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authorChristoph Bumiller <[email protected]>2010-03-21 14:05:20 +0100
committerChristoph Bumiller <[email protected]>2010-03-21 14:11:59 +0100
commitf7273f2a2741b34ee4d31b0c734bcb3de92098c1 (patch)
tree7549fd057ab9d3b18144f6b39aa944fca76df6ff
parentf2fa4a188833792684568972b963ca2373202de2 (diff)
nv50: report driver as GLSL capable
There's still no hint of optimization in the shaders, but we support conditionals, loops and even integer opcodes so it isn't that big a lie.
-rw-r--r--src/gallium/drivers/nv50/nv50_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c
index 8fab06c55da..1a4606d9e25 100644
--- a/src/gallium/drivers/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nv50/nv50_screen.c
@@ -109,7 +109,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, int param)
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_GLSL:
- return 0;
+ return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE: