diff options
author | Ian Romanick <[email protected]> | 2011-12-08 12:27:38 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-12-13 16:07:17 -0800 |
commit | 7e9cb2ac6dd9af5ea1597df8a2015b620aad57a1 (patch) | |
tree | ffc09dac7853a4508978f350561ef1a3a19a9e97 | |
parent | 0c6b9303227977723a6d03664f71e5eb56ebf139 (diff) |
Regenerate files from previous commits
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
-rw-r--r-- | src/glx/indirect.h | 1293 | ||||
-rw-r--r-- | src/glx/indirect_size.c | 38 | ||||
-rw-r--r-- | src/glx/indirect_size.h | 63 | ||||
-rw-r--r-- | src/mapi/glapi/glapi_gentable.c | 36 | ||||
-rw-r--r-- | src/mesa/main/dispatch.h | 4 | ||||
-rw-r--r-- | src/mesa/main/enums.c | 4094 |
6 files changed, 2771 insertions, 2757 deletions
diff --git a/src/glx/indirect.h b/src/glx/indirect.h index 5c9bd6f9ea2..b1fee9fc1a0 100644 --- a/src/glx/indirect.h +++ b/src/glx/indirect.h @@ -37,11 +37,6 @@ * \author Ian Romanick <[email protected]> */ -# if (defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) && defined(__ELF__)) -# define HIDDEN __attribute__((visibility("hidden"))) -# else -# define HIDDEN -# endif # if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) # define FASTCALL __attribute__((fastcall)) # else @@ -53,674 +48,674 @@ # define NOINLINE # endif +#include <X11/Xfuncproto.h> #include "glxclient.h" -extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size, +extern _X_HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array ); -extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy, +extern _X_HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy, struct glx_context * gc, unsigned max_dim, GLint width, GLint height, GLint depth, GLenum format, GLenum type, void * dest, GLboolean dimensions_in_reply ); -extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest( +extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest( struct glx_context * gc, GLint sop, GLint cmdlen ); -extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest( +extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest( struct glx_context * gc, GLint code, GLint vop, GLint cmdlen ); -extern HIDDEN void __indirect_glNewList(GLuint list, GLenum mode); -extern HIDDEN void __indirect_glEndList(void); -extern HIDDEN void __indirect_glCallList(GLuint list); -extern HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists); -extern HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range); -extern HIDDEN GLuint __indirect_glGenLists(GLsizei range); -extern HIDDEN void __indirect_glListBase(GLuint base); -extern HIDDEN void __indirect_glBegin(GLenum mode); -extern HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); -extern HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue); -extern HIDDEN void __indirect_glColor3bv(const GLbyte * v); -extern HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue); -extern HIDDEN void __indirect_glColor3dv(const GLdouble * v); -extern HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue); -extern HIDDEN void __indirect_glColor3fv(const GLfloat * v); -extern HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue); -extern HIDDEN void __indirect_glColor3iv(const GLint * v); -extern HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue); -extern HIDDEN void __indirect_glColor3sv(const GLshort * v); -extern HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue); -extern HIDDEN void __indirect_glColor3ubv(const GLubyte * v); -extern HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue); -extern HIDDEN void __indirect_glColor3uiv(const GLuint * v); -extern HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue); -extern HIDDEN void __indirect_glColor3usv(const GLushort * v); -extern HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -extern HIDDEN void __indirect_glColor4bv(const GLbyte * v); -extern HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -extern HIDDEN void __indirect_glColor4dv(const GLdouble * v); -extern HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -extern HIDDEN void __indirect_glColor4fv(const GLfloat * v); -extern HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha); -extern HIDDEN void __indirect_glColor4iv(const GLint * v); -extern HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); -extern HIDDEN void __indirect_glColor4sv(const GLshort * v); -extern HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -extern HIDDEN void __indirect_glColor4ubv(const GLubyte * v); -extern HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); -extern HIDDEN void __indirect_glColor4uiv(const GLuint * v); -extern HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); -extern HIDDEN void __indirect_glColor4usv(const GLushort * v); -extern HIDDEN void __indirect_glEdgeFlag(GLboolean flag); -extern HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag); -extern HIDDEN void __indirect_glEnd(void); -extern HIDDEN void __indirect_glIndexd(GLdouble c); -extern HIDDEN void __indirect_glIndexdv(const GLdouble * c); -extern HIDDEN void __indirect_glIndexf(GLfloat c); -extern HIDDEN void __indirect_glIndexfv(const GLfloat * c); -extern HIDDEN void __indirect_glIndexi(GLint c); -extern HIDDEN void __indirect_glIndexiv(const GLint * c); -extern HIDDEN void __indirect_glIndexs(GLshort c); -extern HIDDEN void __indirect_glIndexsv(const GLshort * c); -extern HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); -extern HIDDEN void __indirect_glNormal3bv(const GLbyte * v); -extern HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); -extern HIDDEN void __indirect_glNormal3dv(const GLdouble * v); -extern HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); -extern HIDDEN void __indirect_glNormal3fv(const GLfloat * v); -extern HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz); -extern HIDDEN void __indirect_glNormal3iv(const GLint * v); -extern HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz); -extern HIDDEN void __indirect_glNormal3sv(const GLshort * v); -extern HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y); -extern HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v); -extern HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y); -extern HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v); -extern HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y); -extern HIDDEN void __indirect_glRasterPos2iv(const GLint * v); -extern HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y); -extern HIDDEN void __indirect_glRasterPos2sv(const GLshort * v); -extern HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); -extern HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v); -extern HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); -extern HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v); -extern HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z); -extern HIDDEN void __indirect_glRasterPos3iv(const GLint * v); -extern HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z); -extern HIDDEN void __indirect_glRasterPos3sv(const GLshort * v); -extern HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v); -extern HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v); -extern HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w); -extern HIDDEN void __indirect_glRasterPos4iv(const GLint * v); -extern HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); -extern HIDDEN void __indirect_glRasterPos4sv(const GLshort * v); -extern HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -extern HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2); -extern HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -extern HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2); -extern HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2); -extern HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2); -extern HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -extern HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2); -extern HIDDEN void __indirect_glTexCoord1d(GLdouble s); -extern HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v); -extern HIDDEN void __indirect_glTexCoord1f(GLfloat s); -extern HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v); -extern HIDDEN void __indirect_glTexCoord1i(GLint s); -extern HIDDEN void __indirect_glTexCoord1iv(const GLint * v); -extern HIDDEN void __indirect_glTexCoord1s(GLshort s); -extern HIDDEN void __indirect_glTexCoord1sv(const GLshort * v); -extern HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t); -extern HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v); -extern HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t); -extern HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v); -extern HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t); -extern HIDDEN void __indirect_glTexCoord2iv(const GLint * v); -extern HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t); -extern HIDDEN void __indirect_glTexCoord2sv(const GLshort * v); -extern HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); -extern HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v); -extern HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); -extern HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v); -extern HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r); -extern HIDDEN void __indirect_glTexCoord3iv(const GLint * v); -extern HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r); -extern HIDDEN void __indirect_glTexCoord3sv(const GLshort * v); -extern HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -extern HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v); -extern HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -extern HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v); -extern HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q); -extern HIDDEN void __indirect_glTexCoord4iv(const GLint * v); -extern HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); -extern HIDDEN void __indirect_glTexCoord4sv(const GLshort * v); -extern HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y); -extern HIDDEN void __indirect_glVertex2dv(const GLdouble * v); -extern HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y); -extern HIDDEN void __indirect_glVertex2fv(const GLfloat * v); -extern HIDDEN void __indirect_glVertex2i(GLint x, GLint y); -extern HIDDEN void __indirect_glVertex2iv(const GLint * v); -extern HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y); -extern HIDDEN void __indirect_glVertex2sv(const GLshort * v); -extern HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z); -extern HIDDEN void __indirect_glVertex3dv(const GLdouble * v); -extern HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z); -extern HIDDEN void __indirect_glVertex3fv(const GLfloat * v); -extern HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z); -extern HIDDEN void __indirect_glVertex3iv(const GLint * v); -extern HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z); -extern HIDDEN void __indirect_glVertex3sv(const GLshort * v); -extern HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glVertex4dv(const GLdouble * v); -extern HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glVertex4fv(const GLfloat * v); -extern HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w); -extern HIDDEN void __indirect_glVertex4iv(const GLint * v); -extern HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); -extern HIDDEN void __indirect_glVertex4sv(const GLshort * v); -extern HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation); -extern HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode); -extern HIDDEN void __indirect_glCullFace(GLenum mode); -extern HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param); -extern HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glFogi(GLenum pname, GLint param); -extern HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glFrontFace(GLenum mode); -extern HIDDEN void __indirect_glHint(GLenum target, GLenum mode); -extern HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param); -extern HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param); -extern HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param); -extern HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param); -extern HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern); -extern HIDDEN void __indirect_glLineWidth(GLfloat width); -extern HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param); -extern HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param); -extern HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glPointSize(GLfloat size); -extern HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode); -extern HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask); -extern HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); -extern HIDDEN void __indirect_glShadeModel(GLenum mode); -extern HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param); -extern HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param); -extern HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); -extern HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); -extern HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param); -extern HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param); -extern HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param); -extern HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); -extern HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param); -extern HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param); -extern HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); -extern HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer); -extern HIDDEN GLint __indirect_glRenderMode(GLenum mode); -extern HIDDEN void __indirect_glInitNames(void); -extern HIDDEN void __indirect_glLoadName(GLuint name); -extern HIDDEN void __indirect_glPassThrough(GLfloat token); -extern HIDDEN void __indirect_glPopName(void); -extern HIDDEN void __indirect_glPushName(GLuint name); -extern HIDDEN void __indirect_glDrawBuffer(GLenum mode); -extern HIDDEN void __indirect_glClear(GLbitfield mask); -extern HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -extern HIDDEN void __indirect_glClearIndex(GLfloat c); -extern HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -extern HIDDEN void __indirect_glClearStencil(GLint s); -extern HIDDEN void __indirect_glClearDepth(GLclampd depth); -extern HIDDEN void __indirect_glStencilMask(GLuint mask); -extern HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -extern HIDDEN void __indirect_glDepthMask(GLboolean flag); -extern HIDDEN void __indirect_glIndexMask(GLuint mask); -extern HIDDEN void __indirect_glAccum(GLenum op, GLfloat value); -extern HIDDEN void __indirect_glDisable(GLenum cap); -extern HIDDEN void __indirect_glEnable(GLenum cap); -extern HIDDEN void __indirect_glFinish(void); -extern HIDDEN void __indirect_glFlush(void); -extern HIDDEN void __indirect_glPopAttrib(void); -extern HIDDEN void __indirect_glPushAttrib(GLbitfield mask); -extern HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); -extern HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); -extern HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); -extern HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); -extern HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); -extern HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); -extern HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -extern HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -extern HIDDEN void __indirect_glEvalCoord1d(GLdouble u); -extern HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u); -extern HIDDEN void __indirect_glEvalCoord1f(GLfloat u); -extern HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u); -extern HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v); -extern HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u); -extern HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v); -extern HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u); -extern HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2); -extern HIDDEN void __indirect_glEvalPoint1(GLint i); -extern HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -extern HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j); -extern HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref); -extern HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor); -extern HIDDEN void __indirect_glLogicOp(GLenum opcode); -extern HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask); -extern HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); -extern HIDDEN void __indirect_glDepthFunc(GLenum func); -extern HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor); -extern HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param); -extern HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param); -extern HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param); -extern HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param); -extern HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values); -extern HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values); -extern HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values); -extern HIDDEN void __indirect_glReadBuffer(GLenum mode); -extern HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -extern HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); -extern HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); -extern HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params); -extern HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation); -extern HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params); -extern HIDDEN GLenum __indirect_glGetError(void); -extern HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v); -extern HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v); -extern HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v); -extern HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values); -extern HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values); -extern HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values); -extern HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask); -extern HIDDEN const GLubyte * __indirect_glGetString(GLenum name); -extern HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); -extern HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); -extern HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); -extern HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap); -extern HIDDEN GLboolean __indirect_glIsList(GLuint list); -extern HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar); -extern HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -extern HIDDEN void __indirect_glLoadIdentity(void); -extern HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m); -extern HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m); -extern HIDDEN void __indirect_glMatrixMode(GLenum mode); -extern HIDDEN void __indirect_glMultMatrixf(const GLfloat * m); -extern HIDDEN void __indirect_glMultMatrixd(const GLdouble * m); -extern HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -extern HIDDEN void __indirect_glPopMatrix(void); -extern HIDDEN void __indirect_glPushMatrix(void); -extern HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -extern HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -extern HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z); -extern HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z); -extern HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z); -extern HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z); -extern HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); -extern HIDDEN void __indirect_glArrayElement(GLint i); -extern HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture); -extern HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glDisableClientState(GLenum array); -extern HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count); -extern HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); -extern HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glEnableClientState(GLenum array); -extern HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glIndexub(GLubyte c); -extern HIDDEN void __indirect_glIndexubv(const GLubyte * c); -extern HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units); -extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); -extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); +extern _X_HIDDEN void __indirect_glNewList(GLuint list, GLenum mode); +extern _X_HIDDEN void __indirect_glEndList(void); +extern _X_HIDDEN void __indirect_glCallList(GLuint list); +extern _X_HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists); +extern _X_HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range); +extern _X_HIDDEN GLuint __indirect_glGenLists(GLsizei range); +extern _X_HIDDEN void __indirect_glListBase(GLuint base); +extern _X_HIDDEN void __indirect_glBegin(GLenum mode); +extern _X_HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +extern _X_HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue); +extern _X_HIDDEN void __indirect_glColor3bv(const GLbyte * v); +extern _X_HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue); +extern _X_HIDDEN void __indirect_glColor3dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue); +extern _X_HIDDEN void __indirect_glColor3fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue); +extern _X_HIDDEN void __indirect_glColor3iv(const GLint * v); +extern _X_HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue); +extern _X_HIDDEN void __indirect_glColor3sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue); +extern _X_HIDDEN void __indirect_glColor3ubv(const GLubyte * v); +extern _X_HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue); +extern _X_HIDDEN void __indirect_glColor3uiv(const GLuint * v); +extern _X_HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue); +extern _X_HIDDEN void __indirect_glColor3usv(const GLushort * v); +extern _X_HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +extern _X_HIDDEN void __indirect_glColor4bv(const GLbyte * v); +extern _X_HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +extern _X_HIDDEN void __indirect_glColor4dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern _X_HIDDEN void __indirect_glColor4fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha); +extern _X_HIDDEN void __indirect_glColor4iv(const GLint * v); +extern _X_HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); +extern _X_HIDDEN void __indirect_glColor4sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +extern _X_HIDDEN void __indirect_glColor4ubv(const GLubyte * v); +extern _X_HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); +extern _X_HIDDEN void __indirect_glColor4uiv(const GLuint * v); +extern _X_HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); +extern _X_HIDDEN void __indirect_glColor4usv(const GLushort * v); +extern _X_HIDDEN void __indirect_glEdgeFlag(GLboolean flag); +extern _X_HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag); +extern _X_HIDDEN void __indirect_glEnd(void); +extern _X_HIDDEN void __indirect_glIndexd(GLdouble c); +extern _X_HIDDEN void __indirect_glIndexdv(const GLdouble * c); +extern _X_HIDDEN void __indirect_glIndexf(GLfloat c); +extern _X_HIDDEN void __indirect_glIndexfv(const GLfloat * c); +extern _X_HIDDEN void __indirect_glIndexi(GLint c); +extern _X_HIDDEN void __indirect_glIndexiv(const GLint * c); +extern _X_HIDDEN void __indirect_glIndexs(GLshort c); +extern _X_HIDDEN void __indirect_glIndexsv(const GLshort * c); +extern _X_HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); +extern _X_HIDDEN void __indirect_glNormal3bv(const GLbyte * v); +extern _X_HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); +extern _X_HIDDEN void __indirect_glNormal3dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +extern _X_HIDDEN void __indirect_glNormal3fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz); +extern _X_HIDDEN void __indirect_glNormal3iv(const GLint * v); +extern _X_HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz); +extern _X_HIDDEN void __indirect_glNormal3sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y); +extern _X_HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y); +extern _X_HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y); +extern _X_HIDDEN void __indirect_glRasterPos2iv(const GLint * v); +extern _X_HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y); +extern _X_HIDDEN void __indirect_glRasterPos2sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); +extern _X_HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +extern _X_HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z); +extern _X_HIDDEN void __indirect_glRasterPos3iv(const GLint * v); +extern _X_HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z); +extern _X_HIDDEN void __indirect_glRasterPos3sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern _X_HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern _X_HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w); +extern _X_HIDDEN void __indirect_glRasterPos4iv(const GLint * v); +extern _X_HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +extern _X_HIDDEN void __indirect_glRasterPos4sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +extern _X_HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2); +extern _X_HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +extern _X_HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2); +extern _X_HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2); +extern _X_HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2); +extern _X_HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +extern _X_HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2); +extern _X_HIDDEN void __indirect_glTexCoord1d(GLdouble s); +extern _X_HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glTexCoord1f(GLfloat s); +extern _X_HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glTexCoord1i(GLint s); +extern _X_HIDDEN void __indirect_glTexCoord1iv(const GLint * v); +extern _X_HIDDEN void __indirect_glTexCoord1s(GLshort s); +extern _X_HIDDEN void __indirect_glTexCoord1sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t); +extern _X_HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t); +extern _X_HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t); +extern _X_HIDDEN void __indirect_glTexCoord2iv(const GLint * v); +extern _X_HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t); +extern _X_HIDDEN void __indirect_glTexCoord2sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); +extern _X_HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +extern _X_HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r); +extern _X_HIDDEN void __indirect_glTexCoord3iv(const GLint * v); +extern _X_HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r); +extern _X_HIDDEN void __indirect_glTexCoord3sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern _X_HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern _X_HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q); +extern _X_HIDDEN void __indirect_glTexCoord4iv(const GLint * v); +extern _X_HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); +extern _X_HIDDEN void __indirect_glTexCoord4sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y); +extern _X_HIDDEN void __indirect_glVertex2dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y); +extern _X_HIDDEN void __indirect_glVertex2fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertex2i(GLint x, GLint y); +extern _X_HIDDEN void __indirect_glVertex2iv(const GLint * v); +extern _X_HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y); +extern _X_HIDDEN void __indirect_glVertex2sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z); +extern _X_HIDDEN void __indirect_glVertex3dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z); +extern _X_HIDDEN void __indirect_glVertex3fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z); +extern _X_HIDDEN void __indirect_glVertex3iv(const GLint * v); +extern _X_HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z); +extern _X_HIDDEN void __indirect_glVertex3sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern _X_HIDDEN void __indirect_glVertex4dv(const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern _X_HIDDEN void __indirect_glVertex4fv(const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w); +extern _X_HIDDEN void __indirect_glVertex4iv(const GLint * v); +extern _X_HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); +extern _X_HIDDEN void __indirect_glVertex4sv(const GLshort * v); +extern _X_HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation); +extern _X_HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode); +extern _X_HIDDEN void __indirect_glCullFace(GLenum mode); +extern _X_HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param); +extern _X_HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params); +extern _X_HIDDEN void __indirect_glFogi(GLenum pname, GLint param); +extern _X_HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params); +extern _X_HIDDEN void __indirect_glFrontFace(GLenum mode); +extern _X_HIDDEN void __indirect_glHint(GLenum target, GLenum mode); +extern _X_HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param); +extern _X_HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params); +extern _X_HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param); +extern _X_HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params); +extern _X_HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param); +extern _X_HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params); +extern _X_HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param); +extern _X_HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params); +extern _X_HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern); +extern _X_HIDDEN void __indirect_glLineWidth(GLfloat width); +extern _X_HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param); +extern _X_HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); +extern _X_HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param); +extern _X_HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params); +extern _X_HIDDEN void __indirect_glPointSize(GLfloat size); +extern _X_HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode); +extern _X_HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask); +extern _X_HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +extern _X_HIDDEN void __indirect_glShadeModel(GLenum mode); +extern _X_HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param); +extern _X_HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern _X_HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param); +extern _X_HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params); +extern _X_HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern _X_HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern _X_HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param); +extern _X_HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); +extern _X_HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param); +extern _X_HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params); +extern _X_HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param); +extern _X_HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); +extern _X_HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param); +extern _X_HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); +extern _X_HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param); +extern _X_HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params); +extern _X_HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); +extern _X_HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer); +extern _X_HIDDEN GLint __indirect_glRenderMode(GLenum mode); +extern _X_HIDDEN void __indirect_glInitNames(void); +extern _X_HIDDEN void __indirect_glLoadName(GLuint name); +extern _X_HIDDEN void __indirect_glPassThrough(GLfloat token); +extern _X_HIDDEN void __indirect_glPopName(void); +extern _X_HIDDEN void __indirect_glPushName(GLuint name); +extern _X_HIDDEN void __indirect_glDrawBuffer(GLenum mode); +extern _X_HIDDEN void __indirect_glClear(GLbitfield mask); +extern _X_HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern _X_HIDDEN void __indirect_glClearIndex(GLfloat c); +extern _X_HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern _X_HIDDEN void __indirect_glClearStencil(GLint s); +extern _X_HIDDEN void __indirect_glClearDepth(GLclampd depth); +extern _X_HIDDEN void __indirect_glStencilMask(GLuint mask); +extern _X_HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +extern _X_HIDDEN void __indirect_glDepthMask(GLboolean flag); +extern _X_HIDDEN void __indirect_glIndexMask(GLuint mask); +extern _X_HIDDEN void __indirect_glAccum(GLenum op, GLfloat value); +extern _X_HIDDEN void __indirect_glDisable(GLenum cap); +extern _X_HIDDEN void __indirect_glEnable(GLenum cap); +extern _X_HIDDEN void __indirect_glFinish(void); +extern _X_HIDDEN void __indirect_glFlush(void); +extern _X_HIDDEN void __indirect_glPopAttrib(void); +extern _X_HIDDEN void __indirect_glPushAttrib(GLbitfield mask); +extern _X_HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +extern _X_HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +extern _X_HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +extern _X_HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +extern _X_HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +extern _X_HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +extern _X_HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +extern _X_HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +extern _X_HIDDEN void __indirect_glEvalCoord1d(GLdouble u); +extern _X_HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u); +extern _X_HIDDEN void __indirect_glEvalCoord1f(GLfloat u); +extern _X_HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u); +extern _X_HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v); +extern _X_HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u); +extern _X_HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v); +extern _X_HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u); +extern _X_HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2); +extern _X_HIDDEN void __indirect_glEvalPoint1(GLint i); +extern _X_HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +extern _X_HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j); +extern _X_HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref); +extern _X_HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor); +extern _X_HIDDEN void __indirect_glLogicOp(GLenum opcode); +extern _X_HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask); +extern _X_HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +extern _X_HIDDEN void __indirect_glDepthFunc(GLenum func); +extern _X_HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor); +extern _X_HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param); +extern _X_HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param); +extern _X_HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param); +extern _X_HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param); +extern _X_HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values); +extern _X_HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values); +extern _X_HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values); +extern _X_HIDDEN void __indirect_glReadBuffer(GLenum mode); +extern _X_HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +extern _X_HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); +extern _X_HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +extern _X_HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params); +extern _X_HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation); +extern _X_HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params); +extern _X_HIDDEN GLenum __indirect_glGetError(void); +extern _X_HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v); +extern _X_HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v); +extern _X_HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v); +extern _X_HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values); +extern _X_HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values); +extern _X_HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values); +extern _X_HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask); +extern _X_HIDDEN const GLubyte * __indirect_glGetString(GLenum name); +extern _X_HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); +extern _X_HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); +extern _X_HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); +extern _X_HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap); +extern _X_HIDDEN GLboolean __indirect_glIsList(GLuint list); +extern _X_HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar); +extern _X_HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern _X_HIDDEN void __indirect_glLoadIdentity(void); +extern _X_HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m); +extern _X_HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m); +extern _X_HIDDEN void __indirect_glMatrixMode(GLenum mode); +extern _X_HIDDEN void __indirect_glMultMatrixf(const GLfloat * m); +extern _X_HIDDEN void __indirect_glMultMatrixd(const GLdouble * m); +extern _X_HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern _X_HIDDEN void __indirect_glPopMatrix(void); +extern _X_HIDDEN void __indirect_glPushMatrix(void); +extern _X_HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +extern _X_HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +extern _X_HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z); +extern _X_HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z); +extern _X_HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z); +extern _X_HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z); +extern _X_HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); +extern _X_HIDDEN void __indirect_glArrayElement(GLint i); +extern _X_HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture); +extern _X_HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glDisableClientState(GLenum array); +extern _X_HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count); +extern _X_HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); +extern _X_HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glEnableClientState(GLenum array); +extern _X_HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glIndexub(GLubyte c); +extern _X_HIDDEN void __indirect_glIndexubv(const GLubyte * c); +extern _X_HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units); +extern _X_HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences); -extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures); +extern _X_HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +extern _X_HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern _X_HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern _X_HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern _X_HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures); GLAPI void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint * textures); -extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures); +extern _X_HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures); GLAPI void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint * textures); -extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params); -extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture); +extern _X_HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params); +extern _X_HIDDEN GLboolean __indirect_glIsTexture(GLuint texture); GLAPI GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture); -extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); -extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); -extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); -extern HIDDEN void __indirect_glPopClientAttrib(void); -extern HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask); -extern HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -extern HIDDEN void __indirect_glBlendEquation(GLenum mode); -extern HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); -extern HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); -extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); +extern _X_HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); +extern _X_HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); +extern _X_HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +extern _X_HIDDEN void __indirect_glPopClientAttrib(void); +extern _X_HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask); +extern _X_HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern _X_HIDDEN void __indirect_glBlendEquation(GLenum mode); +extern _X_HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); +extern _X_HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); +extern _X_HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern _X_HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); +extern _X_HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern _X_HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); GLAPI void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); -extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); GLAPI void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); -extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); -extern HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); -extern HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); -extern HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params); -extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); -extern HIDDEN void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); -extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); -extern HIDDEN void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); -extern HIDDEN void gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +extern _X_HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); +extern _X_HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +extern _X_HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); +extern _X_HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); +extern _X_HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); +extern _X_HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern _X_HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params); +extern _X_HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); +extern _X_HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern _X_HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +extern _X_HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); +extern _X_HIDDEN void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +extern _X_HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern _X_HIDDEN void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +extern _X_HIDDEN void gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); #define gl_dispatch_stub_GetSeparableFilterEXT gl_dispatch_stub_359 -extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); -extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -extern HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); -extern HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -extern HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); -extern HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); -extern HIDDEN void __indirect_glResetHistogram(GLenum target); -extern HIDDEN void __indirect_glResetMinmax(GLenum target); -extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); -extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); -extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture); -extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture); -extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s); -extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v); -extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s); -extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v); -extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s); -extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v); -extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s); -extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v); -extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); -extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v); -extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); -extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v); -extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); -extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v); -extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); -extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v); -extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); -extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v); -extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); -extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v); -extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); -extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v); -extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); -extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v); -extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v); -extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v); -extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); -extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v); -extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v); -extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m); -extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m); -extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m); -extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m); -extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert); -extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); -extern HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index); -extern HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index); -extern HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); -extern HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); -extern HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); -extern HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); -extern HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); -extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); -extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); -extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); -extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); -extern HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); -extern HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); -extern HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x); -extern HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x); -extern HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x); -extern HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); -extern HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); -extern HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); -extern HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); -extern HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); -extern HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); -extern HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); -extern HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v); -extern HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -extern HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); -extern HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v); -extern HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v); -extern HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v); -extern HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v); -extern HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -extern HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); -extern HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v); -extern HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v); -extern HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id); -extern HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids); -extern HIDDEN void __indirect_glEndQueryARB(GLenum target); -extern HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids); -extern HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); -extern HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params); -extern HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id); -extern HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs); -extern HIDDEN void __indirect_glClampColorARB(GLenum target, GLenum clamp); -extern HIDDEN void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert); -extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern); -extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); -extern HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer); -extern HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); -extern HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); -extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); -extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); -extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param); -extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); -extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v); -extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); -extern HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v); -extern HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); -extern HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v); -extern HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); -extern HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v); -extern HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); -extern HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v); -extern HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); -extern HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v); -extern HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); -extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v); -extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); -extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v); -extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); -extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); -extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord); -extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord); -extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord); -extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord); -extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); -extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v); -extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); -extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v); -extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y); -extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v); -extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); -extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v); -extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); -extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v); -extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); -extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v); -extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); -extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v); -extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); -extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v); -extern HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences); -extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program); -extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs); -extern HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params); -extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs); -extern HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); -extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); -extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer); -extern HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); -extern HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params); -extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program); -extern HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program); -extern HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, const GLdouble * params); -extern HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, const GLfloat * params); -extern HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); -extern HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); -extern HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x); -extern HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x); -extern HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x); -extern HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); -extern HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); -extern HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); -extern HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); -extern HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); -extern HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); -extern HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -extern HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -extern HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); -extern HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v); -extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param); -extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face); -extern HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); -extern HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); -extern HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); -extern HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); -extern HIDDEN void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA); -extern HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer); -extern HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); -extern HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target); -extern HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers); -extern HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers); -extern HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -extern HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -extern HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -extern HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -extern HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers); -extern HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers); -extern HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target); -extern HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); -extern HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer); -extern HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer); -extern HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -extern HIDDEN void __indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -extern HIDDEN void __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +extern _X_HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); +extern _X_HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern _X_HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern _X_HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern _X_HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern _X_HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern _X_HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern _X_HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +extern _X_HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); +extern _X_HIDDEN void __indirect_glResetHistogram(GLenum target); +extern _X_HIDDEN void __indirect_glResetMinmax(GLenum target); +extern _X_HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern _X_HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); +extern _X_HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern _X_HIDDEN void __indirect_glActiveTextureARB(GLenum texture); +extern _X_HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture); +extern _X_HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s); +extern _X_HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s); +extern _X_HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s); +extern _X_HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s); +extern _X_HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +extern _X_HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +extern _X_HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +extern _X_HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +extern _X_HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +extern _X_HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +extern _X_HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +extern _X_HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +extern _X_HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern _X_HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern _X_HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +extern _X_HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v); +extern _X_HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +extern _X_HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v); +extern _X_HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m); +extern _X_HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m); +extern _X_HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m); +extern _X_HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m); +extern _X_HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert); +extern _X_HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); +extern _X_HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); +extern _X_HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); +extern _X_HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); +extern _X_HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); +extern _X_HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); +extern _X_HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); +extern _X_HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index); +extern _X_HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index); +extern _X_HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); +extern _X_HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); +extern _X_HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); +extern _X_HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); +extern _X_HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern _X_HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); +extern _X_HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern _X_HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); +extern _X_HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern _X_HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); +extern _X_HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern _X_HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); +extern _X_HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); +extern _X_HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x); +extern _X_HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x); +extern _X_HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x); +extern _X_HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +extern _X_HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); +extern _X_HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +extern _X_HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +extern _X_HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); +extern _X_HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +extern _X_HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +extern _X_HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern _X_HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern _X_HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +extern _X_HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v); +extern _X_HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id); +extern _X_HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids); +extern _X_HIDDEN void __indirect_glEndQueryARB(GLenum target); +extern _X_HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids); +extern _X_HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); +extern _X_HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id); +extern _X_HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs); +extern _X_HIDDEN void __indirect_glClampColorARB(GLenum target, GLenum clamp); +extern _X_HIDDEN void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +extern _X_HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert); +extern _X_HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern); +extern _X_HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer); +extern _X_HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param); +extern _X_HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params); +extern _X_HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); +extern _X_HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v); +extern _X_HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); +extern _X_HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v); +extern _X_HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); +extern _X_HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v); +extern _X_HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); +extern _X_HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v); +extern _X_HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); +extern _X_HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v); +extern _X_HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); +extern _X_HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v); +extern _X_HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); +extern _X_HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v); +extern _X_HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); +extern _X_HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v); +extern _X_HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); +extern _X_HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); +extern _X_HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord); +extern _X_HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord); +extern _X_HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord); +extern _X_HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord); +extern _X_HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +extern _X_HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); +extern _X_HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v); +extern _X_HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); +extern _X_HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v); +extern _X_HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y); +extern _X_HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v); +extern _X_HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); +extern _X_HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v); +extern _X_HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +extern _X_HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v); +extern _X_HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +extern _X_HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v); +extern _X_HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); +extern _X_HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v); +extern _X_HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +extern _X_HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v); +extern _X_HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences); +extern _X_HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program); +extern _X_HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs); +extern _X_HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params); +extern _X_HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs); +extern _X_HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); +extern _X_HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); +extern _X_HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer); +extern _X_HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); +extern _X_HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params); +extern _X_HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params); +extern _X_HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program); +extern _X_HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program); +extern _X_HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, const GLdouble * params); +extern _X_HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, const GLfloat * params); +extern _X_HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); +extern _X_HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); +extern _X_HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x); +extern _X_HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x); +extern _X_HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x); +extern _X_HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); +extern _X_HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); +extern _X_HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); +extern _X_HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); +extern _X_HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); +extern _X_HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); +extern _X_HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern _X_HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern _X_HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +extern _X_HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +extern _X_HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); +extern _X_HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern _X_HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern _X_HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern _X_HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v); +extern _X_HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v); +extern _X_HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param); +extern _X_HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params); +extern _X_HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face); +extern _X_HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); +extern _X_HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); +extern _X_HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern _X_HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); +extern _X_HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern _X_HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); +extern _X_HIDDEN void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA); +extern _X_HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer); +extern _X_HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); +extern _X_HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target); +extern _X_HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers); +extern _X_HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers); +extern _X_HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +extern _X_HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern _X_HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern _X_HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +extern _X_HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers); +extern _X_HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers); +extern _X_HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target); +extern _X_HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); +extern _X_HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); +extern _X_HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer); +extern _X_HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer); +extern _X_HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +extern _X_HIDDEN void __indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +extern _X_HIDDEN void __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #ifdef GLX_SHARED_GLAPI -extern HIDDEN void (*__indirect_get_proc_address(const char *name))(void); +extern _X_HIDDEN void (*__indirect_get_proc_address(const char *name))(void); #endif -# undef HIDDEN # undef FASTCALL # undef NOINLINE diff --git a/src/glx/indirect_size.c b/src/glx/indirect_size.c index 90f887d5cbd..7b61b2abe6a 100644 --- a/src/glx/indirect_size.c +++ b/src/glx/indirect_size.c @@ -26,6 +26,7 @@ */ +#include <X11/Xfuncproto.h> #include <GL/gl.h> #include "indirect_size.h" @@ -41,29 +42,23 @@ #define FASTCALL #endif -#if (defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) && defined(__ELF__)) -#define INTERNAL __attribute__((visibility("internal"))) -#else -#define INTERNAL -#endif - #if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL) #undef HAVE_ALIAS #endif #ifdef HAVE_ALIAS #define ALIAS2(from,to) \ - INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ + _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ __attribute__ ((alias( # to ))); #define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) #else #define ALIAS(from,to) \ - INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ + _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ { return __gl ## to ## _size( e ); } #endif -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum e) { switch (e) { @@ -87,7 +82,7 @@ __glCallLists_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum e) { switch (e) { @@ -106,7 +101,7 @@ __glFogfv_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum e) { switch (e) { @@ -128,7 +123,7 @@ __glLightfv_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum e) { switch (e) { @@ -144,7 +139,7 @@ __glLightModelfv_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum e) { switch (e) { @@ -163,7 +158,7 @@ __glMaterialfv_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum e) { switch (e) { @@ -219,7 +214,7 @@ __glTexParameterfv_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum e) { switch (e) { @@ -256,7 +251,7 @@ __glTexEnvfv_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum e) { switch (e) { @@ -270,7 +265,7 @@ __glTexGendv_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum e) { switch (e) { @@ -292,7 +287,7 @@ __glMap1d_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum e) { switch (e) { @@ -314,7 +309,7 @@ __glMap2d_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum e) { switch (e) { @@ -326,7 +321,7 @@ __glColorTableParameterfv_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glConvolutionParameterfv_size(GLenum e) { switch (e) { @@ -345,7 +340,7 @@ __glConvolutionParameterfv_size(GLenum e) } } -INTERNAL PURE FASTCALL GLint +_X_INTERNAL PURE FASTCALL GLint __glPointParameterfvEXT_size(GLenum e) { switch (e) { @@ -385,4 +380,3 @@ ALIAS(Fogiv, Fogfv) ALIAS(PointParameterivNV, PointParameterfvEXT) #undef PURE #undef FASTCALL -#undef INTERNAL diff --git a/src/glx/indirect_size.h b/src/glx/indirect_size.h index 768765fb202..0731c3516cb 100644 --- a/src/glx/indirect_size.h +++ b/src/glx/indirect_size.h @@ -36,6 +36,8 @@ * \author Ian Romanick <[email protected]> */ +#include <X11/Xfuncproto.h> + #if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) #define PURE __attribute__((pure)) #else @@ -48,41 +50,36 @@ #define FASTCALL #endif -#if (defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) && defined(__ELF__)) -#define INTERNAL __attribute__((visibility("internal"))) -#else -#define INTERNAL -#endif - -extern INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glConvolutionParameterfv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glConvolutionParameteriv_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glPointParameterfvEXT_size(GLenum); -extern INTERNAL PURE FASTCALL GLint __glPointParameterivNV_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint +__glConvolutionParameterfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint +__glConvolutionParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfvEXT_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterivNV_size(GLenum); #undef PURE #undef FASTCALL -#undef INTERNAL #endif /* !defined( _INDIRECT_SIZE_H_ ) */ diff --git a/src/mapi/glapi/glapi_gentable.c b/src/mapi/glapi/glapi_gentable.c index e6e841d5d7d..5c048017074 100644 --- a/src/mapi/glapi/glapi_gentable.c +++ b/src/mapi/glapi/glapi_gentable.c @@ -27,8 +27,20 @@ * SOFTWARE. */ +/* GLXEXT is the define used in the xserver when the GLX extension is being + * built. Hijack this to determine whether this file is being built for the + * server or the client. + */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif -#if defined(DEBUG) && !defined(_WIN32_WCE) +#if (defined(GLXEXT) && defined(HAVE_BACKTRACE)) \ + || (!defined(GLXEXT) && defined(DEBUG) && !defined(_WIN32_WCE)) +#define USE_BACKTRACE +#endif + +#ifdef USE_BACKTRACE #include <execinfo.h> #endif @@ -41,11 +53,22 @@ #include "glapi.h" #include "glapitable.h" +#ifdef GLXEXT +#include "os.h" +#endif + static void __glapi_gentable_NoOp(void) { -#if defined(DEBUG) && !defined(_WIN32_WCE) - if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) { - const char *fstr = "Unknown"; + const char *fstr = "Unknown"; + + /* Silence potential GCC warning for some #ifdef paths. + */ + (void) fstr; +#if defined(USE_BACKTRACE) +#if !defined(GLXEXT) + if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) +#endif + { void *frames[2]; if(backtrace(frames, 2) == 2) { @@ -55,9 +78,14 @@ __glapi_gentable_NoOp(void) { fstr = info.dli_sname; } +#if !defined(GLXEXT) fprintf(stderr, "Call to unimplemented API: %s\n", fstr); +#endif } #endif +#if defined(GLXEXT) + LogMessage(X_ERROR, "GLX: Call to unimplemented API: %s\n", fstr); +#endif } static void diff --git a/src/mesa/main/dispatch.h b/src/mesa/main/dispatch.h index ea8e0328618..19eabb85c81 100644 --- a/src/mesa/main/dispatch.h +++ b/src/mesa/main/dispatch.h @@ -40,7 +40,11 @@ * named function in the specified dispatch table. */ +/* GLXEXT is defined when building the GLX extension in the xserver. + */ +#if !defined(GLXEXT) #include "main/mfeatures.h" +#endif #define CALL_by_offset(disp, cast, offset, parameters) \ (*(cast (GET_by_offset(disp, offset)))) parameters diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 366392f0b0a..b00a738bc9a 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -1152,7 +1152,6 @@ LONGSTRING static const char enum_string_table[] = "GL_MAX_PROGRAM_PARAMETERS_ARB\0" "GL_MAX_PROGRAM_TEMPORARIES_ARB\0" "GL_MAX_PROGRAM_TEXEL_OFFSET\0" - "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT\0" "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0" "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0" "GL_MAX_PROJECTION_STACK_DEPTH\0" @@ -1216,7 +1215,6 @@ LONGSTRING static const char enum_string_table[] = "GL_MINOR_VERSION\0" "GL_MIN_EXT\0" "GL_MIN_PROGRAM_TEXEL_OFFSET\0" - "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT\0" "GL_MIRRORED_REPEAT\0" "GL_MIRRORED_REPEAT_ARB\0" "GL_MIRRORED_REPEAT_IBM\0" @@ -2381,7 +2379,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[2342] = +static const enum_elt all_enums[2340] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -3498,1233 +3496,1231 @@ static const enum_elt all_enums[2342] = { 24505, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ { 24535, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ { 24566, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - { 24594, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ - { 24626, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 24662, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 24698, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 24728, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ - { 24758, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 24792, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 24825, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ - { 24850, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 24879, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ - { 24908, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 24923, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ - { 24942, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - { 24969, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 24989, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 25013, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - { 25040, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */ - { 25071, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 25093, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 25119, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 25146, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 25177, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 25201, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ - { 25229, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 25263, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 25283, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 25310, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 25331, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 25356, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 25381, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 25416, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ - { 25465, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ - { 25518, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ - { 25561, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ - { 25608, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - { 25654, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ - { 25704, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ - { 25730, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 25752, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 25778, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ - { 25801, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 25823, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 25849, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ - { 25881, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 25915, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 25953, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 25986, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 26023, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - { 26053, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 26077, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ - { 26101, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ - { 26138, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 26159, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ - { 26175, 0x00008DF4 }, /* GL_MEDIUM_INT */ - { 26189, 0x00008007 }, /* GL_MIN */ - { 26196, 0x0000802E }, /* GL_MINMAX */ - { 26206, 0x0000802E }, /* GL_MINMAX_EXT */ - { 26220, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 26237, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 26258, 0x00008030 }, /* GL_MINMAX_SINK */ - { 26273, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 26292, 0x0000821C }, /* GL_MINOR_VERSION */ - { 26309, 0x00008007 }, /* GL_MIN_EXT */ - { 26320, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ - { 26348, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ - { 26380, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 26399, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 26422, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 26445, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 26465, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 26485, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 26515, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 26543, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 26571, 0x00001700 }, /* GL_MODELVIEW */ - { 26584, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 26602, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 26621, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 26640, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 26659, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 26678, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 26697, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 26716, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 26735, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 26754, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 26773, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 26792, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 26810, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 26829, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 26848, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 26867, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 26886, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 26905, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 26924, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 26943, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 26962, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 26981, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 27000, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 27018, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 27037, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 27056, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 27074, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 27092, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 27110, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 27128, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 27146, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 27164, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 27182, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 27202, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 27244, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 27271, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 27296, 0x00002100 }, /* GL_MODULATE */ - { 27308, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 27328, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 27355, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 27380, 0x00000103 }, /* GL_MULT */ - { 27388, 0x0000809D }, /* GL_MULTISAMPLE */ - { 27403, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 27423, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 27442, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 27461, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 27485, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 27508, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 27538, 0x00002A25 }, /* GL_N3F_V3F */ - { 27549, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 27569, 0x0000150E }, /* GL_NAND */ - { 27577, 0x00002600 }, /* GL_NEAREST */ - { 27588, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 27619, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 27651, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 27676, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 27702, 0x00000200 }, /* GL_NEVER */ - { 27711, 0x00001102 }, /* GL_NICEST */ - { 27721, 0x00000000 }, /* GL_NONE */ - { 27729, 0x00000000 }, /* GL_NONE_OES */ - { 27741, 0x00001505 }, /* GL_NOOP */ - { 27749, 0x00001508 }, /* GL_NOR */ - { 27756, 0x00000BA1 }, /* GL_NORMALIZE */ - { 27769, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 27785, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 27816, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 27851, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 27875, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 27898, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 27919, 0x00008511 }, /* GL_NORMAL_MAP */ - { 27933, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 27951, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 27968, 0x00008511 }, /* GL_NORMAL_MAP_OES */ - { 27986, 0x00000205 }, /* GL_NOTEQUAL */ - { 27998, 0x00000000 }, /* GL_NO_ERROR */ - { 28010, 0x00008261 }, /* GL_NO_RESET_NOTIFICATION_ARB */ - { 28039, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 28073, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 28111, 0x0000821D }, /* GL_NUM_EXTENSIONS */ - { 28129, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */ - { 28159, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - { 28193, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ - { 28222, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 28254, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 28296, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 28326, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 28366, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 28397, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 28426, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 28454, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 28484, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 28501, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 28527, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 28543, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 28578, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 28600, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 28615, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 28634, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 28664, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 28685, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 28713, 0x00000001 }, /* GL_ONE */ - { 28720, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 28748, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 28780, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 28808, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 28840, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 28863, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 28886, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 28909, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 28932, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 28950, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 28972, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 28994, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 29010, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 29030, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 29050, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 29068, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 29090, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 29112, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 29128, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 29148, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 29168, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 29186, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 29208, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 29230, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 29246, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 29266, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 29286, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 29307, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 29326, 0x00001507 }, /* GL_OR */ - { 29332, 0x00000A01 }, /* GL_ORDER */ - { 29341, 0x0000150D }, /* GL_OR_INVERTED */ - { 29356, 0x0000150B }, /* GL_OR_REVERSE */ - { 29370, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 29387, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 29405, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 29426, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 29446, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 29464, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 29483, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 29503, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 29523, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 29541, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 29560, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 29585, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 29609, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 29630, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 29652, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 29674, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 29699, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 29723, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 29744, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 29766, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 29788, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 29810, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 29841, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 29861, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 29886, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 29906, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 29931, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 29951, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 29976, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 29996, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 30021, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 30041, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 30066, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 30086, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 30111, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 30131, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 30156, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 30176, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 30201, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 30221, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 30246, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 30266, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 30291, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 30309, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 30330, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 30359, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 30392, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 30417, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 30440, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 30471, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 30506, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 30533, 0x00001B00 }, /* GL_POINT */ - { 30542, 0x00000000 }, /* GL_POINTS */ - { 30552, 0x00000002 }, /* GL_POINT_BIT */ - { 30565, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 30595, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 30629, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 30663, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 30698, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 30727, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 30760, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 30793, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 30827, 0x00000B11 }, /* GL_POINT_SIZE */ - { 30841, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - { 30880, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ - { 30904, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - { 30936, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - { 30967, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - { 30996, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 31022, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 31040, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 31062, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 31084, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 31107, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 31125, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 31147, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 31169, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 31192, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 31212, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 31228, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 31249, 0x00008861 }, /* GL_POINT_SPRITE */ - { 31265, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 31285, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 31314, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 31333, 0x00008861 }, /* GL_POINT_SPRITE_OES */ - { 31353, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 31379, 0x00000701 }, /* GL_POINT_TOKEN */ - { 31394, 0x00000009 }, /* GL_POLYGON */ - { 31405, 0x00000008 }, /* GL_POLYGON_BIT */ - { 31420, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 31436, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 31459, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 31484, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 31507, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 31530, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 31554, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 31578, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 31596, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 31619, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 31638, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 31661, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 31678, 0x00001203 }, /* GL_POSITION */ - { 31690, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 31722, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 31758, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 31791, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 31828, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 31859, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 31894, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 31926, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 31962, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 31995, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 32027, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 32063, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 32096, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 32133, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 32163, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 32197, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 32228, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 32263, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 32294, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 32329, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 32361, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 32397, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 32427, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 32461, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 32492, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 32527, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 32559, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 32590, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 32625, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 32657, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 32693, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 32722, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 32755, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 32785, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 32819, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 32858, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 32891, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 32931, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 32965, 0x00008578 }, /* GL_PREVIOUS */ - { 32977, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 32993, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 33009, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 33026, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 33047, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 33068, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ - { 33092, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ - { 33120, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ - { 33141, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ - { 33168, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ - { 33198, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ - { 33222, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 33255, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 33287, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 33310, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */ - { 33336, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ - { 33366, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */ - { 33391, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ - { 33420, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ - { 33455, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 33478, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 33508, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 33537, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 33565, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 33587, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 33615, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 33643, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 33665, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 33686, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 33726, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 33765, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 33795, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 33830, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 33863, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 33897, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 33936, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 33975, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 33997, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 34023, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 34047, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ - { 34069, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ - { 34095, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 34118, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 34140, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 34161, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 34182, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 34209, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 34241, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 34273, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 34308, 0x00001701 }, /* GL_PROJECTION */ - { 34322, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 34343, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 34386, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 34412, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ - { 34432, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 34456, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 34477, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 34496, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 34519, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 34558, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 34596, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 34616, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ - { 34642, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 34672, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 34696, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 34716, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ - { 34742, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 34772, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 34796, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 34816, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 34849, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 34875, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 34905, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ - { 34932, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 34963, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 34993, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ - { 35012, 0x00002003 }, /* GL_Q */ - { 35017, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 35042, 0x00000007 }, /* GL_QUADS */ - { 35051, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - { 35095, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 35143, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 35160, 0x00000008 }, /* GL_QUAD_STRIP */ - { 35174, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ - { 35201, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ - { 35231, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ - { 35255, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ - { 35282, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 35304, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 35330, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ - { 35347, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ - { 35367, 0x00008866 }, /* GL_QUERY_RESULT */ - { 35383, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 35403, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 35429, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 35459, 0x00008E13 }, /* GL_QUERY_WAIT */ - { 35473, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ - { 35490, 0x00002002 }, /* GL_R */ - { 35495, 0x00008C3A }, /* GL_R11F_G11F_B10F */ - { 35513, 0x00008F98 }, /* GL_R16_SNORM */ - { 35526, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 35538, 0x00008F94 }, /* GL_R8_SNORM */ - { 35550, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ - { 35572, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ - { 35598, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 35631, 0x00000C02 }, /* GL_READ_BUFFER */ - { 35646, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 35666, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ - { 35694, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 35726, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 35750, 0x000088B8 }, /* GL_READ_ONLY */ - { 35763, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 35780, 0x000088BA }, /* GL_READ_WRITE */ - { 35794, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 35812, 0x00001903 }, /* GL_RED */ - { 35819, 0x00008016 }, /* GL_REDUCE */ - { 35829, 0x00008016 }, /* GL_REDUCE_EXT */ - { 35843, 0x00000D15 }, /* GL_RED_BIAS */ - { 35855, 0x00000D52 }, /* GL_RED_BITS */ - { 35867, 0x00008D94 }, /* GL_RED_INTEGER */ - { 35882, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ - { 35901, 0x00000D14 }, /* GL_RED_SCALE */ - { 35914, 0x00008F90 }, /* GL_RED_SNORM */ - { 35927, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 35945, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 35967, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 35988, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ - { 36010, 0x00008A19 }, /* GL_RELEASED_APPLE */ - { 36028, 0x00001C00 }, /* GL_RENDER */ - { 36038, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 36054, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 36081, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ - { 36112, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ - { 36136, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 36164, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ - { 36192, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 36218, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ - { 36248, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 36275, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ - { 36306, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 36326, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 36353, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ - { 36384, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 36407, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 36434, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ - { 36461, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 36493, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 36529, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - { 36565, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ - { 36585, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 36610, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ - { 36639, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 36663, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ - { 36691, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 36720, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ - { 36753, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 36775, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 36801, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ - { 36827, 0x00001F01 }, /* GL_RENDERER */ - { 36839, 0x00000C40 }, /* GL_RENDER_MODE */ - { 36854, 0x00002901 }, /* GL_REPEAT */ - { 36864, 0x00001E01 }, /* GL_REPLACE */ - { 36875, 0x00008062 }, /* GL_REPLACE_EXT */ - { 36890, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 36913, 0x00008D68 }, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */ - { 36949, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 36967, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 36989, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ - { 37024, 0x00008A1B }, /* GL_RETAINED_APPLE */ - { 37042, 0x00000102 }, /* GL_RETURN */ - { 37052, 0x00008F99 }, /* GL_RG16_SNORM */ - { 37066, 0x00008F95 }, /* GL_RG8_SNORM */ - { 37079, 0x00001907 }, /* GL_RGB */ - { 37086, 0x00008052 }, /* GL_RGB10 */ - { 37095, 0x00008059 }, /* GL_RGB10_A2 */ - { 37107, 0x0000906F }, /* GL_RGB10_A2UI */ - { 37121, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 37137, 0x00008052 }, /* GL_RGB10_EXT */ - { 37150, 0x00008053 }, /* GL_RGB12 */ - { 37159, 0x00008053 }, /* GL_RGB12_EXT */ - { 37172, 0x00008054 }, /* GL_RGB16 */ - { 37181, 0x0000881B }, /* GL_RGB16F */ - { 37191, 0x00008D89 }, /* GL_RGB16I */ - { 37201, 0x00008D89 }, /* GL_RGB16I_EXT */ - { 37215, 0x00008D77 }, /* GL_RGB16UI */ - { 37226, 0x00008D77 }, /* GL_RGB16UI_EXT */ - { 37241, 0x00008054 }, /* GL_RGB16_EXT */ - { 37254, 0x00008F9A }, /* GL_RGB16_SNORM */ - { 37269, 0x0000804E }, /* GL_RGB2_EXT */ - { 37281, 0x00008815 }, /* GL_RGB32F */ - { 37291, 0x00008D83 }, /* GL_RGB32I */ - { 37301, 0x00008D83 }, /* GL_RGB32I_EXT */ - { 37315, 0x00008D71 }, /* GL_RGB32UI */ - { 37326, 0x00008D71 }, /* GL_RGB32UI_EXT */ - { 37341, 0x0000804F }, /* GL_RGB4 */ - { 37349, 0x0000804F }, /* GL_RGB4_EXT */ - { 37361, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 37374, 0x00008050 }, /* GL_RGB5 */ - { 37382, 0x00008D62 }, /* GL_RGB565 */ - { 37392, 0x00008D62 }, /* GL_RGB565_OES */ - { 37406, 0x00008057 }, /* GL_RGB5_A1 */ - { 37417, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 37432, 0x00008057 }, /* GL_RGB5_A1_OES */ - { 37447, 0x00008050 }, /* GL_RGB5_EXT */ - { 37459, 0x00008051 }, /* GL_RGB8 */ - { 37467, 0x00008D8F }, /* GL_RGB8I */ - { 37476, 0x00008D8F }, /* GL_RGB8I_EXT */ - { 37489, 0x00008D7D }, /* GL_RGB8UI */ - { 37499, 0x00008D7D }, /* GL_RGB8UI_EXT */ - { 37513, 0x00008051 }, /* GL_RGB8_EXT */ - { 37525, 0x00008051 }, /* GL_RGB8_OES */ - { 37537, 0x00008F96 }, /* GL_RGB8_SNORM */ - { 37551, 0x00008C3D }, /* GL_RGB9_E5 */ - { 37562, 0x00001908 }, /* GL_RGBA */ - { 37570, 0x0000805A }, /* GL_RGBA12 */ - { 37580, 0x0000805A }, /* GL_RGBA12_EXT */ - { 37594, 0x0000805B }, /* GL_RGBA16 */ - { 37604, 0x0000881A }, /* GL_RGBA16F */ - { 37615, 0x00008D88 }, /* GL_RGBA16I */ - { 37626, 0x00008D88 }, /* GL_RGBA16I_EXT */ - { 37641, 0x00008D76 }, /* GL_RGBA16UI */ - { 37653, 0x00008D76 }, /* GL_RGBA16UI_EXT */ - { 37669, 0x0000805B }, /* GL_RGBA16_EXT */ - { 37683, 0x00008F9B }, /* GL_RGBA16_SNORM */ - { 37699, 0x00008055 }, /* GL_RGBA2 */ - { 37708, 0x00008055 }, /* GL_RGBA2_EXT */ - { 37721, 0x00008814 }, /* GL_RGBA32F */ - { 37732, 0x00008D82 }, /* GL_RGBA32I */ - { 37743, 0x00008D82 }, /* GL_RGBA32I_EXT */ - { 37758, 0x00008D70 }, /* GL_RGBA32UI */ - { 37770, 0x00008D70 }, /* GL_RGBA32UI_EXT */ - { 37786, 0x00008056 }, /* GL_RGBA4 */ - { 37795, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 37814, 0x00008056 }, /* GL_RGBA4_EXT */ - { 37827, 0x00008056 }, /* GL_RGBA4_OES */ - { 37840, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 37854, 0x00008058 }, /* GL_RGBA8 */ - { 37863, 0x00008D8E }, /* GL_RGBA8I */ - { 37873, 0x00008D8E }, /* GL_RGBA8I_EXT */ - { 37887, 0x00008D7C }, /* GL_RGBA8UI */ - { 37898, 0x00008D7C }, /* GL_RGBA8UI_EXT */ - { 37913, 0x00008058 }, /* GL_RGBA8_EXT */ - { 37926, 0x00008058 }, /* GL_RGBA8_OES */ - { 37939, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 37954, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 37972, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */ - { 37995, 0x00008D99 }, /* GL_RGBA_INTEGER */ - { 38011, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ - { 38031, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ - { 38056, 0x00000C31 }, /* GL_RGBA_MODE */ - { 38069, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 38082, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 38096, 0x00008D98 }, /* GL_RGB_INTEGER */ - { 38111, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ - { 38130, 0x000083A0 }, /* GL_RGB_S3TC */ - { 38142, 0x00008573 }, /* GL_RGB_SCALE */ - { 38155, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 38172, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 38189, 0x00008F92 }, /* GL_RGB_SNORM */ - { 38202, 0x00008F91 }, /* GL_RG_SNORM */ - { 38214, 0x00000407 }, /* GL_RIGHT */ - { 38223, 0x00002000 }, /* GL_S */ - { 38228, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 38242, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ - { 38262, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ - { 38286, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - { 38313, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ - { 38344, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 38365, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 38379, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ - { 38399, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ - { 38423, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - { 38450, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ - { 38481, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ - { 38500, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ - { 38526, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 38547, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 38561, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ - { 38579, 0x00008919 }, /* GL_SAMPLER_BINDING */ - { 38598, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ - { 38616, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ - { 38638, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 38654, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ - { 38677, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ - { 38704, 0x00008D66 }, /* GL_SAMPLER_EXTERNAL_OES */ - { 38728, 0x000080A9 }, /* GL_SAMPLES */ - { 38739, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 38755, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 38770, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 38788, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 38810, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 38838, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 38870, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 38893, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 38920, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 38938, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 38961, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 38983, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 39002, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 39025, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 39051, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 39081, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 39106, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 39135, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 39150, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 39165, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 39181, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 39206, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 39246, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 39290, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 39323, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 39353, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 39385, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 39415, 0x00001C02 }, /* GL_SELECT */ - { 39425, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 39453, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 39478, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 39494, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ - { 39514, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ - { 39538, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 39565, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 39596, 0x0000150F }, /* GL_SET */ - { 39603, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ - { 39628, 0x00008DFA }, /* GL_SHADER_COMPILER */ - { 39647, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 39668, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 39692, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 39707, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 39722, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 39750, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 39773, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 39803, 0x00001601 }, /* GL_SHININESS */ - { 39816, 0x00001402 }, /* GL_SHORT */ - { 39825, 0x00009119 }, /* GL_SIGNALED */ - { 39837, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 39858, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 39874, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 39894, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 39913, 0x00008C46 }, /* GL_SLUMINANCE */ - { 39927, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 39942, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 39964, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 39984, 0x00001D01 }, /* GL_SMOOTH */ - { 39994, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 40027, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 40054, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 40087, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 40114, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 40131, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 40152, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 40173, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 40188, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 40207, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 40226, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 40243, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 40264, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 40285, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 40300, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 40319, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 40338, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 40355, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 40376, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 40397, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 40412, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 40431, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 40450, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 40470, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 40488, 0x00001202 }, /* GL_SPECULAR */ - { 40500, 0x00002402 }, /* GL_SPHERE_MAP */ - { 40514, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 40529, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 40547, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 40564, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 40578, 0x00008580 }, /* GL_SRC0_RGB */ - { 40590, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 40604, 0x00008581 }, /* GL_SRC1_RGB */ - { 40616, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 40630, 0x00008582 }, /* GL_SRC2_RGB */ - { 40642, 0x00000302 }, /* GL_SRC_ALPHA */ - { 40655, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 40677, 0x00000300 }, /* GL_SRC_COLOR */ - { 40690, 0x00008C40 }, /* GL_SRGB */ - { 40698, 0x00008C41 }, /* GL_SRGB8 */ - { 40707, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 40723, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 40737, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 40755, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 40774, 0x000088E6 }, /* GL_STATIC_COPY */ - { 40789, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 40808, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 40823, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 40842, 0x000088E5 }, /* GL_STATIC_READ */ - { 40857, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 40876, 0x00001802 }, /* GL_STENCIL */ - { 40887, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 40909, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 40935, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ - { 40961, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 40982, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 41007, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 41028, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 41053, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 41085, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 41121, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 41153, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 41189, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 41209, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 41236, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 41262, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 41278, 0x00008224 }, /* GL_STENCIL_BUFFER */ - { 41296, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 41318, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 41341, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 41357, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 41373, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 41390, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ - { 41408, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ - { 41427, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 41450, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 41472, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ - { 41494, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ - { 41512, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 41534, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ - { 41556, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ - { 41574, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 41596, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ - { 41618, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 41639, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 41666, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 41693, 0x00000B97 }, /* GL_STENCIL_REF */ - { 41708, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 41724, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 41753, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 41775, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 41796, 0x00000C33 }, /* GL_STEREO */ - { 41806, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 41830, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 41855, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 41879, 0x000088E2 }, /* GL_STREAM_COPY */ - { 41894, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 41913, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 41928, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 41947, 0x000088E1 }, /* GL_STREAM_READ */ - { 41962, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 41981, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 41998, 0x000084E7 }, /* GL_SUBTRACT */ - { 42010, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 42026, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 42044, 0x00009116 }, /* GL_SYNC_FENCE */ - { 42058, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 42072, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 42099, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 42129, 0x00009114 }, /* GL_SYNC_STATUS */ - { 42144, 0x00002001 }, /* GL_T */ - { 42149, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 42164, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 42183, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 42199, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 42214, 0x00002A27 }, /* GL_T2F_V3F */ - { 42225, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 42244, 0x00002A28 }, /* GL_T4F_V4F */ - { 42255, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 42278, 0x00001702 }, /* GL_TEXTURE */ - { 42289, 0x000084C0 }, /* GL_TEXTURE0 */ - { 42301, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 42317, 0x000084C1 }, /* GL_TEXTURE1 */ - { 42329, 0x000084CA }, /* GL_TEXTURE10 */ - { 42342, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 42359, 0x000084CB }, /* GL_TEXTURE11 */ - { 42372, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 42389, 0x000084CC }, /* GL_TEXTURE12 */ - { 42402, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 42419, 0x000084CD }, /* GL_TEXTURE13 */ - { 42432, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 42449, 0x000084CE }, /* GL_TEXTURE14 */ - { 42462, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 42479, 0x000084CF }, /* GL_TEXTURE15 */ - { 42492, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 42509, 0x000084D0 }, /* GL_TEXTURE16 */ - { 42522, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 42539, 0x000084D1 }, /* GL_TEXTURE17 */ - { 42552, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 42569, 0x000084D2 }, /* GL_TEXTURE18 */ - { 42582, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 42599, 0x000084D3 }, /* GL_TEXTURE19 */ - { 42612, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 42629, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 42645, 0x000084C2 }, /* GL_TEXTURE2 */ - { 42657, 0x000084D4 }, /* GL_TEXTURE20 */ - { 42670, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 42687, 0x000084D5 }, /* GL_TEXTURE21 */ - { 42700, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 42717, 0x000084D6 }, /* GL_TEXTURE22 */ - { 42730, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 42747, 0x000084D7 }, /* GL_TEXTURE23 */ - { 42760, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 42777, 0x000084D8 }, /* GL_TEXTURE24 */ - { 42790, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 42807, 0x000084D9 }, /* GL_TEXTURE25 */ - { 42820, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 42837, 0x000084DA }, /* GL_TEXTURE26 */ - { 42850, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 42867, 0x000084DB }, /* GL_TEXTURE27 */ - { 42880, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 42897, 0x000084DC }, /* GL_TEXTURE28 */ - { 42910, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 42927, 0x000084DD }, /* GL_TEXTURE29 */ - { 42940, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 42957, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 42973, 0x000084C3 }, /* GL_TEXTURE3 */ - { 42985, 0x000084DE }, /* GL_TEXTURE30 */ - { 42998, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 43015, 0x000084DF }, /* GL_TEXTURE31 */ - { 43028, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 43045, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 43061, 0x000084C4 }, /* GL_TEXTURE4 */ - { 43073, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 43089, 0x000084C5 }, /* GL_TEXTURE5 */ - { 43101, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 43117, 0x000084C6 }, /* GL_TEXTURE6 */ - { 43129, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 43145, 0x000084C7 }, /* GL_TEXTURE7 */ - { 43157, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 43173, 0x000084C8 }, /* GL_TEXTURE8 */ - { 43185, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 43201, 0x000084C9 }, /* GL_TEXTURE9 */ - { 43213, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 43229, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 43243, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ - { 43263, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 43287, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 43301, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ - { 43321, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 43345, 0x0000806F }, /* GL_TEXTURE_3D */ - { 43359, 0x0000806F }, /* GL_TEXTURE_3D_OES */ - { 43377, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 43399, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 43425, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 43447, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 43469, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ - { 43497, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 43529, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 43551, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ - { 43579, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 43611, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 43633, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ - { 43659, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ - { 43685, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */ - { 43715, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 43743, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 43775, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ - { 43807, 0x00008D67 }, /* GL_TEXTURE_BINDING_EXTERNAL_OES */ - { 43839, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ - { 43868, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 43901, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 43933, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 43948, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 43969, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 43994, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 44012, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 44036, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ - { 44054, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */ - { 44076, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - { 44113, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */ - { 44154, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ - { 44179, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */ - { 44208, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 44239, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 44269, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 44299, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 44334, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 44365, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 44403, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 44430, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 44462, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 44496, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 44520, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 44548, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 44572, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 44600, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 44633, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 44657, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 44679, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 44701, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 44727, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 44761, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 44794, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 44831, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 44859, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 44891, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 44914, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 44952, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 44994, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 45025, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 45053, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 45083, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 45111, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ - { 45136, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 45156, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 45180, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 45211, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 45246, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ - { 45281, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 45312, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 45347, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ - { 45382, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 45413, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 45448, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ - { 45483, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ - { 45507, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 45538, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 45573, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ - { 45608, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 45639, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 45674, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ - { 45709, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 45740, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 45775, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ - { 45810, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 45839, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 45856, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 45878, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 45904, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 45919, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 45940, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 45960, 0x00008D65 }, /* GL_TEXTURE_EXTERNAL_OES */ - { 45984, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 46010, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ - { 46040, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 46060, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ - { 46084, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 46101, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 46118, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 46135, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ - { 46158, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 46175, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 46200, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 46222, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 46248, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 46266, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 46292, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 46318, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 46348, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 46375, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 46400, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 46420, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 46444, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 46471, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 46498, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 46525, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 46551, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 46581, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 46603, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 46621, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 46661, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 46691, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 46719, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 46747, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 46775, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 46796, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 46815, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 46837, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 46856, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 46876, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 46906, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 46937, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ - { 46958, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 46983, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 47007, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 47027, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 47051, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 47071, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ - { 47094, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 47117, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 47141, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ - { 47169, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 47199, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 47224, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 47258, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 47275, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 47293, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ - { 47315, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 47333, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 47351, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 47370, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 47390, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 47409, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 47438, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 47455, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ - { 47477, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ - { 47507, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - { 47536, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - { 47572, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - { 47609, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ - { 47650, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ - { 47683, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - { 47717, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ - { 47755, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - { 47791, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - { 47825, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ - { 47863, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - { 47898, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ - { 47937, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - { 47978, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ - { 48023, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - { 48054, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ - { 48089, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - { 48130, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ - { 48175, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 48201, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 48231, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 48263, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 48293, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 48327, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 48343, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 48374, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 48409, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 48437, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 48469, 0x00000004 }, /* GL_TRIANGLES */ - { 48482, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ - { 48505, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ - { 48532, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 48548, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 48569, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 48587, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ - { 48615, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ - { 48647, 0x00000001 }, /* GL_TRUE */ - { 48655, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ - { 48674, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ - { 48703, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 48723, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 48746, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 48766, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 48787, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 48809, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 48831, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 48851, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 48872, 0x00009118 }, /* GL_UNSIGNALED */ - { 48886, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 48903, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 48930, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 48953, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 48969, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - { 49001, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 49028, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - { 49059, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 49080, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ - { 49105, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 49129, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ - { 49154, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 49185, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ - { 49220, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - { 49248, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 49272, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 49300, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ - { 49327, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - { 49360, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ - { 49397, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ - { 49428, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ - { 49455, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - { 49488, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ - { 49525, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ - { 49556, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - { 49588, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ - { 49624, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ - { 49651, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ - { 49682, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ - { 49713, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ - { 49748, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - { 49777, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ - { 49810, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ - { 49831, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ - { 49856, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ - { 49877, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ - { 49902, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ - { 49923, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ - { 49948, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 49971, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 49989, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 50019, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ - { 50053, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 50079, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 50109, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ - { 50143, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 50169, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 50193, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 50221, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 50249, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 50276, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 50308, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 50339, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 50353, 0x00002A20 }, /* GL_V2F */ - { 50360, 0x00002A21 }, /* GL_V3F */ - { 50367, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 50386, 0x00001F00 }, /* GL_VENDOR */ - { 50396, 0x00001F02 }, /* GL_VERSION */ - { 50407, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 50423, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 50447, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 50477, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 50508, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 50543, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 50567, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 50588, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 50611, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 50632, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 50659, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 50687, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 50715, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 50743, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 50771, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 50799, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 50827, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 50854, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 50881, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 50908, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 50935, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 50962, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 50989, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 51016, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 51043, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 51070, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 51108, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 51150, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ - { 51185, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 51216, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 51251, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - { 51282, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ - { 51317, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 51351, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 51389, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 51420, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 51455, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 51483, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 51515, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 51545, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 51579, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 51607, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 51639, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 51659, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 51681, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 51710, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 51731, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 51760, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 51793, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 51825, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 51852, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 51883, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 51913, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 51930, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 51951, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 51978, 0x00000BA2 }, /* GL_VIEWPORT */ - { 51990, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 52006, 0x00008A1A }, /* GL_VOLATILE_APPLE */ - { 52024, 0x0000911D }, /* GL_WAIT_FAILED */ - { 52039, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 52059, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 52090, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 52125, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ - { 52160, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ - { 52180, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 52208, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ - { 52236, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 52261, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ - { 52286, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 52313, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ - { 52340, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 52365, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ - { 52390, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 52414, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 52433, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 52447, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 52465, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ - { 52483, 0x00001506 }, /* GL_XOR */ - { 52490, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 52509, 0x00008757 }, /* GL_YCBCR_MESA */ - { 52523, 0x00000000 }, /* GL_ZERO */ - { 52531, 0x00000D16 }, /* GL_ZOOM_X */ - { 52541, 0x00000D17 }, /* GL_ZOOM_Y */ + { 24594, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 24630, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 24666, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 24696, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + { 24726, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 24760, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 24793, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 24818, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 24847, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ + { 24876, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 24891, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 24910, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 24937, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 24957, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 24981, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + { 25008, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */ + { 25039, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 25061, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 25087, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 25114, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 25145, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 25169, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ + { 25197, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 25231, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 25251, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 25278, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 25299, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 25324, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 25349, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 25384, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + { 25433, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + { 25486, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + { 25529, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + { 25576, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + { 25622, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + { 25672, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ + { 25698, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 25720, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 25746, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ + { 25769, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 25791, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 25817, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + { 25849, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 25883, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 25921, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 25954, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 25991, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + { 26021, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 26045, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ + { 26069, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + { 26106, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 26127, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ + { 26143, 0x00008DF4 }, /* GL_MEDIUM_INT */ + { 26157, 0x00008007 }, /* GL_MIN */ + { 26164, 0x0000802E }, /* GL_MINMAX */ + { 26174, 0x0000802E }, /* GL_MINMAX_EXT */ + { 26188, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 26205, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 26226, 0x00008030 }, /* GL_MINMAX_SINK */ + { 26241, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 26260, 0x0000821C }, /* GL_MINOR_VERSION */ + { 26277, 0x00008007 }, /* GL_MIN_EXT */ + { 26288, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + { 26316, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 26335, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 26358, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 26381, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 26401, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 26421, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 26451, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 26479, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 26507, 0x00001700 }, /* GL_MODELVIEW */ + { 26520, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 26538, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 26557, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 26576, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 26595, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 26614, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 26633, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 26652, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 26671, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 26690, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 26709, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 26728, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 26746, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 26765, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 26784, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 26803, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 26822, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 26841, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 26860, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 26879, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 26898, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 26917, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 26936, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 26954, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 26973, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 26992, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 27010, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 27028, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 27046, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 27064, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 27082, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 27100, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 27118, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 27138, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 27180, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 27207, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 27232, 0x00002100 }, /* GL_MODULATE */ + { 27244, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 27264, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 27291, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 27316, 0x00000103 }, /* GL_MULT */ + { 27324, 0x0000809D }, /* GL_MULTISAMPLE */ + { 27339, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 27359, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 27378, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 27397, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 27421, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 27444, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 27474, 0x00002A25 }, /* GL_N3F_V3F */ + { 27485, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 27505, 0x0000150E }, /* GL_NAND */ + { 27513, 0x00002600 }, /* GL_NEAREST */ + { 27524, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 27555, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 27587, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 27612, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 27638, 0x00000200 }, /* GL_NEVER */ + { 27647, 0x00001102 }, /* GL_NICEST */ + { 27657, 0x00000000 }, /* GL_NONE */ + { 27665, 0x00000000 }, /* GL_NONE_OES */ + { 27677, 0x00001505 }, /* GL_NOOP */ + { 27685, 0x00001508 }, /* GL_NOR */ + { 27692, 0x00000BA1 }, /* GL_NORMALIZE */ + { 27705, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 27721, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 27752, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 27787, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 27811, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 27834, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 27855, 0x00008511 }, /* GL_NORMAL_MAP */ + { 27869, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 27887, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 27904, 0x00008511 }, /* GL_NORMAL_MAP_OES */ + { 27922, 0x00000205 }, /* GL_NOTEQUAL */ + { 27934, 0x00000000 }, /* GL_NO_ERROR */ + { 27946, 0x00008261 }, /* GL_NO_RESET_NOTIFICATION_ARB */ + { 27975, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 28009, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 28047, 0x0000821D }, /* GL_NUM_EXTENSIONS */ + { 28065, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */ + { 28095, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + { 28129, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ + { 28158, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 28190, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 28232, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 28262, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 28302, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 28333, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 28362, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 28390, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 28420, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 28437, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 28463, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 28479, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 28514, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 28536, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 28551, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 28570, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 28600, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 28621, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 28649, 0x00000001 }, /* GL_ONE */ + { 28656, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 28684, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 28716, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 28744, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 28776, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 28799, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 28822, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 28845, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 28868, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 28886, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 28908, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 28930, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 28946, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 28966, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 28986, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 29004, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 29026, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 29048, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 29064, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 29084, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 29104, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 29122, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 29144, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 29166, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 29182, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 29202, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 29222, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 29243, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 29262, 0x00001507 }, /* GL_OR */ + { 29268, 0x00000A01 }, /* GL_ORDER */ + { 29277, 0x0000150D }, /* GL_OR_INVERTED */ + { 29292, 0x0000150B }, /* GL_OR_REVERSE */ + { 29306, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 29323, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 29341, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 29362, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 29382, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 29400, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 29419, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 29439, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 29459, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 29477, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 29496, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 29521, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 29545, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 29566, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 29588, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 29610, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 29635, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 29659, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 29680, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 29702, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 29724, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 29746, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 29777, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 29797, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 29822, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 29842, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 29867, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 29887, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 29912, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 29932, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 29957, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 29977, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 30002, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 30022, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 30047, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 30067, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 30092, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 30112, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 30137, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 30157, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 30182, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 30202, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 30227, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 30245, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 30266, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 30295, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 30328, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 30353, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 30376, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 30407, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 30442, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 30469, 0x00001B00 }, /* GL_POINT */ + { 30478, 0x00000000 }, /* GL_POINTS */ + { 30488, 0x00000002 }, /* GL_POINT_BIT */ + { 30501, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 30531, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 30565, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 30599, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 30634, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 30663, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 30696, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 30729, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 30763, 0x00000B11 }, /* GL_POINT_SIZE */ + { 30777, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + { 30816, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ + { 30840, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + { 30872, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + { 30903, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + { 30932, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 30958, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 30976, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 30998, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 31020, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 31043, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 31061, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 31083, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 31105, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 31128, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 31148, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 31164, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 31185, 0x00008861 }, /* GL_POINT_SPRITE */ + { 31201, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 31221, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 31250, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 31269, 0x00008861 }, /* GL_POINT_SPRITE_OES */ + { 31289, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 31315, 0x00000701 }, /* GL_POINT_TOKEN */ + { 31330, 0x00000009 }, /* GL_POLYGON */ + { 31341, 0x00000008 }, /* GL_POLYGON_BIT */ + { 31356, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 31372, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 31395, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 31420, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 31443, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 31466, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 31490, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 31514, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 31532, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 31555, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 31574, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 31597, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 31614, 0x00001203 }, /* GL_POSITION */ + { 31626, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 31658, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 31694, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 31727, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 31764, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 31795, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 31830, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 31862, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 31898, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 31931, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 31963, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 31999, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 32032, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 32069, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 32099, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 32133, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 32164, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 32199, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 32230, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 32265, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 32297, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 32333, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 32363, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 32397, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 32428, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 32463, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 32495, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 32526, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 32561, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 32593, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 32629, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 32658, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 32691, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 32721, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 32755, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 32794, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 32827, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 32867, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 32901, 0x00008578 }, /* GL_PREVIOUS */ + { 32913, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 32929, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 32945, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 32962, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 32983, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 33004, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ + { 33028, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ + { 33056, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ + { 33077, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ + { 33104, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + { 33134, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ + { 33158, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 33191, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 33223, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 33246, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */ + { 33272, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ + { 33302, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */ + { 33327, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ + { 33356, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ + { 33391, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 33414, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 33444, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 33473, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 33501, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 33523, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 33551, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 33579, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 33601, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 33622, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 33662, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 33701, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 33731, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 33766, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 33799, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 33833, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 33872, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 33911, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 33933, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 33959, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 33983, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ + { 34005, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ + { 34031, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 34054, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 34076, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 34097, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 34118, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 34145, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 34177, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 34209, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 34244, 0x00001701 }, /* GL_PROJECTION */ + { 34258, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 34279, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 34322, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 34348, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 34368, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 34392, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 34413, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 34432, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 34455, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 34494, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 34532, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 34552, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ + { 34578, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 34608, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 34632, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 34652, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ + { 34678, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 34708, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 34732, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 34752, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 34785, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 34811, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 34841, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ + { 34868, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 34899, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 34929, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 34948, 0x00002003 }, /* GL_Q */ + { 34953, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 34978, 0x00000007 }, /* GL_QUADS */ + { 34987, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 35031, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 35079, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 35096, 0x00000008 }, /* GL_QUAD_STRIP */ + { 35110, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ + { 35137, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 35167, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ + { 35191, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 35218, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 35240, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 35266, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ + { 35283, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 35303, 0x00008866 }, /* GL_QUERY_RESULT */ + { 35319, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 35339, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 35365, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 35395, 0x00008E13 }, /* GL_QUERY_WAIT */ + { 35409, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 35426, 0x00002002 }, /* GL_R */ + { 35431, 0x00008C3A }, /* GL_R11F_G11F_B10F */ + { 35449, 0x00008F98 }, /* GL_R16_SNORM */ + { 35462, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 35474, 0x00008F94 }, /* GL_R8_SNORM */ + { 35486, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ + { 35508, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ + { 35534, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 35567, 0x00000C02 }, /* GL_READ_BUFFER */ + { 35582, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 35602, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 35630, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 35662, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 35686, 0x000088B8 }, /* GL_READ_ONLY */ + { 35699, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 35716, 0x000088BA }, /* GL_READ_WRITE */ + { 35730, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 35748, 0x00001903 }, /* GL_RED */ + { 35755, 0x00008016 }, /* GL_REDUCE */ + { 35765, 0x00008016 }, /* GL_REDUCE_EXT */ + { 35779, 0x00000D15 }, /* GL_RED_BIAS */ + { 35791, 0x00000D52 }, /* GL_RED_BITS */ + { 35803, 0x00008D94 }, /* GL_RED_INTEGER */ + { 35818, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ + { 35837, 0x00000D14 }, /* GL_RED_SCALE */ + { 35850, 0x00008F90 }, /* GL_RED_SNORM */ + { 35863, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 35881, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 35903, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 35924, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ + { 35946, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 35964, 0x00001C00 }, /* GL_RENDER */ + { 35974, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 35990, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 36017, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ + { 36048, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 36072, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 36100, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ + { 36128, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 36154, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ + { 36184, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 36211, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ + { 36242, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 36262, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 36289, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ + { 36320, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 36343, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 36370, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ + { 36397, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 36429, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 36465, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + { 36501, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ + { 36521, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 36546, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ + { 36575, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 36599, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 36627, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 36656, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ + { 36689, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 36711, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 36737, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ + { 36763, 0x00001F01 }, /* GL_RENDERER */ + { 36775, 0x00000C40 }, /* GL_RENDER_MODE */ + { 36790, 0x00002901 }, /* GL_REPEAT */ + { 36800, 0x00001E01 }, /* GL_REPLACE */ + { 36811, 0x00008062 }, /* GL_REPLACE_EXT */ + { 36826, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 36849, 0x00008D68 }, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */ + { 36885, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 36903, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 36925, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ + { 36960, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 36978, 0x00000102 }, /* GL_RETURN */ + { 36988, 0x00008F99 }, /* GL_RG16_SNORM */ + { 37002, 0x00008F95 }, /* GL_RG8_SNORM */ + { 37015, 0x00001907 }, /* GL_RGB */ + { 37022, 0x00008052 }, /* GL_RGB10 */ + { 37031, 0x00008059 }, /* GL_RGB10_A2 */ + { 37043, 0x0000906F }, /* GL_RGB10_A2UI */ + { 37057, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 37073, 0x00008052 }, /* GL_RGB10_EXT */ + { 37086, 0x00008053 }, /* GL_RGB12 */ + { 37095, 0x00008053 }, /* GL_RGB12_EXT */ + { 37108, 0x00008054 }, /* GL_RGB16 */ + { 37117, 0x0000881B }, /* GL_RGB16F */ + { 37127, 0x00008D89 }, /* GL_RGB16I */ + { 37137, 0x00008D89 }, /* GL_RGB16I_EXT */ + { 37151, 0x00008D77 }, /* GL_RGB16UI */ + { 37162, 0x00008D77 }, /* GL_RGB16UI_EXT */ + { 37177, 0x00008054 }, /* GL_RGB16_EXT */ + { 37190, 0x00008F9A }, /* GL_RGB16_SNORM */ + { 37205, 0x0000804E }, /* GL_RGB2_EXT */ + { 37217, 0x00008815 }, /* GL_RGB32F */ + { 37227, 0x00008D83 }, /* GL_RGB32I */ + { 37237, 0x00008D83 }, /* GL_RGB32I_EXT */ + { 37251, 0x00008D71 }, /* GL_RGB32UI */ + { 37262, 0x00008D71 }, /* GL_RGB32UI_EXT */ + { 37277, 0x0000804F }, /* GL_RGB4 */ + { 37285, 0x0000804F }, /* GL_RGB4_EXT */ + { 37297, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 37310, 0x00008050 }, /* GL_RGB5 */ + { 37318, 0x00008D62 }, /* GL_RGB565 */ + { 37328, 0x00008D62 }, /* GL_RGB565_OES */ + { 37342, 0x00008057 }, /* GL_RGB5_A1 */ + { 37353, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 37368, 0x00008057 }, /* GL_RGB5_A1_OES */ + { 37383, 0x00008050 }, /* GL_RGB5_EXT */ + { 37395, 0x00008051 }, /* GL_RGB8 */ + { 37403, 0x00008D8F }, /* GL_RGB8I */ + { 37412, 0x00008D8F }, /* GL_RGB8I_EXT */ + { 37425, 0x00008D7D }, /* GL_RGB8UI */ + { 37435, 0x00008D7D }, /* GL_RGB8UI_EXT */ + { 37449, 0x00008051 }, /* GL_RGB8_EXT */ + { 37461, 0x00008051 }, /* GL_RGB8_OES */ + { 37473, 0x00008F96 }, /* GL_RGB8_SNORM */ + { 37487, 0x00008C3D }, /* GL_RGB9_E5 */ + { 37498, 0x00001908 }, /* GL_RGBA */ + { 37506, 0x0000805A }, /* GL_RGBA12 */ + { 37516, 0x0000805A }, /* GL_RGBA12_EXT */ + { 37530, 0x0000805B }, /* GL_RGBA16 */ + { 37540, 0x0000881A }, /* GL_RGBA16F */ + { 37551, 0x00008D88 }, /* GL_RGBA16I */ + { 37562, 0x00008D88 }, /* GL_RGBA16I_EXT */ + { 37577, 0x00008D76 }, /* GL_RGBA16UI */ + { 37589, 0x00008D76 }, /* GL_RGBA16UI_EXT */ + { 37605, 0x0000805B }, /* GL_RGBA16_EXT */ + { 37619, 0x00008F9B }, /* GL_RGBA16_SNORM */ + { 37635, 0x00008055 }, /* GL_RGBA2 */ + { 37644, 0x00008055 }, /* GL_RGBA2_EXT */ + { 37657, 0x00008814 }, /* GL_RGBA32F */ + { 37668, 0x00008D82 }, /* GL_RGBA32I */ + { 37679, 0x00008D82 }, /* GL_RGBA32I_EXT */ + { 37694, 0x00008D70 }, /* GL_RGBA32UI */ + { 37706, 0x00008D70 }, /* GL_RGBA32UI_EXT */ + { 37722, 0x00008056 }, /* GL_RGBA4 */ + { 37731, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 37750, 0x00008056 }, /* GL_RGBA4_EXT */ + { 37763, 0x00008056 }, /* GL_RGBA4_OES */ + { 37776, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 37790, 0x00008058 }, /* GL_RGBA8 */ + { 37799, 0x00008D8E }, /* GL_RGBA8I */ + { 37809, 0x00008D8E }, /* GL_RGBA8I_EXT */ + { 37823, 0x00008D7C }, /* GL_RGBA8UI */ + { 37834, 0x00008D7C }, /* GL_RGBA8UI_EXT */ + { 37849, 0x00008058 }, /* GL_RGBA8_EXT */ + { 37862, 0x00008058 }, /* GL_RGBA8_OES */ + { 37875, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 37890, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 37908, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */ + { 37931, 0x00008D99 }, /* GL_RGBA_INTEGER */ + { 37947, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ + { 37967, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ + { 37992, 0x00000C31 }, /* GL_RGBA_MODE */ + { 38005, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 38018, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 38032, 0x00008D98 }, /* GL_RGB_INTEGER */ + { 38047, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ + { 38066, 0x000083A0 }, /* GL_RGB_S3TC */ + { 38078, 0x00008573 }, /* GL_RGB_SCALE */ + { 38091, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 38108, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 38125, 0x00008F92 }, /* GL_RGB_SNORM */ + { 38138, 0x00008F91 }, /* GL_RG_SNORM */ + { 38150, 0x00000407 }, /* GL_RIGHT */ + { 38159, 0x00002000 }, /* GL_S */ + { 38164, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 38178, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ + { 38198, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ + { 38222, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + { 38249, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ + { 38280, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 38301, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 38315, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ + { 38335, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ + { 38359, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + { 38386, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ + { 38417, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ + { 38436, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ + { 38462, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 38483, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 38497, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ + { 38515, 0x00008919 }, /* GL_SAMPLER_BINDING */ + { 38534, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ + { 38552, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ + { 38574, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 38590, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ + { 38613, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ + { 38640, 0x00008D66 }, /* GL_SAMPLER_EXTERNAL_OES */ + { 38664, 0x000080A9 }, /* GL_SAMPLES */ + { 38675, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 38691, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 38706, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 38724, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 38746, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 38774, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 38806, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 38829, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 38856, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 38874, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 38897, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 38919, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 38938, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 38961, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 38987, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 39017, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 39042, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 39071, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 39086, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 39101, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 39117, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 39142, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 39182, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 39226, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 39259, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 39289, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 39321, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 39351, 0x00001C02 }, /* GL_SELECT */ + { 39361, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 39389, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 39414, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 39430, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ + { 39450, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ + { 39474, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 39501, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 39532, 0x0000150F }, /* GL_SET */ + { 39539, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ + { 39564, 0x00008DFA }, /* GL_SHADER_COMPILER */ + { 39583, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 39604, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 39628, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 39643, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 39658, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 39686, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 39709, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 39739, 0x00001601 }, /* GL_SHININESS */ + { 39752, 0x00001402 }, /* GL_SHORT */ + { 39761, 0x00009119 }, /* GL_SIGNALED */ + { 39773, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 39794, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 39810, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 39830, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 39849, 0x00008C46 }, /* GL_SLUMINANCE */ + { 39863, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 39878, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 39900, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 39920, 0x00001D01 }, /* GL_SMOOTH */ + { 39930, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 39963, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 39990, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 40023, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 40050, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 40067, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 40088, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 40109, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 40124, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 40143, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 40162, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 40179, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 40200, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 40221, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 40236, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 40255, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 40274, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 40291, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 40312, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 40333, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 40348, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 40367, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 40386, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 40406, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 40424, 0x00001202 }, /* GL_SPECULAR */ + { 40436, 0x00002402 }, /* GL_SPHERE_MAP */ + { 40450, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 40465, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 40483, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 40500, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 40514, 0x00008580 }, /* GL_SRC0_RGB */ + { 40526, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 40540, 0x00008581 }, /* GL_SRC1_RGB */ + { 40552, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 40566, 0x00008582 }, /* GL_SRC2_RGB */ + { 40578, 0x00000302 }, /* GL_SRC_ALPHA */ + { 40591, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 40613, 0x00000300 }, /* GL_SRC_COLOR */ + { 40626, 0x00008C40 }, /* GL_SRGB */ + { 40634, 0x00008C41 }, /* GL_SRGB8 */ + { 40643, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 40659, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 40673, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 40691, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 40710, 0x000088E6 }, /* GL_STATIC_COPY */ + { 40725, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 40744, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 40759, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 40778, 0x000088E5 }, /* GL_STATIC_READ */ + { 40793, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 40812, 0x00001802 }, /* GL_STENCIL */ + { 40823, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 40845, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 40871, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ + { 40897, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 40918, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 40943, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 40964, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 40989, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 41021, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 41057, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 41089, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 41125, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 41145, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 41172, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 41198, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 41214, 0x00008224 }, /* GL_STENCIL_BUFFER */ + { 41232, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 41254, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 41277, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 41293, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 41309, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 41326, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 41344, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 41363, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 41386, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 41408, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ + { 41430, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 41448, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 41470, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ + { 41492, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 41510, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 41532, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ + { 41554, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 41575, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 41602, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 41629, 0x00000B97 }, /* GL_STENCIL_REF */ + { 41644, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 41660, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 41689, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 41711, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 41732, 0x00000C33 }, /* GL_STEREO */ + { 41742, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 41766, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 41791, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 41815, 0x000088E2 }, /* GL_STREAM_COPY */ + { 41830, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 41849, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 41864, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 41883, 0x000088E1 }, /* GL_STREAM_READ */ + { 41898, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 41917, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 41934, 0x000084E7 }, /* GL_SUBTRACT */ + { 41946, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 41962, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 41980, 0x00009116 }, /* GL_SYNC_FENCE */ + { 41994, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 42008, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 42035, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 42065, 0x00009114 }, /* GL_SYNC_STATUS */ + { 42080, 0x00002001 }, /* GL_T */ + { 42085, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 42100, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 42119, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 42135, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 42150, 0x00002A27 }, /* GL_T2F_V3F */ + { 42161, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 42180, 0x00002A28 }, /* GL_T4F_V4F */ + { 42191, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 42214, 0x00001702 }, /* GL_TEXTURE */ + { 42225, 0x000084C0 }, /* GL_TEXTURE0 */ + { 42237, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 42253, 0x000084C1 }, /* GL_TEXTURE1 */ + { 42265, 0x000084CA }, /* GL_TEXTURE10 */ + { 42278, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 42295, 0x000084CB }, /* GL_TEXTURE11 */ + { 42308, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 42325, 0x000084CC }, /* GL_TEXTURE12 */ + { 42338, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 42355, 0x000084CD }, /* GL_TEXTURE13 */ + { 42368, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 42385, 0x000084CE }, /* GL_TEXTURE14 */ + { 42398, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 42415, 0x000084CF }, /* GL_TEXTURE15 */ + { 42428, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 42445, 0x000084D0 }, /* GL_TEXTURE16 */ + { 42458, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 42475, 0x000084D1 }, /* GL_TEXTURE17 */ + { 42488, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 42505, 0x000084D2 }, /* GL_TEXTURE18 */ + { 42518, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 42535, 0x000084D3 }, /* GL_TEXTURE19 */ + { 42548, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 42565, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 42581, 0x000084C2 }, /* GL_TEXTURE2 */ + { 42593, 0x000084D4 }, /* GL_TEXTURE20 */ + { 42606, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 42623, 0x000084D5 }, /* GL_TEXTURE21 */ + { 42636, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 42653, 0x000084D6 }, /* GL_TEXTURE22 */ + { 42666, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 42683, 0x000084D7 }, /* GL_TEXTURE23 */ + { 42696, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 42713, 0x000084D8 }, /* GL_TEXTURE24 */ + { 42726, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 42743, 0x000084D9 }, /* GL_TEXTURE25 */ + { 42756, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 42773, 0x000084DA }, /* GL_TEXTURE26 */ + { 42786, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 42803, 0x000084DB }, /* GL_TEXTURE27 */ + { 42816, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 42833, 0x000084DC }, /* GL_TEXTURE28 */ + { 42846, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 42863, 0x000084DD }, /* GL_TEXTURE29 */ + { 42876, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 42893, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 42909, 0x000084C3 }, /* GL_TEXTURE3 */ + { 42921, 0x000084DE }, /* GL_TEXTURE30 */ + { 42934, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 42951, 0x000084DF }, /* GL_TEXTURE31 */ + { 42964, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 42981, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 42997, 0x000084C4 }, /* GL_TEXTURE4 */ + { 43009, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 43025, 0x000084C5 }, /* GL_TEXTURE5 */ + { 43037, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 43053, 0x000084C6 }, /* GL_TEXTURE6 */ + { 43065, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 43081, 0x000084C7 }, /* GL_TEXTURE7 */ + { 43093, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 43109, 0x000084C8 }, /* GL_TEXTURE8 */ + { 43121, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 43137, 0x000084C9 }, /* GL_TEXTURE9 */ + { 43149, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 43165, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 43179, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ + { 43199, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 43223, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 43237, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ + { 43257, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 43281, 0x0000806F }, /* GL_TEXTURE_3D */ + { 43295, 0x0000806F }, /* GL_TEXTURE_3D_OES */ + { 43313, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 43335, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 43361, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 43383, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 43405, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ + { 43433, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 43465, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 43487, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ + { 43515, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 43547, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 43569, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ + { 43595, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ + { 43621, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */ + { 43651, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 43679, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 43711, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ + { 43743, 0x00008D67 }, /* GL_TEXTURE_BINDING_EXTERNAL_OES */ + { 43775, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ + { 43804, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 43837, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 43869, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 43884, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 43905, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 43930, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 43948, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 43972, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ + { 43990, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */ + { 44012, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + { 44049, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */ + { 44090, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ + { 44115, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */ + { 44144, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 44175, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 44205, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 44235, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 44270, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 44301, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 44339, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 44366, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 44398, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 44432, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 44456, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 44484, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 44508, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 44536, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 44569, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 44593, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 44615, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 44637, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 44663, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 44697, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 44730, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 44767, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 44795, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 44827, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 44850, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 44888, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 44930, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 44961, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 44989, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 45019, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 45047, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ + { 45072, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 45092, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 45116, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 45147, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 45182, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ + { 45217, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 45248, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 45283, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ + { 45318, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 45349, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 45384, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ + { 45419, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ + { 45443, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 45474, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 45509, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ + { 45544, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 45575, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 45610, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ + { 45645, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 45676, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 45711, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ + { 45746, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 45775, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 45792, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 45814, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 45840, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 45855, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 45876, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 45896, 0x00008D65 }, /* GL_TEXTURE_EXTERNAL_OES */ + { 45920, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 45946, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ + { 45976, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 45996, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ + { 46020, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 46037, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 46054, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 46071, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ + { 46094, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 46111, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 46136, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 46158, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 46184, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 46202, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 46228, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 46254, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 46284, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 46311, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 46336, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 46356, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 46380, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 46407, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 46434, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 46461, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 46487, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 46517, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 46539, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 46557, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 46597, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 46627, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 46655, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 46683, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 46711, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 46732, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 46751, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 46773, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 46792, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 46812, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 46842, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 46873, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ + { 46894, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 46919, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 46943, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 46963, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 46987, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 47007, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ + { 47030, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 47053, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 47077, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 47105, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 47135, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 47160, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 47194, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 47211, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 47229, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ + { 47251, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 47269, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 47287, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 47306, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 47326, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 47345, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 47374, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 47391, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ + { 47413, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ + { 47443, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + { 47472, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + { 47508, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + { 47545, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + { 47586, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + { 47619, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + { 47653, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + { 47691, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + { 47727, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + { 47761, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + { 47799, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + { 47834, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + { 47873, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + { 47914, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + { 47959, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + { 47990, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + { 48025, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + { 48066, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + { 48111, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 48137, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 48167, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 48199, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 48229, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 48263, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 48279, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 48310, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 48345, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 48373, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 48405, 0x00000004 }, /* GL_TRIANGLES */ + { 48418, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ + { 48441, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ + { 48468, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 48484, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 48505, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 48523, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ + { 48551, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ + { 48583, 0x00000001 }, /* GL_TRUE */ + { 48591, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 48610, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ + { 48639, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 48659, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 48682, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 48702, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 48723, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 48745, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 48767, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 48787, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 48808, 0x00009118 }, /* GL_UNSIGNALED */ + { 48822, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 48839, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 48866, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 48889, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 48905, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + { 48937, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 48964, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + { 48995, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 49016, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 49041, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 49065, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ + { 49090, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 49121, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ + { 49156, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + { 49184, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 49208, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 49236, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ + { 49263, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + { 49296, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ + { 49333, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ + { 49364, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ + { 49391, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + { 49424, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ + { 49461, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ + { 49492, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + { 49524, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ + { 49560, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ + { 49587, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ + { 49618, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + { 49649, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ + { 49684, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + { 49713, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ + { 49746, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ + { 49767, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ + { 49792, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ + { 49813, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ + { 49838, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ + { 49859, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ + { 49884, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 49907, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 49925, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 49955, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ + { 49989, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 50015, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 50045, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ + { 50079, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 50105, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 50129, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 50157, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 50185, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 50212, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 50244, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 50275, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 50289, 0x00002A20 }, /* GL_V2F */ + { 50296, 0x00002A21 }, /* GL_V3F */ + { 50303, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 50322, 0x00001F00 }, /* GL_VENDOR */ + { 50332, 0x00001F02 }, /* GL_VERSION */ + { 50343, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 50359, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 50383, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 50413, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 50444, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 50479, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 50503, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 50524, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 50547, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 50568, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 50595, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 50623, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 50651, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 50679, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 50707, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 50735, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 50763, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 50790, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 50817, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 50844, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 50871, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 50898, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 50925, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 50952, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 50979, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 51006, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 51044, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 51086, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + { 51121, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 51152, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 51187, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + { 51218, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ + { 51253, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 51287, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 51325, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 51356, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 51391, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 51419, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 51451, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 51481, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 51515, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 51543, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 51575, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 51595, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 51617, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 51646, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 51667, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 51696, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 51729, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 51761, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 51788, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 51819, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 51849, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 51866, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 51887, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 51914, 0x00000BA2 }, /* GL_VIEWPORT */ + { 51926, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 51942, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 51960, 0x0000911D }, /* GL_WAIT_FAILED */ + { 51975, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 51995, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 52026, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 52061, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ + { 52096, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ + { 52116, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 52144, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ + { 52172, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 52197, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ + { 52222, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 52249, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ + { 52276, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 52301, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ + { 52326, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 52350, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 52369, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 52383, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 52401, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ + { 52419, 0x00001506 }, /* GL_XOR */ + { 52426, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 52445, 0x00008757 }, /* GL_YCBCR_MESA */ + { 52459, 0x00000000 }, /* GL_ZERO */ + { 52467, 0x00000D16 }, /* GL_ZOOM_X */ + { 52477, 0x00000D17 }, /* GL_ZOOM_Y */ }; static const unsigned reduced_enums[1571] = @@ -4733,42 +4729,42 @@ static const unsigned reduced_enums[1571] = 853, /* GL_LINES */ 857, /* GL_LINE_LOOP */ 864, /* GL_LINE_STRIP */ - 2181, /* GL_TRIANGLES */ - 2186, /* GL_TRIANGLE_STRIP */ - 2184, /* GL_TRIANGLE_FAN */ - 1541, /* GL_QUADS */ - 1545, /* GL_QUAD_STRIP */ - 1409, /* GL_POLYGON */ + 2179, /* GL_TRIANGLES */ + 2184, /* GL_TRIANGLE_STRIP */ + 2182, /* GL_TRIANGLE_FAN */ + 1539, /* GL_QUADS */ + 1543, /* GL_QUAD_STRIP */ + 1407, /* GL_POLYGON */ 854, /* GL_LINES_ADJACENCY */ 865, /* GL_LINE_STRIP_ADJACENCY */ - 2182, /* GL_TRIANGLES_ADJACENCY */ - 2187, /* GL_TRIANGLE_STRIP_ADJACENCY */ - 1421, /* GL_POLYGON_STIPPLE_BIT */ - 1364, /* GL_PIXEL_MODE_BIT */ + 2180, /* GL_TRIANGLES_ADJACENCY */ + 2185, /* GL_TRIANGLE_STRIP_ADJACENCY */ + 1419, /* GL_POLYGON_STIPPLE_BIT */ + 1362, /* GL_PIXEL_MODE_BIT */ 840, /* GL_LIGHTING_BIT */ 590, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ 876, /* GL_LOAD */ - 1632, /* GL_RETURN */ - 1229, /* GL_MULT */ + 1630, /* GL_RETURN */ + 1227, /* GL_MULT */ 24, /* GL_ADD */ - 1245, /* GL_NEVER */ + 1243, /* GL_NEVER */ 830, /* GL_LESS */ 545, /* GL_EQUAL */ 829, /* GL_LEQUAL */ 714, /* GL_GREATER */ - 1262, /* GL_NOTEQUAL */ + 1260, /* GL_NOTEQUAL */ 712, /* GL_GEQUAL */ 55, /* GL_ALWAYS */ - 1843, /* GL_SRC_COLOR */ - 1297, /* GL_ONE_MINUS_SRC_COLOR */ - 1841, /* GL_SRC_ALPHA */ - 1296, /* GL_ONE_MINUS_SRC_ALPHA */ + 1841, /* GL_SRC_COLOR */ + 1295, /* GL_ONE_MINUS_SRC_COLOR */ + 1839, /* GL_SRC_ALPHA */ + 1294, /* GL_ONE_MINUS_SRC_ALPHA */ 524, /* GL_DST_ALPHA */ - 1294, /* GL_ONE_MINUS_DST_ALPHA */ + 1292, /* GL_ONE_MINUS_DST_ALPHA */ 525, /* GL_DST_COLOR */ - 1295, /* GL_ONE_MINUS_DST_COLOR */ - 1842, /* GL_SRC_ALPHA_SATURATE */ + 1293, /* GL_ONE_MINUS_DST_COLOR */ + 1840, /* GL_SRC_ALPHA_SATURATE */ 689, /* GL_FRONT_LEFT */ 690, /* GL_FRONT_RIGHT */ 77, /* GL_BACK_LEFT */ @@ -4776,7 +4772,7 @@ static const unsigned reduced_enums[1571] = 686, /* GL_FRONT */ 76, /* GL_BACK */ 828, /* GL_LEFT */ - 1723, /* GL_RIGHT */ + 1721, /* GL_RIGHT */ 687, /* GL_FRONT_AND_BACK */ 71, /* GL_AUX0 */ 72, /* GL_AUX1 */ @@ -4785,19 +4781,19 @@ static const unsigned reduced_enums[1571] = 816, /* GL_INVALID_ENUM */ 821, /* GL_INVALID_VALUE */ 820, /* GL_INVALID_OPERATION */ - 1848, /* GL_STACK_OVERFLOW */ - 1849, /* GL_STACK_UNDERFLOW */ - 1322, /* GL_OUT_OF_MEMORY */ + 1846, /* GL_STACK_OVERFLOW */ + 1847, /* GL_STACK_UNDERFLOW */ + 1320, /* GL_OUT_OF_MEMORY */ 817, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1342, /* GL_PASS_THROUGH_TOKEN */ - 1408, /* GL_POINT_TOKEN */ + 1340, /* GL_PASS_THROUGH_TOKEN */ + 1406, /* GL_POINT_TOKEN */ 867, /* GL_LINE_TOKEN */ - 1422, /* GL_POLYGON_TOKEN */ + 1420, /* GL_POLYGON_TOKEN */ 87, /* GL_BITMAP_TOKEN */ 523, /* GL_DRAW_PIXEL_TOKEN */ 353, /* GL_COPY_PIXEL_TOKEN */ @@ -4807,7 +4803,7 @@ static const unsigned reduced_enums[1571] = 390, /* GL_CW */ 154, /* GL_CCW */ 187, /* GL_COEFF */ - 1319, /* GL_ORDER */ + 1317, /* GL_ORDER */ 444, /* GL_DOMAIN */ 363, /* GL_CURRENT_COLOR */ 366, /* GL_CURRENT_INDEX */ @@ -4819,10 +4815,10 @@ static const unsigned reduced_enums[1571] = 381, /* GL_CURRENT_RASTER_POSITION */ 382, /* GL_CURRENT_RASTER_POSITION_VALID */ 379, /* GL_CURRENT_RASTER_DISTANCE */ - 1400, /* GL_POINT_SMOOTH */ - 1384, /* GL_POINT_SIZE */ - 1399, /* GL_POINT_SIZE_RANGE */ - 1390, /* GL_POINT_SIZE_GRANULARITY */ + 1398, /* GL_POINT_SMOOTH */ + 1382, /* GL_POINT_SIZE */ + 1397, /* GL_POINT_SIZE_RANGE */ + 1388, /* GL_POINT_SIZE_GRANULARITY */ 859, /* GL_LINE_SMOOTH */ 868, /* GL_LINE_WIDTH */ 870, /* GL_LINE_WIDTH_RANGE */ @@ -4834,9 +4830,9 @@ static const unsigned reduced_enums[1571] = 1084, /* GL_MAX_LIST_NESTING */ 872, /* GL_LIST_BASE */ 874, /* GL_LIST_INDEX */ - 1411, /* GL_POLYGON_MODE */ - 1418, /* GL_POLYGON_SMOOTH */ - 1420, /* GL_POLYGON_STIPPLE */ + 1409, /* GL_POLYGON_MODE */ + 1416, /* GL_POLYGON_SMOOTH */ + 1418, /* GL_POLYGON_STIPPLE */ 534, /* GL_EDGE_FLAG */ 356, /* GL_CULL_FACE */ 357, /* GL_CULL_FACE_MODE */ @@ -4845,7 +4841,7 @@ static const unsigned reduced_enums[1571] = 844, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ 845, /* GL_LIGHT_MODEL_TWO_SIDE */ 841, /* GL_LIGHT_MODEL_AMBIENT */ - 1790, /* GL_SHADE_MODEL */ + 1788, /* GL_SHADE_MODEL */ 235, /* GL_COLOR_MATERIAL_FACE */ 236, /* GL_COLOR_MATERIAL_PARAMETER */ 234, /* GL_COLOR_MATERIAL */ @@ -4862,24 +4858,24 @@ static const unsigned reduced_enums[1571] = 414, /* GL_DEPTH_CLEAR_VALUE */ 428, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1893, /* GL_STENCIL_TEST */ - 1874, /* GL_STENCIL_CLEAR_VALUE */ - 1876, /* GL_STENCIL_FUNC */ - 1895, /* GL_STENCIL_VALUE_MASK */ - 1875, /* GL_STENCIL_FAIL */ - 1890, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1891, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1892, /* GL_STENCIL_REF */ - 1896, /* GL_STENCIL_WRITEMASK */ + 1891, /* GL_STENCIL_TEST */ + 1872, /* GL_STENCIL_CLEAR_VALUE */ + 1874, /* GL_STENCIL_FUNC */ + 1893, /* GL_STENCIL_VALUE_MASK */ + 1873, /* GL_STENCIL_FAIL */ + 1888, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1889, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1890, /* GL_STENCIL_REF */ + 1894, /* GL_STENCIL_WRITEMASK */ 1033, /* GL_MATRIX_MODE */ - 1251, /* GL_NORMALIZE */ - 2314, /* GL_VIEWPORT */ - 1224, /* GL_MODELVIEW_STACK_DEPTH */ - 1515, /* GL_PROJECTION_STACK_DEPTH */ - 2135, /* GL_TEXTURE_STACK_DEPTH */ - 1221, /* GL_MODELVIEW_MATRIX */ - 1513, /* GL_PROJECTION_MATRIX */ - 2115, /* GL_TEXTURE_MATRIX */ + 1249, /* GL_NORMALIZE */ + 2312, /* GL_VIEWPORT */ + 1222, /* GL_MODELVIEW_STACK_DEPTH */ + 1513, /* GL_PROJECTION_STACK_DEPTH */ + 2133, /* GL_TEXTURE_STACK_DEPTH */ + 1219, /* GL_MODELVIEW_MATRIX */ + 1511, /* GL_PROJECTION_MATRIX */ + 2113, /* GL_TEXTURE_MATRIX */ 69, /* GL_ATTRIB_STACK_DEPTH */ 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 51, /* GL_ALPHA_TEST */ @@ -4894,67 +4890,67 @@ static const unsigned reduced_enums[1571] = 233, /* GL_COLOR_LOGIC_OP */ 75, /* GL_AUX_BUFFERS */ 454, /* GL_DRAW_BUFFER */ - 1568, /* GL_READ_BUFFER */ - 1767, /* GL_SCISSOR_BOX */ - 1768, /* GL_SCISSOR_TEST */ + 1566, /* GL_READ_BUFFER */ + 1765, /* GL_SCISSOR_BOX */ + 1766, /* GL_SCISSOR_TEST */ 762, /* GL_INDEX_CLEAR_VALUE */ 767, /* GL_INDEX_WRITEMASK */ 230, /* GL_COLOR_CLEAR_VALUE */ 272, /* GL_COLOR_WRITEMASK */ 764, /* GL_INDEX_MODE */ - 1712, /* GL_RGBA_MODE */ + 1710, /* GL_RGBA_MODE */ 453, /* GL_DOUBLEBUFFER */ - 1897, /* GL_STEREO */ - 1622, /* GL_RENDER_MODE */ - 1343, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1401, /* GL_POINT_SMOOTH_HINT */ + 1895, /* GL_STEREO */ + 1620, /* GL_RENDER_MODE */ + 1341, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1399, /* GL_POINT_SMOOTH_HINT */ 860, /* GL_LINE_SMOOTH_HINT */ - 1419, /* GL_POLYGON_SMOOTH_HINT */ + 1417, /* GL_POLYGON_SMOOTH_HINT */ 610, /* GL_FOG_HINT */ - 2095, /* GL_TEXTURE_GEN_S */ - 2097, /* GL_TEXTURE_GEN_T */ - 2094, /* GL_TEXTURE_GEN_R */ - 2093, /* GL_TEXTURE_GEN_Q */ - 1356, /* GL_PIXEL_MAP_I_TO_I */ - 1362, /* GL_PIXEL_MAP_S_TO_S */ - 1358, /* GL_PIXEL_MAP_I_TO_R */ - 1354, /* GL_PIXEL_MAP_I_TO_G */ - 1352, /* GL_PIXEL_MAP_I_TO_B */ - 1350, /* GL_PIXEL_MAP_I_TO_A */ - 1360, /* GL_PIXEL_MAP_R_TO_R */ - 1348, /* GL_PIXEL_MAP_G_TO_G */ - 1346, /* GL_PIXEL_MAP_B_TO_B */ - 1344, /* GL_PIXEL_MAP_A_TO_A */ - 1357, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1363, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1359, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1355, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1353, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1351, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1361, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1349, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1347, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1345, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 2199, /* GL_UNPACK_SWAP_BYTES */ - 2194, /* GL_UNPACK_LSB_FIRST */ - 2195, /* GL_UNPACK_ROW_LENGTH */ - 2198, /* GL_UNPACK_SKIP_ROWS */ - 2197, /* GL_UNPACK_SKIP_PIXELS */ - 2192, /* GL_UNPACK_ALIGNMENT */ - 1331, /* GL_PACK_SWAP_BYTES */ - 1326, /* GL_PACK_LSB_FIRST */ - 1327, /* GL_PACK_ROW_LENGTH */ - 1330, /* GL_PACK_SKIP_ROWS */ - 1329, /* GL_PACK_SKIP_PIXELS */ - 1323, /* GL_PACK_ALIGNMENT */ + 2093, /* GL_TEXTURE_GEN_S */ + 2095, /* GL_TEXTURE_GEN_T */ + 2092, /* GL_TEXTURE_GEN_R */ + 2091, /* GL_TEXTURE_GEN_Q */ + 1354, /* GL_PIXEL_MAP_I_TO_I */ + 1360, /* GL_PIXEL_MAP_S_TO_S */ + 1356, /* GL_PIXEL_MAP_I_TO_R */ + 1352, /* GL_PIXEL_MAP_I_TO_G */ + 1350, /* GL_PIXEL_MAP_I_TO_B */ + 1348, /* GL_PIXEL_MAP_I_TO_A */ + 1358, /* GL_PIXEL_MAP_R_TO_R */ + 1346, /* GL_PIXEL_MAP_G_TO_G */ + 1344, /* GL_PIXEL_MAP_B_TO_B */ + 1342, /* GL_PIXEL_MAP_A_TO_A */ + 1355, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1361, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1357, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1353, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1351, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1349, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1359, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1347, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1345, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1343, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 2197, /* GL_UNPACK_SWAP_BYTES */ + 2192, /* GL_UNPACK_LSB_FIRST */ + 2193, /* GL_UNPACK_ROW_LENGTH */ + 2196, /* GL_UNPACK_SKIP_ROWS */ + 2195, /* GL_UNPACK_SKIP_PIXELS */ + 2190, /* GL_UNPACK_ALIGNMENT */ + 1329, /* GL_PACK_SWAP_BYTES */ + 1324, /* GL_PACK_LSB_FIRST */ + 1325, /* GL_PACK_ROW_LENGTH */ + 1328, /* GL_PACK_SKIP_ROWS */ + 1327, /* GL_PACK_SKIP_PIXELS */ + 1321, /* GL_PACK_ALIGNMENT */ 974, /* GL_MAP_COLOR */ 979, /* GL_MAP_STENCIL */ 766, /* GL_INDEX_SHIFT */ 765, /* GL_INDEX_OFFSET */ - 1584, /* GL_RED_SCALE */ - 1580, /* GL_RED_BIAS */ - 2340, /* GL_ZOOM_X */ - 2341, /* GL_ZOOM_Y */ + 1582, /* GL_RED_SCALE */ + 1578, /* GL_RED_BIAS */ + 2338, /* GL_ZOOM_X */ + 2339, /* GL_ZOOM_Y */ 720, /* GL_GREEN_SCALE */ 716, /* GL_GREEN_BIAS */ 115, /* GL_BLUE_SCALE */ @@ -4966,28 +4962,28 @@ static const unsigned reduced_enums[1571] = 1066, /* GL_MAX_EVAL_ORDER */ 1083, /* GL_MAX_LIGHTS */ 1045, /* GL_MAX_CLIP_DISTANCES */ - 1139, /* GL_MAX_TEXTURE_SIZE */ + 1138, /* GL_MAX_TEXTURE_SIZE */ 1090, /* GL_MAX_PIXEL_MAP_TABLE */ 1041, /* GL_MAX_ATTRIB_STACK_DEPTH */ 1086, /* GL_MAX_MODELVIEW_STACK_DEPTH */ 1087, /* GL_MAX_NAME_STACK_DEPTH */ - 1118, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 1140, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 1166, /* GL_MAX_VIEWPORT_DIMS */ + 1117, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 1139, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 1165, /* GL_MAX_VIEWPORT_DIMS */ 1042, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1907, /* GL_SUBPIXEL_BITS */ + 1905, /* GL_SUBPIXEL_BITS */ 761, /* GL_INDEX_BITS */ - 1581, /* GL_RED_BITS */ + 1579, /* GL_RED_BITS */ 717, /* GL_GREEN_BITS */ 112, /* GL_BLUE_BITS */ 48, /* GL_ALPHA_BITS */ 407, /* GL_DEPTH_BITS */ - 1871, /* GL_STENCIL_BITS */ + 1869, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 1238, /* GL_NAME_STACK_DEPTH */ + 1236, /* GL_NAME_STACK_DEPTH */ 70, /* GL_AUTO_NORMAL */ 920, /* GL_MAP1_COLOR_4 */ 923, /* GL_MAP1_INDEX */ @@ -5011,39 +5007,39 @@ static const unsigned reduced_enums[1571] = 922, /* GL_MAP1_GRID_SEGMENTS */ 948, /* GL_MAP2_GRID_DOMAIN */ 949, /* GL_MAP2_GRID_SEGMENTS */ - 1990, /* GL_TEXTURE_1D */ - 1993, /* GL_TEXTURE_2D */ + 1988, /* GL_TEXTURE_1D */ + 1991, /* GL_TEXTURE_2D */ 559, /* GL_FEEDBACK_BUFFER_POINTER */ 560, /* GL_FEEDBACK_BUFFER_SIZE */ 561, /* GL_FEEDBACK_BUFFER_TYPE */ - 1777, /* GL_SELECTION_BUFFER_POINTER */ - 1778, /* GL_SELECTION_BUFFER_SIZE */ - 2141, /* GL_TEXTURE_WIDTH */ - 2101, /* GL_TEXTURE_HEIGHT */ - 2044, /* GL_TEXTURE_COMPONENTS */ - 2022, /* GL_TEXTURE_BORDER_COLOR */ - 2021, /* GL_TEXTURE_BORDER */ + 1775, /* GL_SELECTION_BUFFER_POINTER */ + 1776, /* GL_SELECTION_BUFFER_SIZE */ + 2139, /* GL_TEXTURE_WIDTH */ + 2099, /* GL_TEXTURE_HEIGHT */ + 2042, /* GL_TEXTURE_COMPONENTS */ + 2020, /* GL_TEXTURE_BORDER_COLOR */ + 2019, /* GL_TEXTURE_BORDER */ 445, /* GL_DONT_CARE */ 557, /* GL_FASTEST */ - 1246, /* GL_NICEST */ + 1244, /* GL_NICEST */ 56, /* GL_AMBIENT */ 442, /* GL_DIFFUSE */ - 1830, /* GL_SPECULAR */ - 1423, /* GL_POSITION */ - 1833, /* GL_SPOT_DIRECTION */ - 1834, /* GL_SPOT_EXPONENT */ - 1832, /* GL_SPOT_CUTOFF */ + 1828, /* GL_SPECULAR */ + 1421, /* GL_POSITION */ + 1831, /* GL_SPOT_DIRECTION */ + 1832, /* GL_SPOT_EXPONENT */ + 1830, /* GL_SPOT_CUTOFF */ 320, /* GL_CONSTANT_ATTENUATION */ 848, /* GL_LINEAR_ATTENUATION */ - 1540, /* GL_QUADRATIC_ATTENUATION */ + 1538, /* GL_QUADRATIC_ATTENUATION */ 287, /* GL_COMPILE */ 288, /* GL_COMPILE_AND_EXECUTE */ 149, /* GL_BYTE */ - 2201, /* GL_UNSIGNED_BYTE */ - 1795, /* GL_SHORT */ - 2240, /* GL_UNSIGNED_SHORT */ + 2199, /* GL_UNSIGNED_BYTE */ + 1793, /* GL_SHORT */ + 2238, /* GL_UNSIGNED_SHORT */ 770, /* GL_INT */ - 2204, /* GL_UNSIGNED_INT */ + 2202, /* GL_UNSIGNED_INT */ 570, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ @@ -5056,100 +5052,100 @@ static const unsigned reduced_enums[1571] = 60, /* GL_AND_REVERSE */ 351, /* GL_COPY */ 59, /* GL_AND_INVERTED */ - 1249, /* GL_NOOP */ - 2336, /* GL_XOR */ - 1318, /* GL_OR */ - 1250, /* GL_NOR */ + 1247, /* GL_NOOP */ + 2334, /* GL_XOR */ + 1316, /* GL_OR */ + 1248, /* GL_NOR */ 546, /* GL_EQUIV */ 824, /* GL_INVERT */ - 1321, /* GL_OR_REVERSE */ + 1319, /* GL_OR_REVERSE */ 352, /* GL_COPY_INVERTED */ - 1320, /* GL_OR_INVERTED */ - 1239, /* GL_NAND */ - 1784, /* GL_SET */ + 1318, /* GL_OR_INVERTED */ + 1237, /* GL_NAND */ + 1782, /* GL_SET */ 543, /* GL_EMISSION */ - 1794, /* GL_SHININESS */ + 1792, /* GL_SHININESS */ 57, /* GL_AMBIENT_AND_DIFFUSE */ 232, /* GL_COLOR_INDEXES */ - 1188, /* GL_MODELVIEW */ - 1512, /* GL_PROJECTION */ - 1925, /* GL_TEXTURE */ + 1186, /* GL_MODELVIEW */ + 1510, /* GL_PROJECTION */ + 1923, /* GL_TEXTURE */ 188, /* GL_COLOR */ 399, /* GL_DEPTH */ - 1856, /* GL_STENCIL */ + 1854, /* GL_STENCIL */ 231, /* GL_COLOR_INDEX */ - 1877, /* GL_STENCIL_INDEX */ + 1875, /* GL_STENCIL_INDEX */ 415, /* GL_DEPTH_COMPONENT */ - 1577, /* GL_RED */ + 1575, /* GL_RED */ 715, /* GL_GREEN */ 110, /* GL_BLUE */ 32, /* GL_ALPHA */ - 1635, /* GL_RGB */ - 1676, /* GL_RGBA */ + 1633, /* GL_RGB */ + 1674, /* GL_RGBA */ 883, /* GL_LUMINANCE */ 910, /* GL_LUMINANCE_ALPHA */ 86, /* GL_BITMAP */ - 1373, /* GL_POINT */ + 1371, /* GL_POINT */ 846, /* GL_LINE */ 562, /* GL_FILL */ - 1591, /* GL_RENDER */ + 1589, /* GL_RENDER */ 558, /* GL_FEEDBACK */ - 1776, /* GL_SELECT */ + 1774, /* GL_SELECT */ 569, /* GL_FLAT */ - 1805, /* GL_SMOOTH */ + 1803, /* GL_SMOOTH */ 825, /* GL_KEEP */ - 1624, /* GL_REPLACE */ + 1622, /* GL_REPLACE */ 751, /* GL_INCR */ 395, /* GL_DECR */ - 2257, /* GL_VENDOR */ - 1621, /* GL_RENDERER */ - 2258, /* GL_VERSION */ + 2255, /* GL_VENDOR */ + 1619, /* GL_RENDERER */ + 2256, /* GL_VERSION */ 551, /* GL_EXTENSIONS */ - 1724, /* GL_S */ - 1916, /* GL_T */ - 1560, /* GL_R */ - 1539, /* GL_Q */ - 1225, /* GL_MODULATE */ + 1722, /* GL_S */ + 1914, /* GL_T */ + 1558, /* GL_R */ + 1537, /* GL_Q */ + 1223, /* GL_MODULATE */ 394, /* GL_DECAL */ - 2087, /* GL_TEXTURE_ENV_MODE */ - 2086, /* GL_TEXTURE_ENV_COLOR */ - 2085, /* GL_TEXTURE_ENV */ + 2085, /* GL_TEXTURE_ENV_MODE */ + 2084, /* GL_TEXTURE_ENV_COLOR */ + 2083, /* GL_TEXTURE_ENV */ 552, /* GL_EYE_LINEAR */ - 1279, /* GL_OBJECT_LINEAR */ - 1831, /* GL_SPHERE_MAP */ - 2091, /* GL_TEXTURE_GEN_MODE */ - 1281, /* GL_OBJECT_PLANE */ + 1277, /* GL_OBJECT_LINEAR */ + 1829, /* GL_SPHERE_MAP */ + 2089, /* GL_TEXTURE_GEN_MODE */ + 1279, /* GL_OBJECT_PLANE */ 553, /* GL_EYE_PLANE */ - 1240, /* GL_NEAREST */ + 1238, /* GL_NEAREST */ 847, /* GL_LINEAR */ - 1244, /* GL_NEAREST_MIPMAP_NEAREST */ + 1242, /* GL_NEAREST_MIPMAP_NEAREST */ 852, /* GL_LINEAR_MIPMAP_NEAREST */ - 1243, /* GL_NEAREST_MIPMAP_LINEAR */ + 1241, /* GL_NEAREST_MIPMAP_LINEAR */ 851, /* GL_LINEAR_MIPMAP_LINEAR */ - 2114, /* GL_TEXTURE_MAG_FILTER */ - 2123, /* GL_TEXTURE_MIN_FILTER */ - 2144, /* GL_TEXTURE_WRAP_S */ - 2145, /* GL_TEXTURE_WRAP_T */ + 2112, /* GL_TEXTURE_MAG_FILTER */ + 2121, /* GL_TEXTURE_MIN_FILTER */ + 2142, /* GL_TEXTURE_WRAP_S */ + 2143, /* GL_TEXTURE_WRAP_T */ 155, /* GL_CLAMP */ - 1623, /* GL_REPEAT */ - 1417, /* GL_POLYGON_OFFSET_UNITS */ - 1416, /* GL_POLYGON_OFFSET_POINT */ - 1415, /* GL_POLYGON_OFFSET_LINE */ - 1563, /* GL_R3_G3_B2 */ - 2254, /* GL_V2F */ - 2255, /* GL_V3F */ + 1621, /* GL_REPEAT */ + 1415, /* GL_POLYGON_OFFSET_UNITS */ + 1414, /* GL_POLYGON_OFFSET_POINT */ + 1413, /* GL_POLYGON_OFFSET_LINE */ + 1561, /* GL_R3_G3_B2 */ + 2252, /* GL_V2F */ + 2253, /* GL_V3F */ 152, /* GL_C4UB_V2F */ 153, /* GL_C4UB_V3F */ 150, /* GL_C3F_V3F */ - 1237, /* GL_N3F_V3F */ + 1235, /* GL_N3F_V3F */ 151, /* GL_C4F_N3F_V3F */ - 1921, /* GL_T2F_V3F */ - 1923, /* GL_T4F_V4F */ - 1919, /* GL_T2F_C4UB_V3F */ - 1917, /* GL_T2F_C3F_V3F */ - 1920, /* GL_T2F_N3F_V3F */ - 1918, /* GL_T2F_C4F_N3F_V3F */ - 1922, /* GL_T4F_C4F_N3F_V4F */ + 1919, /* GL_T2F_V3F */ + 1921, /* GL_T4F_V4F */ + 1917, /* GL_T2F_C4UB_V3F */ + 1915, /* GL_T2F_C3F_V3F */ + 1918, /* GL_T2F_N3F_V3F */ + 1916, /* GL_T2F_C4F_N3F_V3F */ + 1920, /* GL_T4F_C4F_N3F_V4F */ 172, /* GL_CLIP_DISTANCE0 */ 173, /* GL_CLIP_DISTANCE1 */ 174, /* GL_CLIP_DISTANCE2 */ @@ -5168,38 +5164,38 @@ static const unsigned reduced_enums[1571] = 838, /* GL_LIGHT7 */ 726, /* GL_HINT_BIT */ 322, /* GL_CONSTANT_COLOR */ - 1292, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 1290, /* GL_ONE_MINUS_CONSTANT_COLOR */ 317, /* GL_CONSTANT_ALPHA */ - 1290, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 1288, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 89, /* GL_BLEND_COLOR */ 691, /* GL_FUNC_ADD */ - 1169, /* GL_MIN */ + 1168, /* GL_MIN */ 1036, /* GL_MAX */ 96, /* GL_BLEND_EQUATION */ 697, /* GL_FUNC_SUBTRACT */ 694, /* GL_FUNC_REVERSE_SUBTRACT */ 331, /* GL_CONVOLUTION_1D */ 332, /* GL_CONVOLUTION_2D */ - 1779, /* GL_SEPARABLE_2D */ + 1777, /* GL_SEPARABLE_2D */ 335, /* GL_CONVOLUTION_BORDER_MODE */ 339, /* GL_CONVOLUTION_FILTER_SCALE */ 337, /* GL_CONVOLUTION_FILTER_BIAS */ - 1578, /* GL_REDUCE */ + 1576, /* GL_REDUCE */ 341, /* GL_CONVOLUTION_FORMAT */ 345, /* GL_CONVOLUTION_WIDTH */ 343, /* GL_CONVOLUTION_HEIGHT */ 1055, /* GL_MAX_CONVOLUTION_WIDTH */ 1053, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1456, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1452, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1447, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1443, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1454, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1450, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1445, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1441, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 1454, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1450, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1445, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1441, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1452, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1448, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1443, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1439, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ 727, /* GL_HISTOGRAM */ - 1519, /* GL_PROXY_HISTOGRAM */ + 1517, /* GL_PROXY_HISTOGRAM */ 743, /* GL_HISTOGRAM_WIDTH */ 733, /* GL_HISTOGRAM_FORMAT */ 739, /* GL_HISTOGRAM_RED_SIZE */ @@ -5208,19 +5204,19 @@ static const unsigned reduced_enums[1571] = 728, /* GL_HISTOGRAM_ALPHA_SIZE */ 737, /* GL_HISTOGRAM_LUMINANCE_SIZE */ 741, /* GL_HISTOGRAM_SINK */ - 1170, /* GL_MINMAX */ - 1172, /* GL_MINMAX_FORMAT */ - 1174, /* GL_MINMAX_SINK */ - 1924, /* GL_TABLE_TOO_LARGE_EXT */ - 2203, /* GL_UNSIGNED_BYTE_3_3_2 */ - 2243, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 2246, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 2215, /* GL_UNSIGNED_INT_8_8_8_8 */ - 2206, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1414, /* GL_POLYGON_OFFSET_FILL */ - 1413, /* GL_POLYGON_OFFSET_FACTOR */ - 1412, /* GL_POLYGON_OFFSET_BIAS */ - 1628, /* GL_RESCALE_NORMAL */ + 1169, /* GL_MINMAX */ + 1171, /* GL_MINMAX_FORMAT */ + 1173, /* GL_MINMAX_SINK */ + 1922, /* GL_TABLE_TOO_LARGE_EXT */ + 2201, /* GL_UNSIGNED_BYTE_3_3_2 */ + 2241, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 2244, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 2213, /* GL_UNSIGNED_INT_8_8_8_8 */ + 2204, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1412, /* GL_POLYGON_OFFSET_FILL */ + 1411, /* GL_POLYGON_OFFSET_FACTOR */ + 1410, /* GL_POLYGON_OFFSET_BIAS */ + 1626, /* GL_RESCALE_NORMAL */ 41, /* GL_ALPHA4 */ 43, /* GL_ALPHA8 */ 33, /* GL_ALPHA12 */ @@ -5240,102 +5236,102 @@ static const unsigned reduced_enums[1571] = 782, /* GL_INTENSITY8 */ 772, /* GL_INTENSITY12 */ 774, /* GL_INTENSITY16 */ - 1651, /* GL_RGB2_EXT */ - 1657, /* GL_RGB4 */ - 1660, /* GL_RGB5 */ - 1667, /* GL_RGB8 */ - 1636, /* GL_RGB10 */ - 1641, /* GL_RGB12 */ - 1643, /* GL_RGB16 */ - 1687, /* GL_RGBA2 */ - 1694, /* GL_RGBA4 */ - 1663, /* GL_RGB5_A1 */ - 1699, /* GL_RGBA8 */ - 1637, /* GL_RGB10_A2 */ - 1677, /* GL_RGBA12 */ - 1679, /* GL_RGBA16 */ - 2131, /* GL_TEXTURE_RED_SIZE */ - 2099, /* GL_TEXTURE_GREEN_SIZE */ - 2019, /* GL_TEXTURE_BLUE_SIZE */ - 1998, /* GL_TEXTURE_ALPHA_SIZE */ - 2112, /* GL_TEXTURE_LUMINANCE_SIZE */ - 2103, /* GL_TEXTURE_INTENSITY_SIZE */ - 1625, /* GL_REPLACE_EXT */ - 1523, /* GL_PROXY_TEXTURE_1D */ - 1527, /* GL_PROXY_TEXTURE_2D */ - 2139, /* GL_TEXTURE_TOO_LARGE_EXT */ - 2125, /* GL_TEXTURE_PRIORITY */ - 2133, /* GL_TEXTURE_RESIDENT */ - 2001, /* GL_TEXTURE_BINDING_1D */ - 2004, /* GL_TEXTURE_BINDING_2D */ - 2007, /* GL_TEXTURE_BINDING_3D */ - 1328, /* GL_PACK_SKIP_IMAGES */ - 1324, /* GL_PACK_IMAGE_HEIGHT */ - 2196, /* GL_UNPACK_SKIP_IMAGES */ - 2193, /* GL_UNPACK_IMAGE_HEIGHT */ - 1996, /* GL_TEXTURE_3D */ - 1531, /* GL_PROXY_TEXTURE_3D */ - 2082, /* GL_TEXTURE_DEPTH */ - 2142, /* GL_TEXTURE_WRAP_R */ + 1649, /* GL_RGB2_EXT */ + 1655, /* GL_RGB4 */ + 1658, /* GL_RGB5 */ + 1665, /* GL_RGB8 */ + 1634, /* GL_RGB10 */ + 1639, /* GL_RGB12 */ + 1641, /* GL_RGB16 */ + 1685, /* GL_RGBA2 */ + 1692, /* GL_RGBA4 */ + 1661, /* GL_RGB5_A1 */ + 1697, /* GL_RGBA8 */ + 1635, /* GL_RGB10_A2 */ + 1675, /* GL_RGBA12 */ + 1677, /* GL_RGBA16 */ + 2129, /* GL_TEXTURE_RED_SIZE */ + 2097, /* GL_TEXTURE_GREEN_SIZE */ + 2017, /* GL_TEXTURE_BLUE_SIZE */ + 1996, /* GL_TEXTURE_ALPHA_SIZE */ + 2110, /* GL_TEXTURE_LUMINANCE_SIZE */ + 2101, /* GL_TEXTURE_INTENSITY_SIZE */ + 1623, /* GL_REPLACE_EXT */ + 1521, /* GL_PROXY_TEXTURE_1D */ + 1525, /* GL_PROXY_TEXTURE_2D */ + 2137, /* GL_TEXTURE_TOO_LARGE_EXT */ + 2123, /* GL_TEXTURE_PRIORITY */ + 2131, /* GL_TEXTURE_RESIDENT */ + 1999, /* GL_TEXTURE_BINDING_1D */ + 2002, /* GL_TEXTURE_BINDING_2D */ + 2005, /* GL_TEXTURE_BINDING_3D */ + 1326, /* GL_PACK_SKIP_IMAGES */ + 1322, /* GL_PACK_IMAGE_HEIGHT */ + 2194, /* GL_UNPACK_SKIP_IMAGES */ + 2191, /* GL_UNPACK_IMAGE_HEIGHT */ + 1994, /* GL_TEXTURE_3D */ + 1529, /* GL_PROXY_TEXTURE_3D */ + 2080, /* GL_TEXTURE_DEPTH */ + 2140, /* GL_TEXTURE_WRAP_R */ 1037, /* GL_MAX_3D_TEXTURE_SIZE */ - 2259, /* GL_VERTEX_ARRAY */ - 1252, /* GL_NORMAL_ARRAY */ + 2257, /* GL_VERTEX_ARRAY */ + 1250, /* GL_NORMAL_ARRAY */ 189, /* GL_COLOR_ARRAY */ 755, /* GL_INDEX_ARRAY */ - 2052, /* GL_TEXTURE_COORD_ARRAY */ + 2050, /* GL_TEXTURE_COORD_ARRAY */ 535, /* GL_EDGE_FLAG_ARRAY */ - 2265, /* GL_VERTEX_ARRAY_SIZE */ - 2267, /* GL_VERTEX_ARRAY_TYPE */ - 2266, /* GL_VERTEX_ARRAY_STRIDE */ - 1257, /* GL_NORMAL_ARRAY_TYPE */ - 1256, /* GL_NORMAL_ARRAY_STRIDE */ + 2263, /* GL_VERTEX_ARRAY_SIZE */ + 2265, /* GL_VERTEX_ARRAY_TYPE */ + 2264, /* GL_VERTEX_ARRAY_STRIDE */ + 1255, /* GL_NORMAL_ARRAY_TYPE */ + 1254, /* GL_NORMAL_ARRAY_STRIDE */ 193, /* GL_COLOR_ARRAY_SIZE */ 195, /* GL_COLOR_ARRAY_TYPE */ 194, /* GL_COLOR_ARRAY_STRIDE */ 760, /* GL_INDEX_ARRAY_TYPE */ 759, /* GL_INDEX_ARRAY_STRIDE */ - 2056, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 2058, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 2057, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 2054, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 2056, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 2055, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ 539, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 2264, /* GL_VERTEX_ARRAY_POINTER */ - 1255, /* GL_NORMAL_ARRAY_POINTER */ + 2262, /* GL_VERTEX_ARRAY_POINTER */ + 1253, /* GL_NORMAL_ARRAY_POINTER */ 192, /* GL_COLOR_ARRAY_POINTER */ 758, /* GL_INDEX_ARRAY_POINTER */ - 2055, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 2053, /* GL_TEXTURE_COORD_ARRAY_POINTER */ 538, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 1230, /* GL_MULTISAMPLE */ - 1753, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1755, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1760, /* GL_SAMPLE_COVERAGE */ - 1757, /* GL_SAMPLE_BUFFERS */ - 1748, /* GL_SAMPLES */ - 1764, /* GL_SAMPLE_COVERAGE_VALUE */ - 1762, /* GL_SAMPLE_COVERAGE_INVERT */ + 1228, /* GL_MULTISAMPLE */ + 1751, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1753, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1758, /* GL_SAMPLE_COVERAGE */ + 1755, /* GL_SAMPLE_BUFFERS */ + 1746, /* GL_SAMPLES */ + 1762, /* GL_SAMPLE_COVERAGE_VALUE */ + 1760, /* GL_SAMPLE_COVERAGE_INVERT */ 237, /* GL_COLOR_MATRIX */ 239, /* GL_COLOR_MATRIX_STACK_DEPTH */ 1049, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1439, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1435, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1430, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1426, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1437, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1433, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1428, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1424, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 2035, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1532, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 2037, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 1437, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1433, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1428, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1424, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1435, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1431, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1426, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1422, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 2033, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1530, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 2035, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 94, /* GL_BLEND_DST_RGB */ 108, /* GL_BLEND_SRC_RGB */ 92, /* GL_BLEND_DST_ALPHA */ 106, /* GL_BLEND_SRC_ALPHA */ 243, /* GL_COLOR_TABLE */ - 1449, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1432, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1518, /* GL_PROXY_COLOR_TABLE */ - 1522, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1521, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 1447, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1430, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1516, /* GL_PROXY_COLOR_TABLE */ + 1520, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1519, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ 267, /* GL_COLOR_TABLE_SCALE */ 247, /* GL_COLOR_TABLE_BIAS */ 252, /* GL_COLOR_TABLE_FORMAT */ @@ -5350,60 +5346,60 @@ static const unsigned reduced_enums[1571] = 80, /* GL_BGRA */ 1065, /* GL_MAX_ELEMENTS_VERTICES */ 1064, /* GL_MAX_ELEMENTS_INDICES */ - 2102, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 2100, /* GL_TEXTURE_INDEX_SIZE_EXT */ 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1395, /* GL_POINT_SIZE_MIN */ - 1391, /* GL_POINT_SIZE_MAX */ - 1380, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1376, /* GL_POINT_DISTANCE_ATTENUATION */ + 1393, /* GL_POINT_SIZE_MIN */ + 1389, /* GL_POINT_SIZE_MAX */ + 1378, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1374, /* GL_POINT_DISTANCE_ATTENUATION */ 159, /* GL_CLAMP_TO_BORDER */ 162, /* GL_CLAMP_TO_EDGE */ - 2124, /* GL_TEXTURE_MIN_LOD */ - 2122, /* GL_TEXTURE_MAX_LOD */ - 2000, /* GL_TEXTURE_BASE_LEVEL */ - 2121, /* GL_TEXTURE_MAX_LEVEL */ + 2122, /* GL_TEXTURE_MIN_LOD */ + 2120, /* GL_TEXTURE_MAX_LOD */ + 1998, /* GL_TEXTURE_BASE_LEVEL */ + 2119, /* GL_TEXTURE_MAX_LEVEL */ 746, /* GL_IGNORE_BORDER_HP */ 321, /* GL_CONSTANT_BORDER_HP */ - 1626, /* GL_REPLICATE_BORDER_HP */ + 1624, /* GL_REPLICATE_BORDER_HP */ 333, /* GL_CONVOLUTION_BORDER_COLOR */ - 1287, /* GL_OCCLUSION_TEST_HP */ - 1288, /* GL_OCCLUSION_TEST_RESULT_HP */ + 1285, /* GL_OCCLUSION_TEST_HP */ + 1286, /* GL_OCCLUSION_TEST_RESULT_HP */ 849, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 2029, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 2031, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 2033, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 2034, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 2032, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 2030, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 2027, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 2029, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 2031, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 2032, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 2030, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 2028, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ 1043, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ 1044, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1459, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1461, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1458, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1460, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 2110, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 2111, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 2109, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 1457, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1459, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1456, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1458, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 2108, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 2109, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 2107, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ 700, /* GL_GENERATE_MIPMAP */ 701, /* GL_GENERATE_MIPMAP_HINT */ 613, /* GL_FOG_OFFSET_SGIX */ 614, /* GL_FOG_OFFSET_VALUE_SGIX */ - 2043, /* GL_TEXTURE_COMPARE_SGIX */ - 2042, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 2106, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 2098, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 2041, /* GL_TEXTURE_COMPARE_SGIX */ + 2040, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 2104, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 2096, /* GL_TEXTURE_GEQUAL_R_SGIX */ 416, /* GL_DEPTH_COMPONENT16 */ 420, /* GL_DEPTH_COMPONENT24 */ 424, /* GL_DEPTH_COMPONENT32 */ 358, /* GL_CULL_VERTEX_EXT */ 360, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ 359, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 2332, /* GL_WRAP_BORDER_SUN */ - 2036, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 2330, /* GL_WRAP_BORDER_SUN */ + 2034, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ 842, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1798, /* GL_SINGLE_COLOR */ - 1782, /* GL_SEPARATE_SPECULAR_COLOR */ - 1793, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 1796, /* GL_SINGLE_COLOR */ + 1780, /* GL_SEPARATE_SPECULAR_COLOR */ + 1791, /* GL_SHARED_TEXTURE_PALETTE_EXT */ 625, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ 626, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ 637, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ @@ -5416,44 +5412,44 @@ static const unsigned reduced_enums[1571] = 682, /* GL_FRAMEBUFFER_UNDEFINED */ 432, /* GL_DEPTH_STENCIL_ATTACHMENT */ 919, /* GL_MAJOR_VERSION */ - 1176, /* GL_MINOR_VERSION */ - 1267, /* GL_NUM_EXTENSIONS */ + 1175, /* GL_MINOR_VERSION */ + 1265, /* GL_NUM_EXTENSIONS */ 327, /* GL_CONTEXT_FLAGS */ 754, /* GL_INDEX */ 410, /* GL_DEPTH_BUFFER */ - 1872, /* GL_STENCIL_BUFFER */ + 1870, /* GL_STENCIL_BUFFER */ 298, /* GL_COMPRESSED_RED */ 299, /* GL_COMPRESSED_RG */ 879, /* GL_LOSE_CONTEXT_ON_RESET_ARB */ 721, /* GL_GUILTY_CONTEXT_RESET_ARB */ 769, /* GL_INNOCENT_CONTEXT_RESET_ARB */ - 2191, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ - 1630, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ - 1481, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ - 1264, /* GL_NO_RESET_NOTIFICATION_ARB */ - 2202, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 2247, /* GL_UNSIGNED_SHORT_5_6_5 */ - 2248, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 2244, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 2241, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 2216, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 2212, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 2119, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 2120, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 2118, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 1180, /* GL_MIRRORED_REPEAT */ - 1717, /* GL_RGB_S3TC */ - 1659, /* GL_RGB4_S3TC */ - 1713, /* GL_RGBA_S3TC */ - 1698, /* GL_RGBA4_S3TC */ - 1707, /* GL_RGBA_DXT5_S3TC */ - 1695, /* GL_RGBA4_DXT5_S3TC */ + 2189, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ + 1628, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ + 1479, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ + 1262, /* GL_NO_RESET_NOTIFICATION_ARB */ + 2200, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 2245, /* GL_UNSIGNED_SHORT_5_6_5 */ + 2246, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 2242, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 2239, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 2214, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 2210, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 2117, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 2118, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 2116, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1178, /* GL_MIRRORED_REPEAT */ + 1715, /* GL_RGB_S3TC */ + 1657, /* GL_RGB4_S3TC */ + 1711, /* GL_RGBA_S3TC */ + 1696, /* GL_RGBA4_S3TC */ + 1705, /* GL_RGBA_DXT5_S3TC */ + 1693, /* GL_RGBA4_DXT5_S3TC */ 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ 306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1242, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1241, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 1240, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1239, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ 850, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ 600, /* GL_FOG_COORDINATE_SOURCE */ 592, /* GL_FOG_COORD */ @@ -5465,149 +5461,149 @@ static const unsigned reduced_enums[1571] = 594, /* GL_FOG_COORDINATE_ARRAY */ 241, /* GL_COLOR_SUM */ 385, /* GL_CURRENT_SECONDARY_COLOR */ - 1773, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1775, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1774, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1772, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1769, /* GL_SECONDARY_COLOR_ARRAY */ + 1771, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1773, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1772, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1770, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1767, /* GL_SECONDARY_COLOR_ARRAY */ 383, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 29, /* GL_ALIASED_POINT_SIZE_RANGE */ 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1926, /* GL_TEXTURE0 */ - 1928, /* GL_TEXTURE1 */ - 1950, /* GL_TEXTURE2 */ - 1972, /* GL_TEXTURE3 */ - 1978, /* GL_TEXTURE4 */ - 1980, /* GL_TEXTURE5 */ - 1982, /* GL_TEXTURE6 */ - 1984, /* GL_TEXTURE7 */ - 1986, /* GL_TEXTURE8 */ - 1988, /* GL_TEXTURE9 */ - 1929, /* GL_TEXTURE10 */ - 1931, /* GL_TEXTURE11 */ - 1933, /* GL_TEXTURE12 */ - 1935, /* GL_TEXTURE13 */ - 1937, /* GL_TEXTURE14 */ - 1939, /* GL_TEXTURE15 */ - 1941, /* GL_TEXTURE16 */ - 1943, /* GL_TEXTURE17 */ - 1945, /* GL_TEXTURE18 */ - 1947, /* GL_TEXTURE19 */ - 1951, /* GL_TEXTURE20 */ - 1953, /* GL_TEXTURE21 */ - 1955, /* GL_TEXTURE22 */ - 1957, /* GL_TEXTURE23 */ - 1959, /* GL_TEXTURE24 */ - 1961, /* GL_TEXTURE25 */ - 1963, /* GL_TEXTURE26 */ - 1965, /* GL_TEXTURE27 */ - 1967, /* GL_TEXTURE28 */ - 1969, /* GL_TEXTURE29 */ - 1973, /* GL_TEXTURE30 */ - 1975, /* GL_TEXTURE31 */ + 1924, /* GL_TEXTURE0 */ + 1926, /* GL_TEXTURE1 */ + 1948, /* GL_TEXTURE2 */ + 1970, /* GL_TEXTURE3 */ + 1976, /* GL_TEXTURE4 */ + 1978, /* GL_TEXTURE5 */ + 1980, /* GL_TEXTURE6 */ + 1982, /* GL_TEXTURE7 */ + 1984, /* GL_TEXTURE8 */ + 1986, /* GL_TEXTURE9 */ + 1927, /* GL_TEXTURE10 */ + 1929, /* GL_TEXTURE11 */ + 1931, /* GL_TEXTURE12 */ + 1933, /* GL_TEXTURE13 */ + 1935, /* GL_TEXTURE14 */ + 1937, /* GL_TEXTURE15 */ + 1939, /* GL_TEXTURE16 */ + 1941, /* GL_TEXTURE17 */ + 1943, /* GL_TEXTURE18 */ + 1945, /* GL_TEXTURE19 */ + 1949, /* GL_TEXTURE20 */ + 1951, /* GL_TEXTURE21 */ + 1953, /* GL_TEXTURE22 */ + 1955, /* GL_TEXTURE23 */ + 1957, /* GL_TEXTURE24 */ + 1959, /* GL_TEXTURE25 */ + 1961, /* GL_TEXTURE26 */ + 1963, /* GL_TEXTURE27 */ + 1965, /* GL_TEXTURE28 */ + 1967, /* GL_TEXTURE29 */ + 1971, /* GL_TEXTURE30 */ + 1973, /* GL_TEXTURE31 */ 19, /* GL_ACTIVE_TEXTURE */ 166, /* GL_CLIENT_ACTIVE_TEXTURE */ - 1141, /* GL_MAX_TEXTURE_UNITS */ - 2174, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 2177, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 2179, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 2171, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1908, /* GL_SUBTRACT */ - 1122, /* GL_MAX_RENDERBUFFER_SIZE */ + 1140, /* GL_MAX_TEXTURE_UNITS */ + 2172, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 2175, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 2177, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 2169, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1906, /* GL_SUBTRACT */ + 1121, /* GL_MAX_RENDERBUFFER_SIZE */ 290, /* GL_COMPRESSED_ALPHA */ 294, /* GL_COMPRESSED_LUMINANCE */ 295, /* GL_COMPRESSED_LUMINANCE_ALPHA */ 292, /* GL_COMPRESSED_INTENSITY */ 300, /* GL_COMPRESSED_RGB */ 301, /* GL_COMPRESSED_RGBA */ - 2050, /* GL_TEXTURE_COMPRESSION_HINT */ - 2128, /* GL_TEXTURE_RECTANGLE */ - 2015, /* GL_TEXTURE_BINDING_RECTANGLE */ - 1535, /* GL_PROXY_TEXTURE_RECTANGLE */ - 1119, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + 2048, /* GL_TEXTURE_COMPRESSION_HINT */ + 2126, /* GL_TEXTURE_RECTANGLE */ + 2013, /* GL_TEXTURE_BINDING_RECTANGLE */ + 1533, /* GL_PROXY_TEXTURE_RECTANGLE */ + 1118, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ 431, /* GL_DEPTH_STENCIL */ - 2208, /* GL_UNSIGNED_INT_24_8 */ - 1136, /* GL_MAX_TEXTURE_LOD_BIAS */ - 2117, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 1138, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 2089, /* GL_TEXTURE_FILTER_CONTROL */ - 2107, /* GL_TEXTURE_LOD_BIAS */ + 2206, /* GL_UNSIGNED_INT_24_8 */ + 1135, /* GL_MAX_TEXTURE_LOD_BIAS */ + 2115, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1137, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 2087, /* GL_TEXTURE_FILTER_CONTROL */ + 2105, /* GL_TEXTURE_LOD_BIAS */ 274, /* GL_COMBINE4 */ - 1128, /* GL_MAX_SHININESS_NV */ - 1129, /* GL_MAX_SPOT_EXPONENT_NV */ + 1127, /* GL_MAX_SHININESS_NV */ + 1128, /* GL_MAX_SPOT_EXPONENT_NV */ 752, /* GL_INCR_WRAP */ 396, /* GL_DECR_WRAP */ - 1200, /* GL_MODELVIEW1_ARB */ - 1258, /* GL_NORMAL_MAP */ - 1586, /* GL_REFLECTION_MAP */ - 2060, /* GL_TEXTURE_CUBE_MAP */ - 2011, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 2072, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 2062, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 2075, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 2065, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 2078, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 2068, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1533, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 1198, /* GL_MODELVIEW1_ARB */ + 1256, /* GL_NORMAL_MAP */ + 1584, /* GL_REFLECTION_MAP */ + 2058, /* GL_TEXTURE_CUBE_MAP */ + 2009, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 2070, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 2060, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 2073, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 2063, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 2076, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 2066, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1531, /* GL_PROXY_TEXTURE_CUBE_MAP */ 1057, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 1236, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 1473, /* GL_PRIMITIVE_RESTART_NV */ - 1472, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + 1234, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 1471, /* GL_PRIMITIVE_RESTART_NV */ + 1470, /* GL_PRIMITIVE_RESTART_INDEX_NV */ 608, /* GL_FOG_DISTANCE_MODE_NV */ 555, /* GL_EYE_RADIAL_NV */ 554, /* GL_EYE_PLANE_ABSOLUTE_NV */ 273, /* GL_COMBINE */ 280, /* GL_COMBINE_RGB */ 275, /* GL_COMBINE_ALPHA */ - 1718, /* GL_RGB_SCALE */ + 1716, /* GL_RGB_SCALE */ 25, /* GL_ADD_SIGNED */ 789, /* GL_INTERPOLATE */ 316, /* GL_CONSTANT */ - 1465, /* GL_PRIMARY_COLOR */ - 1462, /* GL_PREVIOUS */ - 1813, /* GL_SOURCE0_RGB */ - 1819, /* GL_SOURCE1_RGB */ - 1825, /* GL_SOURCE2_RGB */ - 1829, /* GL_SOURCE3_RGB_NV */ - 1810, /* GL_SOURCE0_ALPHA */ - 1816, /* GL_SOURCE1_ALPHA */ - 1822, /* GL_SOURCE2_ALPHA */ - 1828, /* GL_SOURCE3_ALPHA_NV */ - 1301, /* GL_OPERAND0_RGB */ - 1307, /* GL_OPERAND1_RGB */ - 1313, /* GL_OPERAND2_RGB */ - 1317, /* GL_OPERAND3_RGB_NV */ - 1298, /* GL_OPERAND0_ALPHA */ - 1304, /* GL_OPERAND1_ALPHA */ - 1310, /* GL_OPERAND2_ALPHA */ - 1316, /* GL_OPERAND3_ALPHA_NV */ + 1463, /* GL_PRIMARY_COLOR */ + 1460, /* GL_PREVIOUS */ + 1811, /* GL_SOURCE0_RGB */ + 1817, /* GL_SOURCE1_RGB */ + 1823, /* GL_SOURCE2_RGB */ + 1827, /* GL_SOURCE3_RGB_NV */ + 1808, /* GL_SOURCE0_ALPHA */ + 1814, /* GL_SOURCE1_ALPHA */ + 1820, /* GL_SOURCE2_ALPHA */ + 1826, /* GL_SOURCE3_ALPHA_NV */ + 1299, /* GL_OPERAND0_RGB */ + 1305, /* GL_OPERAND1_RGB */ + 1311, /* GL_OPERAND2_RGB */ + 1315, /* GL_OPERAND3_RGB_NV */ + 1296, /* GL_OPERAND0_ALPHA */ + 1302, /* GL_OPERAND1_ALPHA */ + 1308, /* GL_OPERAND2_ALPHA */ + 1314, /* GL_OPERAND3_ALPHA_NV */ 137, /* GL_BUFFER_OBJECT_APPLE */ - 2260, /* GL_VERTEX_ARRAY_BINDING */ - 2126, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 2127, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 2337, /* GL_YCBCR_422_APPLE */ - 2249, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 2251, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 2138, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1899, /* GL_STORAGE_PRIVATE_APPLE */ - 1898, /* GL_STORAGE_CACHED_APPLE */ - 1900, /* GL_STORAGE_SHARED_APPLE */ - 1800, /* GL_SLICE_ACCUM_SUN */ - 1544, /* GL_QUAD_MESH_SUN */ - 2185, /* GL_TRIANGLE_MESH_SUN */ - 2302, /* GL_VERTEX_PROGRAM_ARB */ - 2313, /* GL_VERTEX_STATE_PROGRAM_NV */ - 2287, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 2295, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 2297, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 2299, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 2258, /* GL_VERTEX_ARRAY_BINDING */ + 2124, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 2125, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 2335, /* GL_YCBCR_422_APPLE */ + 2247, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 2249, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 2136, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1897, /* GL_STORAGE_PRIVATE_APPLE */ + 1896, /* GL_STORAGE_CACHED_APPLE */ + 1898, /* GL_STORAGE_SHARED_APPLE */ + 1798, /* GL_SLICE_ACCUM_SUN */ + 1542, /* GL_QUAD_MESH_SUN */ + 2183, /* GL_TRIANGLE_MESH_SUN */ + 2300, /* GL_VERTEX_PROGRAM_ARB */ + 2311, /* GL_VERTEX_STATE_PROGRAM_NV */ + 2285, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 2293, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 2295, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 2297, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ 387, /* GL_CURRENT_VERTEX_ATTRIB */ - 1489, /* GL_PROGRAM_LENGTH_ARB */ - 1505, /* GL_PROGRAM_STRING_ARB */ - 1223, /* GL_MODELVIEW_PROJECTION_NV */ + 1487, /* GL_PROGRAM_LENGTH_ARB */ + 1503, /* GL_PROGRAM_STRING_ARB */ + 1221, /* GL_MODELVIEW_PROJECTION_NV */ 745, /* GL_IDENTITY_NV */ 822, /* GL_INVERSE_NV */ - 2176, /* GL_TRANSPOSE_NV */ + 2174, /* GL_TRANSPOSE_NV */ 823, /* GL_INVERSE_TRANSPOSE_NV */ 1103, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ 1102, /* GL_MAX_PROGRAM_MATRICES_ARB */ @@ -5621,33 +5617,33 @@ static const unsigned reduced_enums[1571] = 1019, /* GL_MATRIX7_NV */ 370, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ 367, /* GL_CURRENT_MATRIX_ARB */ - 1502, /* GL_PROGRAM_POINT_SIZE */ - 2308, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1501, /* GL_PROGRAM_PARAMETER_NV */ - 2293, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1507, /* GL_PROGRAM_TARGET_NV */ - 1504, /* GL_PROGRAM_RESIDENT_NV */ - 2148, /* GL_TRACK_MATRIX_NV */ - 2149, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 2303, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1483, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 1500, /* GL_PROGRAM_POINT_SIZE */ + 2306, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1499, /* GL_PROGRAM_PARAMETER_NV */ + 2291, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1505, /* GL_PROGRAM_TARGET_NV */ + 1502, /* GL_PROGRAM_RESIDENT_NV */ + 2146, /* GL_TRACK_MATRIX_NV */ + 2147, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 2301, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1481, /* GL_PROGRAM_ERROR_POSITION_ARB */ 412, /* GL_DEPTH_CLAMP */ - 2268, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 2275, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 2276, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 2277, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 2278, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 2279, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 2280, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 2281, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 2282, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 2283, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 2269, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 2270, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 2271, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 2272, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 2273, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 2274, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 2266, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 2273, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 2274, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 2275, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 2276, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 2277, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 2278, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 2279, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 2280, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 2281, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 2267, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 2268, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 2269, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 2270, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 2271, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 2272, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ 931, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ 938, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ 939, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ @@ -5671,7 +5667,7 @@ static const unsigned reduced_enums[1571] = 968, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ 969, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ 970, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1482, /* GL_PROGRAM_BINDING_ARB */ + 1480, /* GL_PROGRAM_BINDING_ARB */ 972, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ 973, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ 959, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ @@ -5680,66 +5676,66 @@ static const unsigned reduced_enums[1571] = 962, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ 963, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ 964, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 2048, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 2045, /* GL_TEXTURE_COMPRESSED */ - 1265, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 2046, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 2043, /* GL_TEXTURE_COMPRESSED */ + 1263, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ 314, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 1163, /* GL_MAX_VERTEX_UNITS_ARB */ + 1162, /* GL_MAX_VERTEX_UNITS_ARB */ 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 2331, /* GL_WEIGHT_SUM_UNITY_ARB */ - 2301, /* GL_VERTEX_BLEND_ARB */ + 2329, /* GL_WEIGHT_SUM_UNITY_ARB */ + 2299, /* GL_VERTEX_BLEND_ARB */ 389, /* GL_CURRENT_WEIGHT_ARB */ - 2329, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 2327, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 2325, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 2323, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 2318, /* GL_WEIGHT_ARRAY_ARB */ + 2327, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 2325, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 2323, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 2321, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 2316, /* GL_WEIGHT_ARRAY_ARB */ 446, /* GL_DOT3_RGB */ 447, /* GL_DOT3_RGBA */ 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */ 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 1231, /* GL_MULTISAMPLE_3DFX */ - 1758, /* GL_SAMPLE_BUFFERS_3DFX */ - 1749, /* GL_SAMPLES_3DFX */ - 1211, /* GL_MODELVIEW2_ARB */ - 1214, /* GL_MODELVIEW3_ARB */ - 1215, /* GL_MODELVIEW4_ARB */ - 1216, /* GL_MODELVIEW5_ARB */ - 1217, /* GL_MODELVIEW6_ARB */ - 1218, /* GL_MODELVIEW7_ARB */ - 1219, /* GL_MODELVIEW8_ARB */ - 1220, /* GL_MODELVIEW9_ARB */ - 1190, /* GL_MODELVIEW10_ARB */ - 1191, /* GL_MODELVIEW11_ARB */ - 1192, /* GL_MODELVIEW12_ARB */ - 1193, /* GL_MODELVIEW13_ARB */ - 1194, /* GL_MODELVIEW14_ARB */ - 1195, /* GL_MODELVIEW15_ARB */ - 1196, /* GL_MODELVIEW16_ARB */ - 1197, /* GL_MODELVIEW17_ARB */ - 1198, /* GL_MODELVIEW18_ARB */ - 1199, /* GL_MODELVIEW19_ARB */ - 1201, /* GL_MODELVIEW20_ARB */ - 1202, /* GL_MODELVIEW21_ARB */ - 1203, /* GL_MODELVIEW22_ARB */ - 1204, /* GL_MODELVIEW23_ARB */ - 1205, /* GL_MODELVIEW24_ARB */ - 1206, /* GL_MODELVIEW25_ARB */ - 1207, /* GL_MODELVIEW26_ARB */ - 1208, /* GL_MODELVIEW27_ARB */ - 1209, /* GL_MODELVIEW28_ARB */ - 1210, /* GL_MODELVIEW29_ARB */ - 1212, /* GL_MODELVIEW30_ARB */ - 1213, /* GL_MODELVIEW31_ARB */ + 1229, /* GL_MULTISAMPLE_3DFX */ + 1756, /* GL_SAMPLE_BUFFERS_3DFX */ + 1747, /* GL_SAMPLES_3DFX */ + 1209, /* GL_MODELVIEW2_ARB */ + 1212, /* GL_MODELVIEW3_ARB */ + 1213, /* GL_MODELVIEW4_ARB */ + 1214, /* GL_MODELVIEW5_ARB */ + 1215, /* GL_MODELVIEW6_ARB */ + 1216, /* GL_MODELVIEW7_ARB */ + 1217, /* GL_MODELVIEW8_ARB */ + 1218, /* GL_MODELVIEW9_ARB */ + 1188, /* GL_MODELVIEW10_ARB */ + 1189, /* GL_MODELVIEW11_ARB */ + 1190, /* GL_MODELVIEW12_ARB */ + 1191, /* GL_MODELVIEW13_ARB */ + 1192, /* GL_MODELVIEW14_ARB */ + 1193, /* GL_MODELVIEW15_ARB */ + 1194, /* GL_MODELVIEW16_ARB */ + 1195, /* GL_MODELVIEW17_ARB */ + 1196, /* GL_MODELVIEW18_ARB */ + 1197, /* GL_MODELVIEW19_ARB */ + 1199, /* GL_MODELVIEW20_ARB */ + 1200, /* GL_MODELVIEW21_ARB */ + 1201, /* GL_MODELVIEW22_ARB */ + 1202, /* GL_MODELVIEW23_ARB */ + 1203, /* GL_MODELVIEW24_ARB */ + 1204, /* GL_MODELVIEW25_ARB */ + 1205, /* GL_MODELVIEW26_ARB */ + 1206, /* GL_MODELVIEW27_ARB */ + 1207, /* GL_MODELVIEW28_ARB */ + 1208, /* GL_MODELVIEW29_ARB */ + 1210, /* GL_MODELVIEW30_ARB */ + 1211, /* GL_MODELVIEW31_ARB */ 451, /* GL_DOT3_RGB_EXT */ - 1479, /* GL_PROGRAM_BINARY_LENGTH */ - 1184, /* GL_MIRROR_CLAMP_EXT */ - 1187, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 1226, /* GL_MODULATE_ADD_ATI */ - 1227, /* GL_MODULATE_SIGNED_ADD_ATI */ - 1228, /* GL_MODULATE_SUBTRACT_ATI */ - 2338, /* GL_YCBCR_MESA */ - 1325, /* GL_PACK_INVERT_MESA */ + 1477, /* GL_PROGRAM_BINARY_LENGTH */ + 1182, /* GL_MIRROR_CLAMP_EXT */ + 1185, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1224, /* GL_MODULATE_ADD_ATI */ + 1225, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1226, /* GL_MODULATE_SUBTRACT_ATI */ + 2336, /* GL_YCBCR_MESA */ + 1323, /* GL_PACK_INVERT_MESA */ 392, /* GL_DEBUG_OBJECT_MESA */ 393, /* GL_DEBUG_PRINT_MESA */ 391, /* GL_DEBUG_ASSERT_MESA */ @@ -5753,30 +5749,30 @@ static const unsigned reduced_enums[1571] = 526, /* GL_DU8DV8_ATI */ 143, /* GL_BUMP_ENVMAP_ATI */ 147, /* GL_BUMP_TARGET_ATI */ - 1268, /* GL_NUM_PROGRAM_BINARY_FORMATS */ - 1477, /* GL_PROGRAM_BINARY_FORMATS */ - 1862, /* GL_STENCIL_BACK_FUNC */ - 1860, /* GL_STENCIL_BACK_FAIL */ - 1864, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1866, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 1266, /* GL_NUM_PROGRAM_BINARY_FORMATS */ + 1475, /* GL_PROGRAM_BINARY_FORMATS */ + 1860, /* GL_STENCIL_BACK_FUNC */ + 1858, /* GL_STENCIL_BACK_FAIL */ + 1862, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1864, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ 617, /* GL_FRAGMENT_PROGRAM_ARB */ - 1475, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1510, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1509, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1492, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1498, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1497, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1473, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1508, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1507, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1490, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1496, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1495, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ 1092, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1117, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1116, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1116, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1115, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ 1105, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ 1111, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ 1110, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 1689, /* GL_RGBA32F */ - 1652, /* GL_RGB32F */ - 1680, /* GL_RGBA16F */ - 1644, /* GL_RGB16F */ - 1708, /* GL_RGBA_FLOAT_MODE_ARB */ + 1687, /* GL_RGBA32F */ + 1650, /* GL_RGB32F */ + 1678, /* GL_RGBA16F */ + 1642, /* GL_RGB16F */ + 1706, /* GL_RGBA_FLOAT_MODE_ARB */ 1060, /* GL_MAX_DRAW_BUFFERS */ 455, /* GL_DRAW_BUFFER0 */ 459, /* GL_DRAW_BUFFER1 */ @@ -5805,75 +5801,75 @@ static const unsigned reduced_enums[1571] = 1031, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ 1029, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ 1025, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 2083, /* GL_TEXTURE_DEPTH_SIZE */ + 2081, /* GL_TEXTURE_DEPTH_SIZE */ 439, /* GL_DEPTH_TEXTURE_MODE */ - 2040, /* GL_TEXTURE_COMPARE_MODE */ - 2038, /* GL_TEXTURE_COMPARE_FUNC */ + 2038, /* GL_TEXTURE_COMPARE_MODE */ + 2036, /* GL_TEXTURE_COMPARE_FUNC */ 284, /* GL_COMPARE_REF_TO_TEXTURE */ - 1402, /* GL_POINT_SPRITE */ + 1400, /* GL_POINT_SPRITE */ 347, /* GL_COORD_REPLACE */ - 1407, /* GL_POINT_SPRITE_R_MODE_NV */ - 1550, /* GL_QUERY_COUNTER_BITS */ + 1405, /* GL_POINT_SPRITE_R_MODE_NV */ + 1548, /* GL_QUERY_COUNTER_BITS */ 376, /* GL_CURRENT_QUERY */ - 1554, /* GL_QUERY_RESULT */ - 1556, /* GL_QUERY_RESULT_AVAILABLE */ - 1155, /* GL_MAX_VERTEX_ATTRIBS */ - 2291, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 1552, /* GL_QUERY_RESULT */ + 1554, /* GL_QUERY_RESULT_AVAILABLE */ + 1154, /* GL_MAX_VERTEX_ATTRIBS */ + 2289, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ 437, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ 436, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 1132, /* GL_MAX_TEXTURE_COORDS */ - 1134, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1485, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1487, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1486, /* GL_PROGRAM_FORMAT_ARB */ - 2140, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 1131, /* GL_MAX_TEXTURE_COORDS */ + 1133, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1483, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1485, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1484, /* GL_PROGRAM_FORMAT_ARB */ + 2138, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ 409, /* GL_DEPTH_BOUNDS_TEST_EXT */ 408, /* GL_DEPTH_BOUNDS_EXT */ 61, /* GL_ARRAY_BUFFER */ 540, /* GL_ELEMENT_ARRAY_BUFFER */ 62, /* GL_ARRAY_BUFFER_BINDING */ 541, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 2262, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1253, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 2260, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1251, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */ 756, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 2053, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 2051, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ 536, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1770, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 1768, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ 595, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 2319, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 2284, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1488, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 2317, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 2282, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1486, /* GL_PROGRAM_INSTRUCTIONS_ARB */ 1098, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1494, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1492, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ 1107, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1508, /* GL_PROGRAM_TEMPORARIES_ARB */ + 1506, /* GL_PROGRAM_TEMPORARIES_ARB */ 1113, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1496, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1494, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ 1109, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1500, /* GL_PROGRAM_PARAMETERS_ARB */ + 1498, /* GL_PROGRAM_PARAMETERS_ARB */ 1112, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1495, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1493, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ 1108, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1476, /* GL_PROGRAM_ATTRIBS_ARB */ + 1474, /* GL_PROGRAM_ATTRIBS_ARB */ 1093, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1493, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1491, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ 1106, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1474, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1472, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ 1091, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1491, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1489, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ 1104, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ 1099, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ 1095, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1511, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 2173, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1573, /* GL_READ_ONLY */ - 2333, /* GL_WRITE_ONLY */ - 1575, /* GL_READ_WRITE */ + 1509, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 2171, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1571, /* GL_READ_ONLY */ + 2331, /* GL_WRITE_ONLY */ + 1573, /* GL_READ_WRITE */ 124, /* GL_BUFFER_ACCESS */ 129, /* GL_BUFFER_MAPPED */ 134, /* GL_BUFFER_MAP_POINTER */ - 2147, /* GL_TIME_ELAPSED_EXT */ + 2145, /* GL_TIME_ELAPSED_EXT */ 982, /* GL_MATRIX0_ARB */ 994, /* GL_MATRIX1_ARB */ 1006, /* GL_MATRIX2_ARB */ @@ -5906,67 +5902,67 @@ static const unsigned reduced_enums[1571] = 1005, /* GL_MATRIX29_ARB */ 1008, /* GL_MATRIX30_ARB */ 1009, /* GL_MATRIX31_ARB */ - 1903, /* GL_STREAM_DRAW */ - 1905, /* GL_STREAM_READ */ - 1901, /* GL_STREAM_COPY */ - 1852, /* GL_STATIC_DRAW */ - 1854, /* GL_STATIC_READ */ - 1850, /* GL_STATIC_COPY */ + 1901, /* GL_STREAM_DRAW */ + 1903, /* GL_STREAM_READ */ + 1899, /* GL_STREAM_COPY */ + 1850, /* GL_STATIC_DRAW */ + 1852, /* GL_STATIC_READ */ + 1848, /* GL_STATIC_COPY */ 530, /* GL_DYNAMIC_DRAW */ 532, /* GL_DYNAMIC_READ */ 528, /* GL_DYNAMIC_COPY */ - 1365, /* GL_PIXEL_PACK_BUFFER */ - 1369, /* GL_PIXEL_UNPACK_BUFFER */ - 1366, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1370, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 1363, /* GL_PIXEL_PACK_BUFFER */ + 1367, /* GL_PIXEL_UNPACK_BUFFER */ + 1364, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1368, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ 400, /* GL_DEPTH24_STENCIL8 */ - 2136, /* GL_TEXTURE_STENCIL_SIZE */ - 2081, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 2134, /* GL_TEXTURE_STENCIL_SIZE */ + 2079, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ 1094, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ 1097, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ 1101, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ 1100, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 2289, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - 2286, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + 2287, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + 2284, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ 1039, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ - 1178, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + 1177, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ 1114, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - 1894, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1892, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 1185, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1751, /* GL_SAMPLES_PASSED */ + 1183, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1749, /* GL_SAMPLES_PASSED */ 710, /* GL_GEOMETRY_VERTICES_OUT */ 704, /* GL_GEOMETRY_INPUT_TYPE */ 706, /* GL_GEOMETRY_OUTPUT_TYPE */ - 1741, /* GL_SAMPLER_BINDING */ + 1739, /* GL_SAMPLER_BINDING */ 164, /* GL_CLAMP_VERTEX_COLOR_ARB */ 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ 157, /* GL_CLAMP_READ_COLOR */ 567, /* GL_FIXED_ONLY */ - 1389, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - 1388, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - 1387, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - 1222, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - 1514, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - 2116, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1387, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + 1386, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + 1385, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + 1220, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1512, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + 2114, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 1590, /* GL_RELEASED_APPLE */ - 2316, /* GL_VOLATILE_APPLE */ - 1631, /* GL_RETAINED_APPLE */ - 2190, /* GL_UNDEFINED_APPLE */ - 1538, /* GL_PURGEABLE_APPLE */ + 1588, /* GL_RELEASED_APPLE */ + 2314, /* GL_VOLATILE_APPLE */ + 1629, /* GL_RETAINED_APPLE */ + 2188, /* GL_UNDEFINED_APPLE */ + 1536, /* GL_PURGEABLE_APPLE */ 618, /* GL_FRAGMENT_SHADER */ - 2311, /* GL_VERTEX_SHADER */ - 1499, /* GL_PROGRAM_OBJECT_ARB */ - 1787, /* GL_SHADER_OBJECT_ARB */ + 2309, /* GL_VERTEX_SHADER */ + 1497, /* GL_PROGRAM_OBJECT_ARB */ + 1785, /* GL_SHADER_OBJECT_ARB */ 1069, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 1160, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 1151, /* GL_MAX_VARYING_COMPONENTS */ - 1158, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 1159, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 1150, /* GL_MAX_VARYING_COMPONENTS */ + 1157, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ 1051, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1285, /* GL_OBJECT_TYPE_ARB */ - 1789, /* GL_SHADER_TYPE */ + 1283, /* GL_OBJECT_TYPE_ARB */ + 1787, /* GL_SHADER_TYPE */ 583, /* GL_FLOAT_VEC2 */ 585, /* GL_FLOAT_VEC3 */ 587, /* GL_FLOAT_VEC4 */ @@ -5980,14 +5976,14 @@ static const unsigned reduced_enums[1571] = 571, /* GL_FLOAT_MAT2 */ 575, /* GL_FLOAT_MAT3 */ 579, /* GL_FLOAT_MAT4 */ - 1725, /* GL_SAMPLER_1D */ - 1731, /* GL_SAMPLER_2D */ - 1739, /* GL_SAMPLER_3D */ - 1744, /* GL_SAMPLER_CUBE */ - 1730, /* GL_SAMPLER_1D_SHADOW */ - 1738, /* GL_SAMPLER_2D_SHADOW */ - 1736, /* GL_SAMPLER_2D_RECT */ - 1737, /* GL_SAMPLER_2D_RECT_SHADOW */ + 1723, /* GL_SAMPLER_1D */ + 1729, /* GL_SAMPLER_2D */ + 1737, /* GL_SAMPLER_3D */ + 1742, /* GL_SAMPLER_CUBE */ + 1728, /* GL_SAMPLER_1D_SHADOW */ + 1736, /* GL_SAMPLER_2D_SHADOW */ + 1734, /* GL_SAMPLER_2D_RECT */ + 1735, /* GL_SAMPLER_2D_RECT_SHADOW */ 573, /* GL_FLOAT_MAT2x3 */ 574, /* GL_FLOAT_MAT2x4 */ 577, /* GL_FLOAT_MAT3x2 */ @@ -5997,90 +5993,90 @@ static const unsigned reduced_enums[1571] = 398, /* GL_DELETE_STATUS */ 289, /* GL_COMPILE_STATUS */ 871, /* GL_LINK_STATUS */ - 2256, /* GL_VALIDATE_STATUS */ + 2254, /* GL_VALIDATE_STATUS */ 768, /* GL_INFO_LOG_LENGTH */ 64, /* GL_ATTACHED_SHADERS */ 21, /* GL_ACTIVE_UNIFORMS */ 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1788, /* GL_SHADER_SOURCE_LENGTH */ + 1786, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ 620, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1791, /* GL_SHADING_LANGUAGE_VERSION */ + 1789, /* GL_SHADING_LANGUAGE_VERSION */ 375, /* GL_CURRENT_PROGRAM */ - 1334, /* GL_PALETTE4_RGB8_OES */ - 1336, /* GL_PALETTE4_RGBA8_OES */ - 1332, /* GL_PALETTE4_R5_G6_B5_OES */ - 1335, /* GL_PALETTE4_RGBA4_OES */ - 1333, /* GL_PALETTE4_RGB5_A1_OES */ - 1339, /* GL_PALETTE8_RGB8_OES */ - 1341, /* GL_PALETTE8_RGBA8_OES */ - 1337, /* GL_PALETTE8_R5_G6_B5_OES */ - 1340, /* GL_PALETTE8_RGBA4_OES */ - 1338, /* GL_PALETTE8_RGB5_A1_OES */ + 1332, /* GL_PALETTE4_RGB8_OES */ + 1334, /* GL_PALETTE4_RGBA8_OES */ + 1330, /* GL_PALETTE4_R5_G6_B5_OES */ + 1333, /* GL_PALETTE4_RGBA4_OES */ + 1331, /* GL_PALETTE4_RGB5_A1_OES */ + 1337, /* GL_PALETTE8_RGB8_OES */ + 1339, /* GL_PALETTE8_RGBA8_OES */ + 1335, /* GL_PALETTE8_R5_G6_B5_OES */ + 1338, /* GL_PALETTE8_RGBA4_OES */ + 1336, /* GL_PALETTE8_RGB5_A1_OES */ 749, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ 747, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - 1386, /* GL_POINT_SIZE_ARRAY_OES */ - 2059, /* GL_TEXTURE_CROP_RECT_OES */ + 1384, /* GL_POINT_SIZE_ARRAY_OES */ + 2057, /* GL_TEXTURE_CROP_RECT_OES */ 1023, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - 1385, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - 2239, /* GL_UNSIGNED_NORMALIZED */ - 1991, /* GL_TEXTURE_1D_ARRAY */ - 1524, /* GL_PROXY_TEXTURE_1D_ARRAY */ - 1994, /* GL_TEXTURE_2D_ARRAY */ - 1528, /* GL_PROXY_TEXTURE_2D_ARRAY */ - 2002, /* GL_TEXTURE_BINDING_1D_ARRAY */ - 2005, /* GL_TEXTURE_BINDING_2D_ARRAY */ + 1383, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + 2237, /* GL_UNSIGNED_NORMALIZED */ + 1989, /* GL_TEXTURE_1D_ARRAY */ + 1522, /* GL_PROXY_TEXTURE_1D_ARRAY */ + 1992, /* GL_TEXTURE_2D_ARRAY */ + 1526, /* GL_PROXY_TEXTURE_2D_ARRAY */ + 2000, /* GL_TEXTURE_BINDING_1D_ARRAY */ + 2003, /* GL_TEXTURE_BINDING_2D_ARRAY */ 1076, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ - 2023, /* GL_TEXTURE_BUFFER */ - 1130, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - 2009, /* GL_TEXTURE_BINDING_BUFFER */ - 2025, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - 2027, /* GL_TEXTURE_BUFFER_FORMAT */ - 1561, /* GL_R11F_G11F_B10F */ - 2205, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - 1675, /* GL_RGB9_E5 */ - 2214, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - 2134, /* GL_TEXTURE_SHARED_SIZE */ - 1844, /* GL_SRGB */ - 1845, /* GL_SRGB8 */ - 1847, /* GL_SRGB_ALPHA */ - 1846, /* GL_SRGB8_ALPHA8 */ - 1804, /* GL_SLUMINANCE_ALPHA */ - 1803, /* GL_SLUMINANCE8_ALPHA8 */ - 1801, /* GL_SLUMINANCE */ - 1802, /* GL_SLUMINANCE8 */ + 2021, /* GL_TEXTURE_BUFFER */ + 1129, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + 2007, /* GL_TEXTURE_BINDING_BUFFER */ + 2023, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + 2025, /* GL_TEXTURE_BUFFER_FORMAT */ + 1559, /* GL_R11F_G11F_B10F */ + 2203, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + 1673, /* GL_RGB9_E5 */ + 2212, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + 2132, /* GL_TEXTURE_SHARED_SIZE */ + 1842, /* GL_SRGB */ + 1843, /* GL_SRGB8 */ + 1845, /* GL_SRGB_ALPHA */ + 1844, /* GL_SRGB8_ALPHA8 */ + 1802, /* GL_SLUMINANCE_ALPHA */ + 1801, /* GL_SLUMINANCE8_ALPHA8 */ + 1799, /* GL_SLUMINANCE */ + 1800, /* GL_SLUMINANCE8 */ 312, /* GL_COMPRESSED_SRGB */ 313, /* GL_COMPRESSED_SRGB_ALPHA */ 310, /* GL_COMPRESSED_SLUMINANCE */ 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 2169, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - 2158, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - 1149, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - 2167, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - 2163, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - 2161, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - 1468, /* GL_PRIMITIVES_GENERATED */ - 2165, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - 1565, /* GL_RASTERIZER_DISCARD */ - 1145, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ - 1147, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + 2167, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + 2156, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + 1148, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + 2165, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + 2161, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + 2159, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + 1466, /* GL_PRIMITIVES_GENERATED */ + 2163, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + 1563, /* GL_RASTERIZER_DISCARD */ + 1144, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + 1146, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ 787, /* GL_INTERLEAVED_ATTRIBS */ - 1780, /* GL_SEPARATE_ATTRIBS */ - 2153, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - 2155, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - 1404, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 1778, /* GL_SEPARATE_ATTRIBS */ + 2151, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + 2153, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + 1402, /* GL_POINT_SPRITE_COORD_ORIGIN */ 880, /* GL_LOWER_LEFT */ - 2253, /* GL_UPPER_LEFT */ - 1868, /* GL_STENCIL_BACK_REF */ - 1869, /* GL_STENCIL_BACK_VALUE_MASK */ - 1870, /* GL_STENCIL_BACK_WRITEMASK */ + 2251, /* GL_UPPER_LEFT */ + 1866, /* GL_STENCIL_BACK_REF */ + 1867, /* GL_STENCIL_BACK_VALUE_MASK */ + 1868, /* GL_STENCIL_BACK_WRITEMASK */ 520, /* GL_DRAW_FRAMEBUFFER_BINDING */ - 1595, /* GL_RENDERBUFFER_BINDING */ - 1569, /* GL_READ_FRAMEBUFFER */ + 1593, /* GL_RENDERBUFFER_BINDING */ + 1567, /* GL_READ_FRAMEBUFFER */ 519, /* GL_DRAW_FRAMEBUFFER */ - 1570, /* GL_READ_FRAMEBUFFER_BINDING */ - 1614, /* GL_RENDERBUFFER_SAMPLES */ + 1568, /* GL_READ_FRAMEBUFFER_BINDING */ + 1612, /* GL_RENDERBUFFER_SAMPLES */ 634, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ 631, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ 646, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ @@ -6114,93 +6110,93 @@ static const unsigned reduced_enums[1571] = 208, /* GL_COLOR_ATTACHMENT14 */ 210, /* GL_COLOR_ATTACHMENT15 */ 403, /* GL_DEPTH_ATTACHMENT */ - 1857, /* GL_STENCIL_ATTACHMENT */ + 1855, /* GL_STENCIL_ATTACHMENT */ 622, /* GL_FRAMEBUFFER */ - 1592, /* GL_RENDERBUFFER */ - 1618, /* GL_RENDERBUFFER_WIDTH */ - 1605, /* GL_RENDERBUFFER_HEIGHT */ - 1608, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1889, /* GL_STENCIL_INDEX_EXT */ - 1878, /* GL_STENCIL_INDEX1 */ - 1883, /* GL_STENCIL_INDEX4 */ - 1886, /* GL_STENCIL_INDEX8 */ - 1879, /* GL_STENCIL_INDEX16 */ - 1612, /* GL_RENDERBUFFER_RED_SIZE */ - 1603, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1598, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1593, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1600, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1616, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 1590, /* GL_RENDERBUFFER */ + 1616, /* GL_RENDERBUFFER_WIDTH */ + 1603, /* GL_RENDERBUFFER_HEIGHT */ + 1606, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1887, /* GL_STENCIL_INDEX_EXT */ + 1876, /* GL_STENCIL_INDEX1 */ + 1881, /* GL_STENCIL_INDEX4 */ + 1884, /* GL_STENCIL_INDEX8 */ + 1877, /* GL_STENCIL_INDEX16 */ + 1610, /* GL_RENDERBUFFER_RED_SIZE */ + 1601, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1596, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1591, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1598, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1614, /* GL_RENDERBUFFER_STENCIL_SIZE */ 675, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 1125, /* GL_MAX_SAMPLES */ - 2096, /* GL_TEXTURE_GEN_STR_OES */ + 1124, /* GL_MAX_SAMPLES */ + 2094, /* GL_TEXTURE_GEN_STR_OES */ 723, /* GL_HALF_FLOAT_OES */ - 1661, /* GL_RGB565 */ + 1659, /* GL_RGB565 */ 547, /* GL_ETC1_RGB8_OES */ - 2088, /* GL_TEXTURE_EXTERNAL_OES */ - 1747, /* GL_SAMPLER_EXTERNAL_OES */ - 2014, /* GL_TEXTURE_BINDING_EXTERNAL_OES */ - 1627, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */ - 1692, /* GL_RGBA32UI */ - 1655, /* GL_RGB32UI */ + 2086, /* GL_TEXTURE_EXTERNAL_OES */ + 1745, /* GL_SAMPLER_EXTERNAL_OES */ + 2012, /* GL_TEXTURE_BINDING_EXTERNAL_OES */ + 1625, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */ + 1690, /* GL_RGBA32UI */ + 1653, /* GL_RGB32UI */ 40, /* GL_ALPHA32UI_EXT */ 779, /* GL_INTENSITY32UI_EXT */ 897, /* GL_LUMINANCE32UI_EXT */ 914, /* GL_LUMINANCE_ALPHA32UI_EXT */ - 1683, /* GL_RGBA16UI */ - 1647, /* GL_RGB16UI */ + 1681, /* GL_RGBA16UI */ + 1645, /* GL_RGB16UI */ 37, /* GL_ALPHA16UI_EXT */ 776, /* GL_INTENSITY16UI_EXT */ 892, /* GL_LUMINANCE16UI_EXT */ 912, /* GL_LUMINANCE_ALPHA16UI_EXT */ - 1702, /* GL_RGBA8UI */ - 1670, /* GL_RGB8UI */ + 1700, /* GL_RGBA8UI */ + 1668, /* GL_RGB8UI */ 45, /* GL_ALPHA8UI_EXT */ 784, /* GL_INTENSITY8UI_EXT */ 906, /* GL_LUMINANCE8UI_EXT */ 916, /* GL_LUMINANCE_ALPHA8UI_EXT */ - 1690, /* GL_RGBA32I */ - 1653, /* GL_RGB32I */ + 1688, /* GL_RGBA32I */ + 1651, /* GL_RGB32I */ 39, /* GL_ALPHA32I_EXT */ 778, /* GL_INTENSITY32I_EXT */ 896, /* GL_LUMINANCE32I_EXT */ 913, /* GL_LUMINANCE_ALPHA32I_EXT */ - 1681, /* GL_RGBA16I */ - 1645, /* GL_RGB16I */ + 1679, /* GL_RGBA16I */ + 1643, /* GL_RGB16I */ 36, /* GL_ALPHA16I_EXT */ 775, /* GL_INTENSITY16I_EXT */ 891, /* GL_LUMINANCE16I_EXT */ 911, /* GL_LUMINANCE_ALPHA16I_EXT */ - 1700, /* GL_RGBA8I */ - 1668, /* GL_RGB8I */ + 1698, /* GL_RGBA8I */ + 1666, /* GL_RGB8I */ 44, /* GL_ALPHA8I_EXT */ 783, /* GL_INTENSITY8I_EXT */ 905, /* GL_LUMINANCE8I_EXT */ 915, /* GL_LUMINANCE_ALPHA8I_EXT */ - 1582, /* GL_RED_INTEGER */ + 1580, /* GL_RED_INTEGER */ 718, /* GL_GREEN_INTEGER */ 113, /* GL_BLUE_INTEGER */ 49, /* GL_ALPHA_INTEGER_EXT */ - 1715, /* GL_RGB_INTEGER */ - 1709, /* GL_RGBA_INTEGER */ + 1713, /* GL_RGB_INTEGER */ + 1707, /* GL_RGBA_INTEGER */ 84, /* GL_BGR_INTEGER */ 82, /* GL_BGRA_INTEGER */ 918, /* GL_LUMINANCE_INTEGER_EXT */ 917, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ - 1711, /* GL_RGBA_INTEGER_MODE_EXT */ + 1709, /* GL_RGBA_INTEGER_MODE_EXT */ 793, /* GL_INT_2_10_10_10_REV */ 629, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ 670, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ 669, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ - 1726, /* GL_SAMPLER_1D_ARRAY */ - 1732, /* GL_SAMPLER_2D_ARRAY */ - 1742, /* GL_SAMPLER_BUFFER */ - 1728, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - 1734, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - 1745, /* GL_SAMPLER_CUBE_SHADOW */ - 2233, /* GL_UNSIGNED_INT_VEC2 */ - 2235, /* GL_UNSIGNED_INT_VEC3 */ - 2237, /* GL_UNSIGNED_INT_VEC4 */ + 1724, /* GL_SAMPLER_1D_ARRAY */ + 1730, /* GL_SAMPLER_2D_ARRAY */ + 1740, /* GL_SAMPLER_BUFFER */ + 1726, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + 1732, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + 1743, /* GL_SAMPLER_CUBE_SHADOW */ + 2231, /* GL_UNSIGNED_INT_VEC2 */ + 2233, /* GL_UNSIGNED_INT_VEC3 */ + 2235, /* GL_UNSIGNED_INT_VEC4 */ 794, /* GL_INT_SAMPLER_1D */ 798, /* GL_INT_SAMPLER_2D */ 804, /* GL_INT_SAMPLER_3D */ @@ -6209,96 +6205,96 @@ static const unsigned reduced_enums[1571] = 795, /* GL_INT_SAMPLER_1D_ARRAY */ 799, /* GL_INT_SAMPLER_2D_ARRAY */ 806, /* GL_INT_SAMPLER_BUFFER */ - 2217, /* GL_UNSIGNED_INT_SAMPLER_1D */ - 2221, /* GL_UNSIGNED_INT_SAMPLER_2D */ - 2227, /* GL_UNSIGNED_INT_SAMPLER_3D */ - 2231, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - 2225, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - 2218, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - 2222, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - 2229, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + 2215, /* GL_UNSIGNED_INT_SAMPLER_1D */ + 2219, /* GL_UNSIGNED_INT_SAMPLER_2D */ + 2225, /* GL_UNSIGNED_INT_SAMPLER_3D */ + 2229, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + 2223, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + 2216, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + 2220, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + 2227, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ 708, /* GL_GEOMETRY_SHADER */ 711, /* GL_GEOMETRY_VERTICES_OUT_ARB */ 705, /* GL_GEOMETRY_INPUT_TYPE_ARB */ 707, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ 1082, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ - 1165, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + 1164, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ 1080, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ 1074, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ 1078, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ 881, /* GL_LOW_FLOAT */ - 1167, /* GL_MEDIUM_FLOAT */ + 1166, /* GL_MEDIUM_FLOAT */ 724, /* GL_HIGH_FLOAT */ 882, /* GL_LOW_INT */ - 1168, /* GL_MEDIUM_INT */ + 1167, /* GL_MEDIUM_INT */ 725, /* GL_HIGH_INT */ - 2207, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + 2205, /* GL_UNSIGNED_INT_10_10_10_2_OES */ 792, /* GL_INT_10_10_10_2_OES */ - 1785, /* GL_SHADER_BINARY_FORMATS */ - 1270, /* GL_NUM_SHADER_BINARY_FORMATS */ - 1786, /* GL_SHADER_COMPILER */ - 1162, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - 1154, /* GL_MAX_VARYING_VECTORS */ + 1783, /* GL_SHADER_BINARY_FORMATS */ + 1268, /* GL_NUM_SHADER_BINARY_FORMATS */ + 1784, /* GL_SHADER_COMPILER */ + 1161, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + 1153, /* GL_MAX_VARYING_VECTORS */ 1071, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - 1558, /* GL_QUERY_WAIT */ - 1552, /* GL_QUERY_NO_WAIT */ - 1548, /* GL_QUERY_BY_REGION_WAIT */ - 1546, /* GL_QUERY_BY_REGION_NO_WAIT */ - 2151, /* GL_TRANSFORM_FEEDBACK */ - 2160, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - 2154, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - 2152, /* GL_TRANSFORM_FEEDBACK_BINDING */ - 1542, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 1556, /* GL_QUERY_WAIT */ + 1550, /* GL_QUERY_NO_WAIT */ + 1546, /* GL_QUERY_BY_REGION_WAIT */ + 1544, /* GL_QUERY_BY_REGION_NO_WAIT */ + 2149, /* GL_TRANSFORM_FEEDBACK */ + 2158, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + 2152, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + 2150, /* GL_TRANSFORM_FEEDBACK_BINDING */ + 1540, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ 563, /* GL_FIRST_VERTEX_CONVENTION */ 826, /* GL_LAST_VERTEX_CONVENTION */ - 1516, /* GL_PROVOKING_VERTEX */ + 1514, /* GL_PROVOKING_VERTEX */ 354, /* GL_COPY_READ_BUFFER */ 355, /* GL_COPY_WRITE_BUFFER */ - 1585, /* GL_RED_SNORM */ - 1722, /* GL_RG_SNORM */ - 1721, /* GL_RGB_SNORM */ - 1714, /* GL_RGBA_SNORM */ - 1564, /* GL_R8_SNORM */ - 1634, /* GL_RG8_SNORM */ - 1674, /* GL_RGB8_SNORM */ - 1706, /* GL_RGBA8_SNORM */ - 1562, /* GL_R16_SNORM */ - 1633, /* GL_RG16_SNORM */ - 1650, /* GL_RGB16_SNORM */ - 1686, /* GL_RGBA16_SNORM */ - 1797, /* GL_SIGNED_NORMALIZED */ - 1470, /* GL_PRIMITIVE_RESTART */ - 1471, /* GL_PRIMITIVE_RESTART_INDEX */ - 1638, /* GL_RGB10_A2UI */ - 1127, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1284, /* GL_OBJECT_TYPE */ - 1910, /* GL_SYNC_CONDITION */ - 1915, /* GL_SYNC_STATUS */ - 1912, /* GL_SYNC_FLAGS */ - 1911, /* GL_SYNC_FENCE */ - 1914, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 2200, /* GL_UNSIGNALED */ - 1796, /* GL_SIGNALED */ + 1583, /* GL_RED_SNORM */ + 1720, /* GL_RG_SNORM */ + 1719, /* GL_RGB_SNORM */ + 1712, /* GL_RGBA_SNORM */ + 1562, /* GL_R8_SNORM */ + 1632, /* GL_RG8_SNORM */ + 1672, /* GL_RGB8_SNORM */ + 1704, /* GL_RGBA8_SNORM */ + 1560, /* GL_R16_SNORM */ + 1631, /* GL_RG16_SNORM */ + 1648, /* GL_RGB16_SNORM */ + 1684, /* GL_RGBA16_SNORM */ + 1795, /* GL_SIGNED_NORMALIZED */ + 1468, /* GL_PRIMITIVE_RESTART */ + 1469, /* GL_PRIMITIVE_RESTART_INDEX */ + 1636, /* GL_RGB10_A2UI */ + 1126, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1282, /* GL_OBJECT_TYPE */ + 1908, /* GL_SYNC_CONDITION */ + 1913, /* GL_SYNC_STATUS */ + 1910, /* GL_SYNC_FLAGS */ + 1909, /* GL_SYNC_FENCE */ + 1912, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 2198, /* GL_UNSIGNALED */ + 1794, /* GL_SIGNALED */ 54, /* GL_ALREADY_SIGNALED */ - 2146, /* GL_TIMEOUT_EXPIRED */ + 2144, /* GL_TIMEOUT_EXPIRED */ 315, /* GL_CONDITION_SATISFIED */ - 2317, /* GL_WAIT_FAILED */ + 2315, /* GL_WAIT_FAILED */ 126, /* GL_BUFFER_ACCESS_FLAGS */ 132, /* GL_BUFFER_MAP_LENGTH */ 133, /* GL_BUFFER_MAP_OFFSET */ - 1157, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + 1156, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ 1072, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ 1073, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ 1068, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ 330, /* GL_CONTEXT_PROFILE_MASK */ 713, /* GL_GL_TEXTURE_IMMUTABLE_FORMAT */ 548, /* GL_EVAL_BIT */ - 1567, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 1565, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ 873, /* GL_LIST_BIT */ - 2018, /* GL_TEXTURE_BIT */ - 1766, /* GL_SCISSOR_BIT */ + 2016, /* GL_TEXTURE_BIT */ + 1764, /* GL_SCISSOR_BIT */ 30, /* GL_ALL_ATTRIB_BITS */ - 1233, /* GL_MULTISAMPLE_BIT */ + 1231, /* GL_MULTISAMPLE_BIT */ 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; |