diff options
author | Ian Romanick <[email protected]> | 2010-06-29 17:58:43 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2010-06-30 12:20:44 -0700 |
commit | ef5f1948316664055c1444d12076c7d86589a8b9 (patch) | |
tree | e69e3caf28c103fb66ceabb06b0b8aca3773668b | |
parent | edcb9c2b062693a5974aa74725f6259023fff794 (diff) |
linker: Don't dynamically allocate slots for linked shaders
The can be at most one shader per stage. There are currently only two
stages. There is zero reason to dynamically size this array.
-rw-r--r-- | src/glsl/linker.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 7 |
2 files changed, 6 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index a53e91d2eff..11fccba3786 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -823,8 +823,6 @@ link_shaders(struct gl_shader_program *prog) goto done; - prog->_LinkedShaders = (struct gl_shader **) - calloc(2, sizeof(struct gl_shader *)); prog->_NumLinkedShaders = 0; if (num_vert_shaders > 0) { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index bc90b1e0441..9a36740c415 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2006,8 +2006,13 @@ struct gl_shader_program GLboolean _Used; /**< Ever used for drawing? */ GLchar *InfoLog; + /** + * Per-stage shaders resulting from the first stage of linking. + */ + /*@{*/ GLuint _NumLinkedShaders; - struct gl_shader **_LinkedShaders; + struct gl_shader *_LinkedShaders[2]; + /*@}*/ }; |