diff options
author | Paul Berry <[email protected]> | 2012-01-04 12:21:55 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2012-01-11 07:57:56 -0800 |
commit | be4e9f7a0ccb7aa0edef5e5b589bdbbfd4eab3cb (patch) | |
tree | 3c9e367606a58cdbf86da35ffc04d2f7ccb4a97e | |
parent | c62e02000d11e29e70a1000d32cb08d9a450485f (diff) |
mesa: Fix computation of transform feedback num_components.
The function tfeedback_decl::num_components() was not correctly
accounting for transform feedback of whole arrays and gl_ClipDistance.
The bug was hard to notice in tests, because it only affected the
checks for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS and
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS.
This patch fixes the computation, and adds an assertion to verify
num_components() even when MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
and MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS are not exceeded.
The assertion requires keeping track of components_so_far in
tfeedback_decl::store(); this will be useful in a future patch to fix
non-multiple-of-4-sized gl_ClipDistance.
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r-- | src/glsl/linker.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index e8472d44697..f32c2175f59 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1408,7 +1408,10 @@ public: */ unsigned num_components() const { - return this->vector_elements * this->matrix_columns; + if (this->single_component == -1) + return this->vector_elements * this->matrix_columns * this->size; + else + return 1; } private: @@ -1631,6 +1634,7 @@ tfeedback_decl::store(struct gl_shader_program *prog, this->orig_name); return false; } + unsigned components_so_far = 0; for (unsigned index = 0; index < this->size; ++index) { for (unsigned v = 0; v < this->matrix_columns; ++v) { unsigned num_components = @@ -1644,8 +1648,10 @@ tfeedback_decl::store(struct gl_shader_program *prog, this->single_component >= 0 ? this->single_component : 0; ++info->NumOutputs; info->BufferStride[buffer] += num_components; + components_so_far += num_components; } } + assert(components_so_far == this->num_components()); info->Varyings[varying].Name = ralloc_strdup(prog, this->orig_name); info->Varyings[varying].Type = this->type; |