diff options
author | Bas Nieuwenhuizen <[email protected]> | 2017-03-05 17:17:06 +0100 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2017-03-09 02:35:28 +0100 |
commit | 7d6e1a341af6d29110fbc83aa139fedade2851d1 (patch) | |
tree | 6f861aa3d84b3f454e997b9347ec659fc7ae2129 | |
parent | 870032978512576f5ac882b2c88c7657c9f741f4 (diff) |
radv: Don't flush the CB before doing a fast clear eliminate.
The only way we write CMASK/DCC compressed textures through shaders
is fast clears and CMASK/DCC inits, which have their own flushes.
Hence the CB cache is always up to date.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_meta_fast_clear.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_meta_fast_clear.c b/src/amd/vulkan/radv_meta_fast_clear.c index 8009b287c4d..eedd3e15b94 100644 --- a/src/amd/vulkan/radv_meta_fast_clear.c +++ b/src/amd/vulkan/radv_meta_fast_clear.c @@ -372,8 +372,6 @@ emit_fast_clear_flush(struct radv_cmd_buffer *cmd_buffer, }, }; - cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_CB | - RADV_CMD_FLAG_FLUSH_AND_INV_CB_META); radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset); struct radv_buffer vertex_buffer = { .device = device, |