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authorBrian Paul <[email protected]>2011-12-30 16:39:24 -0700
committerBrian Paul <[email protected]>2011-12-30 16:42:27 -0700
commit99fbf7ce341c346631d11395c792a0589c5035dd (patch)
treed9473bb59090569b7478a52c02e7f1029526be7b
parentbed4c7ea5ea65ae4d591c5f9fb6d0ab24ba268ee (diff)
st/mesa: remove stImage->base.Face/Level assignments in st_TexImage()
This fixes a regresssion (broken cube maps) caused by the ctx->Driver.TexImage parameter simplification commit. The target var is always GL_TEXTURE_CUBE_MAP at this point so the Face field was always getting set to zero. These field assignments aren't needed anyway since core Mesa sets them.
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index ecd21ad9200..cf9d068e36f 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -544,9 +544,6 @@ st_TexImage(struct gl_context * ctx,
assert(texImage->Height == height);
assert(texImage->Depth == depth);
- stImage->base.Face = _mesa_tex_target_to_face(target);
- stImage->base.Level = level;
-
/* Release the reference to a potentially orphaned buffer.
* Release any old malloced memory.
*/