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authorBrian Paul <[email protected]>2012-05-09 12:07:28 -0600
committerBrian Paul <[email protected]>2012-05-11 16:13:14 -0600
commit88cd47187c35fab89f5868d90a87a2d88232f871 (patch)
tree1d2624bc80e463f3e8937895ed8a576888c3683c
parent443195bdf897aa2146363134bc9ece167d121c97 (diff)
mesa: clean-up the debug/verbose flag setup code
Split the verbose and debug flag setup code into separate functions.
-rw-r--r--src/mesa/main/debug.c72
1 files changed, 46 insertions, 26 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index f7b1f71f42c..5f37f37aefd 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -149,21 +149,19 @@ void _mesa_print_info( void )
/**
- * Set the debugging flags.
- *
- * \param debug debug string
- *
- * If compiled with debugging support then search for keywords in \p debug and
- * enables the verbose debug output of the respective feature.
+ * Set verbose logging flags. When these flags are set, GL API calls
+ * in the various categories will be printed to stderr.
+ * \param str a comma-separated list of keywords
*/
-static void add_debug_flags( const char *debug )
+static void
+set_verbose_flags(const char *str)
{
#ifdef DEBUG
- struct debug_option {
+ struct option {
const char *name;
GLbitfield flag;
};
- static const struct debug_option debug_opt[] = {
+ static const struct option opts[] = {
{ "varray", VERBOSE_VARRAY },
{ "tex", VERBOSE_TEXTURE },
{ "mat", VERBOSE_MATERIAL },
@@ -179,34 +177,56 @@ static void add_debug_flags( const char *debug )
};
GLuint i;
+ if (!str)
+ return;
+
MESA_VERBOSE = 0x0;
- for (i = 0; i < Elements(debug_opt); i++) {
- if (strstr(debug, debug_opt[i].name) || strcmp(debug, "all") == 0)
- MESA_VERBOSE |= debug_opt[i].flag;
+ for (i = 0; i < Elements(opts); i++) {
+ if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
+ MESA_VERBOSE |= opts[i].flag;
}
+#endif
+}
- /* Debug flag:
- */
- if (strstr(debug, "flush"))
- MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
-#else
- (void) debug;
+/**
+ * Set debugging flags. When these flags are set, Mesa will do additional
+ * debug checks or actions.
+ * \param str a comma-separated list of keywords
+ */
+static void
+set_debug_flags(const char *str)
+{
+#ifdef DEBUG
+ struct option {
+ const char *name;
+ GLbitfield flag;
+ };
+ static const struct option opts[] = {
+ { "flush", DEBUG_ALWAYS_FLUSH } /* flush after each drawing command */
+ };
+ GLuint i;
+
+ if (!str)
+ return;
+
+ MESA_DEBUG_FLAGS = 0x0;
+ for (i = 0; i < Elements(opts); i++) {
+ if (strstr(str, opts[i].name))
+ MESA_DEBUG_FLAGS |= opts[i].flag;
+ }
#endif
}
+/**
+ * Initialize debugging variables from env vars.
+ */
void
_mesa_init_debug( struct gl_context *ctx )
{
- char *c;
- c = _mesa_getenv("MESA_DEBUG");
- if (c)
- add_debug_flags(c);
-
- c = _mesa_getenv("MESA_VERBOSE");
- if (c)
- add_debug_flags(c);
+ set_debug_flags(_mesa_getenv("MESA_DEBUG"));
+ set_verbose_flags(_mesa_getenv("MESA_VERBOSE"));
}