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authorJordan Justen <[email protected]>2017-10-20 18:54:17 -0700
committerJordan Justen <[email protected]>2017-10-25 12:36:21 -0700
commitabbcdc9b69901528c9ea4469a4dc2977c71ff9f9 (patch)
tree6579cb38dc1d59ad16a9f4d8b52677024b4d8d43
parent23327af91c3ccb82be3a5de3ed1b2b3f49168d75 (diff)
glsl: Add field initializers for glsl_struct_field default constructor
This helps valgrind when encode_type_to_blob is used. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/compiler/glsl_types.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index b5e97e638ba..0b4a66ca4d2 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -1045,6 +1045,13 @@ struct glsl_struct_field {
}
glsl_struct_field()
+ : type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
+ xfb_stride(0), interpolation(0), centroid(0),
+ sample(0), matrix_layout(0), patch(0),
+ precision(0), memory_read_only(0),
+ memory_write_only(0), memory_coherent(0), memory_volatile(0),
+ memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
+ implicit_sized_array(0)
{
/* empty */
}