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authorSamuel Pitoiset <[email protected]>2017-07-20 11:21:32 +0200
committerSamuel Pitoiset <[email protected]>2017-08-02 12:54:31 +0200
commitbece5a7dddb149aaf09785332d0e7760ef166709 (patch)
treefc84b25941876b5133ebc8b5804e6ab6096d828b
parent71064d34aa3bb87e7bdfe805edf3eef6a137ee05 (diff)
mesa: rename shader_source() to set_shader_source()
There is already get_shader_source(), and shader_source() will be used for adding KHR_no_error support. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index e690e4731fa..ae5647b4c0d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1039,7 +1039,7 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
* glShaderSource[ARB].
*/
static void
-shader_source(struct gl_shader *sh, const GLchar *source)
+set_shader_source(struct gl_shader *sh, const GLchar *source)
{
assert(sh);
@@ -1894,7 +1894,7 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
}
#endif /* ENABLE_SHADER_CACHE */
- shader_source(sh, source);
+ set_shader_source(sh, source);
free(offsets);
}