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authorErik Faye-Lund <[email protected]>2018-11-16 09:56:34 +0100
committerErik Faye-Lund <[email protected]>2018-12-03 18:16:44 +0100
commit76b038bee7ea4a5cead8d949c290b9ee0ff5998d (patch)
tree93088c4daba7e4b3c372a85538de844edf7df345
parent19eb0bf28fa1d6742bfb9d7b920fe5ce5254e251 (diff)
mesa/main: do not allow stencil-texture enums on gles1
ctx->Extensions.ARB_texture_stencil8 is set regardless of the API that's used, so checking for those direcly will always allow the enums from this extensions when they are supported by the driver. So let's instead check for both ARB_texture_stencil8 and OES_texture_stencil8, so we support depth textures on OpenGL and OpenGL ES 2.0+. There's no extension enabling stencil-textures for OpenGL ES 1.x, so we shouldn't allow those enums there. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/main/glformats.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 811271737e4..8a3f9f27d47 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -2337,7 +2337,8 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat)
}
}
- if (ctx->Extensions.ARB_texture_stencil8) {
+ if (_mesa_has_ARB_texture_stencil8(ctx) ||
+ _mesa_has_OES_texture_stencil8(ctx)) {
switch (internalFormat) {
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1: