diff options
author | Alejandro Piñeiro <[email protected]> | 2018-08-13 16:47:11 +0200 |
---|---|---|
committer | Alejandro Piñeiro <[email protected]> | 2018-08-13 18:57:18 +0200 |
commit | 668ab8aeb1767af1341edff701f28a588b08e0a9 (patch) | |
tree | a567059ca559d071cacadf7f29e36ffcfde9619c | |
parent | f976d22759f4c9b7f4c811ffd21ad970a0fb4352 (diff) |
mesa/glspirv: fix compilation with MSVC
From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
patch replaces it with unsigned.
Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r-- | src/mesa/main/glspirv.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c index 4fc80b72181..1c5b7dd17f3 100644 --- a/src/mesa/main/glspirv.c +++ b/src/mesa/main/glspirv.c @@ -188,7 +188,7 @@ nir_compute_double_inputs(nir_shader *shader, { nir_foreach_variable(var, &shader->inputs) { if (glsl_type_is_dual_slot(glsl_without_array(var->type))) { - for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) { + for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) { uint64_t bitfield = BITFIELD64_BIT(var->data.location + i); shader->info.vs.double_inputs |= bitfield; } |