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author | Juan A. Suarez Romero <[email protected]> | 2018-01-18 20:02:46 +0000 |
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committer | Juan A. Suarez Romero <[email protected]> | 2018-01-19 10:46:18 +0100 |
commit | 3205a45fc3375415c8aff485459c3998097f6fbb (patch) | |
tree | c527a9044b20ca000a80c83747399ab38d920878 | |
parent | 7109a1fe132e5f79a25bb34f0f28a21cce3076db (diff) |
docs: add release notes for 17.3.3
Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 80f5f279b3f9fc752ba35b1cb2878a936f8ace90)
-rw-r--r-- | docs/relnotes/17.3.3.html | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/docs/relnotes/17.3.3.html b/docs/relnotes/17.3.3.html new file mode 100644 index 00000000000..7f81cb82e49 --- /dev/null +++ b/docs/relnotes/17.3.3.html @@ -0,0 +1,150 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 17.3.3 Release Notes / January 18, 2018</h1> + +<p> +Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release. +</p> +<p> +Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104214">Bug 104214</a> - Dota crashes when switching from game to desktop</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104492">Bug 104492</a> - Compute Shader: Wrong alignment when assigning struct value to structured SSBO</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104551">Bug 104551</a> - Check if Mako templates for Python are installed</li> + +</ul> + + +<h2>Changes</h2> + +<p>Alex Smith (3):</p> +<ul> + <li>anv: Add missing unlock in anv_scratch_pool_alloc</li> + <li>anv: Take write mask into account in has_color_buffer_write_enabled</li> + <li>anv: Make sure state on primary is correct after CmdExecuteCommands</li> +</ul> + +<p>Andres Gomez (1):</p> +<ul> + <li>anv: Import mako templates only during execution of anv_extensions</li> +</ul> + +<p>Bas Nieuwenhuizen (11):</p> +<ul> + <li>radv: Invert condition for all samples identical during resolve.</li> + <li>radv: Flush caches before subpass resolve.</li> + <li>radv: Fix fragment resolve destination offset.</li> + <li>radv: Use correct framebuffer size for partial FS resolves.</li> + <li>radv: Always use fragment resolve if dest uses DCC.</li> + <li>Revert "radv/gfx9: fix block compression texture views."</li> + <li>radv: Use correct HTILE expanded words.</li> + <li>radv: Allow writing 0 scissors.</li> + <li>ac/nir: Handle loading data from compact arrays.</li> + <li>radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.</li> + <li>ac/nir: Sanitize location_frac for local variables.</li> +</ul> + +<p>Dave Airlie (8):</p> +<ul> + <li>radv: fix events on compute queues.</li> + <li>radv: fix pipeline statistics end query on compute queue</li> + <li>radv/gfx9: fix 3d image to image transfers on compute queues.</li> + <li>radv/gfx9: fix 3d image clears on compute queues</li> + <li>radv/gfx9: fix buffer to image for 3d images on compute queues</li> + <li>radv/gfx9: fix block compression texture views.</li> + <li>radv/gfx9: use a bigger hammer to flush cb/db caches.</li> + <li>radv/gfx9: use correct swizzle parameter to work out border swizzle.</li> +</ul> + +<p>Emil Velikov (1):</p> +<ul> + <li>docs: add sha256 checksums for 17.3.2</li> +</ul> + +<p>Florian Will (1):</p> +<ul> + <li>glsl: Respect std430 layout in lower_buffer_access</li> +</ul> + +<p>Juan A. Suarez Romero (6):</p> +<ul> + <li>cherry-ignore: intel/fs: Use the original destination region for int MUL lowering</li> + <li>cherry-ignore: i965/fs: Use UW types when using V immediates</li> + <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li> + <li>cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions</li> + <li>cherry-ignore: vulkan/wsi: free cmd pools</li> + <li>Update version to 17.3.3</li> +</ul> + +<p>Józef Kucia (1):</p> +<ul> + <li>radeonsi: fix alpha-to-coverage if color writes are disabled</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Require space for MI_BATCHBUFFER_END.</li> + <li>i965: Torch public intel_batchbuffer_emit_dword/float helpers.</li> +</ul> + +<p>Lucas Stach (1):</p> +<ul> + <li>etnaviv: disable in-place resolve for non-supertiled surfaces</li> +</ul> + +<p>Samuel Iglesias Gonsálvez (1):</p> +<ul> + <li>anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0</li> +</ul> + +<p>Thomas Hellstrom (1):</p> +<ul> + <li>loader/dri3: Avoid freeing renderbuffers in use</li> +</ul> + +<p>Tim Rowley (1):</p> +<ul> + <li>swr/rast: fix invalid sign masks in avx512 simdlib code</li> +</ul> + + +</div> +</body> +</html> |