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authorEric Anholt <[email protected]>2009-05-10 10:08:32 -0700
committerEric Anholt <[email protected]>2009-06-17 10:52:49 -0700
commit61a2c9668fd59dc301c2b61d46b48c974d0f0109 (patch)
tree2a14ad2dd444d5e0dc8f063f3f1e1ae80c9ea9be
parent2770107d87ccfd558480c44cd90a75524bdea738 (diff)
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
(cherry picked from commit d4a42b0ce6455d03be70aa56aacd779be193aca4)
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 5dc3df395d1..bff0b054757 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -394,7 +394,7 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
if (!driContext->driScreenPriv->dri2.enabled)
return;
- if (!intel->internal_viewport_call) {
+ if (!intel->internal_viewport_call && ctx->DrawBuffer->Name == 0) {
intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
if (driContext->driDrawablePriv != driContext->driReadablePriv)
intel_update_renderbuffers(driContext, driContext->driReadablePriv);