diff options
author | Iago Toral Quiroga <[email protected]> | 2017-10-19 10:57:30 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2017-10-26 08:40:14 +0200 |
commit | 6aa68772d4ecea120deb59bc2655e075ed0b6a17 (patch) | |
tree | 2579c50f039005faf445bf52f4d19a73dbb10f7d | |
parent | b9446172249f05f577072f09ea17a391f3ee5d90 (diff) |
glsl/linker: refactor link-time validation of output locations
Move the checks for explicit locations to a separate function. We
will use this in a follow-up patch to validate locations for interface
variables where we need to validate each interface member rather than
the interface variable itself.
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 128 |
1 files changed, 73 insertions, 55 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index cb9091d86b4..d394488ab91 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -403,6 +403,75 @@ compute_variable_location_slot(ir_variable *var, gl_shader_stage stage) return var->data.location - location_start; } +static bool +check_location_aliasing(ir_variable *explicit_locations[][4], + ir_variable *var, + unsigned location, + unsigned component, + unsigned location_limit, + const glsl_type *type, + gl_shader_program *prog, + gl_shader_stage stage) +{ + unsigned last_comp; + if (type->without_array()->is_record()) { + /* The component qualifier can't be used on structs so just treat + * all component slots as used. + */ + last_comp = 4; + } else { + unsigned dmul = type->without_array()->is_64bit() ? 2 : 1; + last_comp = component + type->without_array()->vector_elements * dmul; + } + + while (location < location_limit) { + unsigned i = component; + while (i < last_comp) { + if (explicit_locations[location][i] != NULL) { + linker_error(prog, + "%s shader has multiple outputs explicitly " + "assigned to location %d and component %d\n", + _mesa_shader_stage_to_string(stage), + location, component); + return false; + } + + /* Make sure all component at this location have the same type. + */ + for (unsigned j = 0; j < 4; j++) { + if (explicit_locations[location][j] && + (explicit_locations[location][j]->type->without_array() + ->base_type != type->without_array()->base_type)) { + linker_error(prog, + "Varyings sharing the same location must " + "have the same underlying numerical type. " + "Location %u component %u\n", location, component); + return false; + } + } + + explicit_locations[location][i] = var; + i++; + + /* We need to do some special handling for doubles as dvec3 and + * dvec4 consume two consecutive locations. We don't need to + * worry about components beginning at anything other than 0 as + * the spec does not allow this for dvec3 and dvec4. + */ + if (i == 4 && last_comp > 4) { + last_comp = last_comp - 4; + /* Bump location index and reset the component index */ + location++; + i = 0; + } + } + + location++; + } + + return true; +} + /** * Validate that outputs from one stage match inputs of another */ @@ -435,7 +504,6 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx, unsigned num_elements = type->count_attribute_slots(false); unsigned idx = compute_variable_location_slot(var, producer->Stage); unsigned slot_limit = idx + num_elements; - unsigned last_comp; unsigned slot_max = ctx->Const.Program[producer->Stage].MaxOutputComponents / 4; @@ -446,60 +514,10 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx, return; } - if (type->without_array()->is_record()) { - /* The component qualifier can't be used on structs so just treat - * all component slots as used. - */ - last_comp = 4; - } else { - unsigned dmul = type->without_array()->is_64bit() ? 2 : 1; - last_comp = var->data.location_frac + - type->without_array()->vector_elements * dmul; - } - - while (idx < slot_limit) { - unsigned i = var->data.location_frac; - while (i < last_comp) { - if (explicit_locations[idx][i] != NULL) { - linker_error(prog, - "%s shader has multiple outputs explicitly " - "assigned to location %d and component %d\n", - _mesa_shader_stage_to_string(producer->Stage), - idx, var->data.location_frac); - return; - } - - /* Make sure all component at this location have the same type. - */ - for (unsigned j = 0; j < 4; j++) { - if (explicit_locations[idx][j] && - (explicit_locations[idx][j]->type->without_array() - ->base_type != type->without_array()->base_type)) { - linker_error(prog, - "Varyings sharing the same location must " - "have the same underlying numerical type. " - "Location %u component %u\n", idx, - var->data.location_frac); - return; - } - } - - explicit_locations[idx][i] = var; - i++; - - /* We need to do some special handling for doubles as dvec3 and - * dvec4 consume two consecutive locations. We don't need to - * worry about components beginning at anything other than 0 as - * the spec does not allow this for dvec3 and dvec4. - */ - if (i == 4 && last_comp > 4) { - last_comp = last_comp - 4; - /* Bump location index and reset the component index */ - idx++; - i = 0; - } - } - idx++; + if (!check_location_aliasing(explicit_locations, var, idx, + var->data.location_frac, slot_limit, + type, prog, producer->Stage)) { + return; } } } |