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authorEric Anholt <[email protected]>2011-11-08 18:07:15 -0800
committerEric Anholt <[email protected]>2011-11-11 08:27:54 -0800
commit9472f6677672ac89d6addba025b33287670da9e9 (patch)
tree95de585252bc12a879b77fe14c65929d73b703f9
parent919c53e87a1f6f5322bc1f1486bb3e6b954b00d5 (diff)
i965: Replace a should-never-happen fallback with asserts where it matters.
We only allow 16 vec4s of attributes in our GLSL/ARB_vp programs, and 1 more element will get used for gl_VertexID/gl_InstanceID. So it should never have been possible to hit this fallback, unless there was another bug. If you do hit this, you're probably using gl_VertexID and falling back to swrast won't work for you anyway. This also updates the limits for gen6+. Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c26
-rw-r--r--src/mesa/drivers/dri/i965/brw_structs.h2
2 files changed, 15 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index db0cb1823bd..52daed8ba58 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -387,17 +387,6 @@ static void brw_prepare_vertices(struct brw_context *brw)
if (brw->vb.nr_buffers)
goto prepare;
- /* XXX: In the rare cases where this happens we fallback all
- * the way to software rasterization, although a tnl fallback
- * would be sufficient. I don't know of *any* real world
- * cases with > 17 vertex attributes enabled, so it probably
- * isn't an issue at this point.
- */
- if (brw->vb.nr_enabled >= BRW_VEP_MAX) {
- intel->Fallback = true; /* boolean, not bitfield */
- return;
- }
-
for (i = j = 0; i < brw->vb.nr_enabled; i++) {
struct brw_vertex_element *input = brw->vb.enabled[i];
const struct gl_client_array *glarray = input->glarray;
@@ -641,6 +630,12 @@ static void brw_emit_vertices(struct brw_context *brw)
*/
if (brw->vb.nr_buffers) {
+ if (intel->gen >= 6) {
+ assert(brw->vb.nr_buffers <= 33);
+ } else {
+ assert(brw->vb.nr_buffers <= 17);
+ }
+
BEGIN_BATCH(1 + 4*brw->vb.nr_buffers);
OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4*brw->vb.nr_buffers - 1));
for (i = 0; i < brw->vb.nr_buffers; i++) {
@@ -672,6 +667,15 @@ static void brw_emit_vertices(struct brw_context *brw)
ADVANCE_BATCH();
}
+ /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, presumably
+ * for VertexID/InstanceID.
+ */
+ if (intel->gen >= 6) {
+ assert(brw->vb.nr_enabled <= 34);
+ } else {
+ assert(brw->vb.nr_enabled <= 18);
+ }
+
BEGIN_BATCH(1 + brw->vb.nr_enabled * 2);
OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2*brw->vb.nr_enabled - 1));
for (i = 0; i < brw->vb.nr_enabled; i++) {
diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h
index 85f83187f11..aef56958c66 100644
--- a/src/mesa/drivers/dri/i965/brw_structs.h
+++ b/src/mesa/drivers/dri/i965/brw_structs.h
@@ -881,8 +881,6 @@ struct brw_vertex_element_state
} ve1;
};
-#define BRW_VEP_MAX 18
-
struct brw_urb_immediate {
GLuint opcode:4;
GLuint offset:6;