}
static void
nvfx_render_line(struct draw_stage *draw, struct prim_header *prim)
{
- nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_LINES, 2);
+ nvfx_render_prim(draw, prim, NV30_3D_VERTEX_BEGIN_END_LINES, 2);
}
static void
nvfx_render_tri(struct draw_stage *draw, struct prim_header *prim)
{
- nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_TRIANGLES, 3);
+ nvfx_render_prim(draw, prim, NV30_3D_VERTEX_BEGIN_END_TRIANGLES, 3);
}
static void
diff --git a/src/gallium/drivers/nvfx/nvfx_fragprog.c b/src/gallium/drivers/nvfx/nvfx_fragprog.c
index 23121ebe1ea..44c7968d88e 100644
--- a/src/gallium/drivers/nvfx/nvfx_fragprog.c
+++ b/src/gallium/drivers/nvfx/nvfx_fragprog.c
@@ -205,7 +205,7 @@ nvfx_fp_emit(struct nvfx_fpc *fpc, struct nvfx_insn insn)
memset(hw, 0, sizeof(uint32_t) * 4);
if (insn.op == NVFX_FP_OP_OPCODE_KIL)
- fp->fp_control |= NV34TCL_FP_CONTROL_USES_KIL;
+ fp->fp_control |= NV30_3D_FP_CONTROL_USES_KIL;
hw[0] |= (insn.op << NVFX_FP_OP_OPCODE_SHIFT);
hw[0] |= (insn.mask << NVFX_FP_OP_OUTMASK_SHIFT);
hw[2] |= (insn.scale << NVFX_FP_OP_DST_SCALE_SHIFT);
@@ -1070,10 +1070,10 @@ nvfx_fragprog_translate(struct nvfx_context *nvfx,
for (unsigned i = 0; i < pfp->info.num_properties; ++i) {
if (pfp->info.properties[i].name == TGSI_PROPERTY_FS_COORD_ORIGIN) {
if(pfp->info.properties[i].data[0])
- fp->coord_conventions |= NV34TCL_COORD_CONVENTIONS_ORIGIN_INVERTED;
+ fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED;
} else if (pfp->info.properties[i].name == TGSI_PROPERTY_FS_COORD_PIXEL_CENTER) {
if(pfp->info.properties[i].data[0])
- fp->coord_conventions |= NV34TCL_COORD_CONVENTIONS_CENTER_INTEGER;
+ fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER;
}
}
@@ -1124,7 +1124,7 @@ nvfx_fragprog_translate(struct nvfx_context *nvfx,
if(!nvfx->is_nv4x)
fp->fp_control |= (fpc->num_regs-1)/2;
else
- fp->fp_control |= fpc->num_regs << NV40TCL_FP_CONTROL_TEMP_COUNT_SHIFT;
+ fp->fp_control |= fpc->num_regs << NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT;
/* Terminate final instruction */
if(fp->insn)
@@ -1497,17 +1497,17 @@ update:
nvfx->hw_fragprog = fp;
MARK_RING(chan, 8, 1);
- OUT_RING(chan, RING_3D(NV34TCL_FP_ACTIVE_PROGRAM, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_FP_ACTIVE_PROGRAM, 1));
OUT_RELOC(chan, fp->fpbo->bo, offset, NOUVEAU_BO_VRAM |
NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_LOW |
- NOUVEAU_BO_OR, NV34TCL_FP_ACTIVE_PROGRAM_DMA0,
- NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
- OUT_RING(chan, RING_3D(NV34TCL_FP_CONTROL, 1));
+ NOUVEAU_BO_OR, NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
+ OUT_RING(chan, RING_3D(NV30_3D_FP_CONTROL, 1));
OUT_RING(chan, fp->fp_control);
if(!nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV34TCL_FP_REG_CONTROL, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_FP_REG_CONTROL, 1));
OUT_RING(chan, (1<<16)|0x4);
- OUT_RING(chan, RING_3D(NV34TCL_TX_UNITS_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_TEX_UNITS_ENABLE, 1));
OUT_RING(chan, fp->samplers);
}
}
@@ -1517,7 +1517,7 @@ update:
if(pointsprite_control != nvfx->hw_pointsprite_control)
{
WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV34TCL_POINT_SPRITE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_POINT_SPRITE, 1));
OUT_RING(chan, pointsprite_control);
nvfx->hw_pointsprite_control = pointsprite_control;
}
@@ -1536,10 +1536,10 @@ nvfx_fragprog_relocate(struct nvfx_context *nvfx)
unsigned fp_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD; // TODO: GART?
fp_flags |= NOUVEAU_BO_DUMMY;
MARK_RING(chan, 2, 2);
- OUT_RELOC(chan, bo, RING_3D(NV34TCL_FP_ACTIVE_PROGRAM, 1), fp_flags, 0, 0);
+ OUT_RELOC(chan, bo, RING_3D(NV30_3D_FP_ACTIVE_PROGRAM, 1), fp_flags, 0, 0);
OUT_RELOC(chan, bo, offset, fp_flags | NOUVEAU_BO_LOW |
- NOUVEAU_BO_OR, NV34TCL_FP_ACTIVE_PROGRAM_DMA0,
- NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
+ NOUVEAU_BO_OR, NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAGPROG;
}
diff --git a/src/gallium/drivers/nvfx/nvfx_fragtex.c b/src/gallium/drivers/nvfx/nvfx_fragtex.c
index 6503c7afcbf..1d6b4e24cbc 100644
--- a/src/gallium/drivers/nvfx/nvfx_fragtex.c
+++ b/src/gallium/drivers/nvfx/nvfx_fragtex.c
@@ -12,12 +12,12 @@ nvfx_sampler_state_create(struct pipe_context *pipe,
ps = MALLOC(sizeof(struct nvfx_sampler_state));
/* on nv30, we use this as an internal flag */
- ps->fmt = cso->normalized_coords ? 0 : NV40TCL_TEX_FORMAT_RECT;
+ ps->fmt = cso->normalized_coords ? 0 : NV40_3D_TEX_FORMAT_RECT;
ps->en = 0;
ps->filt = nvfx_tex_filter(cso) | 0x2000; /*voodoo*/
- ps->wrap = (nvfx_tex_wrap_mode(cso->wrap_s) << NV34TCL_TX_WRAP_S_SHIFT) |
- (nvfx_tex_wrap_mode(cso->wrap_t) << NV34TCL_TX_WRAP_T_SHIFT) |
- (nvfx_tex_wrap_mode(cso->wrap_r) << NV34TCL_TX_WRAP_R_SHIFT);
+ ps->wrap = (nvfx_tex_wrap_mode(cso->wrap_s) << NV30_3D_TEX_WRAP_S__SHIFT) |
+ (nvfx_tex_wrap_mode(cso->wrap_t) << NV30_3D_TEX_WRAP_T__SHIFT) |
+ (nvfx_tex_wrap_mode(cso->wrap_r) << NV30_3D_TEX_WRAP_R__SHIFT);
ps->compare = FALSE;
if(cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
@@ -80,21 +80,21 @@ nvfx_create_sampler_view(struct pipe_context *pipe,
pipe_resource_reference(&sv->base.texture, pt);
sv->base.context = pipe;
- txf = NV34TCL_TX_FORMAT_NO_BORDER;
+ txf = NV30_3D_TEX_FORMAT_NO_BORDER;
switch (pt->target) {
case PIPE_TEXTURE_CUBE:
- txf |= NV34TCL_TX_FORMAT_CUBIC;
+ txf |= NV30_3D_TEX_FORMAT_CUBIC;
/* fall-through */
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
- txf |= NV34TCL_TX_FORMAT_DIMS_2D;
+ txf |= NV30_3D_TEX_FORMAT_DIMS_2D;
break;
case PIPE_TEXTURE_3D:
- txf |= NV34TCL_TX_FORMAT_DIMS_3D;
+ txf |= NV30_3D_TEX_FORMAT_DIMS_3D;
break;
case PIPE_TEXTURE_1D:
- txf |= NV34TCL_TX_FORMAT_DIMS_1D;
+ txf |= NV30_3D_TEX_FORMAT_DIMS_1D;
break;
default:
assert(0);
@@ -102,14 +102,14 @@ nvfx_create_sampler_view(struct pipe_context *pipe,
sv->u.init_fmt = txf;
sv->swizzle = 0
- | (tf->src[sv->base.swizzle_r] << NV34TCL_TX_SWIZZLE_S0_Z_SHIFT)
- | (tf->src[sv->base.swizzle_g] << NV34TCL_TX_SWIZZLE_S0_Y_SHIFT)
- | (tf->src[sv->base.swizzle_b] << NV34TCL_TX_SWIZZLE_S0_X_SHIFT)
- | (tf->src[sv->base.swizzle_a] << NV34TCL_TX_SWIZZLE_S0_W_SHIFT)
- | (tf->comp[sv->base.swizzle_r] << NV34TCL_TX_SWIZZLE_S1_Z_SHIFT)
- | (tf->comp[sv->base.swizzle_g] << NV34TCL_TX_SWIZZLE_S1_Y_SHIFT)
- | (tf->comp[sv->base.swizzle_b] << NV34TCL_TX_SWIZZLE_S1_X_SHIFT)
- | (tf->comp[sv->base.swizzle_a] << NV34TCL_TX_SWIZZLE_S1_W_SHIFT);
+ | (tf->src[sv->base.swizzle_r] << NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT)
+ | (tf->src[sv->base.swizzle_g] << NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT)
+ | (tf->src[sv->base.swizzle_b] << NV30_3D_TEX_SWIZZLE_S0_X__SHIFT)
+ | (tf->src[sv->base.swizzle_a] << NV30_3D_TEX_SWIZZLE_S0_W__SHIFT)
+ | (tf->comp[sv->base.swizzle_r] << NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT)
+ | (tf->comp[sv->base.swizzle_g] << NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT)
+ | (tf->comp[sv->base.swizzle_b] << NV30_3D_TEX_SWIZZLE_S1_X__SHIFT)
+ | (tf->comp[sv->base.swizzle_a] << NV30_3D_TEX_SWIZZLE_S1_W__SHIFT);
sv->filt = tf->sign;
sv->wrap = tf->wrap;
@@ -118,18 +118,18 @@ nvfx_create_sampler_view(struct pipe_context *pipe,
if (pt->target == PIPE_TEXTURE_CUBE)
{
sv->offset = 0;
- sv->npot_size = (pt->width0 << NV34TCL_TX_NPOT_SIZE_W_SHIFT) | pt->height0;
+ sv->npot_size = (pt->width0 << NV30_3D_TEX_NPOT_SIZE_W__SHIFT) | pt->height0;
}
else
{
sv->offset = nvfx_subresource_offset(pt, 0, sv->base.first_level, 0);
- sv->npot_size = (u_minify(pt->width0, sv->base.first_level) << NV34TCL_TX_NPOT_SIZE_W_SHIFT) | u_minify(pt->height0, sv->base.first_level);
+ sv->npot_size = (u_minify(pt->width0, sv->base.first_level) << NV30_3D_TEX_NPOT_SIZE_W__SHIFT) | u_minify(pt->height0, sv->base.first_level);
/* apparently, we need to ignore the t coordinate for 1D textures to fix piglit tex1d-2dborder */
if(pt->target == PIPE_TEXTURE_1D)
{
- sv->wrap_mask &=~ NV34TCL_TX_WRAP_T_MASK;
- sv->wrap |= NV34TCL_TX_WRAP_T_REPEAT;
+ sv->wrap_mask &=~ NV30_3D_TEX_WRAP_T__MASK;
+ sv->wrap |= NV30_3D_TEX_WRAP_T_REPEAT;
}
}
@@ -199,7 +199,7 @@ nvfx_fragtex_validate(struct nvfx_context *nvfx)
} else {
WAIT_RING(chan, 2);
/* this is OK for nv40 too */
- OUT_RING(chan, RING_3D(NV34TCL_TX_ENABLE(unit), 1));
+ OUT_RING(chan, RING_3D(NV30_3D_TEX_ENABLE(unit), 1));
OUT_RING(chan, 0);
nvfx->hw_samplers &= ~(1 << unit);
}
@@ -227,10 +227,10 @@ nvfx_fragtex_relocate(struct nvfx_context *nvfx)
bo = mt->base.bo;
MARK_RING(chan, 3, 3);
- OUT_RELOC(chan, bo, RING_3D(NV34TCL_TX_OFFSET(unit), 2), tex_flags | NOUVEAU_BO_DUMMY, 0, 0);
+ OUT_RELOC(chan, bo, RING_3D(NV30_3D_TEX_OFFSET(unit), 2), tex_flags | NOUVEAU_BO_DUMMY, 0, 0);
OUT_RELOC(chan, bo, 0, tex_flags | NOUVEAU_BO_LOW | NOUVEAU_BO_DUMMY, 0, 0);
OUT_RELOC(chan, bo, nvfx->hw_txf[unit], tex_flags | NOUVEAU_BO_OR | NOUVEAU_BO_DUMMY,
- NV34TCL_TX_FORMAT_DMA0, NV34TCL_TX_FORMAT_DMA1);
+ NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
}
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAGTEX;
}
@@ -246,32 +246,32 @@ nvfx_init_sampling_functions(struct nvfx_context *nvfx)
nvfx->pipe.sampler_view_destroy = nvfx_sampler_view_destroy;
}
-#define NV34TCL_TX_FORMAT_FORMAT_DXT1_RECT NV34TCL_TX_FORMAT_FORMAT_DXT1
-#define NV34TCL_TX_FORMAT_FORMAT_DXT3_RECT NV34TCL_TX_FORMAT_FORMAT_DXT3
-#define NV34TCL_TX_FORMAT_FORMAT_DXT5_RECT NV34TCL_TX_FORMAT_FORMAT_DXT5
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT1_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT1
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT3_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT3
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT5_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT5
-#define NV40TCL_TEX_FORMAT_FORMAT_HILO16 NV40TCL_TEX_FORMAT_FORMAT_A16L16
+#define NV40_3D_TEX_FORMAT_FORMAT_HILO16 NV40_3D_TEX_FORMAT_FORMAT_A16L16
-#define NV34TCL_TX_FORMAT_FORMAT_RGBA16F 0x00004a00
-#define NV34TCL_TX_FORMAT_FORMAT_RGBA16F_RECT NV34TCL_TX_FORMAT_FORMAT_RGBA16F
-#define NV34TCL_TX_FORMAT_FORMAT_RGBA32F 0x00004b00
-#define NV34TCL_TX_FORMAT_FORMAT_RGBA32F_RECT NV34TCL_TX_FORMAT_FORMAT_RGBA32F
-#define NV34TCL_TX_FORMAT_FORMAT_R32F 0x00004c00
-#define NV34TCL_TX_FORMAT_FORMAT_R32F_RECT NV34TCL_TX_FORMAT_FORMAT_R32F
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00004a00
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA16F_RECT NV30_3D_TEX_FORMAT_FORMAT_RGBA16F
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00004b00
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA32F_RECT NV30_3D_TEX_FORMAT_FORMAT_RGBA32F
+#define NV30_3D_TEX_FORMAT_FORMAT_R32F 0x00004c00
+#define NV30_3D_TEX_FORMAT_FORMAT_R32F_RECT NV30_3D_TEX_FORMAT_FORMAT_R32F
// TODO: guess!
-#define NV40TCL_TEX_FORMAT_FORMAT_R32F 0x00001c00
+#define NV40_3D_TEX_FORMAT_FORMAT_R32F 0x00001c00
#define SRGB 0x00700000
#define __(m,tf,tfc,ts0x,ts0y,ts0z,ts0w,ts1x,ts1y,ts1z,ts1w,sign,wrap) \
[PIPE_FORMAT_##m] = { \
- {NV34TCL_TX_FORMAT_FORMAT_##tf, \
- NV34TCL_TX_FORMAT_FORMAT_##tfc, \
- NV34TCL_TX_FORMAT_FORMAT_##tf##_RECT, \
- NV34TCL_TX_FORMAT_FORMAT_##tfc##_RECT, \
- NV40TCL_TEX_FORMAT_FORMAT_##tf, \
- NV40TCL_TEX_FORMAT_FORMAT_##tfc}, \
+ {NV30_3D_TEX_FORMAT_FORMAT_##tf, \
+ NV30_3D_TEX_FORMAT_FORMAT_##tfc, \
+ NV30_3D_TEX_FORMAT_FORMAT_##tf##_RECT, \
+ NV30_3D_TEX_FORMAT_FORMAT_##tfc##_RECT, \
+ NV40_3D_TEX_FORMAT_FORMAT_##tf, \
+ NV40_3D_TEX_FORMAT_FORMAT_##tfc}, \
sign, wrap, \
{ts0z, ts0y, ts0x, ts0w, 0, 1}, {ts1z, ts1y, ts1x, ts1w, 0, 0} \
}
@@ -293,7 +293,7 @@ nvfx_init_sampling_functions(struct nvfx_context *nvfx)
#define Z 1
#define W 0
-#define SNORM ((NV34TCL_TX_FILTER_SIGNED_RED) | (NV34TCL_TX_FILTER_SIGNED_GREEN) | (NV34TCL_TX_FILTER_SIGNED_BLUE) | (NV34TCL_TX_FILTER_SIGNED_ALPHA))
+#define SNORM ((NV30_3D_TEX_FILTER_SIGNED_RED) | (NV30_3D_TEX_FILTER_SIGNED_GREEN) | (NV30_3D_TEX_FILTER_SIGNED_BLUE) | (NV30_3D_TEX_FILTER_SIGNED_ALPHA))
#define UNORM 0
struct nvfx_texture_format
diff --git a/src/gallium/drivers/nvfx/nvfx_push.c b/src/gallium/drivers/nvfx/nvfx_push.c
index ffe7e983578..ebf47e6ed30 100644
--- a/src/gallium/drivers/nvfx/nvfx_push.c
+++ b/src/gallium/drivers/nvfx/nvfx_push.c
@@ -29,7 +29,7 @@ emit_edgeflag(void *priv, boolean enabled)
struct push_context* ctx = priv;
struct nouveau_channel *chan = ctx->chan;
- OUT_RING(chan, RING_3D(NV34TCL_EDGEFLAG_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_EDGEFLAG, 1));
OUT_RING(chan, enabled ? 1 : 0);
}
@@ -44,7 +44,7 @@ emit_vertices_lookup8(void *priv, unsigned start, unsigned count)
unsigned push = MIN2(count, ctx->max_vertices_per_packet);
unsigned length = push * ctx->vertex_length;
- OUT_RING(ctx->chan, RING_3D_NI(NV34TCL_VERTEX_DATA, length));
+ OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
ctx->translate->run_elts8(ctx->translate, elts, push, 0, ctx->chan->cur);
ctx->chan->cur += length;
@@ -64,7 +64,7 @@ emit_vertices_lookup16(void *priv, unsigned start, unsigned count)
unsigned push = MIN2(count, ctx->max_vertices_per_packet);
unsigned length = push * ctx->vertex_length;
- OUT_RING(ctx->chan, RING_3D_NI(NV34TCL_VERTEX_DATA, length));
+ OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
ctx->translate->run_elts16(ctx->translate, elts, push, 0, ctx->chan->cur);
ctx->chan->cur += length;
@@ -84,7 +84,7 @@ emit_vertices_lookup32(void *priv, unsigned start, unsigned count)
unsigned push = MIN2(count, ctx->max_vertices_per_packet);
unsigned length = push * ctx->vertex_length;
- OUT_RING(ctx->chan, RING_3D_NI(NV34TCL_VERTEX_DATA, length));
+ OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
ctx->translate->run_elts(ctx->translate, elts, push, 0, ctx->chan->cur);
ctx->chan->cur += length;
@@ -103,7 +103,7 @@ emit_vertices(void *priv, unsigned start, unsigned count)
unsigned push = MIN2(count, ctx->max_vertices_per_packet);
unsigned length = push * ctx->vertex_length;
- OUT_RING(ctx->chan, RING_3D_NI(NV34TCL_VERTEX_DATA, length));
+ OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
ctx->translate->run(ctx->translate, start, push, 0, ctx->chan->cur);
ctx->chan->cur += length;
@@ -141,13 +141,13 @@ emit_ranges(void* priv, unsigned start, unsigned vc, unsigned reg)
static void
emit_ib_ranges(void* priv, unsigned start, unsigned vc)
{
- emit_ranges(priv, start, vc, NV34TCL_VB_INDEX_BATCH);
+ emit_ranges(priv, start, vc, NV30_3D_VB_INDEX_BATCH);
}
static void
emit_vb_ranges(void* priv, unsigned start, unsigned vc)
{
- emit_ranges(priv, start, vc, NV34TCL_VB_VERTEX_BATCH);
+ emit_ranges(priv, start, vc, NV30_3D_VB_VERTEX_BATCH);
}
static INLINE void
@@ -159,7 +159,7 @@ emit_elt8(void* priv, unsigned start, unsigned vc)
int idxbias = ctx->idxbias;
if (vc & 1) {
- OUT_RING(chan, RING_3D(NV34TCL_VB_ELEMENT_U32, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VB_ELEMENT_U32, 1));
OUT_RING (chan, elts[0]);
elts++; vc--;
}
@@ -168,7 +168,7 @@ emit_elt8(void* priv, unsigned start, unsigned vc)
unsigned i;
unsigned push = MIN2(vc, 2047 * 2);
- OUT_RING(chan, RING_3D_NI(NV34TCL_VB_ELEMENT_U16, push >> 1));
+ OUT_RING(chan, RING_3D_NI(NV30_3D_VB_ELEMENT_U16, push >> 1));
for (i = 0; i < push; i+=2)
OUT_RING(chan, ((elts[i+1] + idxbias) << 16) | (elts[i] + idxbias));
@@ -186,7 +186,7 @@ emit_elt16(void* priv, unsigned start, unsigned vc)
int idxbias = ctx->idxbias;
if (vc & 1) {
- OUT_RING(chan, RING_3D(NV34TCL_VB_ELEMENT_U32, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VB_ELEMENT_U32, 1));
OUT_RING (chan, elts[0]);
elts++; vc--;
}
@@ -195,7 +195,7 @@ emit_elt16(void* priv, unsigned start, unsigned vc)
unsigned i;
unsigned push = MIN2(vc, 2047 * 2);
- OUT_RING(chan, RING_3D_NI(NV34TCL_VB_ELEMENT_U16, push >> 1));
+ OUT_RING(chan, RING_3D_NI(NV30_3D_VB_ELEMENT_U16, push >> 1));
for (i = 0; i < push; i+=2)
OUT_RING(chan, ((elts[i+1] + idxbias) << 16) | (elts[i] + idxbias));
@@ -215,7 +215,7 @@ emit_elt32(void* priv, unsigned start, unsigned vc)
while (vc) {
unsigned push = MIN2(vc, 2047);
- OUT_RING(chan, RING_3D_NI(NV34TCL_VB_ELEMENT_U32, push));
+ OUT_RING(chan, RING_3D_NI(NV30_3D_VB_ELEMENT_U32, push));
assert(AVAIL_RING(chan) >= push);
if(idxbias)
{
@@ -379,10 +379,10 @@ nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
}
}
- OUT_RING(chan, RING_3D(NV34TCL_VERTEX_BEGIN_END, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
OUT_RING(chan, hw_mode);
done = util_split_prim_next(&s, max_verts);
- OUT_RING(chan, RING_3D(NV34TCL_VERTEX_BEGIN_END, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
OUT_RING(chan, 0);
if(done)
diff --git a/src/gallium/drivers/nvfx/nvfx_query.c b/src/gallium/drivers/nvfx/nvfx_query.c
index eeeb8976610..3935ffd7f92 100644
--- a/src/gallium/drivers/nvfx/nvfx_query.c
+++ b/src/gallium/drivers/nvfx/nvfx_query.c
@@ -73,9 +73,9 @@ nvfx_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
nouveau_notifier_reset(nvfx->screen->query, q->object->start);
WAIT_RING(chan, 4);
- OUT_RING(chan, RING_3D(NV34TCL_QUERY_RESET, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_QUERY_RESET, 1));
OUT_RING(chan, 1);
- OUT_RING(chan, RING_3D(NV34TCL_QUERY_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
OUT_RING(chan, 1);
q->ready = FALSE;
@@ -93,10 +93,10 @@ nvfx_query_end(struct pipe_context *pipe, struct pipe_query *pq)
assert(nvfx->query == pq);
WAIT_RING(chan, 4);
- OUT_RING(chan, RING_3D(NV34TCL_QUERY_GET, 1));
- OUT_RING (chan, (0x01 << NV34TCL_QUERY_GET_UNK24_SHIFT) |
- ((q->object->start * 32) << NV34TCL_QUERY_GET_OFFSET_SHIFT));
- OUT_RING(chan, RING_3D(NV34TCL_QUERY_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_QUERY_GET, 1));
+ OUT_RING (chan, (0x01 << NV30_3D_QUERY_GET_UNK24__SHIFT) |
+ ((q->object->start * 32) << NV30_3D_QUERY_GET_OFFSET__SHIFT));
+ OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
OUT_RING(chan, 0);
FIRE_RING(chan);
diff --git a/src/gallium/drivers/nvfx/nvfx_screen.c b/src/gallium/drivers/nvfx/nvfx_screen.c
index 3900821de48..b72e6aa1a85 100644
--- a/src/gallium/drivers/nvfx/nvfx_screen.c
+++ b/src/gallium/drivers/nvfx/nvfx_screen.c
@@ -4,15 +4,15 @@
#include "util/u_simple_screen.h"
#include "nouveau/nouveau_screen.h"
-
+#include "nouveau/nv_object.xml.h"
#include "nvfx_context.h"
#include "nvfx_screen.h"
#include "nvfx_resource.h"
#include "nvfx_tex.h"
-#define NV30TCL_CHIPSET_3X_MASK 0x00000003
-#define NV34TCL_CHIPSET_3X_MASK 0x00000010
-#define NV35TCL_CHIPSET_3X_MASK 0x000001e0
+#define NV30_3D_CHIPSET_3X_MASK 0x00000003
+#define NV34_3D_CHIPSET_3X_MASK 0x00000010
+#define NV35_3D_CHIPSET_3X_MASK 0x000001e0
#define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
#define NV4X_GRCLASS4497_CHIPSETS 0x00005450
@@ -256,9 +256,9 @@ static void nv30_screen_init(struct nvfx_screen *screen)
/* TODO: perhaps we should do some of this on nv40 too? */
for (i=1; i<8; i++) {
- OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_CLIP_HORIZ(i), 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1));
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_CLIP_VERT(i), 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_VERT(i), 1));
OUT_RING(chan, 0);
}
@@ -294,14 +294,14 @@ static void nv30_screen_init(struct nvfx_screen *screen)
OUT_RING(chan, RING_3D(0x1d88, 1));
OUT_RING(chan, 0x00001200);
- OUT_RING(chan, RING_3D(NV34TCL_RC_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_RC_ENABLE, 1));
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(NV34TCL_DEPTH_RANGE_NEAR, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_DEPTH_RANGE_NEAR, 2));
OUT_RING(chan, fui(0.0));
OUT_RING(chan, fui(1.0));
- OUT_RING(chan, RING_3D(NV34TCL_MULTISAMPLE_CONTROL, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_MULTISAMPLE_CONTROL, 1));
OUT_RING(chan, 0xffff0000);
/* enables use of vp rather than fixed-function somehow */
@@ -313,7 +313,7 @@ static void nv40_screen_init(struct nvfx_screen *screen)
{
struct nouveau_channel *chan = screen->base.channel;
- OUT_RING(chan, RING_3D(NV40TCL_DMA_COLOR2, 2));
+ OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 2));
OUT_RING(chan, screen->base.channel->vram->handle);
OUT_RING(chan, screen->base.channel->vram->handle);
@@ -343,8 +343,8 @@ static void nv40_screen_init(struct nvfx_screen *screen)
OUT_RING(chan, RING_3D(0x1e94, 1));
OUT_RING(chan, 0x00000001);
- OUT_RING(chan, RING_3D(NV40TCL_MIPMAP_ROUNDING, 1));
- OUT_RING(chan, NV40TCL_MIPMAP_ROUNDING_DOWN);
+ OUT_RING(chan, RING_3D(NV40_3D_MIPMAP_ROUNDING, 1));
+ OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
}
static unsigned
@@ -406,23 +406,23 @@ nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
switch (dev->chipset & 0xf0) {
case 0x30:
- if (NV30TCL_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
- eng3d_class = 0x0397;
- else if (NV34TCL_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
- eng3d_class = 0x0697;
- else if (NV35TCL_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
- eng3d_class = 0x0497;
+ if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
+ eng3d_class = NV30_3D;
+ else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
+ eng3d_class = NV34_3D;
+ else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
+ eng3d_class = NV35_3D;
break;
case 0x40:
if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f)))
- eng3d_class = NV40TCL;
+ eng3d_class = NV40_3D;
else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
- eng3d_class = NV44TCL;
+ eng3d_class = NV44_3D;
screen->is_nv4x = ~0;
break;
case 0x60:
if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
- eng3d_class = NV44TCL;
+ eng3d_class = NV44_3D;
screen->is_nv4x = ~0;
break;
}
@@ -449,7 +449,7 @@ nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen);
/* surely both nv3x and nv44 support index buffers too: find out how and test that */
- if(eng3d_class == NV40TCL)
+ if(eng3d_class == NV40_3D)
screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags;
if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags)
@@ -508,25 +508,25 @@ nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
/* Static eng3d initialisation */
/* note that we just started using the channel, so we must have space in the pushbuffer */
- OUT_RING(chan, RING_3D(NV34TCL_DMA_NOTIFY, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_DMA_NOTIFY, 1));
OUT_RING(chan, screen->sync->handle);
- OUT_RING(chan, RING_3D(NV34TCL_DMA_TEXTURE0, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_DMA_TEXTURE0, 2));
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV34TCL_DMA_COLOR1, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
OUT_RING(chan, chan->vram->handle);
- OUT_RING(chan, RING_3D(NV34TCL_DMA_COLOR0, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 2));
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
- OUT_RING(chan, RING_3D(NV34TCL_DMA_VTXBUF0, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_DMA_VTXBUF0, 2));
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV34TCL_DMA_FENCE, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_DMA_FENCE, 2));
OUT_RING(chan, 0);
OUT_RING(chan, screen->query->handle);
- OUT_RING(chan, RING_3D(NV34TCL_DMA_IN_MEMORY7, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_DMA_UNK1AC, 2));
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
diff --git a/src/gallium/drivers/nvfx/nvfx_state.c b/src/gallium/drivers/nvfx/nvfx_state.c
index 5bd7dc07f02..b767846a99e 100644
--- a/src/gallium/drivers/nvfx/nvfx_state.c
+++ b/src/gallium/drivers/nvfx/nvfx_state.c
@@ -20,26 +20,26 @@ nvfx_blend_state_create(struct pipe_context *pipe,
struct nouveau_statebuf_builder sb = sb_init(bso->sb);
if (cso->rt[0].blend_enable) {
- sb_method(sb, NV34TCL_BLEND_FUNC_ENABLE, 3);
+ sb_method(sb, NV30_3D_BLEND_FUNC_ENABLE, 3);
sb_data(sb, 1);
sb_data(sb, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) |
nvgl_blend_func(cso->rt[0].rgb_src_factor));
sb_data(sb, nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16 |
nvgl_blend_func(cso->rt[0].rgb_dst_factor));
if(nvfx->screen->base.device->chipset < 0x40) {
- sb_method(sb, NV34TCL_BLEND_EQUATION, 1);
+ sb_method(sb, NV30_3D_BLEND_EQUATION, 1);
sb_data(sb, nvgl_blend_eqn(cso->rt[0].rgb_func));
} else {
- sb_method(sb, NV40TCL_BLEND_EQUATION, 1);
+ sb_method(sb, NV40_3D_BLEND_EQUATION, 1);
sb_data(sb, nvgl_blend_eqn(cso->rt[0].alpha_func) << 16 |
nvgl_blend_eqn(cso->rt[0].rgb_func));
}
} else {
- sb_method(sb, NV34TCL_BLEND_FUNC_ENABLE, 1);
+ sb_method(sb, NV30_3D_BLEND_FUNC_ENABLE, 1);
sb_data(sb, 0);
}
- sb_method(sb, NV34TCL_COLOR_MASK, 1);
+ sb_method(sb, NV30_3D_COLOR_MASK, 1);
sb_data(sb, (((cso->rt[0].colormask & PIPE_MASK_A) ? (0x01 << 24) : 0) |
((cso->rt[0].colormask & PIPE_MASK_R) ? (0x01 << 16) : 0) |
((cso->rt[0].colormask & PIPE_MASK_G) ? (0x01 << 8) : 0) |
@@ -48,15 +48,15 @@ nvfx_blend_state_create(struct pipe_context *pipe,
/* TODO: add NV40 MRT color mask */
if (cso->logicop_enable) {
- sb_method(sb, NV34TCL_COLOR_LOGIC_OP_ENABLE, 2);
+ sb_method(sb, NV30_3D_COLOR_LOGIC_OP_ENABLE, 2);
sb_data(sb, 1);
sb_data(sb, nvgl_logicop_func(cso->logicop_func));
} else {
- sb_method(sb, NV34TCL_COLOR_LOGIC_OP_ENABLE, 1);
+ sb_method(sb, NV30_3D_COLOR_LOGIC_OP_ENABLE, 1);
sb_data(sb, 0);
}
- sb_method(sb, NV34TCL_DITHER_ENABLE, 1);
+ sb_method(sb, NV30_3D_DITHER_ENABLE, 1);
sb_data(sb, cso->dither ? 1 : 0);
bso->sb_len = sb_len(sb, bso->sb);
@@ -94,64 +94,64 @@ nvfx_rasterizer_state_create(struct pipe_context *pipe,
* sprite_coord_origin
*/
- sb_method(sb, NV34TCL_SHADE_MODEL, 1);
- sb_data(sb, cso->flatshade ? NV34TCL_SHADE_MODEL_FLAT :
- NV34TCL_SHADE_MODEL_SMOOTH);
+ sb_method(sb, NV30_3D_SHADE_MODEL, 1);
+ sb_data(sb, cso->flatshade ? NV30_3D_SHADE_MODEL_FLAT :
+ NV30_3D_SHADE_MODEL_SMOOTH);
- sb_method(sb, NV34TCL_VERTEX_TWO_SIDE_ENABLE, 1);
+ sb_method(sb, NV30_3D_VERTEX_TWO_SIDE_ENABLE, 1);
sb_data(sb, cso->light_twoside);
- sb_method(sb, NV34TCL_LINE_WIDTH, 2);
+ sb_method(sb, NV30_3D_LINE_WIDTH, 2);
sb_data(sb, (unsigned char)(cso->line_width * 8.0) & 0xff);
sb_data(sb, cso->line_smooth ? 1 : 0);
- sb_method(sb, NV34TCL_LINE_STIPPLE_ENABLE, 2);
+ sb_method(sb, NV30_3D_LINE_STIPPLE_ENABLE, 2);
sb_data(sb, cso->line_stipple_enable ? 1 : 0);
sb_data(sb, (cso->line_stipple_pattern << 16) |
cso->line_stipple_factor);
- sb_method(sb, NV34TCL_POINT_SIZE, 1);
+ sb_method(sb, NV30_3D_POINT_SIZE, 1);
sb_data(sb, fui(cso->point_size));
- sb_method(sb, NV34TCL_POLYGON_MODE_FRONT, 6);
+ sb_method(sb, NV30_3D_POLYGON_MODE_FRONT, 6);
sb_data(sb, nvgl_polygon_mode(cso->fill_front));
sb_data(sb, nvgl_polygon_mode(cso->fill_back));
switch (cso->cull_face) {
case PIPE_FACE_FRONT:
- sb_data(sb, NV34TCL_CULL_FACE_FRONT);
+ sb_data(sb, NV30_3D_CULL_FACE_FRONT);
break;
case PIPE_FACE_BACK:
- sb_data(sb, NV34TCL_CULL_FACE_BACK);
+ sb_data(sb, NV30_3D_CULL_FACE_BACK);
break;
case PIPE_FACE_FRONT_AND_BACK:
- sb_data(sb, NV34TCL_CULL_FACE_FRONT_AND_BACK);
+ sb_data(sb, NV30_3D_CULL_FACE_FRONT_AND_BACK);
break;
default:
- sb_data(sb, NV34TCL_CULL_FACE_BACK);
+ sb_data(sb, NV30_3D_CULL_FACE_BACK);
break;
}
if (cso->front_ccw) {
- sb_data(sb, NV34TCL_FRONT_FACE_CCW);
+ sb_data(sb, NV30_3D_FRONT_FACE_CCW);
} else {
- sb_data(sb, NV34TCL_FRONT_FACE_CW);
+ sb_data(sb, NV30_3D_FRONT_FACE_CW);
}
sb_data(sb, cso->poly_smooth ? 1 : 0);
sb_data(sb, (cso->cull_face != PIPE_FACE_NONE) ? 1 : 0);
- sb_method(sb, NV34TCL_POLYGON_STIPPLE_ENABLE, 1);
+ sb_method(sb, NV30_3D_POLYGON_STIPPLE_ENABLE, 1);
sb_data(sb, cso->poly_stipple_enable ? 1 : 0);
- sb_method(sb, NV34TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ sb_method(sb, NV30_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
sb_data(sb, cso->offset_point);
sb_data(sb, cso->offset_line);
sb_data(sb, cso->offset_tri);
if (cso->offset_point || cso->offset_line || cso->offset_tri) {
- sb_method(sb, NV34TCL_POLYGON_OFFSET_FACTOR, 2);
+ sb_method(sb, NV30_3D_POLYGON_OFFSET_FACTOR, 2);
sb_data(sb, fui(cso->offset_scale));
sb_data(sb, fui(cso->offset_units * 2));
}
- sb_method(sb, NV34TCL_FLATSHADE_FIRST, 1);
+ sb_method(sb, NV30_3D_FLATSHADE_FIRST, 1);
sb_data(sb, cso->flatshade_first);
rsso->pipe = *cso;
@@ -201,41 +201,41 @@ nvfx_depth_stencil_alpha_state_create(struct pipe_context *pipe,
struct nvfx_zsa_state *zsaso = CALLOC(1, sizeof(*zsaso));
struct nouveau_statebuf_builder sb = sb_init(zsaso->sb);
- sb_method(sb, NV34TCL_DEPTH_FUNC, 1);
+ sb_method(sb, NV30_3D_DEPTH_FUNC, 1);
sb_data (sb, nvgl_comparison_op(cso->depth.func));
- sb_method(sb, NV34TCL_ALPHA_FUNC_ENABLE, 3);
+ sb_method(sb, NV30_3D_ALPHA_FUNC_ENABLE, 3);
sb_data (sb, cso->alpha.enabled ? 1 : 0);
sb_data (sb, nvgl_comparison_op(cso->alpha.func));
sb_data (sb, float_to_ubyte(cso->alpha.ref_value));
if (cso->stencil[0].enabled) {
- sb_method(sb, NV34TCL_STENCIL_FRONT_ENABLE, 3);
+ sb_method(sb, NV30_3D_STENCIL_ENABLE(0), 3);
sb_data (sb, cso->stencil[0].enabled ? 1 : 0);
sb_data (sb, cso->stencil[0].writemask);
sb_data (sb, nvgl_comparison_op(cso->stencil[0].func));
- sb_method(sb, NV34TCL_STENCIL_FRONT_FUNC_MASK, 4);
+ sb_method(sb, NV30_3D_STENCIL_FUNC_MASK(0), 4);
sb_data (sb, cso->stencil[0].valuemask);
sb_data (sb, nvgl_stencil_op(cso->stencil[0].fail_op));
sb_data (sb, nvgl_stencil_op(cso->stencil[0].zfail_op));
sb_data (sb, nvgl_stencil_op(cso->stencil[0].zpass_op));
} else {
- sb_method(sb, NV34TCL_STENCIL_FRONT_ENABLE, 1);
+ sb_method(sb, NV30_3D_STENCIL_ENABLE(0), 1);
sb_data (sb, 0);
}
if (cso->stencil[1].enabled) {
- sb_method(sb, NV34TCL_STENCIL_BACK_ENABLE, 3);
+ sb_method(sb, NV30_3D_STENCIL_ENABLE(1), 3);
sb_data (sb, cso->stencil[1].enabled ? 1 : 0);
sb_data (sb, cso->stencil[1].writemask);
sb_data (sb, nvgl_comparison_op(cso->stencil[1].func));
- sb_method(sb, NV34TCL_STENCIL_BACK_FUNC_MASK, 4);
+ sb_method(sb, NV30_3D_STENCIL_FUNC_MASK(1), 4);
sb_data (sb, cso->stencil[1].valuemask);
sb_data (sb, nvgl_stencil_op(cso->stencil[1].fail_op));
sb_data (sb, nvgl_stencil_op(cso->stencil[1].zfail_op));
sb_data (sb, nvgl_stencil_op(cso->stencil[1].zpass_op));
} else {
- sb_method(sb, NV34TCL_STENCIL_BACK_ENABLE, 1);
+ sb_method(sb, NV30_3D_STENCIL_ENABLE(1), 1);
sb_data (sb, 0);
}
diff --git a/src/gallium/drivers/nvfx/nvfx_state_emit.c b/src/gallium/drivers/nvfx/nvfx_state_emit.c
index 30ef12a95b6..501fdd4430c 100644
--- a/src/gallium/drivers/nvfx/nvfx_state_emit.c
+++ b/src/gallium/drivers/nvfx/nvfx_state_emit.c
@@ -11,7 +11,7 @@ nvfx_state_viewport_validate(struct nvfx_context *nvfx)
WAIT_RING(chan, 11);
if(nvfx->render_mode == HW) {
- OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_TRANSLATE_X, 8));
+ OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TRANSLATE_X, 8));
OUT_RINGf(chan, vpt->translate[0]);
OUT_RINGf(chan, vpt->translate[1]);
OUT_RINGf(chan, vpt->translate[2]);
@@ -23,7 +23,7 @@ nvfx_state_viewport_validate(struct nvfx_context *nvfx)
OUT_RING(chan, RING_3D(0x1d78, 1));
OUT_RING(chan, 1);
} else {
- OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_TRANSLATE_X, 8));
+ OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TRANSLATE_X, 8));
OUT_RINGf(chan, 0.0f);
OUT_RINGf(chan, 0.0f);
OUT_RINGf(chan, 0.0f);
@@ -49,7 +49,7 @@ nvfx_state_scissor_validate(struct nvfx_context *nvfx)
nvfx->state.scissor_enabled = rast->scissor;
WAIT_RING(chan, 3);
- OUT_RING(chan, RING_3D(NV34TCL_SCISSOR_HORIZ, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_SCISSOR_HORIZ, 2));
if (nvfx->state.scissor_enabled) {
OUT_RING(chan, ((s->maxx - s->minx) << 16) | s->minx);
OUT_RING(chan, ((s->maxy - s->miny) << 16) | s->miny);
@@ -66,9 +66,9 @@ nvfx_state_sr_validate(struct nvfx_context *nvfx)
struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
WAIT_RING(chan, 4);
- OUT_RING(chan, RING_3D(NV34TCL_STENCIL_FRONT_FUNC_REF, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_STENCIL_FUNC_REF(0), 1));
OUT_RING(chan, sr->ref_value[0]);
- OUT_RING(chan, RING_3D(NV34TCL_STENCIL_BACK_FUNC_REF, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_STENCIL_FUNC_REF(1), 1));
OUT_RING(chan, sr->ref_value[1]);
}
@@ -79,7 +79,7 @@ nvfx_state_blend_colour_validate(struct nvfx_context *nvfx)
struct pipe_blend_color *bcol = &nvfx->blend_colour;
WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV34TCL_BLEND_COLOR, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_BLEND_COLOR, 1));
OUT_RING(chan, ((float_to_ubyte(bcol->color[3]) << 24) |
(float_to_ubyte(bcol->color[0]) << 16) |
(float_to_ubyte(bcol->color[1]) << 8) |
@@ -92,7 +92,7 @@ nvfx_state_stipple_validate(struct nvfx_context *nvfx)
struct nouveau_channel *chan = nvfx->screen->base.channel;
WAIT_RING(chan, 33);
- OUT_RING(chan, RING_3D(NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32));
+ OUT_RING(chan, RING_3D(NV30_3D_POLYGON_STIPPLE_PATTERN(0), 32));
OUT_RINGp(chan, nvfx->stipple, 32);
}
@@ -101,11 +101,11 @@ nvfx_coord_conventions_validate(struct nvfx_context* nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
unsigned value = nvfx->hw_fragprog->coord_conventions;
- if(value & NV34TCL_COORD_CONVENTIONS_ORIGIN_INVERTED)
- value |= nvfx->framebuffer.height << NV34TCL_COORD_CONVENTIONS_HEIGHT_SHIFT;
+ if(value & NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED)
+ value |= nvfx->framebuffer.height << NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT;
WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV34TCL_COORD_CONVENTIONS, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_COORD_CONVENTIONS, 1));
OUT_RING(chan, value);
}
@@ -116,27 +116,27 @@ nvfx_ucp_validate(struct nvfx_context* nvfx)
unsigned enables[7] =
{
0,
- NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE0,
- NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE0 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE1,
- NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE0 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE1 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE2,
- NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE0 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE1 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE2 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE3,
- NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE0 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE1 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE2 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE3 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE4,
- NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE0 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE1 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE2 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE3 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE4 | NV34TCL_VP_CLIP_PLANES_ENABLE_PLANE5,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4,
+ NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 | NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5,
};
if(!nvfx->use_vp_clipping)
{
WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV34TCL_VP_CLIP_PLANES_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANES_ENABLE, 1));
OUT_RING(chan, 0);
WAIT_RING(chan, 6 * 4 + 1);
- OUT_RING(chan, RING_3D(NV34TCL_VP_CLIP_PLANE_A(0), nvfx->clip.nr * 4));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANE(0, 0), nvfx->clip.nr * 4));
OUT_RINGp(chan, &nvfx->clip.ucp[0][0], nvfx->clip.nr * 4);
}
WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV34TCL_VP_CLIP_PLANES_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANES_ENABLE, 1));
OUT_RING(chan, enables[nvfx->clip.nr]);
}
@@ -155,17 +155,17 @@ nvfx_vertprog_ucp_validate(struct nvfx_context* nvfx)
if(vp->clip_nr >= 0)
{
idx = vp->nr_insns - 7 + vp->clip_nr;
- OUT_RING(chan, RING_3D(NV34TCL_VP_UPLOAD_FROM_ID, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
OUT_RING(chan, vp->exec->start + idx);
- OUT_RING(chan, RING_3D(NV34TCL_VP_UPLOAD_INST(0), 4));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
OUT_RINGp (chan, vp->insns[idx].data, 4);
}
/* set last instruction bit */
idx = vp->nr_insns - 7 + nvfx->clip.nr;
- OUT_RING(chan, RING_3D(NV34TCL_VP_UPLOAD_FROM_ID, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
OUT_RING(chan, vp->exec->start + idx);
- OUT_RING(chan, RING_3D(NV34TCL_VP_UPLOAD_INST(0), 4));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
OUT_RINGp(chan, vp->insns[idx].data, 3);
OUT_RING(chan, vp->insns[idx].data[3] | 1);
vp->clip_nr = nvfx->clip.nr;
@@ -175,7 +175,7 @@ nvfx_vertprog_ucp_validate(struct nvfx_context* nvfx)
WAIT_RING(chan, 6 * 6);
for(i = 0; i < nvfx->clip.nr; ++i)
{
- OUT_RING(chan, RING_3D(NV34TCL_VP_UPLOAD_CONST_ID, 5));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_CONST_ID, 5));
OUT_RING(chan, vp->data->start + i);
OUT_RINGp (chan, nvfx->clip.ucp[i], 4);
}
@@ -288,7 +288,7 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
if(vp_output != nvfx->hw_vp_output)
{
WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV40TCL_VP_RESULT_EN, 1));
+ OUT_RING(chan, RING_3D(NV40_3D_VP_RESULT_EN, 1));
OUT_RING(chan, vp_output);
nvfx->hw_vp_output = vp_output;
}
@@ -321,7 +321,7 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
if(dirty & NVFX_NEW_ZSA || (new_fb_mode >= 0))
{
WAIT_RING(chan, 3);
- OUT_RING(chan, RING_3D(NV34TCL_DEPTH_WRITE_ENABLE, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_DEPTH_WRITE_ENABLE, 2));
OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.writemask);
OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.enabled);
}
@@ -335,9 +335,9 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
if(nvfx->is_nv4x)
{
WAIT_RING(chan, 4);
- OUT_RING(chan, RING_3D(NV40TCL_TEX_CACHE_CTL, 1));
+ OUT_RING(chan, RING_3D(NV40_3D_TEX_CACHE_CTL, 1));
OUT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV40TCL_TEX_CACHE_CTL, 1));
+ OUT_RING(chan, RING_3D(NV40_3D_TEX_CACHE_CTL, 1));
OUT_RING(chan, 1);
}
}
diff --git a/src/gallium/drivers/nvfx/nvfx_state_fb.c b/src/gallium/drivers/nvfx/nvfx_state_fb.c
index 4b82c68765b..4ffc4de4520 100644
--- a/src/gallium/drivers/nvfx/nvfx_state_fb.c
+++ b/src/gallium/drivers/nvfx/nvfx_state_fb.c
@@ -102,10 +102,10 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
unsigned w = fb->width;
unsigned h = fb->height;
- rt_enable = (NV34TCL_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1;
- if (rt_enable & (NV34TCL_RT_ENABLE_COLOR1 |
- NV40TCL_RT_ENABLE_COLOR2 | NV40TCL_RT_ENABLE_COLOR3))
- rt_enable |= NV34TCL_RT_ENABLE_MRT;
+ rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1;
+ if (rt_enable & (NV30_3D_RT_ENABLE_COLOR1 |
+ NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3))
+ rt_enable |= NV30_3D_RT_ENABLE_MRT;
nvfx->state.render_temps = 0;
@@ -125,63 +125,63 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
if (prepare_result) {
assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
- rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
- (util_logbase2(fb->width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) |
- (util_logbase2(fb->height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT);
+ rt_format = NV30_3D_RT_FORMAT_TYPE_SWIZZLED |
+ (util_logbase2(fb->width) << NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT) |
+ (util_logbase2(fb->height) << NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT);
} else
- rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;
+ rt_format = NV30_3D_RT_FORMAT_TYPE_LINEAR;
if(fb->nr_cbufs > 0) {
switch (fb->cbufs[0]->format) {
case PIPE_FORMAT_B8G8R8X8_UNORM:
- rt_format |= NV34TCL_RT_FORMAT_COLOR_X8R8G8B8;
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_X8R8G8B8;
break;
case PIPE_FORMAT_B8G8R8A8_UNORM:
case 0:
- rt_format |= NV34TCL_RT_FORMAT_COLOR_A8R8G8B8;
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
break;
case PIPE_FORMAT_B5G6R5_UNORM:
- rt_format |= NV34TCL_RT_FORMAT_COLOR_R5G6B5;
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
break;
case PIPE_FORMAT_R32G32B32A32_FLOAT:
- rt_format |= NV34TCL_RT_FORMAT_COLOR_A32B32G32R32_FLOAT;
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT;
break;
case PIPE_FORMAT_R16G16B16A16_FLOAT:
- rt_format |= NV34TCL_RT_FORMAT_COLOR_A16B16G16R16_FLOAT;
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT;
break;
default:
assert(0);
}
} else if(fb->zsbuf && util_format_get_blocksize(fb->zsbuf->format) == 2)
- rt_format |= NV34TCL_RT_FORMAT_COLOR_R5G6B5;
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
else
- rt_format |= NV34TCL_RT_FORMAT_COLOR_A8R8G8B8;
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
if(fb->zsbuf) {
switch (fb->zsbuf->format) {
case PIPE_FORMAT_Z16_UNORM:
- rt_format |= NV34TCL_RT_FORMAT_ZETA_Z16;
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
break;
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
case 0:
- rt_format |= NV34TCL_RT_FORMAT_ZETA_Z24S8;
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
break;
default:
assert(0);
}
} else if(fb->nr_cbufs && util_format_get_blocksize(fb->cbufs[0]->format) == 2)
- rt_format |= NV34TCL_RT_FORMAT_ZETA_Z16;
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
else
- rt_format |= NV34TCL_RT_FORMAT_ZETA_Z24S8;
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
MARK_RING(chan, 42, 10);
- if ((rt_enable & NV34TCL_RT_ENABLE_COLOR0) || fb->zsbuf) {
+ if ((rt_enable & NV30_3D_RT_ENABLE_COLOR0) || fb->zsbuf) {
struct nvfx_render_target *rt0 = &nvfx->hw_rt[0];
uint32_t pitch;
- if(!(rt_enable & NV34TCL_RT_ENABLE_COLOR0))
+ if(!(rt_enable & NV30_3D_RT_ENABLE_COLOR0))
rt0 = &nvfx->hw_zeta;
pitch = rt0->pitch;
@@ -196,23 +196,23 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
//printf("rendering to bo %p [%i] at offset %i with pitch %i\n", rt0->bo, rt0->bo->handle, rt0->offset, pitch);
- OUT_RING(chan, RING_3D(NV34TCL_DMA_COLOR0, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 1));
OUT_RELOC(chan, rt0->bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV34TCL_COLOR0_PITCH, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_COLOR0_PITCH, 2));
OUT_RING(chan, pitch);
OUT_RELOC(chan, rt0->bo,
rt0->offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
}
- if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) {
- OUT_RING(chan, RING_3D(NV34TCL_DMA_COLOR1, 1));
+ if (rt_enable & NV30_3D_RT_ENABLE_COLOR1) {
+ OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
OUT_RELOC(chan, nvfx->hw_rt[1].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV34TCL_COLOR1_OFFSET, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_COLOR1_OFFSET, 2));
OUT_RELOC(chan, nvfx->hw_rt[1].bo,
nvfx->hw_rt[1].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
@@ -221,69 +221,69 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
if(nvfx->is_nv4x)
{
- if (rt_enable & NV40TCL_RT_ENABLE_COLOR2) {
- OUT_RING(chan, RING_3D(NV40TCL_DMA_COLOR2, 1));
+ if (rt_enable & NV40_3D_RT_ENABLE_COLOR2) {
+ OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 1));
OUT_RELOC(chan, nvfx->hw_rt[2].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV40TCL_COLOR2_OFFSET, 1));
+ OUT_RING(chan, RING_3D(NV40_3D_COLOR2_OFFSET, 1));
OUT_RELOC(chan, nvfx->hw_rt[2].bo,
nvfx->hw_rt[2].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
- OUT_RING(chan, RING_3D(NV40TCL_COLOR2_PITCH, 1));
+ OUT_RING(chan, RING_3D(NV40_3D_COLOR2_PITCH, 1));
OUT_RING(chan, nvfx->hw_rt[2].pitch);
}
- if (rt_enable & NV40TCL_RT_ENABLE_COLOR3) {
- OUT_RING(chan, RING_3D(NV40TCL_DMA_COLOR3, 1));
+ if (rt_enable & NV40_3D_RT_ENABLE_COLOR3) {
+ OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR3, 1));
OUT_RELOC(chan, nvfx->hw_rt[3].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV40TCL_COLOR3_OFFSET, 1));
+ OUT_RING(chan, RING_3D(NV40_3D_COLOR3_OFFSET, 1));
OUT_RELOC(chan, nvfx->hw_rt[3].bo,
nvfx->hw_rt[3].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
- OUT_RING(chan, RING_3D(NV40TCL_COLOR3_PITCH, 1));
+ OUT_RING(chan, RING_3D(NV40_3D_COLOR3_PITCH, 1));
OUT_RING(chan, nvfx->hw_rt[3].pitch);
}
}
if (fb->zsbuf) {
- OUT_RING(chan, RING_3D(NV34TCL_DMA_ZETA, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_DMA_ZETA, 1));
OUT_RELOC(chan, nvfx->hw_zeta.bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV34TCL_ZETA_OFFSET, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_ZETA_OFFSET, 1));
/* TODO: reverse engineer LMA */
OUT_RELOC(chan, nvfx->hw_zeta.bo,
nvfx->hw_zeta.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0);
if(nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV40TCL_ZETA_PITCH, 1));
+ OUT_RING(chan, RING_3D(NV40_3D_ZETA_PITCH, 1));
OUT_RING(chan, nvfx->hw_zeta.pitch);
}
}
else if(nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV40TCL_ZETA_PITCH, 1));
+ OUT_RING(chan, RING_3D(NV40_3D_ZETA_PITCH, 1));
OUT_RING(chan, 64);
}
- OUT_RING(chan, RING_3D(NV34TCL_RT_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_RT_ENABLE, 1));
OUT_RING(chan, rt_enable);
- OUT_RING(chan, RING_3D(NV34TCL_RT_HORIZ, 3));
+ OUT_RING(chan, RING_3D(NV30_3D_RT_HORIZ, 3));
OUT_RING(chan, (w << 16) | 0);
OUT_RING(chan, (h << 16) | 0);
OUT_RING(chan, rt_format);
- OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_HORIZ, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_HORIZ, 2));
OUT_RING(chan, (w << 16) | 0);
OUT_RING(chan, (h << 16) | 0);
- OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2));
+ OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(0), 2));
OUT_RING(chan, ((w - 1) << 16) | 0);
OUT_RING(chan, ((h - 1) << 16) | 0);
if(!nvfx->is_nv4x) {
/* Wonder why this is needed, context should all be set to zero on init */
/* TODO: we can most likely remove this, after putting it in context init */
- OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_TX_ORIGIN, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TX_ORIGIN, 1));
OUT_RING(chan, 0);
}
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
@@ -299,22 +299,22 @@ nvfx_framebuffer_relocate(struct nvfx_context *nvfx)
#define DO_(var, pfx, name) \
if(var.bo) { \
- OUT_RELOC(chan, var.bo, RING_3D(pfx##TCL_DMA_##name, 1), rt_flags, 0, 0); \
+ OUT_RELOC(chan, var.bo, RING_3D(pfx##_3D_DMA_##name, 1), rt_flags, 0, 0); \
OUT_RELOC(chan, var.bo, 0, \
rt_flags | NOUVEAU_BO_OR, \
chan->vram->handle, chan->gart->handle); \
- OUT_RELOC(chan, var.bo, RING_3D(pfx##TCL_##name##_OFFSET, 1), rt_flags, 0, 0); \
+ OUT_RELOC(chan, var.bo, RING_3D(pfx##_3D_##name##_OFFSET, 1), rt_flags, 0, 0); \
OUT_RELOC(chan, var.bo, \
var.offset, rt_flags | NOUVEAU_BO_LOW, \
0, 0); \
}
#define DO(pfx, num) DO_(nvfx->hw_rt[num], pfx, COLOR##num)
- DO(NV34, 0);
- DO(NV34, 1);
+ DO(NV30, 0);
+ DO(NV30, 1);
DO(NV40, 2);
DO(NV40, 3);
- DO_(nvfx->hw_zeta, NV34, ZETA);
+ DO_(nvfx->hw_zeta, NV30, ZETA);
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
}
diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c
index e39f7f15a31..a6ce4cc15ed 100644
--- a/src/gallium/drivers/nvfx/nvfx_surface.c
+++ b/src/gallium/drivers/nvfx/nvfx_surface.c
@@ -167,7 +167,7 @@ nvfx_get_blitter(struct pipe_context* pipe, int copy)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV34TCL_QUERY_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
OUT_RING(chan, 0);
}
@@ -208,7 +208,7 @@ nvfx_put_blitter(struct pipe_context* pipe, struct blitter_context* blitter)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV34TCL_QUERY_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
OUT_RING(chan, 1);
}
}
diff --git a/src/gallium/drivers/nvfx/nvfx_tex.h b/src/gallium/drivers/nvfx/nvfx_tex.h
index 34be936a891..2f2d7378085 100644
--- a/src/gallium/drivers/nvfx/nvfx_tex.h
+++ b/src/gallium/drivers/nvfx/nvfx_tex.h
@@ -4,7 +4,7 @@
#include "util/u_math.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include <nouveau/nouveau_class.h>
+
static inline unsigned
nvfx_tex_wrap_mode(unsigned wrap) {
@@ -12,36 +12,36 @@ nvfx_tex_wrap_mode(unsigned wrap) {
switch (wrap) {
case PIPE_TEX_WRAP_REPEAT:
- ret = NV34TCL_TX_WRAP_S_REPEAT;
+ ret = NV30_3D_TEX_WRAP_S_REPEAT;
break;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
- ret = NV34TCL_TX_WRAP_S_MIRRORED_REPEAT;
+ ret = NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT;
break;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
- ret = NV34TCL_TX_WRAP_S_CLAMP_TO_EDGE;
+ ret = NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE;
break;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
- ret = NV34TCL_TX_WRAP_S_CLAMP_TO_BORDER;
+ ret = NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER;
break;
case PIPE_TEX_WRAP_CLAMP:
- ret = NV34TCL_TX_WRAP_S_CLAMP;
+ ret = NV30_3D_TEX_WRAP_S_CLAMP;
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
- ret = NV40TCL_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE;
+ ret = NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE;
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
- ret = NV40TCL_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER;
+ ret = NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER;
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
- ret = NV40TCL_TEX_WRAP_S_MIRROR_CLAMP;
+ ret = NV40_3D_TEX_WRAP_S_MIRROR_CLAMP;
break;
default:
assert(0);
- ret = NV34TCL_TX_WRAP_S_REPEAT;
+ ret = NV30_3D_TEX_WRAP_S_REPEAT;
break;
}
- return ret >> NV34TCL_TX_WRAP_S_SHIFT;
+ return ret >> NV30_3D_TEX_WRAP_S__SHIFT;
}
static inline unsigned
@@ -49,21 +49,21 @@ nvfx_tex_wrap_compare_mode(unsigned func)
{
switch (func) {
case PIPE_FUNC_NEVER:
- return NV34TCL_TX_WRAP_RCOMP_NEVER;
+ return NV30_3D_TEX_WRAP_RCOMP_NEVER;
case PIPE_FUNC_GREATER:
- return NV34TCL_TX_WRAP_RCOMP_GREATER;
+ return NV30_3D_TEX_WRAP_RCOMP_GREATER;
case PIPE_FUNC_EQUAL:
- return NV34TCL_TX_WRAP_RCOMP_EQUAL;
+ return NV30_3D_TEX_WRAP_RCOMP_EQUAL;
case PIPE_FUNC_GEQUAL:
- return NV34TCL_TX_WRAP_RCOMP_GEQUAL;
+ return NV30_3D_TEX_WRAP_RCOMP_GEQUAL;
case PIPE_FUNC_LESS:
- return NV34TCL_TX_WRAP_RCOMP_LESS;
+ return NV30_3D_TEX_WRAP_RCOMP_LESS;
case PIPE_FUNC_NOTEQUAL:
- return NV34TCL_TX_WRAP_RCOMP_NOTEQUAL;
+ return NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL;
case PIPE_FUNC_LEQUAL:
- return NV34TCL_TX_WRAP_RCOMP_LEQUAL;
+ return NV30_3D_TEX_WRAP_RCOMP_LEQUAL;
case PIPE_FUNC_ALWAYS:
- return NV34TCL_TX_WRAP_RCOMP_ALWAYS;
+ return NV30_3D_TEX_WRAP_RCOMP_ALWAYS;
default:
assert(0);
return 0;
@@ -75,11 +75,11 @@ static inline unsigned nvfx_tex_filter(const struct pipe_sampler_state* cso)
unsigned filter = 0;
switch (cso->mag_img_filter) {
case PIPE_TEX_FILTER_LINEAR:
- filter |= NV34TCL_TX_FILTER_MAGNIFY_LINEAR;
+ filter |= NV30_3D_TEX_FILTER_MAG_LINEAR;
break;
case PIPE_TEX_FILTER_NEAREST:
default:
- filter |= NV34TCL_TX_FILTER_MAGNIFY_NEAREST;
+ filter |= NV30_3D_TEX_FILTER_MAG_NEAREST;
break;
}
@@ -87,14 +87,14 @@ static inline unsigned nvfx_tex_filter(const struct pipe_sampler_state* cso)
case PIPE_TEX_FILTER_LINEAR:
switch (cso->min_mip_filter) {
case PIPE_TEX_MIPFILTER_NEAREST:
- filter |= NV34TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST;
+ filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST;
break;
case PIPE_TEX_MIPFILTER_LINEAR:
- filter |= NV34TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR;
+ filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR;
break;
case PIPE_TEX_MIPFILTER_NONE:
default:
- filter |= NV34TCL_TX_FILTER_MINIFY_LINEAR;
+ filter |= NV30_3D_TEX_FILTER_MIN_LINEAR;
break;
}
break;
@@ -102,14 +102,14 @@ static inline unsigned nvfx_tex_filter(const struct pipe_sampler_state* cso)
default:
switch (cso->min_mip_filter) {
case PIPE_TEX_MIPFILTER_NEAREST:
- filter |= NV34TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST;
+ filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST;
break;
case PIPE_TEX_MIPFILTER_LINEAR:
- filter |= NV34TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR;
+ filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR;
break;
case PIPE_TEX_MIPFILTER_NONE:
default:
- filter |= NV34TCL_TX_FILTER_MINIFY_NEAREST;
+ filter |= NV30_3D_TEX_FILTER_MIN_NEAREST;
break;
}
break;
diff --git a/src/gallium/drivers/nvfx/nvfx_vbo.c b/src/gallium/drivers/nvfx/nvfx_vbo.c
index c35e926a7a1..597664e7716 100644
--- a/src/gallium/drivers/nvfx/nvfx_vbo.c
+++ b/src/gallium/drivers/nvfx/nvfx_vbo.c
@@ -9,7 +9,7 @@
#include "nvfx_resource.h"
#include "nouveau/nouveau_channel.h"
-#include "nouveau/nouveau_class.h"
+
#include "nouveau/nouveau_pushbuf.h"
static inline unsigned
@@ -266,7 +266,7 @@ nvfx_vbo_validate(struct nvfx_context *nvfx)
}
- OUT_RING(chan, RING_3D(NV34TCL_VTXFMT(0), elements));
+ OUT_RING(chan, RING_3D(NV30_3D_VTXFMT(0), elements));
if(nvfx->use_vertex_buffers)
{
unsigned idx = 0;
@@ -281,7 +281,7 @@ nvfx_vbo_validate(struct nvfx_context *nvfx)
idx = ve->idx;
}
- OUT_RING(chan, nvfx->vtxelt->vtxfmt[idx] | (vb->stride << NV34TCL_VTXFMT_STRIDE_SHIFT));
+ OUT_RING(chan, nvfx->vtxelt->vtxfmt[idx] | (vb->stride << NV30_3D_VTXFMT_STRIDE__SHIFT));
++idx;
}
if(idx != nvfx->vtxelt->num_elements)
@@ -291,7 +291,7 @@ nvfx_vbo_validate(struct nvfx_context *nvfx)
OUT_RINGp(chan, nvfx->vtxelt->vtxfmt, nvfx->vtxelt->num_elements);
for(i = nvfx->vtxelt->num_elements; i < elements; ++i)
- OUT_RING(chan, NV34TCL_VTXFMT_TYPE_32_FLOAT);
+ OUT_RING(chan, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
if(nvfx->is_nv4x) {
unsigned i;
@@ -302,7 +302,7 @@ nvfx_vbo_validate(struct nvfx_context *nvfx)
}
}
- OUT_RING(chan, RING_3D(NV34TCL_VTXBUF_ADDRESS(0), elements));
+ OUT_RING(chan, RING_3D(NV30_3D_VTXBUF(0), elements));
if(nvfx->use_vertex_buffers)
{
unsigned idx = 0;
@@ -317,7 +317,7 @@ nvfx_vbo_validate(struct nvfx_context *nvfx)
OUT_RELOC(chan, bo,
vb->buffer_offset + ve->src_offset + nvfx->base_vertex * vb->stride,
vb_flags | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
- 0, NV34TCL_VTXBUF_ADDRESS_DMA1);
+ 0, NV30_3D_VTXBUF_DMA1);
++idx;
}
@@ -350,11 +350,11 @@ nvfx_vbo_swtnl_validate(struct nvfx_context *nvfx)
WAIT_RING(chan, (1 + 6 + 1 + 2) + elements * 2);
- OUT_RING(chan, RING_3D(NV34TCL_VTXFMT(0), elements));
+ OUT_RING(chan, RING_3D(NV30_3D_VTXFMT(0), elements));
for(unsigned i = 0; i < num_outputs; ++i)
- OUT_RING(chan, (4 << NV34TCL_VTXFMT_SIZE_SHIFT) | NV34TCL_VTXFMT_TYPE_32_FLOAT);
+ OUT_RING(chan, (4 << NV30_3D_VTXFMT_SIZE__SHIFT) | NV30_3D_VTXFMT_TYPE_V32_FLOAT);
for(unsigned i = num_outputs; i < elements; ++i)
- OUT_RING(chan, NV34TCL_VTXFMT_TYPE_32_FLOAT);
+ OUT_RING(chan, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
if(nvfx->is_nv4x) {
unsigned i;
@@ -365,7 +365,7 @@ nvfx_vbo_swtnl_validate(struct nvfx_context *nvfx)
}
}
- OUT_RING(chan, RING_3D(NV34TCL_VTXBUF_ADDRESS(0), elements));
+ OUT_RING(chan, RING_3D(NV30_3D_VTXBUF(0), elements));
for (unsigned i = 0; i < elements; i++)
OUT_RING(chan, 0);
@@ -395,11 +395,11 @@ nvfx_vbo_relocate(struct nvfx_context *nvfx)
struct pipe_vertex_buffer *vb = &nvfx->vtxbuf[ve->vertex_buffer_index];
struct nouveau_bo* bo = nvfx_resource(vb->buffer)->bo;
- OUT_RELOC(chan, bo, RING_3D(NV34TCL_VTXBUF_ADDRESS(ve->idx), 1),
+ OUT_RELOC(chan, bo, RING_3D(NV30_3D_VTXBUF(ve->idx), 1),
vb_flags, 0, 0);
OUT_RELOC(chan, bo, vb->buffer_offset + ve->src_offset + nvfx->base_vertex * vb->stride,
vb_flags | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
- 0, NV34TCL_VTXBUF_ADDRESS_DMA1);
+ 0, NV30_3D_VTXBUF_DMA1);
}
nvfx->relocs_needed &=~ NVFX_RELOCATE_VTXBUF;
}
@@ -408,7 +408,7 @@ static void
nvfx_idxbuf_emit(struct nvfx_context* nvfx, unsigned ib_flags)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
- unsigned ib_format = (nvfx->idxbuf.index_size == 2) ? NV34TCL_IDXBUF_FORMAT_TYPE_U16 : NV34TCL_IDXBUF_FORMAT_TYPE_U32;
+ unsigned ib_format = (nvfx->idxbuf.index_size == 2) ? NV30_3D_IDXBUF_FORMAT_TYPE_U16 : NV30_3D_IDXBUF_FORMAT_TYPE_U32;
struct nouveau_bo* bo = nvfx_resource(nvfx->idxbuf.buffer)->bo;
ib_flags |= nvfx->screen->index_buffer_reloc_flags | NOUVEAU_BO_RD;
@@ -416,12 +416,12 @@ nvfx_idxbuf_emit(struct nvfx_context* nvfx, unsigned ib_flags)
MARK_RING(chan, 3, 3);
if(ib_flags & NOUVEAU_BO_DUMMY)
- OUT_RELOC(chan, bo, RING_3D(NV34TCL_IDXBUF_ADDRESS, 2), ib_flags, 0, 0);
+ OUT_RELOC(chan, bo, RING_3D(NV30_3D_IDXBUF_OFFSET, 2), ib_flags, 0, 0);
else
- OUT_RING(chan, RING_3D(NV34TCL_IDXBUF_ADDRESS, 2));
+ OUT_RING(chan, RING_3D(NV30_3D_IDXBUF_OFFSET, 2));
OUT_RELOC(chan, bo, nvfx->idxbuf.offset + 1, ib_flags | NOUVEAU_BO_LOW, 0, 0);
OUT_RELOC(chan, bo, ib_format, ib_flags | NOUVEAU_BO_OR,
- 0, NV34TCL_IDXBUF_FORMAT_DMA1);
+ 0, NV30_3D_IDXBUF_FORMAT_DMA1);
nvfx->relocs_needed &=~ NVFX_RELOCATE_IDXBUF;
}
@@ -439,27 +439,27 @@ nvfx_idxbuf_relocate(struct nvfx_context* nvfx)
unsigned nvfx_vertex_formats[PIPE_FORMAT_COUNT] =
{
- [PIPE_FORMAT_R32_FLOAT] = NV34TCL_VTXFMT_TYPE_32_FLOAT,
- [PIPE_FORMAT_R32G32_FLOAT] = NV34TCL_VTXFMT_TYPE_32_FLOAT,
- [PIPE_FORMAT_R32G32B32A32_FLOAT] = NV34TCL_VTXFMT_TYPE_32_FLOAT,
- [PIPE_FORMAT_R32G32B32_FLOAT] = NV34TCL_VTXFMT_TYPE_32_FLOAT,
- [PIPE_FORMAT_R16_FLOAT] = NV34TCL_VTXFMT_TYPE_16_FLOAT,
- [PIPE_FORMAT_R16G16_FLOAT] = NV34TCL_VTXFMT_TYPE_16_FLOAT,
- [PIPE_FORMAT_R16G16B16_FLOAT] = NV34TCL_VTXFMT_TYPE_16_FLOAT,
- [PIPE_FORMAT_R16G16B16A16_FLOAT] = NV34TCL_VTXFMT_TYPE_16_FLOAT,
- [PIPE_FORMAT_R8_UNORM] = NV34TCL_VTXFMT_TYPE_8_UNORM,
- [PIPE_FORMAT_R8G8_UNORM] = NV34TCL_VTXFMT_TYPE_8_UNORM,
- [PIPE_FORMAT_R8G8B8_UNORM] = NV34TCL_VTXFMT_TYPE_8_UNORM,
- [PIPE_FORMAT_R8G8B8A8_UNORM] = NV34TCL_VTXFMT_TYPE_8_UNORM,
- [PIPE_FORMAT_R8G8B8A8_USCALED] = NV34TCL_VTXFMT_TYPE_8_USCALED,
- [PIPE_FORMAT_R16_SNORM] = NV34TCL_VTXFMT_TYPE_16_SNORM,
- [PIPE_FORMAT_R16G16_SNORM] = NV34TCL_VTXFMT_TYPE_16_SNORM,
- [PIPE_FORMAT_R16G16B16_SNORM] = NV34TCL_VTXFMT_TYPE_16_SNORM,
- [PIPE_FORMAT_R16G16B16A16_SNORM] = NV34TCL_VTXFMT_TYPE_16_SNORM,
- [PIPE_FORMAT_R16_SSCALED] = NV34TCL_VTXFMT_TYPE_16_SSCALED,
- [PIPE_FORMAT_R16G16_SSCALED] = NV34TCL_VTXFMT_TYPE_16_SSCALED,
- [PIPE_FORMAT_R16G16B16_SSCALED] = NV34TCL_VTXFMT_TYPE_16_SSCALED,
- [PIPE_FORMAT_R16G16B16A16_SSCALED] = NV34TCL_VTXFMT_TYPE_16_SSCALED,
+ [PIPE_FORMAT_R32_FLOAT] = NV30_3D_VTXFMT_TYPE_V32_FLOAT,
+ [PIPE_FORMAT_R32G32_FLOAT] = NV30_3D_VTXFMT_TYPE_V32_FLOAT,
+ [PIPE_FORMAT_R32G32B32_FLOAT] = NV30_3D_VTXFMT_TYPE_V32_FLOAT,
+ [PIPE_FORMAT_R32G32B32A32_FLOAT] = NV30_3D_VTXFMT_TYPE_V32_FLOAT,
+ [PIPE_FORMAT_R16_FLOAT] = NV30_3D_VTXFMT_TYPE_V16_FLOAT,
+ [PIPE_FORMAT_R16G16_FLOAT] = NV30_3D_VTXFMT_TYPE_V16_FLOAT,
+ [PIPE_FORMAT_R16G16B16_FLOAT] = NV30_3D_VTXFMT_TYPE_V16_FLOAT,
+ [PIPE_FORMAT_R16G16B16A16_FLOAT] = NV30_3D_VTXFMT_TYPE_V16_FLOAT,
+ [PIPE_FORMAT_R8_UNORM] = NV30_3D_VTXFMT_TYPE_U8_UNORM,
+ [PIPE_FORMAT_R8G8_UNORM] = NV30_3D_VTXFMT_TYPE_U8_UNORM,
+ [PIPE_FORMAT_R8G8B8_UNORM] = NV30_3D_VTXFMT_TYPE_U8_UNORM,
+ [PIPE_FORMAT_R8G8B8A8_UNORM] = NV30_3D_VTXFMT_TYPE_U8_UNORM,
+ [PIPE_FORMAT_R8G8B8A8_USCALED] = NV30_3D_VTXFMT_TYPE_U8_USCALED,
+ [PIPE_FORMAT_R16_SNORM] = NV30_3D_VTXFMT_TYPE_V16_SNORM,
+ [PIPE_FORMAT_R16G16_SNORM] = NV30_3D_VTXFMT_TYPE_V16_SNORM,
+ [PIPE_FORMAT_R16G16B16_SNORM] = NV30_3D_VTXFMT_TYPE_V16_SNORM,
+ [PIPE_FORMAT_R16G16B16A16_SNORM] = NV30_3D_VTXFMT_TYPE_V16_SNORM,
+ [PIPE_FORMAT_R16_SSCALED] = NV30_3D_VTXFMT_TYPE_V16_SSCALED,
+ [PIPE_FORMAT_R16G16_SSCALED] = NV30_3D_VTXFMT_TYPE_V16_SSCALED,
+ [PIPE_FORMAT_R16G16B16_SSCALED] = NV30_3D_VTXFMT_TYPE_V16_SSCALED,
+ [PIPE_FORMAT_R16G16B16A16_SSCALED] = NV30_3D_VTXFMT_TYPE_V16_SSCALED,
};
static void *
@@ -514,7 +514,7 @@ nvfx_vtxelts_state_create(struct pipe_context *pipe,
if(ve->instance_divisor)
{
struct nvfx_low_frequency_element* lfve;
- cso->vtxfmt[i] = NV34TCL_VTXFMT_TYPE_32_FLOAT;
+ cso->vtxfmt[i] = NV30_3D_VTXFMT_TYPE_V32_FLOAT;
//if(ve->frequency == PIPE_ELEMENT_FREQUENCY_CONSTANT)
if(0)
@@ -549,14 +549,14 @@ nvfx_vtxelts_state_create(struct pipe_context *pipe,
if(type)
{
transkey.element[idx].output_format = ve->src_format;
- cso->vtxfmt[i] = (ncomp << NV34TCL_VTXFMT_SIZE_SHIFT) | type;
+ cso->vtxfmt[i] = (ncomp << NV30_3D_VTXFMT_SIZE__SHIFT) | type;
}
else
{
unsigned float32[4] = {PIPE_FORMAT_R32_FLOAT, PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT};
transkey.element[idx].output_format = float32[ncomp - 1];
cso->needs_translate = TRUE;
- cso->vtxfmt[i] = (ncomp << NV34TCL_VTXFMT_SIZE_SHIFT) | NV34TCL_VTXFMT_TYPE_32_FLOAT;
+ cso->vtxfmt[i] = (ncomp << NV30_3D_VTXFMT_SIZE__SHIFT) | NV30_3D_VTXFMT_TYPE_V32_FLOAT;
}
transkey.element[idx].output_offset = transkey.output_stride;
transkey.output_stride += (util_format_get_stride(transkey.element[idx].output_format, 1) + 3) & ~3;
diff --git a/src/gallium/drivers/nvfx/nvfx_vertprog.c b/src/gallium/drivers/nvfx/nvfx_vertprog.c
index ba4ece7c566..570bb452b5e 100644
--- a/src/gallium/drivers/nvfx/nvfx_vertprog.c
+++ b/src/gallium/drivers/nvfx/nvfx_vertprog.c
@@ -1310,7 +1310,7 @@ nvfx_vertprog_validate(struct nvfx_context *nvfx)
* WAIT_RING(chan, 512 * 6);
for (i = 0; i < 512; i++) {
float v[4] = {0.1, 0,2, 0.3, 0.4};
- OUT_RING(chan, RING_3D(NV34TCL_VP_UPLOAD_CONST_ID, 5));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_CONST_ID, 5));
OUT_RING(chan, i);
OUT_RINGp(chan, (uint32_t *)v, 4);
printf("frob %i\n", i);
@@ -1332,7 +1332,7 @@ nvfx_vertprog_validate(struct nvfx_context *nvfx)
//printf("upload into %i + %i: %f %f %f %f\n", vp->data->start, i, vpd->value[0], vpd->value[1], vpd->value[2], vpd->value[3]);
- OUT_RING(chan, RING_3D(NV34TCL_VP_UPLOAD_CONST_ID, 5));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_CONST_ID, 5));
OUT_RING(chan, i + vp->data->start);
OUT_RINGp(chan, (uint32_t *)vpd->value, 4);
}
@@ -1341,10 +1341,10 @@ nvfx_vertprog_validate(struct nvfx_context *nvfx)
/* Upload vtxprog */
if (upload_code) {
WAIT_RING(chan, 2 + 5 * vp->nr_insns);
- OUT_RING(chan, RING_3D(NV34TCL_VP_UPLOAD_FROM_ID, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
OUT_RING(chan, vp->exec->start);
for (i = 0; i < vp->nr_insns; i++) {
- OUT_RING(chan, RING_3D(NV34TCL_VP_UPLOAD_INST(0), 4));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
//printf("%08x %08x %08x %08x\n", vp->insns[i].data[0], vp->insns[i].data[1], vp->insns[i].data[2], vp->insns[i].data[3]);
OUT_RINGp(chan, vp->insns[i].data, 4);
}
@@ -1354,10 +1354,10 @@ nvfx_vertprog_validate(struct nvfx_context *nvfx)
if(nvfx->dirty & (NVFX_NEW_VERTPROG))
{
WAIT_RING(chan, 6);
- OUT_RING(chan, RING_3D(NV34TCL_VP_START_FROM_ID, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_VP_START_FROM_ID, 1));
OUT_RING(chan, vp->exec->start);
if(nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV40TCL_VP_ATTRIB_EN, 1));
+ OUT_RING(chan, RING_3D(NV40_3D_VP_ATTRIB_EN, 1));
OUT_RING(chan, vp->ir);
}
}