diff options
author | Brian Paul <[email protected]> | 2006-05-09 14:36:58 +0000 |
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committer | Brian Paul <[email protected]> | 2006-05-09 14:36:58 +0000 |
commit | 791e7b385adbe865d0fa7b0aff3672095fdc0c7b (patch) | |
tree | 7ad47d4378d094eb8245921d1881623bf9ce06d2 | |
parent | 008ed1df83735c72c2731c509a3665938d3c7209 (diff) |
When error-checking 'unit' against num_texture_units, need to use >=, not >.
See bug 6863.
-rw-r--r-- | src/glx/x11/indirect_vertex_array.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c index 2a8c68eec8c..24bca425a2e 100644 --- a/src/glx/x11/indirect_vertex_array.c +++ b/src/glx/x11/indirect_vertex_array.c @@ -1591,7 +1591,7 @@ void __indirect_glClientActiveTextureARB(GLenum texture) const GLint unit = (GLint) texture - GL_TEXTURE0; - if ( (unit < 0) || (unit > arrays->num_texture_units) ) { + if ( (unit < 0) || (unit >= arrays->num_texture_units) ) { __glXSetError(gc, GL_INVALID_ENUM); return; } |