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authorBrian Paul <[email protected]>2000-06-27 15:33:44 +0000
committerBrian Paul <[email protected]>2000-06-27 15:33:44 +0000
commit6a06707f598e47a999bbc8d4ee501326a4f3c4ac (patch)
treeeec27fe4c14d7a72632650629415318463322132
parent37283bb248c4b459154ae4a2fd9389d346d41bda (diff)
draw a solid cube too
-rw-r--r--progs/xdemos/shape.c82
1 files changed, 80 insertions, 2 deletions
diff --git a/progs/xdemos/shape.c b/progs/xdemos/shape.c
index 94b9b1f26a5..c91b77a3a52 100644
--- a/progs/xdemos/shape.c
+++ b/progs/xdemos/shape.c
@@ -1,4 +1,4 @@
-/* $Id: shape.c,v 1.1 1999/08/19 00:55:43 jtg Exp $ */
+/* $Id: shape.c,v 1.2 2000/06/27 15:33:44 brianp Exp $ */
/*
* Example of using the X "shape" extension with OpenGL: render a spinning
@@ -45,7 +45,7 @@ static void display(Display *dpy, Window win)
{
float scale = 1.7;
- glClear(GL_COLOR_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
@@ -53,6 +53,9 @@ static void display(Display *dpy, Window win)
glRotatef(Xangle, 1.0, 0.0, 0.0);
glRotatef(Yangle, 0.0, 1.0, 0.0);
+ /*
+ * wireframe box
+ */
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINE_LOOP);
glVertex3f(-1.0, -1.0, -1.0);
@@ -75,6 +78,62 @@ static void display(Display *dpy, Window win)
glVertex3f(-1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, 1.0);
glEnd();
+ /*
+ * Solid box
+ */
+ glPushMatrix();
+ glScalef(0.75, 0.75, 0.75);
+
+ glColor3f(1, 0, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(1, -1, -1);
+ glVertex3f(1, 1, -1);
+ glVertex3f(1, 1, 1);
+ glVertex3f(1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 1, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f(-1, 1, -1);
+ glVertex3f(-1, 1, 1);
+ glVertex3f(-1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, 1, -1);
+ glVertex3f( 1, 1, -1);
+ glVertex3f( 1, 1, 1);
+ glVertex3f(-1, 1, 1);
+ glEnd();
+
+ glColor3f(1, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f( 1, -1, -1);
+ glVertex3f( 1, -1, 1);
+ glVertex3f(-1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, 1);
+ glVertex3f( 1, -1, 1);
+ glVertex3f( 1, 1, 1);
+ glVertex3f(-1, 1, 1);
+ glEnd();
+
+ glColor3f(1, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f( 1, -1, -1);
+ glVertex3f( 1, 1, -1);
+ glVertex3f(-1, 1, -1);
+ glEnd();
+ glPopMatrix();
+
+
glPopMatrix();
glXSwapBuffers(dpy, win);
@@ -152,6 +211,8 @@ static void reshape(int width, int height)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -10.0);
+
+ glEnable(GL_DEPTH_TEST);
}
@@ -249,6 +310,7 @@ int main(int argc, char *argv[])
unsigned long winAttribsMask;
GLXContext glCtx;
int ignore;
+ const char *name = "OpenGL in a Shaped Window";
dpy = XOpenDisplay(NULL);
if (!dpy) {
@@ -292,6 +354,22 @@ int main(int argc, char *argv[])
visInfo->depth, InputOutput,
visInfo->visual,
winAttribsMask, &winAttribs);
+
+ {
+ XSizeHints sizehints;
+ /*
+ sizehints.x = xpos;
+ sizehints.y = ypos;
+ sizehints.width = width;
+ sizehints.height = height;
+ */
+ sizehints.flags = 0;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+
XMapWindow(dpy, win);
glXMakeCurrent(dpy, win, glCtx);