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authorSagar Ghuge <[email protected]>2018-11-30 11:50:44 -0800
committerMatt Turner <[email protected]>2019-01-09 16:42:40 -0800
commit7c5b982b89a1ec6009226a851206e84294552aa2 (patch)
tree24f5e80f0f1ecf26585c65a9f1bcb89e651ea3d9
parent15757bc80b89aa47d3c68e2d785b1a94cf4e3a01 (diff)
glsl: Add "built-in" functions to do uint64_to_fp64(uint64_t)
Reviewed-by: Elie Tournier <[email protected]> Signed-off-by: Sagar Ghuge <[email protected]>
-rw-r--r--src/compiler/glsl/float64.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl
index 1808fec0727..ac6d6221a64 100644
--- a/src/compiler/glsl/float64.glsl
+++ b/src/compiler/glsl/float64.glsl
@@ -887,6 +887,24 @@ __uint_to_fp64(uint a)
return __packFloat64(0u, 0x432 - shiftDist, aHigh, aLow);
}
+uint64_t
+__uint64_to_fp64(uint64_t a)
+{
+ if (a == 0u)
+ return 0ul;
+
+ uvec2 aFrac = unpackUint2x32(a);
+ uint aFracLo = __extractFloat64FracLo(a);
+ uint aFracHi = __extractFloat64FracHi(a);
+
+ if ((aFracHi & 0x80000000u) != 0u) {
+ __shift64RightJamming(aFracHi, aFracLo, 1, aFracHi, aFracLo);
+ return __roundAndPackFloat64(0, 0x433, aFracHi, aFracLo, 0u);
+ } else {
+ return __normalizeRoundAndPackFloat64(0, 0x432, aFrac.y, aFrac.x);
+ }
+}
+
/* Returns the result of converting the double-precision floating-point value
* `a' to the 32-bit two's complement integer format. The conversion is
* performed according to the IEEE Standard for Floating-Point Arithmetic---