diff options
author | Michal Krol <[email protected]> | 2010-03-19 09:08:33 +0100 |
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committer | Michal Krol <[email protected]> | 2010-03-19 09:08:33 +0100 |
commit | 980da4aed28eca5770323e4fa55b2fd2670261cf (patch) | |
tree | b9299c0ef72cd1edaf52313a07fcbdc72f43020a | |
parent | 8e1768cfd32a4fa47dd5d4e8f5434fafc3b31201 (diff) |
gallium/docs: Clarify sampler view descriptions.
-rw-r--r-- | src/gallium/docs/source/context.rst | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index e7a693251ef..2b0941010b0 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -74,11 +74,11 @@ is being cast to another format. Casting can be done only between compatible formats, that is formats that have matching component order and sizes. Swizzle fields specify they way in which fetched texel components are placed -in the result register. For example, swizzle_r specifies what is going to be -placed in destination register x (AKA r). +in the result register. For example, ``swizzle_r`` specifies what is going to be +placed in first component of result register. -first_level and last_level fields of sampler view template specify the LOD -range the texture is going to be constrained to. +The ``first_level`` and ``last_level`` fields of sampler view template specify +the LOD range the texture is going to be constrained to. * ``set_fragment_sampler_views`` binds an array of sampler views to fragment shader stage. Every binding point acquires a reference @@ -89,7 +89,7 @@ range the texture is going to be constrained to. shader stage. Every binding point acquires a reference to a respective sampler view and releases a reference to the previous sampler view. -* ``create_sampler_view`` creates a new sampler view. texture is associated +* ``create_sampler_view`` creates a new sampler view. ``texture`` is associated with the sampler view which results in sampler view holding a reference to the texture. Format specified in template must be compatible with texture format. |