diff options
author | Brian Paul <[email protected]> | 2012-05-09 12:07:28 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-05-11 16:13:14 -0600 |
commit | 88cd47187c35fab89f5868d90a87a2d88232f871 (patch) | |
tree | 1d2624bc80e463f3e8937895ed8a576888c3683c | |
parent | 443195bdf897aa2146363134bc9ece167d121c97 (diff) |
mesa: clean-up the debug/verbose flag setup code
Split the verbose and debug flag setup code into separate functions.
-rw-r--r-- | src/mesa/main/debug.c | 72 |
1 files changed, 46 insertions, 26 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index f7b1f71f42c..5f37f37aefd 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -149,21 +149,19 @@ void _mesa_print_info( void ) /** - * Set the debugging flags. - * - * \param debug debug string - * - * If compiled with debugging support then search for keywords in \p debug and - * enables the verbose debug output of the respective feature. + * Set verbose logging flags. When these flags are set, GL API calls + * in the various categories will be printed to stderr. + * \param str a comma-separated list of keywords */ -static void add_debug_flags( const char *debug ) +static void +set_verbose_flags(const char *str) { #ifdef DEBUG - struct debug_option { + struct option { const char *name; GLbitfield flag; }; - static const struct debug_option debug_opt[] = { + static const struct option opts[] = { { "varray", VERBOSE_VARRAY }, { "tex", VERBOSE_TEXTURE }, { "mat", VERBOSE_MATERIAL }, @@ -179,34 +177,56 @@ static void add_debug_flags( const char *debug ) }; GLuint i; + if (!str) + return; + MESA_VERBOSE = 0x0; - for (i = 0; i < Elements(debug_opt); i++) { - if (strstr(debug, debug_opt[i].name) || strcmp(debug, "all") == 0) - MESA_VERBOSE |= debug_opt[i].flag; + for (i = 0; i < Elements(opts); i++) { + if (strstr(str, opts[i].name) || strcmp(str, "all") == 0) + MESA_VERBOSE |= opts[i].flag; } +#endif +} - /* Debug flag: - */ - if (strstr(debug, "flush")) - MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; -#else - (void) debug; +/** + * Set debugging flags. When these flags are set, Mesa will do additional + * debug checks or actions. + * \param str a comma-separated list of keywords + */ +static void +set_debug_flags(const char *str) +{ +#ifdef DEBUG + struct option { + const char *name; + GLbitfield flag; + }; + static const struct option opts[] = { + { "flush", DEBUG_ALWAYS_FLUSH } /* flush after each drawing command */ + }; + GLuint i; + + if (!str) + return; + + MESA_DEBUG_FLAGS = 0x0; + for (i = 0; i < Elements(opts); i++) { + if (strstr(str, opts[i].name)) + MESA_DEBUG_FLAGS |= opts[i].flag; + } #endif } +/** + * Initialize debugging variables from env vars. + */ void _mesa_init_debug( struct gl_context *ctx ) { - char *c; - c = _mesa_getenv("MESA_DEBUG"); - if (c) - add_debug_flags(c); - - c = _mesa_getenv("MESA_VERBOSE"); - if (c) - add_debug_flags(c); + set_debug_flags(_mesa_getenv("MESA_DEBUG")); + set_verbose_flags(_mesa_getenv("MESA_VERBOSE")); } |